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Pocket Rocket Girl
Psygod9
441
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Posted - 2015.06.10 02:23:00 -
[1] - Quote
How about if a tanker gets out of a tank any hardners or modules that are on get turned off or have 0 effect
Have garbage gun game? Throw a Core.
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LUGMOS
Corrosive Synergy No Context
4
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Posted - 2015.06.10 02:35:00 -
[2] - Quote
Seems legit. Approved.
Sniper Rifles are for Nitrogenous Dioxide Borons
I am the Anti-FoTM
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emm kay
Direct Action Resources
319
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Posted - 2015.06.10 03:03:00 -
[3] - Quote
No. People don't need to have any more reason to cocoon in their tanks.
There is a reason you never see me in battle.
it's because I see you first.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
434
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Posted - 2015.06.10 03:10:00 -
[4] - Quote
I assume this is to try to make it super easy to gank HAV's (and by extension vehicles, as this would probably be a change from the pilot seat, not the specific HAV pilot seat). Therefore, wouldn't it be fair if the same is applied to infantry white changing fits at Supply Depots, where it takes a few seconds for the process to go through, and all defensive measures are turned off, so bonuses, and rep rate (and any future active resistance modules that could possibly come) will be nullified.
Actually, since you say ALL modules, then plates and extenders as well. They will be a barebones fit. Say 5 seconds standing there, pretty much naked. How does that sound? |
LUGMOS
Corrosive Synergy No Context
4
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Posted - 2015.06.10 03:11:00 -
[5] - Quote
emm kay wrote:No. People don't need to have any more reason to cocoon in their tanks. Its for the scrubs that get out with a tanked HMG sent when you get close to their tanks
Sniper Rifles are for Nitrogenous Dioxide Borons
I am the Anti-FoTM
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
434
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Posted - 2015.06.10 03:30:00 -
[6] - Quote
LUGMOS wrote:emm kay wrote:No. People don't need to have any more reason to cocoon in their tanks. Its for the scrubs that get out with a tanked HMG sent when you get close to their tanks
It would be much better if their was a in out timer/animation than screwing over people trying to recall. |
Pocket Rocket Girl
Psygod9
441
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Posted - 2015.06.10 04:49:00 -
[7] - Quote
Roger Cordill wrote:I assume this is to try to make it super easy to gank HAV's (and by extension vehicles, as this would probably be a change from the pilot seat, not the specific HAV pilot seat). Therefore, wouldn't it be fair if the same is applied to infantry white changing fits at Supply Depots, where it takes a few seconds for the process to go through, and all defensive measures are turned off, so bonuses, and rep rate (and any future active resistance modules that could possibly come) will be nullified.
Actually, since you say ALL modules, then plates and extenders as well. They will be a barebones fit. Say 5 seconds standing there, pretty much naked. How does that sound?
Im actually ok with that i mean if you are going to switch suits wouldnt your suit need a few seconds to boot up new modules and get them active any ways? isnt the suit basically a computer anyways?
Have garbage gun game? Throw a Core.
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Pocket Rocket Girl
Psygod9
441
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Posted - 2015.06.10 05:06:00 -
[8] - Quote
emm kay wrote:No. People don't need to have any more reason to cocoon in their tanks.
well lets say you are AV you come across a tank and are winning. tanker jumps out and you start to engage on the pilot you are winning , pilot jumps back into tank and drives away or rails you or blasts you or missiles but the thing is by the time you go back to AV the tank is alreay fully healed
now same scenario but you decide that taking the tank out is more important but whats this? even though the pilot is out of the tank his hardens are still active now you have to deal with a tank that's empty but has the bonuses as if there was some one inside while dealing with the actual pilot that had to hop out as well
Have garbage gun game? Throw a Core.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
434
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Posted - 2015.06.10 05:12:00 -
[9] - Quote
Pocket Rocket Girl wrote:emm kay wrote:No. People don't need to have any more reason to cocoon in their tanks. well lets say you are AV you come across a tank and are winning. tanker jumps out and you start to engage on the pilot you are winning , pilot jumps back into tank and drives away or rails you or blasts you or missiles but the thing is by the time you go back to AV the tank is alreay fully healed now same scenario but you decide that taking the tank out is more important but whats this? even though the pilot is out of the tank his hardens are still active now you have to deal with a tank that's empty but has the bonuses as if there was some one inside while dealing with the actual pilot that had to hop out as well
Well, all bonuses are off, but okay.
