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emm kay
Direct Action Resources
319
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Posted - 2015.06.10 03:39:00 -
[1] - Quote
I got this idea from a previous thread, but maybe make a new damage mechanic. Basically it works as the following: your armor stays in tact unless a damage source would do damage greater than twice your remaining shields. If a damage source does more than your remaining shields, but not more than double, then your shields are depleted, and no damage is delt to armor. If a damage source does do more than twice your remaining shields, damage is done as it is now.
The effect this would have would be a 'buff' to the consistent dps weapons. It would also nerf one-shot unless you have elite skills. weapons we could expect a nerf of from most to least. 1)bolt pistol 2)ion pistol 3)locus grenades 4)remotes 5)nova knives (i think that an exclusion is needed for these) 6)AV 'nades (gunnlogi nees a buff anyway) 7)sniper rifles (excluding charge) 8) forge guns 9) shotguns 10) some peoples reputation
There is a reason you never see me in battle.
it's because I see you first.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.10 11:58:00 -
[2] - Quote
emm kay wrote:I got this idea from a previous thread, but maybe make a new damage mechanic. Basically it works as the following: your armor stays in tact unless a damage source would do damage greater than twice your remaining shields. If a damage source does more than your remaining shields, but not more than double, then your shields are depleted, and no damage is delt to armor. If a damage source does do more than twice your remaining shields, damage is done as it is now.
The effect this would have would be a 'buff' to the consistent dps weapons. It would also nerf one-shot unless you have elite skills. weapons we could expect a nerf of from most to least. 1)bolt pistol 2)ion pistol 3)locus grenades 4)remotes 5)nova knives (i think that an exclusion is needed for these) 6)AV 'nades (gunnlogi nees a buff anyway) 7)sniper rifles (excluding charge) 8) forge guns 9) shotguns 10) some peoples reputation
HAHAHAHAHAHAHA
Someone got ganked a lot today I see.
Let us read from the book of NO.
Chapter NO
Verse NO.
"And the devs didst look down from on high, and thus did they sayeth: NO."
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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emm kay
Direct Action Resources
319
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Posted - 2015.06.10 20:57:00 -
[3] - Quote
Breakin Stuff wrote:emm kay wrote:I got this idea from a previous thread, but maybe make a new damage mechanic. Basically it works as the following: your armor stays in tact unless a damage source would do damage greater than twice your remaining shields. If a damage source does more than your remaining shields, but not more than double, then your shields are depleted, and no damage is delt to armor. If a damage source does do more than twice your remaining shields, damage is done as it is now.
The effect this would have would be a 'buff' to the consistent dps weapons. It would also nerf one-shot unless you have elite skills. weapons we could expect a nerf of from most to least. 1)bolt pistol 2)ion pistol 3)locus grenades 4)remotes 5)nova knives (i think that an exclusion is needed for these) 6)AV 'nades (gunnlogi nees a buff anyway) 7)sniper rifles (excluding charge) 8) forge guns 9) shotguns 10) some peoples reputation HAHAHAHAHAHAHA Someone got ganked a lot today I see. Let us read from the book of NO. Chapter NO Verse NO. "And the devs didst look down from on high, and thus did they sayeth: NO." No, I actually ganked alot. If I remember correctly, I got you with a bolt bistol not too long ago. edit: Are you worried that your Scrub-a-dub tactic won't work anymore after this?
There is a reason you never see me in battle.
it's because I see you first.
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Megaman Trigger
Ready to Play
355
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Posted - 2015.06.11 00:36:00 -
[4] - Quote
How does this idea improve shield tanking in a way that's better than other proposed ideas? There have been other good ideas out there, so why is this one better?
Purifier. First Class.
