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5061. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
Free Beers wrote: Aeon Amadi wrote: Grenades? Powerful weapons that KILL? Man, I'd imagine every US Marine must be shaking their head at how unrealistic that is. Seriously though, they're grenades and they're supposed to kill. Don't nerf ...
- by Breakin Stuff - at 2013.01.15 10:51:00
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5062. [feedback]sever assault type 1 - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: They suck at marketing their own items and meant to advertise it as the 'Raven' Assault Suit Type-I. This. The sever is a logistics dropsuit
- by Breakin Stuff - at 2013.01.15 10:31:00
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5063. We need a reason to skill Dropsuits! - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Just add bonuses to the dopsuit skills. Like: Amarr Heavy dropsuit skill bonus: 2% armor hp per level. This needs to happen anyway to differentiate racial suit types. But to the OP the reason to level dropsuits is...
- by Breakin Stuff - at 2013.01.14 10:17:00
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5064. There should be a flame thrower weapon - in Feedback/Requests [original thread]
fred orpaul wrote: not plasma thats a catch all, for scifi and really doesn't work in the flamethrower category. Im thinking a futuristic napalm maybe with some hot burning metal in it or white phos. that way you dont have to catch the suit o...
- by Breakin Stuff - at 2013.01.14 09:47:00
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5065. [Idea] A Trailer Concept(s) - in Feedback/Requests [original thread]
Jackof All-Trades wrote: I got goosebumps. Would be awesome, but I feel that this kind of trailer needs to be live action (actors and cameras rather than in game recordings). I really like it, though It would be awesome if you somehow emphasi...
- by Breakin Stuff - at 2013.01.14 09:43:00
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5066. Repair Drone maybe? - in Feedback/Requests [original thread]
might I suggest a long range support "weapon" that you lock onto an ally and it releases autonomous drones to follow him while actively repping for a short time? (no longer than a minute unless the lock is maintained actively) Further, make the a...
- by Breakin Stuff - at 2013.01.14 09:23:00
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5067. SP feedback Consolidation thread - in Feedback/Requests [original thread]
I'm feeling weirdly constructive about SP All right folks, most of us don't like the way the cap works, and most of us believe the cap per week/month is valid and necessary to keep people from bumrush maxing out all skills and being ubergod in wh...
- by Breakin Stuff - at 2013.01.14 09:12:00
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5068. [Feedback] Instant death - in Feedback/Requests [original thread]
Alaika Arbosa wrote: No, there shouldn't be an invulnerabilty timer. Not now, not ever. Having said that, I am curious as to why we aren't allowed to spawn inside the CRU and then select which door we exit from (think spawning on a bunker in M...
- by Breakin Stuff - at 2013.01.14 00:31:00
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5069. Reduce Militia FG Range - in Feedback/Requests [original thread]
Assault forge makes militia look like a popgun
- by Breakin Stuff - at 2013.01.13 23:13:00
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5070. Reduce Militia FG Range - in Feedback/Requests [original thread]
Baal Omniscient wrote: Dude, I love your posts so much! xDD You need a corp? Possibly. Im still asking what my eve corp wants to do with us mobile organic tank tread and bumper decoration subsystems. If there is no profound evil happening I ...
- by Breakin Stuff - at 2013.01.13 12:30:00
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5071. [Idea] Skill point based matchmaking - in Feedback/Requests [original thread]
CCP Nullarbor wrote: The current instant battle system will match players together based on skill (not skill points), however we have a relatively low population at the moment and so match making does not work as effectively. Once we see number...
- by Breakin Stuff - at 2013.01.13 12:24:00
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5072. Reduce Militia FG Range - in Feedback/Requests [original thread]
the day the hit detection, aiming, and splash damage issues are fixed the screaming will become epic. It will be like a symphony played at the altar of tears. After it happens I will look at the camera and say.... "I was there. It was so real......
- by Breakin Stuff - at 2013.01.13 11:57:00
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5073. Stop tank armor bleed - in Feedback/Requests [original thread]
Thranx1231 wrote: At least fire is a plausible excuse for the armor drain. Having a HAV with no fire suppression is not plausible, reasonable nor realistic even in a Science Fiction war game here in video game land. and no, making it a modu...
- by Breakin Stuff - at 2013.01.13 11:46:00
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5074. Reduce Militia FG Range - in Feedback/Requests [original thread]
Nova Knife wrote: They shouldn't be as effective against infantry as they are now. The argument "They have a slow charge and are hard to aim so anyone who gets hit with one deserves to die" is hollow, because it's really not hard to hit them....
- by Breakin Stuff - at 2013.01.13 11:44:00
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5075. AFK skill farmers - in Feedback/Requests [original thread]
Thranx1231 wrote: Breakin Stuff wrote: NovaShadowStorm wrote: I mainly see them when we're losing they spawn in the MCC then just sit there until the game ends. I think if you're absolutely immobile or without action for too long you shou...
- by Breakin Stuff - at 2013.01.13 11:37:00
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5076. Stop tank armor bleed - in Feedback/Requests [original thread]
DestrukterDust wrote: Zero Harpuia wrote: All tanks burn when in the lower armor percentages. It's one of the many reasons why armor tanks were ridiculously underpowered in older builds(and may still be). Personally, I think they just like ...
- by Breakin Stuff - at 2013.01.13 11:35:00
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5077. Reduce Militia FG Range - in Feedback/Requests [original thread]
Jason Pearson wrote: Been spending time with the Militia Forge Gun today and I feel it has far too much range. As long as we're talking ONLY about the militia I'll take this seriously. the instant we begin talking about tier 1 and up you get...
- by Breakin Stuff - at 2013.01.13 11:32:00
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5078. Reduce Militia FG Range - in Feedback/Requests [original thread]
DestrukterDust wrote: Bunch of arrogant and stupid stuff while making the mistake of assuming playing God's Gift to Timesinks makes people stand in awe. As an EVE player, you sir make us all look like a bunch of frothing at the mouth retards...
- by Breakin Stuff - at 2013.01.13 11:24:00
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5079. MILITIA GEAR? HULK SMASH(RAGE) - in Feedback/Requests [original thread]
All I see is more rage that proto gear does not allow ultimate pubstomping power with no consequence. Came in hoping to see something new on the table. Left covered in recycled forum posts and outrage. 24-0 in a Soma, because the effing retards ...
- by Breakin Stuff - at 2013.01.13 11:17:00
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5080. AFK skill farmers - in Feedback/Requests [original thread]
NovaShadowStorm wrote: I mainly see them when we're losing they spawn in the MCC then just sit there until the game ends. I think if you're absolutely immobile or without action for too long you should be kicked or something at least a stationa...
- by Breakin Stuff - at 2013.01.13 11:00:00
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