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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Victor Moody Stahl
Amarr Templars Amarr Empire
54
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Posted - 2014.10.25 15:41:00 -
[121] - Quote
As usual, Breakin is correct. Moreover, for equal SP investment into a logi and assault suit, an assault's light/sidearm weapons, as well as grenades, will suck down significantly less CPU, and more helpfully less PG.
Which means that they can devote more resources to fitting plates and/or extenders, on top of the native health bonuses the assault suit has.
Which also means such a suit would probably be ripped up by a regen-built assault who's dipping in and out of cover a whole bunch, but that's beside the point.
Buff Logis | Nerf Goldfish
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iWanderer
PT-BR
6
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Posted - 2014.10.25 17:32:00 -
[122] - Quote
When I referred to killer logis, it was a question. I have not played a lot of logi so others may have a better input on that. If you notice, I actually proposed new values for logis using medium basic suit values or assault racial suit values, which does not differ from initially proposed, so no big problem. Give logis the medium frame values, just slightly less than commandos.
What of the rest of the proposal? |
NextDark Knight
Molon Labe. General Tso's Alliance
516
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Posted - 2014.10.25 18:21:00 -
[123] - Quote
Will RR get compensation for to reload time with the addition to the spool up time.
Not sure it's over performing in the role in CQC.
Over 50 Million SP and almost full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/4
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Sgt Kirk
Fatal Absolution
8119
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Posted - 2014.10.26 15:06:00 -
[124] - Quote
These Gallente numbers need to be increased by non-trivial amount.
CCP holds the Caldari's hand so this doesn't happen again.
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iWanderer
PT-BR
6
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Posted - 2014.10.26 17:50:00 -
[125] - Quote
Check my other post, since there are now 3 threads on armor repping.
https://forums.dust514.com/default.aspx?g=posts&m=2420311#post2420311
In this post is another way to look ate the problem that is total hp and respective shield reacharge, then you can balance the armor rep.
I proposed CCP Rattati take a look. |
Kensai Dragon
DUST University Ivy League
13
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Posted - 2014.10.27 00:56:00 -
[126] - Quote
iWanderer wrote:Just to be clear, every suit gets passive reps, ok Gallente gets better reps than other races, ok. I just don-¦t understand why the basic Gallente suits are getting better reps than Gallente racial suits... Example: Gallente basic heavy - 2,5 rep/s Gallente racial sentinel - 2 rep/s - less than basic suit
Gallente basic medium - 3 rep/s Gallente racial assault - 2,5rep/s - less than basic suit
Gallente basic light - 2 rep/s Gallente racial scout - 1,5 rep/s - less than basic suit
It-¦s Gallente, the armor race! If the basics are better why specialize? And how about who may have invested into Gallente.. Not even to go into the other racial suits, because Gallente ir armor, but it looks kind of the same logic, or am I missing something?
Another thing, please explain why the logi suit gets better reps than an assault suit? Assault is assault, kind of a small commando. It should do less then the commando, not worse than a logi...
Just another example maybe better to explain my point: Minmatar basic light 1,5 reps, Amarr basic light 1,5 reps Gallente Racial Scout 1,5 reps ,
get the point? I didn-¦t...
Probably similar reasoning behind basic suits having higher CPU/PG than racial suits - the racial bonuses are the compensating balance to the initial drop in budget.
I'm not CCP/CPM, but that's my best guess... |
Ananke Gaia
4
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Posted - 2014.10.27 01:25:00 -
[127] - Quote
Well yet again my RR gets f*cked while the Combat Rifle continues to be the most dominant crutch weapon. Awesome. |
hfderrtgvcd
1001
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Posted - 2014.10.27 02:15:00 -
[128] - Quote
Ananke Gaia wrote: Well yet again my RR gets f*cked while the Breach Assault Rifle continues to be the most dominant crutch weapon. Awesome. FTFY
You can't fight in here! This is the war room.
