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441. Swarm Problem - in Feedback/Requests [original thread]
Zan Azikuchi wrote: XxGhazbaranxX wrote: Eliminate splash from swarms; make them dumbfire like any projectile weapon ( 4 missiles at a time still so it looks cool) and have the swarms missiles jave the same mechanic as av grenades that magne...
- by Breakin Stuff - at 2015.06.11 22:10:00
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442. [IDEA] Bandwidth Module (High Slot) - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Break'n, do you feel that way even if it takes up a high slot? Even at proto, 5 Bandwidth isn't even enough to fuel a compact nanohive. At the very most I would see it as used to round off certain bandwidth numbers to be mo...
- by Breakin Stuff - at 2015.06.11 18:37:00
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443. at login you should be able to pick different groups of 30 fittings.... - in Feedback/Requests [original thread]
Mobius Wyvern wrote: jane stalin wrote: Many people would use different suits in pubs, PC and FW and 30 fittings is not a enough So here is my partial solution In the character selection screen you still can go left and right to pick diff...
- by Breakin Stuff - at 2015.06.11 09:08:00
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444. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Hoping this doesn't lose traction. Really looking forward to better interplay between roles. And drones :-) Edit: For whatever my two cents are worth, I don't think we should have high HP units outrunning low HP units. This...
- by Breakin Stuff - at 2015.06.11 09:05:00
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445. Uplink backpack - in Feedback/Requests [original thread]
Active equipment. Cannot be activated at the same time as a cloak. Acts as an uplink "cyno field generator". User immobilized for the duration. User cannot fire while active. User profile set to 200 Db. Visible on all radars at any range.
- by Breakin Stuff - at 2015.06.11 07:57:00
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446. [IDEA] Bandwidth Module (High Slot) - in Feedback/Requests [original thread]
Sardonk Eternia wrote: Kaeru Nayiri wrote: An idea that might have already been suggested before, but just in case.. How about a new high slot module to add to the mix and give people more options other than HP mods? I'm proposing a new hig...
- by Breakin Stuff - at 2015.06.11 07:54:00
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447. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Lenz Hong wrote: This can be, by any chance, expanded to be used in Weapons, Equipment and Vehicles? Either the weapon modules using the power from the Weapons or the weapon modules forcing the Weapon to use more resources from the Dropsuit? ...
- by Breakin Stuff - at 2015.06.11 07:52:00
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448. A question to CCP Developers - in Feedback/Requests [original thread]
While I understand you are eager for customizable weaponry, my realistic assessment is that it is off the table because the PS3 has no RAM, only VRAM. The game, besides the obvious graphical memory hogging and database bloat, also shares a lot of...
- by Breakin Stuff - at 2015.06.11 07:47:00
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449. Swarm Problem - in Feedback/Requests [original thread]
Zan Azikuchi wrote: So, if the tank's become more readily available (wouldn't complain, more tanks = more wp's for anyone popping them), then it would be better balanced? Okay i'll admit that I skimmed some of what was said, so i'm only taking ...
- by Breakin Stuff - at 2015.06.10 17:19:00
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450. Swarm Problem - in Feedback/Requests [original thread]
MythTanker wrote: My 1000 Officers Forge Guns are laughing at you all Why does anyone need that many?
- by Breakin Stuff - at 2015.06.10 17:02:00
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451. Swarm Problem - in Feedback/Requests [original thread]
True Adamance wrote: It's ironic Zan that you have based your entire opinion of vehicle pilots on the worlds an actions of one player than even most other vehicle pilots loath to include in vehicle discussion, not because his experience or idea...
- by Breakin Stuff - at 2015.06.10 16:49:00
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452. Swarm Problem - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Said it once, i'll say it again, I want fairness for both side's, and fact is, most people are too dumb to run vehicle's and some are too dumb to use anti vehicles, my entire opinion is never going to actually be on the veh...
- by Breakin Stuff - at 2015.06.10 16:40:00
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453. Swarm Problem - in Feedback/Requests [original thread]
Zan Azikuchi wrote: I'm assuming that heavy and their logi's don't count? Just saying... No. Because one is not required in order for the other to succeed.
- by Breakin Stuff - at 2015.06.10 16:37:00
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454. Warbarge Fuel - Addressing match leaving, loyalty rank, and farming - in Feedback/Requests [original thread]
Helpful Veteran 18002738255 wrote: ^ Only numbers will be safe from Breakin's wrath! I've been breaking numbers as well over the last couple months. I'm pretty sure Jadek's seen my rifle normalization and AV proposals. NOTHING IS SAFE
- by Breakin Stuff - at 2015.06.10 12:40:00
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455. A question to CCP Developers - in Feedback/Requests [original thread]
Lenz Hong wrote: Well, considering the Power Cores concept CCP Rattati was studying may become real, i have some doubts if this could be used as base to expand the game in some ways... Is possible to apply this Power Core concept to Vehicles, ...
- by Breakin Stuff - at 2015.06.10 12:17:00
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456. Warbarge Fuel - Addressing match leaving, loyalty rank, and farming - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Raiding another player's war point reserve: Raiding another player's warbarge could be set up around the system hacking interface as use in Eve. Defender sets up hack system (pays warpoints to set up different configurat...
- by Breakin Stuff - at 2015.06.10 12:11:00
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457. Buff shield tanking and nerf locus spam. - in Feedback/Requests [original thread]
emm kay wrote: I got this idea from a previous thread, but maybe make a new damage mechanic. Basically it works as the following: your armor stays in tact unless a damage source would do damage greater than twice your remaining shields. If a d...
- by Breakin Stuff - at 2015.06.10 11:58:00
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458. idea for tanks - in Feedback/Requests [original thread]
Roger Cordill wrote: LUGMOS wrote: emm kay wrote: No. People don't need to have any more reason to cocoon in their tanks. Its for the scrubs that get out with a tanked HMG sent when you get close to their tanks It would be much bette...
- by Breakin Stuff - at 2015.06.10 11:56:00
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459. Warbarge Fuel - Addressing match leaving, loyalty rank, and farming - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Anyone have a suggestion for how many War Points is should take to acquire 1 Warbarge Component? call it 9-12 Wp/component. so minimum 83 components for every 1000 warpoints up to your daily max of whatever, not inclu...
- by Breakin Stuff - at 2015.06.09 23:27:00
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460. Warbarge Fuel - Addressing match leaving, loyalty rank, and farming - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Breakin Stuff wrote: Jadek Menaheim wrote: Breakin Stuff wrote: I would tie all production to active warpoint generation Jadek. It's easy to AFK matches or tool around uselessly. And then everyone ran logi to fa...
- by Breakin Stuff - at 2015.06.09 22:46:00
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