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Georgia Xavier
Y.A.M.A.H No Context
653
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Posted - 2015.06.11 00:57:00 -
[5] - Quote
Nerf ion pistol? I only used that weapon a couple of times and I can safely say what that weapon needs is the polar opposite of a nerf
Click me
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emm kay
Direct Action Resources
319
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Posted - 2015.06.11 03:29:00 -
[6] - Quote
Georgia Xavier wrote:Nerf ion pistol? I only used that weapon a couple of times and I can safely say what that weapon needs is the polar opposite of a nerf I use it all the time. Kills scouts dead. Kills Assaults dead. @ above: this reduces one hit kills and give time to react, while literally being the easiest method to implement, and you can do it with less than 5 lines of code, Heck I could do it in only two lines in 5+ languages, each in under a minute. let's do some. Java:
Quote:public int getArmorDamage(int shieldHP, double shieldResists, int incomingDamage,int Maxshields){ return (1/shieldResists)*shieldHP*2>incomingDamage?(this.shieldHP = Maxshields-incomingDamage*(1/shieldResists)) -this.shieldHP:incomingDamage-shieldHP*(1/shieldResists)+(this.shieldHP = 0); }
c++
Quote:int getArmorDamage(int shieldHP, double shieldResists, int incomingDamage,int Maxshields){ return (1/shieldResists)*shieldHP*2>incomingDamage?(this.shieldHP = Maxshields-incomingDamage*(1/shieldResists)) -this.shieldHP:incomingDamage-shieldHP*(1/shieldResists)+(this.shieldHP = 0); }
this works in most languages, as the syntax is usually similar. So I'm not going for tthe text wall.
There is a reason you never see me in battle.
it's because I see you first.
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Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.06.11 15:53:00 -
[7] - Quote
emm kay wrote:Breakin Stuff wrote:emm kay wrote:I got this idea from a previous thread, but maybe make a new damage mechanic. Basically it works as the following: your armor stays in tact unless a damage source would do damage greater than twice your remaining shields. If a damage source does more than your remaining shields, but not more than double, then your shields are depleted, and no damage is delt to armor. If a damage source does do more than twice your remaining shields, damage is done as it is now.
The effect this would have would be a 'buff' to the consistent dps weapons. It would also nerf one-shot unless you have elite skills. weapons we could expect a nerf of from most to least. 1)bolt pistol 2)ion pistol 3)locus grenades 4)remotes 5)nova knives (i think that an exclusion is needed for these) 6)AV 'nades (gunnlogi nees a buff anyway) 7)sniper rifles (excluding charge) 8) forge guns 9) shotguns 10) some peoples reputation HAHAHAHAHAHAHA Someone got ganked a lot today I see. Let us read from the book of NO. Chapter NO Verse NO. "And the devs didst look down from on high, and thus did they sayeth: NO." No, I actually ganked alot. If I remember correctly, I got you with a bolt bistol not too long ago. edit: Are you worried that your Scrub-a-dub tactic won't work anymore after this?
I don't think I've ever seen breakin in a match. Either we are on totally different time zones / play times, or he is down in the scrub bracket.
For ego's sake, I will assume the latter.
And, yes, no to the idea.
Tanks - Balancing Turrets
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
67
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Posted - 2015.06.11 19:04:00 -
[8] - Quote
emm kay wrote:I got this idea from a previous thread, but maybe make a new damage mechanic. Basically it works as the following: your armor stays in tact unless a damage source would do damage greater than twice your remaining shields. If a damage source does more than your remaining shields, but not more than double, then your shields are depleted, and no damage is delt to armor. If a damage source does do more than twice your remaining shields, damage is done as it is now.
The effect this would have would be a 'buff' to the consistent dps weapons. It would also nerf one-shot unless you have elite skills. weapons we could expect a nerf of from most to least. 1)bolt pistol 2)ion pistol 3)locus grenades 4)remotes 5)nova knives (i think that an exclusion is needed for these) 6)AV 'nades (gunnlogi nees a buff anyway) 7)sniper rifles (excluding charge) 8) forge guns 9) shotguns 10) some peoples reputation
For once, I agree with breakin *wind howls* (did anyone else feel a chill up their spine?), for multiple reason's, bolt pistol needs to be rebalanced, ion pistol need's its charging ability taken away and placed on the Scram pistol, locus grenades are the only ways to kill sentinels aside from an RE, nova knives are fine, it's the fact that sprinting speed is so high that you can't kill turn fast enough to kill the scout (most of the time its a scout), AV nades are perfect as they are now but the the soldier need's to be able to throw or place each grenade type differently, Sniper rifle's have received enough nerf's it's already ridiculous that the roden sniper rifle got nerfed when nobody asked for one, forge guns are hard to aim and require massive amounts of concentration from the player him/her self to actually kill infantry with (or just get lucky).
