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Jadek Menaheim
Xer Cloud Consortium
4168
|
Posted - 2014.11.03 22:49:00 -
[61] - Quote
Pokey Dravon wrote:For the record I'm not really a fan of the triple stacking boosters for FW for the purpose of it providing too much LP gain. I just don't think the LP to ISK conversion is problematic because it's not particularly efficient. It'll be much more cost efficient that buying AUR items directly to generate ISK. That fact hurts CCP's bottom line.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3384
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Posted - 2014.11.03 22:51:00 -
[62] - Quote
Jadek Menaheim wrote:Pokey Dravon wrote:True but why would you sell it if you can just use the items you buy with the LP? I mean you say 'whatever reason' but the only thing ISK is good for is either buying suits/weapons or launching PC attacks. The first doesnt make sense as I outline before because its more beneficial to just keep the items you buy with LP. In the second, sure you can launch an attack, but you still need suits and weapons to fight the attack, which circles back to the first point of.....just use the LP to buy the suits then. A lot of game mechanics seems borked by this diminished nature of resource scarcity. It's the ISK generating potential over pubs and PC via farmers that seems problematic. Who says the same people farming have to be the A team that fights your PC battles?
I suppose that's a fair point in that ISK is more liquid than LP or assets.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6890
|
Posted - 2014.11.03 22:51:00 -
[63] - Quote
Breakin Stuff wrote:
Really reaching up your ass to justify this as pay to win.
Until ISK cannot buy items of similar quality to Aurum for in-gameplay effect it is not pay to win. In all cases aurum only accelerates the availability of items. aurum only accelerates the availability of more ISk. If you were required to buy the agent for aurum in order to earn ISK then it would be pay to win.
saving time is not pay to win. Nice try.
When CCP puts officer weapons/dropsuits/modules up for aurum (and not for ISK/LP) THEN we will have achieved pay to win
It's a premium available only to players that provide the expendable income to receive a permanent in-game bonus that non-paying players cannot receive. SP was one thing; I was against Boosters (especially Omega Boosters) until I sat down and thought about the impact they really have on a Level 5 maximum skill system like we have... But ISK is a game-changer.
If this isn't a problem then why the hell did we nyx PC income through clone generation? So by adding in this "if you pay, you'll get more ISK when you sell stuff" we're basically admitting that the ISK generation was never the problem to begin with and this is a service that is -ONLY- available to players who shell out liquid cash to obtain.
And I'll continue my counter-argument to your rude ass with Pokey's quote:
Pokey Dravon wrote:
But in that closed system it's the same effect. If Dust actually had a player market where inflation was a factor, then yes, making ISK out of thin air would be bad. But in a system where items are generated by the NPC and prices are locked, inflation is far less of a factor. So if you take it as a closed system, the person who buys the PLEX can make ISK with basically zero effort, it doesn't matter where the money comes from in a close system. He has purchased ISK with real world cash, which is something that the other player cannot do unless he also purchases a PLEX and sells it. If someone buys AUR, they can make ISK with basically zero effort. Buying ISK and AUR are effectively the same.
It's not -QUITE- a closed system. Dust 514 doesn't have an in-game player economy but Eve Online -does- and as long as FW and PC are connected to Eve Online, I have an issue with this. It's basically allowing players who pay to actively interfere with the game's economic balance by way of a premium (multiple, in Dust 514) and while it's not as direct as "I'm spending real money to cover my losses in Eve Online" it might as well be due to the far-reaching/long-term effects.
A player buys this agent, spends Aurum on BPOs, etc; he no longer has to pay for low-level losses and makes a profit on any items he sells; more so then non-paying players. He then goes and spends the majority of his time in FW, which has an active effect on Eve Online's FW system through territorial control using ISK that he saved through BPO's in Public Matches and increased gains from selling to the agent... Therefore, affecting Eve's player economy by spending -actual money- and attaining more in-game currency than someone who hadn't.
See my issue now?
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3385
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Posted - 2014.11.03 23:01:00 -
[64] - Quote
Also a fair point in that it's not perfectly closed, but to that I ask....to what degree does this actually affect things? I guess I find it interesting that people are very up in arms about the Agent, yet so few were upset about the reintroduction of BPOs, which I feel have a MUCH larger effect on ISK generation than the Agent does.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6891
|
Posted - 2014.11.03 23:04:00 -
[65] - Quote
Pokey Dravon wrote: Also a fair point in that it's not perfectly closed, but to that I ask....to what degree does this actually affect things? I guess I find it interesting that people are very up in arms about the Agent, yet so few were upset about the reintroduction of BPOs, which I feel have a MUCH larger effect on ISK generation than the Agent does.
I've always been up in arms about BPO's being anything but Vanity items. Thing is, I learned my lesson trying to convince people because Dusters don't give a **** about Eve's economy; they don't notice the effects they have on it.
EDIT: I mean, don't get me wrong, they're available so I'll buy/use them as much as the next guy... I don't like it though.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3385
|
Posted - 2014.11.03 23:06:00 -
[66] - Quote
Aeon Amadi wrote:Pokey Dravon wrote: Also a fair point in that it's not perfectly closed, but to that I ask....to what degree does this actually affect things? I guess I find it interesting that people are very up in arms about the Agent, yet so few were upset about the reintroduction of BPOs, which I feel have a MUCH larger effect on ISK generation than the Agent does.
