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3901. Hotfix: ADS Community Respec - in Feedback/Requests [original thread]
a brackers wrote: I know we are not getting a respec but every thing you said about forge is completly flawed. The forge actually needs some skill to use unlike the swarms Striving for accuracy with as much effort as the post I was respondi...
- by Breakin Stuff - at 2014.09.23 21:47:00
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3902. Hotfix: ADS Community Respec - in Feedback/Requests [original thread]
1. Swarm changed to 4 per volley - Higher alpha damage less impact time We're sorry, this waaahmbulance ride was unwarranted. Base damage of the four shot proto swarm is now 75 less than the six missile vomiting monster. 2. Swarm lock-on spee...
- by Breakin Stuff - at 2014.09.23 20:57:00
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3903. Prototype suit bpos - in Feedback/Requests [original thread]
because this totally wouldn't remove any impetus to actually play the game.
- by Breakin Stuff - at 2014.09.23 20:48:00
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3904. [Idea] Augmented reality modules - in Feedback/Requests [original thread]
This absolutely vomits "Sentinel high slot choice."
- by Breakin Stuff - at 2014.09.23 20:47:00
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3905. ADS Nerf. - in Feedback/Requests [original thread]
Skill stacking was a known thing back in beta. It was a thing. Everyone knew it was a thing. At the time it was an intentional design feature. Now it's a "bug." Stacking was coded in, it's not accidental behavior. It's just behavior that's no ...
- by Breakin Stuff - at 2014.09.23 19:17:00
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3906. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Ripley Riley wrote: Breakin Stuff wrote: Something similar to that yes. But keeping the current sentinel in entire. One suit attack focused. One AV. I'm waffling between wanting an attack sentinel or a detector sentinel that is basically a r...
- by Breakin Stuff - at 2014.09.23 19:13:00
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3907. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Ripley Riley wrote: Breakin Stuff wrote: I would rather see the sentinel role broken into three suits, one a door kicker, one AV and the current suit for hard defense. Sentinel - dropsuits as we see them now. Resistance bonuses to racia...
- by Breakin Stuff - at 2014.09.23 18:01:00
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3908. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
I would rather see the sentinel role broken into three suits, one a door kicker, one AV and the current suit for hard defense. Just for the joy of not seeing the same BS fatty meta over and over and over and ad nauseum
- by Breakin Stuff - at 2014.09.23 17:01:00
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3909. New Officer rifle variants added in HF Delta? - in Feedback/Requests [original thread]
Hand Fap wrote: I do not see them anywhere in the non numerical or rifle section of the spreadsheet. Street noise is that they will. They are separated from rebalance crap. CCP doesn't usually release loot stats anyway.
- by Breakin Stuff - at 2014.09.23 16:57:00
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3910. [FEEDBACK]Grenade count - in Feedback/Requests [original thread]
Appia Nappia wrote: lol, yes, let's bring back the 2 second fuse! Not enough people are using their grenades to kill themselves so you don't get the kill! Huh. Thats a thing? I call it a waste unless you take the scout with you. On a more...
- by Breakin Stuff - at 2014.09.23 10:17:00
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3911. tails snipers with the tails sniper rifle taking no damage - in Feedback/Requests [original thread]
uriah maack wrote: people of dust 514 and CCP developers please have a look at this video and tell me what is wrong how is it I can use a commando proto fit with a tail sniper rifle and getting no damage on some tales snipers sitting in the red...
- by Breakin Stuff - at 2014.09.23 10:12:00
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3912. Why Rattati? flaylock questioning. - in Feedback/Requests [original thread]
I'm looking forward to having functional sidearms on my AV fits. You will know me as Count Flaylockula!
- by Breakin Stuff - at 2014.09.23 10:09:00
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3913. [FEEDBACK]Grenade count - in Feedback/Requests [original thread]
I think we should start with the assault class. If it turns out to not be obnoxious put it to all logi and medium frames. Sentinels and scouts already have their own special snowflake superpowers that are quite functional while forgetting you hav...
- by Breakin Stuff - at 2014.09.23 10:05:00
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3914. [FEEDBACK]Grenade count - in Feedback/Requests [original thread]
Sinboto Simmons wrote: CCP Rattati wrote: why not all mediums? Most that play the 'Assault' role don't exactly like to share with others, or to see another role be better than theres, the majority of scouts and sentinel classes running aro...
- by Breakin Stuff - at 2014.09.23 07:52:00
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3915. [FEEDBACK]Grenade count - in Feedback/Requests [original thread]
CCP Rattati wrote: why not all mediums? Solely for cautionary reasons. While I'm not advers to logis per se... They have the easiest time rocking spam hives. They can resupply on the run easier.
- by Breakin Stuff - at 2014.09.23 07:51:00
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3916. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
hfderrtgvcd wrote: I don't even use kb/m but calling strafing a crutch is just ********. if you tried it now your response would probably go something like this: "What the actual F**K is this??? You can't do Sh*t with this stupid-ass interf...
- by Breakin Stuff - at 2014.09.22 22:11:00
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3917. [FEEDBACK]Grenade count - in Feedback/Requests [original thread]
Back on topic. I didn't include logistics in my considerations because I firmly believe Logis should be using their squad as their primary HP buffer and incoming bullet stoppers. I don't believe the game should be balanced around lone wolf anyth...
- by Breakin Stuff - at 2014.09.22 21:23:00
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3918. [FEEDBACK]Grenade count - in Feedback/Requests [original thread]
Meee One wrote: You don't want to mess with someone from the Deep Web bro,just saying your writing a check your ass can't cash. Just to clarify. Did you just threaten me?
- by Breakin Stuff - at 2014.09.22 20:40:00
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3919. [FEEDBACK]Grenade count - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Breakin Stuff wrote: KEROSIINI-TERO wrote: NEVER for the 2 second fuse! It was one of the most horrid times of Dust. In one of the most uniform flood of requests the fuse time was increased back on next upd...
- by Breakin Stuff - at 2014.09.22 20:27:00
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3920. [FEEDBACK]Grenade count - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: NEVER for the 2 second fuse! It was one of the most horrid times of Dust. In one of the most uniform flood of requests the fuse time was increased back on next update. There was hardly any people defending the in...
- by Breakin Stuff - at 2014.09.22 20:09:00
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