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CCP Rattati
C C P C C P Alliance
9309
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Posted - 2014.10.27 02:51:00 -
[129] - Quote
OP edited with ARR changes
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
617
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Posted - 2014.10.27 03:27:00 -
[130] - Quote
CCP Rattati wrote:OP edited with ARR changes
hey huh, can we get the max ammo for the ARR increased as well?
considering all other assault variants have more ammo |
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CCP Rattati
C C P C C P Alliance
9311
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Posted - 2014.10.27 05:28:00 -
[131] - Quote
MRW rifles need more tweaking
Let's do this, and then I have time to do the balance and meta devblog, and then we change more, OK?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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iWanderer
PT-BR
6
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Posted - 2014.10.27 07:34:00 -
[132] - Quote
For Rattati
Here is my spreadsheet with the so called Beta value to better understand my point.
https://drive.google.com/file/d/0ByLpG42z7QGHWlhGdVh1T3NCVE0/view?usp=sharing
for better information see post:
https://forums.dust514.com/default.aspx?g=posts&m=2420311#post2420311
P.S - When downloading, some formulas may change, please take notice and check with original. |
Alena Ventrallis
Vengeance Unbound
2032
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Posted - 2014.10.27 08:07:00 -
[133] - Quote
Rattati, so happy to see the ARR changes implemented! Just a few more points I'd like to add.
1. If range is unchanged (71m) to something lower as suggested, I fear people will simply migrate from RR to ARR, especially with the buff its getting. I would ask that range be reduced alongside the changes listed. I don't want it to become the next FOTM and have people call for it to be nerfed into the ground.
2. I would also keep the current hipfire kick for the ARR and not increase it. It already has substantially more kick than the other assault variants already.
3. Reserve ammo increased, although I am sure this is to be assumed that its increased along with magazine size.
Proof that Rattati/CCP do listen to the playerbase.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
618
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Posted - 2014.10.27 08:28:00 -
[134] - Quote
Alena Ventrallis wrote:Rattati, so happy to see the ARR changes implemented! Just a few more points I'd like to add.
1. If range is unchanged (71m) to something lower as suggested, I fear people will simply migrate from RR to ARR, especially with the buff its getting. I would ask that range be reduced alongside the changes listed. I don't want it to become the next FOTM and have people call for it to be nerfed into the ground.
2. I would also keep the current hipfire kick for the ARR and not increase it. It already has substantially more kick than the other assault variants already.
3. Reserve ammo increased, although I am sure this is to be assumed that its increased along with magazine size.
range is fine. without the scope youll have trouble accurately hitting anything at that range. |
Sequal Rise
Les Desanusseurs
131
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Posted - 2014.10.27 09:01:00 -
[135] - Quote
DeathwindRising wrote:Alena Ventrallis wrote:Rattati, so happy to see the ARR changes implemented! Just a few more points I'd like to add.
1. If range is unchanged (71m) to something lower as suggested, I fear people will simply migrate from RR to ARR, especially with the buff its getting. I would ask that range be reduced alongside the changes listed. I don't want it to become the next FOTM and have people call for it to be nerfed into the ground.
2. I would also keep the current hipfire kick for the ARR and not increase it. It already has substantially more kick than the other assault variants already.
3. Reserve ammo increased, although I am sure this is to be assumed that its increased along with magazine size. range is fine. without the scope youll have trouble accurately hitting anything at that range. That's why it's not useful to keep it that way. I think reducing its range from 71 to 60-62m would be enough. People will complain about it if its not reduced.. better do it now!
Sorry for my bad english.
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Alena Ventrallis
Vengeance Unbound
2034
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Posted - 2014.10.27 09:04:00 -
[136] - Quote
Sequal Rise wrote:DeathwindRising wrote:Alena Ventrallis wrote:Rattati, so happy to see the ARR changes implemented! Just a few more points I'd like to add.
1. If range is unchanged (71m) to something lower as suggested, I fear people will simply migrate from RR to ARR, especially with the buff its getting. I would ask that range be reduced alongside the changes listed. I don't want it to become the next FOTM and have people call for it to be nerfed into the ground.
2. I would also keep the current hipfire kick for the ARR and not increase it. It already has substantially more kick than the other assault variants already.
3. Reserve ammo increased, although I am sure this is to be assumed that its increased along with magazine size. range is fine. without the scope youll have trouble accurately hitting anything at that range. That's why it's not useful to keep it that way. I think reducing its range from 71 to 60-62m would be enough. People will complain about it if its not reduced.. better do it now! 55-60m is the sweet spot. As long as it has the highest range of the assault variants, and the lowest DPS of the assault variants. But definitely lower than the base RR range.
