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DUST Fiend
Immobile Infantry
1906
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Posted - 2013.01.16 22:51:00 -
[31] - Quote
Stinker Butt wrote:DUST Fiend wrote:I don't really know though, I don't claim to understand balance. All I know is I eat people alive, especially when I'm rolling with a halfway descent squad I'm sure you've considered the fact that you may actually be a better player than most. perhaps ccp can just nerf you for balance purposes.
Yea, but I'm definitely not as good as the Zitros or some of their boys, yet I get similar scores in my fat suit, so it does make me curious lol. CCP should do that though, anyone who goes over a certain KD/R or whatever automatically starts taking % penalties across the board.
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2013.01.16 23:13:00 -
[32] - Quote
BTH I think its the weapons. |
MassiveNine
Pink Fluffy Bounty Hunterz RISE of LEGION
100
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Posted - 2013.01.16 23:19:00 -
[33] - Quote
I stopped at the B series in the last build with no regrets. Want to know how to waste 1.2m sp? Go proto heavy. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
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Posted - 2013.01.16 23:25:00 -
[34] - Quote
The heavy suit feels about right in terms of armour hitpoints atm. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.16 23:30:00 -
[35] - Quote
iceyburnz wrote:The heavy suit feels about right in terms of armour hitpoints atm.
Really not. there's no weapon that doesn't chew them up and spit them out in rapid order. heavies should be able to at least hit 1k HP total between armor and shields. At the proto level. But this doesn't happen. |
DUST Fiend
Immobile Infantry
1906
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Posted - 2013.01.16 23:32:00 -
[36] - Quote
Breakin Stuff wrote:iceyburnz wrote:The heavy suit feels about right in terms of armour hitpoints atm. Really not. there's no weapon that doesn't chew them up and spit them out in rapid order. heavies should be able to at least hit 1k HP total between armor and shields. At the proto level. But this doesn't happen.
You shouldn't be waddling out into the open to absorb a million shots anyways. You should be sticking near cover, and only going rambo if you're backed up by at least one person with an armor rep. Poke your head out, strafe to side, collect a few kills, then hit cover when your health starts going down. This is more relevant as a shield heavy, so that you can quickly regen your shields, then pop back out with a fresh 400 hp a few moments later, ready to resume your slaughter |
Tbone322
D3ath D3alers RISE of LEGION
124
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Posted - 2013.01.16 23:33:00 -
[37] - Quote
MassiveNine wrote:I stopped at the B series in the last build with no regrets. Want to know how to waste 1.2m sp? Go proto heavy.
I'd agree but that suit is sooooo badass looking. Sure it may be a waste of SP for YOU, but the aesthetics of the entire team improve greatly with a Proto heavy on the field :) |
DJINN Marauder
Hellstorm Inc League of Infamy
254
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Posted - 2013.01.16 23:42:00 -
[38] - Quote
Breakin Stuff wrote:iceyburnz wrote:The heavy suit feels about right in terms of armour hitpoints atm. Really not. there's no weapon that doesn't chew them up and spit them out in rapid order. heavies should be able to at least hit 1k HP total between armor and shields. At the proto level. But this doesn't happen. You can get 1 k hp total if you put proto shield extenders with lv 5 mechanics and lv4 shield control.
I know what you mean though... Base should be 1k health lol. |
Panoscape
BurgezzE.T.F Orion Empire
107
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Posted - 2013.01.16 23:45:00 -
[39] - Quote
Last build my type 2 heavy hit 1.1K HP with mechanics V, shield control iV, two complex shield extenders and one complex armor. So, a heavy is fine when you're all the way skilled and moded up. Sure hope they don't nerf it... I'd hate to have wasted all my SP, like I did last build when I specked into small and large missile turrets. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
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Posted - 2013.01.16 23:50:00 -
[40] - Quote
DUST Fiend wrote:Yea, but I'm definitely not as good as the Zitros or some of their boys, yet I get similar scores in my fat suit, so it does make me curious lol. CCP should do that though, anyone who goes over a certain KD/R or whatever automatically starts taking % penalties across the board.
I think you are comparing apples to oranges, but I know what you mean. Still, you're paying 3 times as much in gear as them (Assualts, in this case). If you were as good in skill as them, shouldn't you want more for your isk? If I start driving a million isk HAV, I certainly want a higher k/d ratio than I currently get with my LAV. As Breakin Stuff pointed out, you need some bang for your buck.