Shotguns... well, once their hit detection is fixed i'd nerf it but also buff it, nerf the shot gun so that each pellet (energy) does a few points of damage, not enough to out right kill the suit, but if it's a shield tanked suit, should require 4 shots at 20 meters, 3 in 10, and plenty more at range, armor wise, it'd take the entire clip, HOWEVER i'd give it EXTREMELY high headshot capability, one that beats the charge sniper rifle's headshot ability like +500% or greater, so that sneaky scout's can get the 1 shot kill on both shield and armor.
Back on sniper rifle's though, they don't need a nerf, they need their old range back, or at least 100+ meters on em, if not then increase it's damage so that it doesn't take FOREVER to kill an armor bricked amarr, if you've sniped, you'd know how finnicky the SR or any cal weapon can get.
As for the proposal of the damage system, it's dumb, it make's no sense, it give's more power to armor users than shield users (unless you plan to add 20% less damage from all sources on cal's and +10 on mins). It's a system that even promotes armor tanking more than shield, which is the EXACT opposite of what this thread is about. And vehicles need to stop crying about everything that kills them when the exact same thing happens to shield reliant users all the time.
I do not discourage you from trying to help shield's out, but truth is, this is a horrible, horrible idea.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Georgia Xavier
Y.A.M.A.H No Context
663
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Posted - 2015.06.11 22:49:00 -
[9] - Quote
emm kay wrote:Georgia Xavier wrote:Nerf ion pistol? I only used that weapon a couple of times and I can safely say what that weapon needs is the polar opposite of a nerf I use it all the time. Kills scouts dead. Kills Assaults dead. @ above: this reduces one hit kills and give time to react, while literally being the easiest method to implement, and you can do it with less than 5 lines of code, Heck I could do it in only two lines in 5+ languages, each in under a minute. let's do some. Java: Quote:public int getArmorDamage(int shieldHP, double shieldResists, int incomingDamage,int Maxshields){ return (1/shieldResists)*shieldHP*2>incomingDamage?(this.shieldHP = Maxshields-incomingDamage*(1/shieldResists)) -this.shieldHP:incomingDamage-shieldHP*(1/shieldResists)+(this.shieldHP = 0); }
c++ Quote:int getArmorDamage(int shieldHP, double shieldResists, int incomingDamage,int Maxshields){ return (1/shieldResists)*shieldHP*2>incomingDamage?(this.shieldHP = Maxshields-incomingDamage*(1/shieldResists)) -this.shieldHP:incomingDamage-shieldHP*(1/shieldResists)+(this.shieldHP = 0); }
this works in most languages, as the syntax is usually similar. So I'm not going for tthe text wall. Well then that settles it then, I am completely horrible with the ion pistol.
Click me
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emm kay
Direct Action Resources
319
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Posted - 2015.06.12 00:04:00 -
[10] - Quote
Zan Azikuchi wrote: For once, I agree with breakin *wind howls* (did anyone else feel a chill up their spine?), for multiple reason's, bolt pistol needs to be rebalanced, ion pistol need's its charging ability taken away and placed on the Scram pistol, locus grenades are the only ways to kill sentinels aside from an RE, nova knives are fine, it's the fact that sprinting speed is so high that you can't kill turn fast enough to kill the scout (most of the time its a scout), AV nades are perfect as they are now but the the soldier need's to be able to throw or place each grenade type differently, Sniper rifle's have received enough nerf's it's already ridiculous that the roden sniper rifle got nerfed when nobody asked for one, forge guns are hard to aim and require massive amounts of concentration from the player him/her self to actually kill infantry with (or just get lucky).