Proof that Rattati/CCP do listen to the playerbase.
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BL4CKST4R
La Muerte Eterna Dark Taboo
3233
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Posted - 2014.10.27 10:02:00 -
[137] - Quote
DeathwindRising wrote:Alena Ventrallis wrote:Rattati, so happy to see the ARR changes implemented! Just a few more points I'd like to add.
1. If range is unchanged (71m) to something lower as suggested, I fear people will simply migrate from RR to ARR, especially with the buff its getting. I would ask that range be reduced alongside the changes listed. I don't want it to become the next FOTM and have people call for it to be nerfed into the ground.
2. I would also keep the current hipfire kick for the ARR and not increase it. It already has substantially more kick than the other assault variants already.
3. Reserve ammo increased, although I am sure this is to be assumed that its increased along with magazine size. range is fine. without the scope youll have trouble accurately hitting anything at that range.
No it's not fine, high dps and high range should not exist. What's the point of using an AR if by sacrificing less than 10% dps you get over a 50% RANGE buff. Even at 60 meters you sacrifice less than 10% dps for exactly a 50% RANGE buff. Its ridiculously how terrible the DPS:RANGE ratio is.
supercalifragilisticexpialidocious
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Cat Merc
Onslaught Inc RISE of LEGION
12806
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Posted - 2014.10.27 12:33:00 -
[138] - Quote
And now the Assault Rail Rifle has more damage per clip than the Duvolle, an extra 27 meters at 30 less DPS and 0.3 charge up time.
Gotta see how that plays out, honestly feel like the Duvolle will lose on some popularity.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Sgt Kirk
Fatal Absolution
8133
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Posted - 2014.10.27 13:54:00 -
[139] - Quote
Cat Merc wrote:And now the Assault Rail Rifle has more damage per clip than the Duvolle, an extra 27 meters at 30 less DPS and 0.3 charge up time.
Gotta see how that plays out, honestly feel like the Duvolle will lose on some popularity, unless the charge up is changed to Particle cannon like charge up where only half charging will lock it up. I think youre forgetting the major factor here.
CCP has the biggest hard-on for Caldari so naturally they get the better stuff and OP weapons.
The vast majority of OP weapons have belonged to the Caldari and CCPs lack of understanding of DPS:Range ratio as well as risk versus reward.
CCP holds the Caldari's hand so this doesn't happen again.
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CCP Rattati
C C P C C P Alliance
9325
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Posted - 2014.10.27 14:52:00 -
[140] - Quote
Sgt Kirk wrote:Cat Merc wrote:And now the Assault Rail Rifle has more damage per clip than the Duvolle, an extra 27 meters at 30 less DPS and 0.3 charge up time.
Gotta see how that plays out, honestly feel like the Duvolle will lose on some popularity, unless the charge up is changed to Particle cannon like charge up where only half charging will lock it up. I think youre forgetting the major factor here. CCP has the biggest hard-on for Caldari so naturally they get the better stuff and OP weapons. The vast majority of OP weapons have belonged to the Caldari and CCPs lack of understanding of DPS:Range ratio as well as risk versus reward.
This again....
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4018
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Posted - 2014.10.27 14:54:00 -
[141] - Quote
It's never gonna end. Roll your eyes and walk away as the comment deserves is my suggestion.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Spkr4theDead
Red Star. EoN.
2243
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Posted - 2014.10.27 15:23:00 -
[142] - Quote
Klubba Dkc2 wrote:Well, let's see what will happen. I don't like very much the numbers of native reps, they kind normalize what it was a special attribute of gallente race and also actually nerf part of the gallente to favor other races. How is adding something to the other races a nerf to Gallente? You cannot be serious.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Arkena Wyrnspire
Fatal Absolution
18485
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Posted - 2014.10.27 15:36:00 -
[143] - Quote
/me actually supports ARR buff while also being a Gallente supporter.
These things are not mutually exclusive.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4018
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Posted - 2014.10.27 15:53:00 -
[144] - Quote
Spkr4theDead wrote:Klubba Dkc2 wrote:Well, let's see what will happen. I don't like very much the numbers of native reps, they kind normalize what it was a special attribute of gallente race and also actually nerf part of the gallente to favor other races. How is adding something to the other races a nerf to Gallente? You cannot be serious.
