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3721. CPM input request: Commandos - in Feedback/Requests [original thread]
There is no getting around the simple fact that the amarr heat bonus is the single most usefyl bonus in the game. And the ammando loses more damage potential to overheat than anything else. The 10% damage bonus does not at any point translate to ...
- by Breakin Stuff - at 2014.10.03 16:28:00
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3722. [Assesment]range, redline and the poison pill. - in Feedback/Requests [original thread]
Define short-med-long by optimal 150-200 = short range. 201-350 = midrange 350-500 = long Sniper = extreme ( use a jeep to get closer)
- by Breakin Stuff - at 2014.10.03 14:18:00
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3723. CPM input request: Commandos - in Feedback/Requests [original thread]
Honestly I'd make the commando into a shocktrooper. Screw suppression, give it bonusing for biotics for fast, sustained attack for the amarr and gallente while making the caldari aspected for better detection as a countersniper and long range hun...
- by Breakin Stuff - at 2014.10.03 14:13:00
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3724. CPM input request: Commandos - in Feedback/Requests [original thread]
Suppression without range is worthless. As I said before, at the ranges all weapons operate suppressive fire is meaningless. Advance and kill will always be the more meaningful choice. The only suppression weapon in the game that deserves the name...
- by Breakin Stuff - at 2014.10.03 13:08:00
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3725. [Assesment]range, redline and the poison pill. - in Feedback/Requests [original thread]
BL4CKST4R wrote: Breakin Stuff wrote: In EVE there is no cover, no hills. You cannot hide. Only tank incoming fire. Unevn terrain and obstacles will define engagements rather than twitchy shooting. We have afterburners and microwarpdrive...
- by Breakin Stuff - at 2014.10.03 11:54:00
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3726. I hope reduction charge time new skill for Forge Gun - in Feedback/Requests [original thread]
Reducing charge times on the forge gun will put the final nail in the AV/V coffin. No buffs should be taken for any AV weapons until and unless vehicles regain some of their firepower vs. Infantry so they can efficiently fight back against AV gun...
- by Breakin Stuff - at 2014.10.03 11:47:00
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3727. [Assesment]range, redline and the poison pill. - in Feedback/Requests [original thread]
In EVE there is no cover, no hills. You cannot hide. Only tank incoming fire. Unevn terrain and obstacles will define engagements rather than twitchy shooting.
- by Breakin Stuff - at 2014.10.03 11:44:00
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3728. CPM input request: Commandos - in Feedback/Requests [original thread]
shaman oga wrote: All this stuff will help commando to play its role which is the same of the assault but with less mobility. herein lies the problem. There is no clearly defined role. It appears to be "assault with more drawbacks" at the...
- by Breakin Stuff - at 2014.10.03 11:40:00
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3729. client side color changes [GM take notice] - in Feedback/Requests [original thread]
These require CCP allocating art assets to DUST from EVE, Valkyrie or Legion. If the boss says "no..." But if enough people POLITELY request this, it's more likely to happen.
- by Breakin Stuff - at 2014.10.03 10:06:00
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3730. CPM input request: Commandos - in Feedback/Requests [original thread]
Commandos lack a predefined role. Before any balance can be achieved a role MUST be defined. Suppression is bullsh*t because suppression is deterring enemis from acting. Unfortunately it requires range. Its why the HMG is not a suppression weapon....
- by Breakin Stuff - at 2014.10.03 07:47:00
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3731. [Hotfix Echo] Commando class - in Feedback/Requests [original thread]
The only thing it takes to make a dropsuit solo ready is fitting creativity and a complete lack of risk aversion. Bam. You can now solo and have fun. Wisdom given for free.
- by Breakin Stuff - at 2014.10.02 18:49:00
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3732. [Hotfix Echo] Commando class - in Feedback/Requests [original thread]
They need a CLEARLY defined role or they cannot be balanced. It will always be bandaids until a role is defined that is not "cuz it's kinda a cool concept."
- by Breakin Stuff - at 2014.10.02 11:47:00
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3733. [Assesment]range, redline and the poison pill. - in Feedback/Requests [original thread]
Lets say the rail rifle goes to 240m and the AR jumps to 180 (roughly 3x ranges) we have maps that are more open ground. Caldari meta tactics should be fixed firing positions with open fields of fire. Gallente should be cover to cover movement to...
- by Breakin Stuff - at 2014.10.02 11:44:00
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3734. [Assesment]range, redline and the poison pill. - in Feedback/Requests [original thread]
No the poison pill is not rattati, the devs a corp or some random idiot. Now that we have that out of the way, let's discuss the primary obstacle to weapon balancing, vehicle balancing, and dropsuit balancing. This poison pill began in beta, and...
- by Breakin Stuff - at 2014.10.02 10:13:00
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3735. Min Sentinels Bonus question - in Feedback/Requests [original thread]
Minmatar logic in that they CAN swap tanks. The problem here is the clear bias towards defending against shieldbuster guns on the minmatar and armor on the amarr. It's a weird setup and I wish that they would put the resists on minmatar shields ...
- by Breakin Stuff - at 2014.10.02 07:52:00
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3736. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Unfortunately cross I have no idea just how tight the commandos really are until I am off work and bust out a calculator or get my light weapons to 5 and all of the light weapon optimizations to 4. All I know is that I'm aiming for basic RE/prox m...
- by Breakin Stuff - at 2014.10.02 07:45:00
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3737. [Hotfix Echo] Commando class - in Feedback/Requests [original thread]
EHP isn't the problem. Hitbox is iffy. The problem is that it is bonused to be a damage dealer, full stop. It has no clearly defined role besides "shell out pain rapidly. Is it a frontline suit? Is it rearguard support? Infiltratiin/disruption? ...
- by Breakin Stuff - at 2014.10.02 07:31:00
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3738. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Commando doesn't sufer not having proto gear. It suffers because you cannot fit prox mines or REs and have to use a needle or ep gun. Lack of optuons after solid module and weapon fit
- by Breakin Stuff - at 2014.10.01 18:39:00
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3739. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Very basic. PG/cpu is too tight for more than STD/MLT I tend to opt for repping people while my armor rep modules get to work. Nine times out of ten the logis aren't repping.
- by Breakin Stuff - at 2014.09.30 23:05:00
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3740. [Echo] Minmatar tank fix that has been a long time coming - in Feedback/Requests [original thread]
Ripley Riley wrote: All of the values are for Minmatar dropsuits. The format is (Armor/Shield). The higher value is highlighted in bold. Light (70/ 100 ) Scout (70/ 100 ) Medium (140/ 160 ) Assault (190/ 210 ) Heavy (390/ 410 ) Commando (260/ ...
- by Breakin Stuff - at 2014.09.30 22:55:00
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