Also, you can't even try to complain about gunners. If small turrets were good enough, they'd gun you down with them. |
Pocket Rocket Girl
Psygod9
441
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Posted - 2015.06.10 05:16:00 -
[10] - Quote
Roger Cordill wrote:Pocket Rocket Girl wrote:emm kay wrote:No. People don't need to have any more reason to cocoon in their tanks. well lets say you are AV you come across a tank and are winning. tanker jumps out and you start to engage on the pilot you are winning , pilot jumps back into tank and drives away or rails you or blasts you or missiles but the thing is by the time you go back to AV the tank is alreay fully healed now same scenario but you decide that taking the tank out is more important but whats this? even though the pilot is out of the tank his hardens are still active now you have to deal with a tank that's empty but has the bonuses as if there was some one inside while dealing with the actual pilot that had to hop out as well Well, all bonuses are off, but okay. Also, you can't even try to complain about gunners. If small turrets were good enough, they'd gun you down with them.
when a pilot jumps out and the hardner is on the bounes still active ive tested it out, IF there is a gunner inside then yeah the bonus should still be active but if there is no one then the bonus shouldn't apply at all also ive noticed the if you are gunning its better to have some sp in turrets it actualy helps
Have garbage gun game? Throw a Core.
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emm kay
Direct Action Resources
319
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Posted - 2015.06.10 05:45:00 -
[11] - Quote
Pocket Rocket Girl wrote:
when a pilot jumps out and the hardner is on the bounes still active ive tested it out, IF there is a gunner inside then yeah the bonus should still be active but if there is no one then the bonus shouldn't apply at all also ive noticed the if you are gunning its better to have some sp in turrets it actualy helps
engage at a distace. You don't ned to be close enough to french kiss to kill them.
There is a reason you never see me in battle.
it's because I see you first.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.10 11:56:00 -
[12] - Quote
Roger Cordill wrote:LUGMOS wrote:emm kay wrote:No. People don't need to have any more reason to cocoon in their tanks. Its for the scrubs that get out with a tanked HMG sent when you get close to their tanks It would be much better if their was a in out timer/animation than screwing over people trying to recall. Don't recall where you can be shot at then. FFS this is not hard
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Pocket Rocket Girl
Psygod9
441
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Posted - 2015.06.10 16:29:00 -
[13] - Quote
emm kay wrote:Pocket Rocket Girl wrote:
when a pilot jumps out and the hardner is on the bounes still active ive tested it out, IF there is a gunner inside then yeah the bonus should still be active but if there is no one then the bonus shouldn't apply at all also ive noticed the if you are gunning its better to have some sp in turrets it actualy helps
engage at a distace. You don't ned to be close enough to french kiss to kill them.
I rather engage at close distance that's just me but also there have been many times when i have engaged at distance and have had the tank just run up on me and the pilot jumps out HMG and hops back in reason why i wasn't able to destroy the tank? ( i always go for the tank and do what i can to avoid the pilot) because it had hardeners on has happened with swarms forges( i use breach) and even against a 2700 armored tank using 3 proto nades and nope the tank just shrugged it off even though there was no one in it sitting all shiny and unmanned
Have garbage gun game? Throw a Core.
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One Eyed King
Nos Nothi
10
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Posted - 2015.06.11 02:03:00 -
[14] - Quote
I hear that passive hardeners are a problem to begin with, wouldn't a change toward active hardeners fix the other problems in addition to this one?
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.11 02:09:00 -
[15] - Quote
One Eyed King wrote:I hear that passive hardeners are a problem to begin with, wouldn't a change toward active hardeners fix the other problems in addition to this one?
Passive Hardeners are not a problem. They do not exist in the game currently. Passive Repairs are the problem but only in the sense that they apply active level repair values on a constant passive cycle. 137.5 reps per second per module is not an unbalanced amount, especially since armour HP's are pretty much capped at a measly 4585, especially if the module pulsed every 3 seconds for 414 armour.
"Crush all who complain!"
- Arkena Wyrnspire
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KalOfTheRathi
Nec Tributis
1
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Posted - 2015.06.11 04:29:00 -
[16] - Quote
Pocket Rocket Girl wrote:How about if a tanker gets out of a tank any hardners or modules that are on get turned off or have 0 effect Great idea. Then a tanker will never consider doing anything to help win the match. They have very little incentive now and your idea will force all tankers to stick to tanking.
Well, I suppose that it is a great idea only if you don't want the tankers to help win matches. Besides that I cannot think of a good reason to even suggest this idea.
But, that's just me.
My favorite tank is a Lightning. Just sayin.
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