Oh dear god I agree with spkr.
Fifth sign of the apocalypse...CHECK.
How in the hell does giving a tiny bit of regen to all the suits achieve taking away from the gallente when the native regen was so minor as to be barely registered?
1 hp/s-3hp/s isn't what I would call a notable feature on suits that routinel run 500-800 armor hp.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Spkr4theDead
Red Star. EoN.
2243
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Posted - 2014.10.27 16:00:00 -
[145] - Quote
Operative 1125 Lokaas wrote:Rattati man, reduce ammo on the turrets, particularly the small turrets and make vehicles tougher defensively. Then you will get the balance in the right place instead of vehicles just being fodder for AV. The problem is that tanks and dropships can linger and keep firing on infantry for too long. If they have to go to a depot and reload or recall because there is no depot then that will make players choose their shots.
I'm mainly thinking about the assault dropship hovering with the missile turret. I'd assume that is why the ADS was nerfed in the first place. It didn't stop that from happening, it only caused more people to run swarms. If you don't have a swarm then the problem remains. Stop the ADS from lingering with ammo limits and you'll see the problem for infantry go away.
Likewise, blaster tanks will be limited on how long they can shoot at infantry, but could actually be made better defensively without complaints. If the tank isn't there or out of ammo how can infantry validly complain about imbalance? Can't nerf pilot intelligence.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2243
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Posted - 2014.10.27 16:01:00 -
[146] - Quote
Cat Merc wrote:Not amused about Gal losing the one unique attribute we had.
Amarr have large stamina pools, Minmatar moderate stamina pools with super quick recharge and high speed, Caldari low delays and fast recharge.
Gallente? The Amarr can honestly mimic any Gallente fit without much effort. How are they losing it? They're not removing it.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2045
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Posted - 2014.10.27 16:17:00 -
[147] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Cat Merc wrote:And now the Assault Rail Rifle has more damage per clip than the Duvolle, an extra 27 meters at 30 less DPS and 0.3 charge up time.
Gotta see how that plays out, honestly feel like the Duvolle will lose on some popularity, unless the charge up is changed to Particle cannon like charge up where only half charging will lock it up. I think youre forgetting the major factor here. CCP has the biggest hard-on for Caldari so naturally they get the better stuff and OP weapons. The vast majority of OP weapons have belonged to the Caldari and CCPs lack of understanding of DPS:Range ratio as well as risk versus reward. This again.... Just saying, if the ARR ends up needing a tweak, range is probably where it'll need to be. Assault variants trade range for DPS. I just don't want to see the ARR become FOTM and then have it nerfed back into uselessness
Maybe it won't. Iron sights at 70m may be too unweildy to effectively use. But I don't want the ARR to fall back into obscurity and have Caldari lose their CQC ability.
Really glad on the changes being added in for the ARR in the first place though! :D
Proof that Rattati/CCP do listen to the playerbase.
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Sgt Kirk
Fatal Absolution
8136
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Posted - 2014.10.27 16:30:00 -
[148] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Cat Merc wrote:And now the Assault Rail Rifle has more damage per clip than the Duvolle, an extra 27 meters at 30 less DPS and 0.3 charge up time.
Gotta see how that plays out, honestly feel like the Duvolle will lose on some popularity, unless the charge up is changed to Particle cannon like charge up where only half charging will lock it up. I think youre forgetting the major factor here. CCP has the biggest hard-on for Caldari so naturally they get the better stuff and OP weapons. The vast majority of OP weapons have belonged to the Caldari and CCPs lack of understanding of DPS:Range ratio as well as risk versus reward. This again.... Yep, I've been dealing with it for two years now.
CCP holds the Caldari's hand so this doesn't happen again.
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Arkena Wyrnspire
Fatal Absolution
18487
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Posted - 2014.10.27 16:32:00 -
[149] - Quote
Spkr4theDead wrote: Can't nerf pilot intelligence.
Nobody needs to.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Cat Merc
Onslaught Inc RISE of LEGION
12814
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Posted - 2014.10.27 16:34:00 -
[150] - Quote
Arkena Wyrnspire wrote:/me actually supports ARR buff while also being a Gallente supporter.
These things are not mutually exclusive. Oh I support an ARR buff, I'm just wondering if the clip was increased too much or if the damage buff was even needed.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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