It would be nice if we could get a stat break down on a per suit or weapon basis for our own isk payouts and wp vs kills/death, etc. I'm sure ccp has this information available to them, but I would like to know for my self which gear is most cost effective in my own hands. I suppose I could try to log everything I do, but that's too tedious. |
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Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.17 00:01:00 -
[41] - Quote
Panoscape wrote:Last build my type 2 heavy hit 1.1K HP with mechanics V, shield control iV, two complex shield extenders and one complex armor. So, a heavy is fine when you're all the way skilled and moded up. Sure hope they don't nerf it... I'd hate to have wasted all my SP, like I did last build when I specked into small and large missile turrets.
Heavies should hit 1k with either armor tank or shield. you shouldn't have to overtank and get both. |
Moejoe Omnipotent
Imperfects Negative-Feedback
249
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Posted - 2013.01.17 00:15:00 -
[42] - Quote
The HMG has way too much range and a ridiculous clip size. People asking for a buff to heavies completely baffle me. |
Polish Hammer
Conspiratus Immortalis
300
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Posted - 2013.01.17 00:16:00 -
[43] - Quote
Moejoe Omnipotent wrote:The HMG has way too much range and a ridiculous clip size. ^ All of my wuts....
Have you ever even used an HMG? |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.17 00:19:00 -
[44] - Quote
Moejoe Omnipotent wrote:The HMG has way too much range and a ridiculous clip size. People asking for a buff to heavies completely baffle me.
and at long range they do absolute crap for damage, unless you stand still while they zero in on you. and there are HMGs that specifically sacrifice damage for extended range.
Don't charge the heavy machinegun unless you have to.
as a former RL machinegunner I can say that charging the machinegun is, in fact a bad idea.
as a former machinegunner I can also say that being a machinegunner without any support is also a bad idea.
The Imperfects and SVER and all of those guys don't make it look easy because they're good at being rambo. they do it by working well as a team. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
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Posted - 2013.01.17 00:23:00 -
[45] - Quote
Moejoe Omnipotent wrote:The HMG has way too much range and a ridiculous clip size. People asking for a buff to heavies completely baffle me.
I dont think anybody asked for the HMG to be buffed. They are talking about the suit.
Clip size is balanced by the fact that it takes 10 seconds to reload - almost guaranteed death in the heat of battle. Add that to the fact that EVERYBODY wants to take down the heavy.
Too much range? I think most would disagree. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
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Posted - 2013.01.17 00:29:00 -
[46] - Quote
Panoscape wrote:Last build my type 2 heavy hit 1.1K HP with mechanics V, shield control iV, two complex shield extenders and one complex armor. So, a heavy is fine when you're all the way skilled and moded up. Sure hope they don't nerf it... I'd hate to have wasted all my SP, like I did last build when I specked into small and large missile turrets. Complex armor plate on type 2? I hope that you mean complex repairer because any heavy out there would tell you putting armor plates on a heavy is wrong.
Also yes heavies are good when specced up but anything beyond b series is useless Heavies barely get better after type 2. |
Moejoe Omnipotent
Imperfects Negative-Feedback
249
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Posted - 2013.01.17 00:31:00 -
[47] - Quote
Stinker Butt wrote:Moejoe Omnipotent wrote:The HMG has way too much range and a ridiculous clip size. People asking for a buff to heavies completely baffle me. I dont think anybody asked for the HMG to be buffed. They are talking about the suit. Clip size is balanced by the fact that it takes 10 seconds to reload - almost guaranteed death in the heat of battle. Too much range? I think most would disagree.
The HMG is so effective already that there is no need for any sort of buff making heavies more powerful then they already are. If they were to buff the suit the HMG would need a nerf to make up for it.
I don't think heavies were intended to be one man armies. They're supposed to be playing a support role (currently nobody uses it this way) and be an effective anti-vehicle class (which it's so bad at that anyone with flux grenades can play this role better). |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.17 00:34:00 -
[48] - Quote
Moejoe Omnipotent wrote:Stinker Butt wrote:Moejoe Omnipotent wrote:The HMG has way too much range and a ridiculous clip size. People asking for a buff to heavies completely baffle me. I dont think anybody asked for the HMG to be buffed. They are talking about the suit. Clip size is balanced by the fact that it takes 10 seconds to reload - almost guaranteed death in the heat of battle. Too much range? I think most would disagree. The HMG is so effective already that there is no need for any sort of buff making heavies more powerful then they already are. If they were to buff the suit the HMG would need a nerf to make up for it. I don't think heavies were intended to be one man armies. They're supposed to be playing a support role (currently nobody uses it this way) and be an effective anti-vehicle class (which it's so bad at that anyone with flux grenades can play this role better).
