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3221. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
the community of angry neckbeards with a raging hardon to defend their playstyles at all costs regardless of whether it's healthy for the game as a whole? Or the player community who is tired of seeing nothing but heavies whenever two bricks are ...
- by Breakin Stuff - at 2014.11.05 13:05:00
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3222. return logistic dropships - in Feedback/Requests [original thread]
there's so many ways that question can be answered. none of them good. Most of them in clear violation of the ToS. So I will simply say that some people cannot functionally comprehend different ideas.
- by Breakin Stuff - at 2014.11.05 10:07:00
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3223. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Cat Merc wrote: I like this, but it will require a shift of thinking on the part of the community. And this is why they don't like it for the most part
- by Breakin Stuff - at 2014.11.05 05:24:00
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3224. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
I laid out that I would make the assault HMG the advancing fire support version. In between the burst and standard for range and raw damage with a lesser turn peenalty. Also making the weapon like a heavy rifle is not the intent. The only univers...
- by Breakin Stuff - at 2014.11.05 04:37:00
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3225. CCP WE NEED MORE MAX DROP SUIT FITS!!!!!!!!!!!!!! - in Feedback/Requests [original thread]
When hell freezes maybe.
- by Breakin Stuff - at 2014.11.04 22:59:00
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3226. 1.9 dropsuit apperance forecast. - in Feedback/Requests [original thread]
Gaden my KDR isn't going to artificially depress itself. Tge quafe suits make the process more natural.
- by Breakin Stuff - at 2014.11.04 13:36:00
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3227. 1.9 dropsuit apperance forecast. - in Feedback/Requests [original thread]
Quafe dropsuits were deemed underpowered and have received an undocumented buff: Gay pinkness increased 15%. It is a sign that CCP truly wants us to be happy.
- by Breakin Stuff - at 2014.11.04 12:52:00
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3228. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
Can we get the beta strikes back? I loved the flash and obvious blast. The current iteration of strike being a solid yellow line was NOT AN IMPROVEMENT.
- by Breakin Stuff - at 2014.11.04 11:04:00
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3229. [Idea] The Nyx of dropships - module - in Feedback/Requests [original thread]
Consider carefully: Dreadnoughts in EVE and marauders in bastion do not have a weak point that pretty much guarantees me a kill the instant you can't maneuver to get away. There is nothing you could put In dust to kill that would make that immob...
- by Breakin Stuff - at 2014.11.04 10:30:00
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3230. [PROPOSAL] Planetary Conquest revamp, Take 1 [WALL OF TEXT] - in Feedback/Requests [original thread]
And the 24 hour timer is EXPLICITLY so the attackers and defenders can engage at a time of their choosing and not get screwed by real life quite as hard. It also means planets normally out of reach due to timezones become DOABLE.
- by Breakin Stuff - at 2014.11.04 08:33:00
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3231. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Point defend is not the same as CQC defense. Long range sentinel in sat orbital artiller would have two options for viability: 1:Burst HMG for short work without a turn penalty. 2: post at the entry areas of the CQC areas and deny entry. But ...
- by Breakin Stuff - at 2014.11.04 07:48:00
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3232. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
In short, not putting turn speed penalty on a long range heavy means there is no impetus to STOP spamming them in buildings. We get the new FOTM whose only weakness can be subverted by dropping an LAV. Enter the omni-slayer.
- by Breakin Stuff - at 2014.11.04 05:34:00
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3233. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Turn speed penalty for a couple reasons. 1: because making an HMG useful at ranges even similar to a BAR or RR (I'd go for longer) would mean dispersion needs to be cut to a quarter or less what it is now. Not adding a turn speed penalty makes it...
- by Breakin Stuff - at 2014.11.04 05:20:00
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3234. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
maybe a more constructive thing to push on would be to make DUST FW less of a schizoid human random number generator and allow EVE pilots to direct mercs at needed support hotspots. Just a thought. That would have a more positive effect than any...
- by Breakin Stuff - at 2014.11.03 23:47:00
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3235. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Aeon Amadi wrote: Pokey Dravon wrote: Also a fair point in that it's not perfectly closed, but to that I ask....to what degree does this actually affect things? I guess I find it interesting that people are very up in arms about the Agent, ...
- by Breakin Stuff - at 2014.11.03 23:08:00
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3236. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: Maken Tosch wrote: CCP Rattati wrote: A common definition of Pay-to-Win is "items of greater quality can only be bought for real money". This scenario does not violate that principle. On the ISK ge...
- by Breakin Stuff - at 2014.11.03 22:30:00
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3237. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Jadek Menaheim wrote: A suicide or player fell and died limit check is only going to get you so far. Teams that coordinate deploys can just as easily meat grind each other by placing uplinks next to each other. You can't fix every exploit. ...
- by Breakin Stuff - at 2014.11.03 22:17:00
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3238. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Update: Alright, we've established this isn't particularly pay to win, but increasing ISK returns through booster use should cause concern for teams that coordinate opposing FW deploys in order to boost ISK via ending ...
- by Breakin Stuff - at 2014.11.03 22:07:00
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3239. Magsec still underpeforming - in Feedback/Requests [original thread]
TRULY ELITE wrote: Terry Webber wrote: I rarely ever see the magsec on the killfeed during a match. That may be an indication of it needing a change or it may be well-balanced and it's just not very popular. I would need to see some statisti...
- by Breakin Stuff - at 2014.11.03 21:34:00
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3240. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
hyperbole is the new evidence, didn't you know? Like No f**ks given is the new concern. 5 newbies willing to listen & learn is more valuable than a horde of KDR kiddies.
- by Breakin Stuff - at 2014.11.03 21:30:00
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