Shotguns... well, once their hit detection is fixed i'd nerf it but also buff it, nerf the shot gun so that each pellet (energy) does a few points of damage, not enough to out right kill the suit, but if it's a shield tanked suit, should require 4 shots at 20 meters, 3 in 10, and plenty more at range, armor wise, it'd take the entire clip, HOWEVER i'd give it EXTREMELY high headshot capability, one that beats the charge sniper rifle's headshot ability like +500% or greater, so that sneaky scout's can get the 1 shot kill on both shield and armor.
Back on sniper rifle's though, they don't need a nerf, they need their old range back, or at least 100+ meters on em, if not then increase it's damage so that it doesn't take FOREVER to kill an armor bricked amarr, if you've sniped, you'd know how finnicky the SR or any cal weapon can get.
As for the proposal of the damage system, it's dumb, it make's no sense, it give's more power to armor users than shield users (unless you plan to add 20% less damage from all sources on cal's and +10 on mins). It's a system that even promotes armor tanking more than shield, which is the EXACT opposite of what this thread is about. And vehicles need to stop crying about everything that kills them when the exact same thing happens to shield reliant users all the time. wow. walls of text higher than most player's egos. I'll chop it up. a)locus is the only way to kill sentinels astide from REs. Give me a break, I've killed logi'd sentinels with every weapon except SMGs. not only that, with half the weapons, it's EASY to kill them.
b) AV nades are perfect as they are now. Fair enough. I wish that we could toss them highter than an elephant's hindside, though.
c) it's the fact that sprinting speed is so high that you can't kill turn fast enough to kill the scout (most of the time its a scout) Why did you think that CCP added uberjumps? scouts with novas are grounded now. easy kills.
d)Sniper rifle's have received enough nerf's it's already ridiculous that the roden sniper rifle got nerfed when nobody asked for one. the roden DID need a nerf. I've played with snipers, they are fine, except thales, which is still a redline tool. they are actually nice in cqc, esp. the tac. rifles.
e) forge guns are hard to aim and require massive amounts of concentration from the player him/her self to actually kill infantry with (or just get lucky). I guess I just got it, then. Honestly, it's easy to take out anything between 50-200m with a FG. that being said, the forge isn't a weapon for killing infantry. it's for tanks, and dropships.
f)Shotguns... well, once their hit detection is fixed i'd nerf it but also buff it, nerf the shot gun so that each pellet (energy) does a few points of damage, not enough to out right kill the suit, but if it's a shield tanked suit, should require 4 shots at 20 meters, 3 in 10, and plenty more at range, armor wise, it'd take the entire clip, HOWEVER i'd give it EXTREMELY high headshot capability, one that beats the charge sniper rifle's headshot ability like +500% or greater, so that sneaky scout's can get the 1 shot kill on both shield and armor. Have you heard the expression pushing rope?
G)As for the proposal of the damage system, it's dumb, it make's no sense, Ad homenim.
H) it give's more power to armor users than shield users (unless you plan to add 20% less damage from all sources on cal's and +10 on mins) Well, Now can see that either it does make no sense, or you didn't read it correctly.
I)It's a system that even promotes armor tanking more than shield, which is the EXACT opposite of what this thread is about. no. Re-read. I didn't mention armor anywhere, and in now way would this help somebody with more armor, as opposed to less, given the same shields
J)And vehicles need to stop crying about everything that kills them when the exact same thing happens to shield reliant users all the time. you just completely threw your argument out the window with this line. you said that shield tankers use the same tactics, you said that you don't give a hoot about shield tankers, and you said you don't care what's Good and bad against them.
There is a reason you never see me in battle.
it's because I see you first.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
67
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Posted - 2015.06.12 00:37:00 -
[11] - Quote
A. not everyone can fight like you do, and circumstances occur when facing them.
B. All grenades need to be changed in how they are thrown, locus staying as they are, AV going further distances, and Flux's being used as automatic traps (I.E. being placed on the ground instead of a regular grenade).