For the record: at no point are any of my arguments in favor of either buffing or nerfing HMGs or forge guns. My posts in this thread are SOLELY directed at the complete lack of real survivability, damage or utility increase between the advanced and prototype tier heavy dropsuits. |
Moejoe Omnipotent
Imperfects Negative-Feedback
249
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Posted - 2013.01.17 00:40:00 -
[49] - Quote
Breakin Stuff wrote:Moejoe Omnipotent wrote:Stinker Butt wrote:Moejoe Omnipotent wrote:The HMG has way too much range and a ridiculous clip size. People asking for a buff to heavies completely baffle me. I dont think anybody asked for the HMG to be buffed. They are talking about the suit. Clip size is balanced by the fact that it takes 10 seconds to reload - almost guaranteed death in the heat of battle. Too much range? I think most would disagree. The HMG is so effective already that there is no need for any sort of buff making heavies more powerful then they already are. If they were to buff the suit the HMG would need a nerf to make up for it. I don't think heavies were intended to be one man armies. They're supposed to be playing a support role (currently nobody uses it this way) and be an effective anti-vehicle class (which it's so bad at that anyone with flux grenades can play this role better). For the record: at no point are any of my arguments in favor of either buffing or nerfing HMGs or forge guns. My posts in this thread are SOLELY directed at the complete lack of real survivability, damage or utility increase between the advanced and prototype tier heavy dropsuits.
My comment isn't directed at you. It was directed at people like Drommy Hood and his 2 supporters on the first page of this thread. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.17 00:44:00 -
[50] - Quote
that was a blanket statement, because the posts were getting off-topic and I was hoping to bring it back on track. The heavy suits at the prototype level need a boost or a price drop. The HMG is a completely separate issue and bluntly the HMG is easy to eliminate from the battlefield. TOO easy to eliminate given that a heavy dropsuit fit costs anywhere up to 4 times that of a assault for very little gained in destructive potential or survivability, since armor tanking is currently inferior to shield tank in every possible way.
Edited: Look before you Post breakin Stuff |
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Stinker Butt
Kang Lo Directorate Gallente Federation
103
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Posted - 2013.01.17 01:15:00 -
[51] - Quote
Breakin Stuff wrote:that was a blanket statement, because the posts were getting off-topic and I was hoping to bring it back on track. The heavy suits at the prototype level need a boost or a price drop. The HMG is a completely separate issue and bluntly the HMG is easy to eliminate from the battlefield. TOO easy to eliminate given that a heavy dropsuit fit costs anywhere up to 4 times that of a assault for very little gained in destructive potential or survivability, since armor tanking is currently inferior to shield tank in every possible way.
Edited: Look before you Post breakin Stuff
I too would like to bring it back on topic. I've also had a few drinks so I feel like explaining this more. My purpose of this thread is not to ask ccp for a buff. But rather to express my fear that a nerf may be coming.
Most of the experienced heavies can tell you that there is a lack of progression within the heavy suit. I feel it stops at the type II, but at least one seems to think it is the type b. Either way, I know that we get "good" quick. My k/d ratio ended at the last build with 2.00. I started this build at 5.00 and have creeped down to just above 3. I know that I didn't get better when the build started, but I got my same type II suit back and broadside hmg in no time. So as far as gear goes, I've been more or less where we left off since a few days after start.
Most heavies also realize that the tides are changing as the assaults will be passing by shortly. The problem is that QQ threads have shot up all over about over-powered heavies and now Wang has posted that there will be changes made to the suit for "balance." My fear is that these changes will be negative, and this will be detrimental to the future when all the other classes are at their peak.
The suit needs to have some sense of progression to encourage advancement. But it doesn't need to be nerfed. It also needs a price reduction. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.17 01:21:00 -
[52] - Quote
once the assault dropsuit players are running advanced dropsuits with advanced guns and advanced modules with the support skills dialled up to 11 we will be right back to where we ended last build, with heavy dropsuits being used as practice for easy AR kills, a mildly diverting activity I must say.
at low levels the heavies are ferocious against militia, standard and some advanced. at advanced, heavies absolutely shred advanced. at proto, heavies absolutely wish they hadn't wasted the ISK and SP. |
DUST Fiend
Immobile Infantry
1906
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Posted - 2013.01.17 01:43:00 -
[53] - Quote
DJINN Marauder wrote:putting armor plates on a heavy is wrong.
Not if you have a dedicated healer with you |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
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Posted - 2013.01.17 02:37:00 -
[54] - Quote
Breakin Stuff wrote:once the assault dropsuit players are running advanced dropsuits with advanced guns and advanced modules with the support skills dialled up to 11 we will be right back to where we ended last build, with heavy dropsuits being used as practice for easy AR kills, a mildly diverting activity I must say.
at low levels the heavies are ferocious against militia, standard and some advanced. at advanced, heavies absolutely shred advanced. at proto, heavies absolutely wish they hadn't wasted the ISK and SP.
