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3361. reducing ADS rof SP cost - in Feedback/Requests [original thread]
There is something seriously up with the incubus heat mechanics. It came up during my testing with ResistanceGTA. The ratman says they're unscrewing a glitch caused by the skill. So let's see if that unscrews the problem. Besides, when vehicle gu...
- by Breakin Stuff - at 2014.10.27 16:00:00
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3362. [Suggestion] Progressive SP Cap - in Feedback/Requests [original thread]
Too much math, too many variables. Needs to be simplified but I absolutely agree with your intentions.
- by Breakin Stuff - at 2014.10.27 15:55:00
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3363. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Spkr4theDead wrote: Klubba Dkc2 wrote: Well, let's see what will happen. I don't like very much the numbers of native reps, they kind normalize what it was a special attribute of gallente race and also actually nerf part of the gallente to f...
- by Breakin Stuff - at 2014.10.27 15:53:00
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3364. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
It's never gonna end. Roll your eyes and walk away as the comment deserves is my suggestion.
- by Breakin Stuff - at 2014.10.27 14:54:00
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3365. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
Lost Apollo wrote: Breakin Stuff wrote: A pilot dropsuit should get bonuses to vehicle operation and zero fitting slots besides a sidearm. It's module slots and primary defenses should be the vehicle. It should not be a combat viable dropsu...
- by Breakin Stuff - at 2014.10.27 12:01:00
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3366. [SUGGESTION] SP cap - in Feedback/Requests [original thread]
None of what you say will be reduced by leaving in place. The most common complaints I have heard from new players IRL is that DUST is too grindy (low progression per match means people burn out trying to reach the cap each week) And they feel t...
- by Breakin Stuff - at 2014.10.27 11:58:00
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3367. [SUGGESTION] SP cap - in Feedback/Requests [original thread]
I suggest we remove the SP cap entirely. It was voted on during the beta when players were receiving 25,000 SP per match payouts that allowed motivated players to hit cap and relax in an afternoon, let people take a break and not burn out on the ...
- by Breakin Stuff - at 2014.10.27 10:17:00
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3368. Concept/idea: shield and armor passive hardeners - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: If the resistances are specific to single damage types hardly anyone will use them because the battlefield is too varied to fit to resist one type of damage, unless you can combine all the hardeners for a greater EHP tha...
- by Breakin Stuff - at 2014.10.27 09:49:00
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3369. Concept/idea: shield and armor passive hardeners - in Feedback/Requests [original thread]
Anything above 15% resistance on modules and even with stacking mods they become more valuable than plates. If you add 15% resistance at proto with stacking penalties three of them ranges around 25% damage reduction. This is not insignificant. Ev...
- by Breakin Stuff - at 2014.10.27 08:15:00
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3370. Data Question for Rattati - in Feedback/Requests [original thread]
Apparently Rattatis are overperforming and need to be nerfed. On a more serious note, thank you for communicating.
- by Breakin Stuff - at 2014.10.27 08:06:00
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3371. Need Ammo symbol - in Feedback/Requests [original thread]
CCP Rattati wrote: Already on our list, thanks! If you want to experiment with designs, such as does it only use the primary weapon as the measure, or also sidearms and grenades? What is the threshold, 25% or less of ammo? Would a similar s...
- by Breakin Stuff - at 2014.10.27 08:01:00
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3372. CPM input request: Commandos - in Feedback/Requests [original thread]
Native reps are going to have minimal net effect upon actual gameplay. Mostly my opinion is that commandos are basically bonused as assaults for fatties without giving them a separate role. It's like they were designed so that heavy suits could ...
- by Breakin Stuff - at 2014.10.27 07:57:00
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3373. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
Recoil in dust goes up. Dispersion goes out. And any game that gives a nod to realism does this because in real life if you want to do automatic weapons right you aim for the nuts and unzip your target with bullets from crotch to jaw.
- by Breakin Stuff - at 2014.10.25 15:52:00
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3374. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
Fizzer XCIV wrote: The Breach is OP, but it doesn't need any drastic changes. I've been abusing the living **** out of it since my Scrambler was nerfed, and I can say the thing is overperforming. Just an increase in recoil when aiming. Not eve...
- by Breakin Stuff - at 2014.10.25 15:43:00
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3375. CCP Rattati - Heavy Request Oct. 25 2014 - in Feedback/Requests [original thread]
Gallente sentinel has the slot layout you are looking for. There hasn't been any changes to heavy slot layouts on the basic frames since beta ended. You're in no danger of losing anything except survivability from having no resistances to anythin...
- by Breakin Stuff - at 2014.10.25 14:37:00
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3376. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
hfderrtgvcd wrote: The breach needs a slight nerf, other than that they are fine. They already have more dps and more damage per clip than all the other rifles, except maybe the scrambler. Get out.
- by Breakin Stuff - at 2014.10.25 14:33:00
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3377. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
Cat Merc wrote: Arkena Wyrnspire wrote: CCP Rattati wrote: The Breach is the only one in the Gallente family that is close to the rest of the Rail/Combat and Scramblers. Even the burst AR, which I think is incredible, I use it a lot now, ...
- by Breakin Stuff - at 2014.10.25 13:49:00
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3378. Forgegun - in Feedback/Requests [original thread]
TD TD611 wrote: I said that I want CCP to revoke a revision which removed splash damage from Forgegun at HotFix delta . Why? It wasn't that great, bodyshots are better and the assault still has splash. Honestly there is not a lot of differen...
- by Breakin Stuff - at 2014.10.25 13:43:00
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3379. Once again, Sniping is useless... - in Feedback/Requests [original thread]
When you can adequately explain why you need to be able to be too deep in the redline to attack without a sniper rifle you may have the range back. 1: You must use logic. 2:You may not use "facts" about sniping culled from movies and other shooters.
- by Breakin Stuff - at 2014.10.25 11:50:00
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3380. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
@iWanderer If you think minor armor regen will cause the resurgence of the slayer logi it's time to put the pipe down. You've had enough. Slayer logi was a problem because you could get them above assault HP and close to sentinel HP. That is th...
- by Breakin Stuff - at 2014.10.25 11:46:00
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