C. This had nothing to do with nova knifer's rather than scout's in general with any weapon and even then, nova's can apparently get good.
D. Sniper rifle's took a very large nerf, it's cause that none of the elite class players actually use sniper rifles (DEV's fault on their mapping skills and idea's) the very fact that we have very few objective's to (if at all) protect and even then our ROF is zilch unless its a tac, in which case, it better not be a heavy, or we hope we don't get counter sniped. (Too situational)
E. Would it make sense for a 20mm AA shell not to kill an infantry? Would it make sense that the Railgun turret cant kill something even though it's twice his size? It's like saying a 150mm tank round shouldn't blow a guy up at 1000 meter's away, it's possible and with that FG's should be left alone.
F. Don't know how to respond to that...
G. Only telling the truth and making criticism
H. Okay I had a hard time reading this one (and still do), and your presentation was riddled with confusions, either your not good at english and need to speak in your foreign language and have someone else rewrite your entire OP (or we could just use google translate).
I. You state that armor stays intact unless damage is greater than twice your shield's (this means any CQC weapon) , and that no damage is dealt to armor, with that, that means your enemies will have temporary invincibility, that lead's to armor prevailing over shield's because 1: shield's can only take so much damage, 2:armor survives longer than shields at any/all ranges even when sniping; again it's kind of hard to understand you need to be MUCH more clearer with this system or it won't take, I gave clear and constructive opinions and concerns. (Also CCP has a habit of fumbling thing's like this so it may create more problems than actually fix).
J. I was stating ALL vehicles to shield suit's, that was my fault for not being specific, vehicles and shield suits are in the same boat if vehicles are complaining about dying, secondly I think this part was meant for another thread, there's a "nerf the SWARM LAUNCHER" thread that's just pretty much vehicle users crying their exhaust ports out about being killed by swarm's. My bad.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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emm kay
Direct Action Resources
319
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Posted - 2015.06.12 04:57:00 -
[12] - Quote
Zan Azikuchi wrote: H. Okay I had a hard time reading this one (and still do), and your presentation was riddled with confusions, either your not good at english and need to speak in your foreign language and have someone else rewrite your entire OP (or we could just use google translate).
I'll provide some scenarios. you are in an MLT caldari suit. you have 240 shields and 200 armor.
situation A) a sniper hits you in the back for 200 damage. your shields go down to 40. your armor stays full.
situation B) a sniper his you in the head for 450 damage. Because 450 is not more than twice your shields (480), your shields go down to 0, and your armor stays full
cituation C) you are hacking and an RE dets. for 1500 damage. Because 1500 IS more than twice your shields, your shields deplete (-240) and your armor takes the rest of the damage(1500-240 = 1260). you die.
There is a reason you never see me in battle.
it's because I see you first.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
68
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Posted - 2015.06.12 07:13:00 -
[13] - Quote
emm kay wrote:Zan Azikuchi wrote: H. Okay I had a hard time reading this one (and still do), and your presentation was riddled with confusions, either your not good at english and need to speak in your foreign language and have someone else rewrite your entire OP (or we could just use google translate).
I'll provide some scenarios. you are in an MLT caldari suit. you have 240 shields and 200 armor. situation A) a sniper hits you in the back for 200 damage. your shields go down to 40. your armor stays full. situation B) a sniper his you in the head for 450 damage. Because 450 is not more than twice your shields (480), your shields go down to 0, and your armor stays full cituation C) you are hacking and an RE dets. for 1500 damage. Because 1500 IS more than twice your shields, your shields deplete (-240) and your armor takes the rest of the damage(1500-240 = 1260). you die.
So, humoring you, this means that weapons like Bolt pistol won't 1 shot kill in the head, makes it require 3 shots on scouts if their shield bricked, and subsequently nerfs the sniper rifle into the ground as head shots are the only way for the SR gets its kills proper. This nerfs marksmanship heavily, add in the fact that this could make high ROF rifles the only decent means for a kill if this passes, or HMG's.