It's not just assaults, what about shotgun scouts with dampeners and speed boosters? or prototype lasers? And for a little while longer we get to enjoy not being OHK'd by every sniper on the map. I'm fine with it and I expect to lose some clones. I just don't want it to be worse than it is.
If they are going to nerf the Type I/Type II suit, then I do hope they boost up the prototype suit a bit to make it worthy of being prototype.
DUST Fiend wrote:DJINN Marauder wrote:putting armor plates on a heavy is wrong. Not if you have a dedicated healer with you
I had one type A heavy suit on last build that was only used with a logi. It worked well.
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Altina McAlterson
TRUE TEA BAGGERS
363
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Posted - 2013.01.17 02:42:00 -
[55] - Quote
Breakin Stuff wrote:Drommy Hood wrote:If anything they need a boost. My hmg vs standard assault rifle at say 50m and even with my superior Hp and my aurum gun I can still go down first if neither of us are missing shots that's because an HMG has a wide damage spread. The further out you are, the wider the "cone of fire" (Yes this is real terminology used by machinegunners) get, and the less rounds will strike on average per target. CCP has kindly included this effect for our benefit. So the Assault rifle is accurate at 50, because it is a point-fire weapon. the HMG is an area suppression weapon. Maybe 1 out of 10 of your HMG rounds are hitting AR gumby, when he's nailing you with 50-90% of his shots. The math is not in your favor. In CQC when his assault suit fills your aim circle, the odds swing wildly back your way because 90% of your rounds will hit him, and you fire three for every one of his. heavies work well in a defensive formation/position, but tend to get eaten alive when attacking unless there's ample cover and concealment. Do I think heavies are balanced? hell no. the ISK/SP cost versus effectiveness is wildly in the favor of assault and logistics. scouts are in a class all on their own. I'm doing phenomenally better as an assault than I ever did as a heavy, same with Logi over heavy. he only time fatsuits kill me is when they catch me by surprise. Not sure if it was the official word or not but I was under the impression that the HMG used a cylinder for hit detection, not a cone. Maybe to reduce the damage at close range? |
DJINN Marauder
Hellstorm Inc League of Infamy
254
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Posted - 2013.01.17 02:45:00 -
[56] - Quote
Stinker Butt wrote:Breakin Stuff wrote:once the assault dropsuit players are running advanced dropsuits with advanced guns and advanced modules with the support skills dialled up to 11 we will be right back to where we ended last build, with heavy dropsuits being used as practice for easy AR kills, a mildly diverting activity I must say.
at low levels the heavies are ferocious against militia, standard and some advanced. at advanced, heavies absolutely shred advanced. at proto, heavies absolutely wish they hadn't wasted the ISK and SP. It's not just assaults, what about shotgun scouts with dampeners and speed boosters? or prototype lasers? And for a little while longer we get to enjoy not being OHK'd by every sniper on the map. I'm fine with it and I expect to lose some clones. I just don't want it to be worse than it is. If they are going to nerf the Type I/Type II suit, then I do hope they boost up the prototype suit a bit to make it worthy of being prototype. DUST Fiend wrote:DJINN Marauder wrote:putting armor plates on a heavy is wrong. Not if you have a dedicated healer with you I had one type A heavy suit on last build that was only used with a logi. It worked well. Yes with a pocket logi it works wonders... Almost OP. but without one... |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
207
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Posted - 2013.01.17 02:59:00 -
[57] - Quote
A quote such as "we are looking into balance issues" is deffinately too vague to jump to conclusions...but tbh, I don't see what else they can take away from the fat suit other than HP. If they take the durability away they might as well scrap the class, make forge guns a light weapon and remove the HMG from the game. These heavy class threads have been flooding the forums. Its only a mtterof time before changes are made and I seriously doubt that changes will mean a buff. I'm glad I chose the assault class from the jump. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.17 03:00:00 -
[58] - Quote
I'm going to trust CCP more than believe they're NOT going to mindlessly make the most SP and ISK-consumptive class yet MORE easy to obliterate casually. |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
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Posted - 2013.01.17 03:01:00 -
[59] - Quote
buff the poor heavy they have it rough as it is, people like me mowing them down with an exile just isn't right,
"they say a heavy is a man sized walking tank...made of paper and cardboard" |
Tibolin Wargan
HavoK Core
12
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Posted - 2013.01.17 03:09:00 -
[60] - Quote
I havent used heavy much, but for me it seemed that the main problem was rotating left or right. I can understand slow movement, but I think rotating speed is frustrating. |
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