Yeah honest opinion, this would only end in horrible amounts of frustrations to both new players and vets alike, you need to realise 1 simple factor, the damage system would promote duel tanking, armor fits would add shield brick to their suits negating any chance to properly get rid of threats that cause our team immersiable amounts of isk and clones.
Now before you go any further than this, think of the great amount of consequences this would add, if it outweighs the good this could supposedly bring or equals it, its not a shield buff, its a nuisance that only favors armor. Think of every possibility.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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emm kay
Direct Action Resources
319
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Posted - 2015.06.12 15:40:00 -
[14] - Quote
Zan Azikuchi wrote:
So, humoring you, this means that weapons like Bolt pistol won't 1 shot kill in the head, makes it require 3 shots on scouts if their shield bricked, and subsequently nerfs the sniper rifle into the ground as head shots are the only way for the SR gets its kills proper. This nerfs marksmanship heavily, add in the fact that this could make high ROF rifles the only decent means for a kill if this passes, or HMG's.
I bolded that section up ther to make a point. this would NOT nerf marksmanship, as a matter of fact, it rewards it. by getting headshots you'll be able to punch through shields, and thus getting the kill. Also, keep in mind that this isn't you against the world. YOU get this buff, too, So I suggest you stop victimizing certain suit classes as if they'd be UberOP.
Quote:Yeah honest opinion, this would only end in horrible amounts of frustrations to both new players and vets alike, you need to realise 1 simple factor, the damage system would promote duel tanking, armor fits would add shield brick to their suits negating any chance to properly get rid of threats that cause our team immersiable amounts of isk and clones. That's different than it is now?I mean seriously,you're complaining about brick tanking when people will ALWAYS do it, no matter how we alter shields. and yes, if weBUFF SHIELDS then more people will BRICK SHIELDS. that's just how the world works.
Quote:Now before you go any further than this, think of the great amount of consequences this would add, if it outweighs the good this could supposedly bring or equals it, its not a shield buff, its a nuisance that only favors armor. Think of every possibility. I'll give you a real possibility here. If this happens, this will prolly be the FOTM: Amarr Assault AK.0 High: 3xcomplex shield extenders low: 3x complex shield regulatlors, 1x complex profile dampener. 1x complex kincat. sidearm: assault smg light weap: carthum assault or viziam ScR. nade: c/7 flux equip: nanohive, uplink, or needle
high recharge will be what people will like the most, limiting us to only short, but frequent firefights.
and like I said before, if the drop suits have the same amount of shields, more armor does help, but not more than it does now. you seem to think that just because your armor isn't getting damage, it's an armor buff. It's not. this allows you to draw extra ehp from your suits through shields.
There is a reason you never see me in battle.
it's because I see you first.
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
559
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Posted - 2015.06.12 16:39:00 -
[15] - Quote
this idea is stupid.
you should feel stuipid
you must be stupid to think that the ion pistol of all things needs a nerf.
conclusion: you are stupid.
the jury says; you are guilty of being stupid.
sentence: back to school with you.
Elite Gallenten Soldier
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
559
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Posted - 2015.06.12 16:45:00 -
[16] - Quote
emm kays ak.O: Amarr Assault AK.0 High: 3xcomplex shield extenders low: 3x complex shield regulatlors, 1x complex profile dampener. 1x complex kincat. sidearm: assault smg light weap: carthum assault or viziam ScR. nade: c/7 flux equip: nanohive, uplink, or needle
high recharge will be what people will like the most, limiting us to only short, but frequent firefights.
and like I said before, if the drop suits have the same amount of shields, more armor does help, but not more than it does now. you seem to think that just because your armor isn't getting damage, it's an armor buff. It's not. this allows you to draw extra ehp from your suits through shields.[/quote]
sooooooooooooooo.........................WHY THE **** is this amarrian suit shield tanked/?????/
you want to shield tank minmatarr and caldari suits. not the fuckn amarr...
Elite Gallenten Soldier
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emm kay
Direct Action Resources
319
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Posted - 2015.06.12 16:47:00 -
[17] - Quote
it's not uncommon. you can tank amarr suits to just about anything. hacking, speed, armor, damage, etc.
There is a reason you never see me in battle.
it's because I see you first.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
70
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Posted - 2015.06.12 17:45:00 -
[18] - Quote
You really, don't know how people's mentality work... Do you?....
Nobody would ever use a build like that, it's common sense, to negate sniper rifle headshot damage, just stack some shield extenders and go full armor, so now their protected lone wolf style from any sniper and can get to cover before (when their like 200 meters from cover) any sniper can get them. Bolt Pistols only deal 229 damage at basic, with a 210-250% headshot, that headshot isn't in how much damage to shields and armor it does, its increase to this actual damage (I know you know this, but let me finish), making it around 458 points of damage, if anyone (which is just about any suit) matches that in shields the bolt pistol won't have a single chance, given its long charge spool, its low amount of ammo, and didn't I tell you to think of EVERY negative effect that would/could occur? Remember not everyone is YOU, that's where this problems starting to lie in, no developer is gonna think this is a good idea, unless it has more negative effects than positives.
If you don't see it the dev's will, or even worst case scenario, uses your idea, but buff's every single weapon so that they can continue to deal damage THROUGH your system. (That scenario is not related to the communities scenario's, but do not excuse it from possibilities).
Any amarr would trade damage mods for shield mods, (and their also the dual tanking race, this was established many times before by the way guys), Gallente would be too super sprinting like a cheetah across the ground and could possibly use shield extenders to reduce the damage of a head shot at least, minmatar... Well they don't stay still, caldari.... Nuff said.
If you limit yourself to only a FEW possibilities you'll never understand the massive negatives this system may hold.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Imp Smash
Molon Labe. RUST415
864
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Posted - 2015.06.13 00:08:00 -
[19] - Quote
I don't see how this would improve gameplay really. Sure, snipers couldn't one shot you anymore, and locus grenades wouldn't instant pop you so easily. However, all it does is give shield suits nigh immunity to grenades and mass drivers. Which, with their damage resistance, they really already have to a fair extent.
So while some people who responded to this thread were somewhat more disrespectful and arrogant in their response -- I'll say they same thing they said (but nicer.)
It probably won't improve gameplay for dust, and potentially will marginalize locus grenades (except against the heaviest of armor stackers). Meaning that most people will switch to flux, meaning equipment (logis) and shield suits will be getting hit harder than before -- but in a different manner. |
emm kay
Direct Action Resources
325
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Posted - 2015.06.13 02:17:00 -
[20] - Quote
Zan Azikuchi wrote:You really, don't know how people's mentality work... Do you?....
Sadly, most don't. You make your entire point on brick tanking, as if people don't already do it. guess what? most people don't have slots laying around to 'add extra shield extenders'
You also mention that the devs will buff the weapsons to see through the tank. this will make armor not last as long, which effectively means they've still buffed the shield capabilities.
also I don't see why any of your fit styles are bad. This is new eden. there are no wrong fits. only ones at disadvantages in certain situstions.
There is a reason you never see me in battle.
it's because I see you first.
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.13 04:45:00 -
[21] - Quote
Zan Azikuchi wrote:[quote=emm kay]
ion pistol need's its charging ability taken away and placed on the Scram pistol,
Best idea on this thread.
Hypothetical CPM Platform
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
84
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Posted - 2015.06.13 07:28:00 -
[22] - Quote
emm kay wrote:Zan Azikuchi wrote:You really, don't know how people's mentality work... Do you?....
Sadly, most don't. You make your entire point on brick tanking, as if people don't already do it. guess what? most people don't have slots laying around to 'add extra shield extenders' You also mention that the devs will buff the weapsons to see through the tank. this will make armor not last as long, which effectively means they've still buffed the shield capabilities. also I don't see why any of your fit styles are bad. This is new eden. there are no wrong fits. only ones at disadvantages in certain situstions.
Do you play EVE?
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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emm kay
Direct Action Resources
325
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Posted - 2015.06.13 16:25:00 -
[23] - Quote
from time to time.
There is a reason you never see me in battle.
it's because I see you first.
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