I've always been up in arms about BPO's being anything but Vanity items. Thing is, I learned my lesson trying to convince people because Dusters don't give a **** about Eve's economy; they don't notice the effects they have on it.
Oh I know you have, but public outcry in general is much greater for the Agent but not so much over BPOs. It's just interesting how people perceive things even though their effects are the same.
Here's a thought...what if LP items could be sold but not for ISK. Instead they had the same conversion rate (20-50%) but could be 'traded' for other faction's LP? This keeps the LP in the FW asset cycle but stills allows the purchase of LP from other stores via conversion?
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Jadek Menaheim
Xer Cloud Consortium
4168
|
Posted - 2014.11.03 23:08:00 -
[67] - Quote
Pokey Dravon wrote: Also a fair point in that it's not perfectly closed, but to that I ask....to what degree does this actually affect things? I guess I find it interesting that people are very up in arms about the Agent, yet so few were upset about the reintroduction of BPOs, which I feel have a MUCH larger effect on ISK generation than the Agent does.
It goes along with the idea the Leither brought up in the podcast that the introduction of these things now decreases the potential of a meaningful EVE integration down the line. It may also signify the higher likelihood of an asset reset down the line in Legion as caution is thrown to the wind now.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4423
|
Posted - 2014.11.03 23:08:00 -
[68] - Quote
Aeon Amadi wrote:Pokey Dravon wrote: Also a fair point in that it's not perfectly closed, but to that I ask....to what degree does this actually affect things? I guess I find it interesting that people are very up in arms about the Agent, yet so few were upset about the reintroduction of BPOs, which I feel have a MUCH larger effect on ISK generation than the Agent does.
I've always been up in arms about BPO's being anything but Vanity items. Thing is, I learned my lesson trying to convince people because Dusters don't give a **** about Eve's economy; they don't notice the effects they have on it. EDIT: I mean, don't get me wrong, they're available so I'll buy/use them as much as the next guy... I don't like it though.
If every DUST ISK got dropped into EVE's economy TODAY, and I mean EVERY SINGLE ISK all at the same moment.
We'd notice a minor economic bump that settled out back to normal within three hours.
I don't think you comprehend how little economic power DUST players have compared to even a twenty-day-old EVE newbie running the Level 2-3 ISK printer.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Jadek Menaheim
Xer Cloud Consortium
4168
|
Posted - 2014.11.03 23:09:00 -
[69] - Quote
Pokey Dravon wrote:Aeon Amadi wrote:Pokey Dravon wrote: Also a fair point in that it's not perfectly closed, but to that I ask....to what degree does this actually affect things? I guess I find it interesting that people are very up in arms about the Agent, yet so few were upset about the reintroduction of BPOs, which I feel have a MUCH larger effect on ISK generation than the Agent does.
I've always been up in arms about BPO's being anything but Vanity items. Thing is, I learned my lesson trying to convince people because Dusters don't give a **** about Eve's economy; they don't notice the effects they have on it. Oh I know you have, but public outcry in general is much greater for the Agent but not so much over BPOs. It's just interesting how people perceive things even though their effects are the same. Here's a thought...what if LP items could be sold but not for ISK. Instead they had the same conversion rate (20-50%) but could be 'traded' for other faction's LP? This keeps the LP in the FW asset cycle but stills allows the purchase of LP from other stores via conversion? I'm on board with that suggestion.
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Jadek Menaheim
Xer Cloud Consortium
4168
|
Posted - 2014.11.03 23:11:00 -
[70] - Quote
Breakin Stuff wrote:If every DUST ISK got dropped into EVE's economy TODAY, and I mean EVERY SINGLE ISK all at the same moment.
We'd notice a minor economic bump that settled out back to normal within three hours.
I don't think you comprehend how little economic power DUST players have compared to even a twenty-day-old EVE newbie running the Level 2-3 ISK printer.
Oh: If you have 2 billion in your wallet you can afford to buy my fitted Kronos. One of thirty ships I have on one character. Okay, that's a good point. Under the 1.9 changes $200 of AUR purchases would net you something like 500m ISK in Dust, whereas $20 would get you an Eve Plex that sells for 700m ISK. We wouldn't break EVE, but Eve would break Dust.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3386
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Posted - 2014.11.03 23:13:00 -
[71] - Quote
Jadek Menaheim wrote:Pokey Dravon wrote: Also a fair point in that it's not perfectly closed, but to that I ask....to what degree does this actually affect things? I guess I find it interesting that people are very up in arms about the Agent, yet so few were upset about the reintroduction of BPOs, which I feel have a MUCH larger effect on ISK generation than the Agent does.
It goes along with the idea the Leither brought up in the podcast that the introduction of these things now decreases the potential of a meaningful EVE integration down the line. It may also signify the higher likelihood of an asset reset down the line in Legion as caution is thrown to the wind now.
I've always felt that assets will be wipe upon Legion conversion, and honestly I think after the PC ISK faucet, that already had to happen, even before 1.9
SP, BPOs, ect....yeah those need to transfer, but dispoable assets and ISK/LP? I think we passed the point of where transfering those would be appropriate long ago.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6891
|
Posted - 2014.11.03 23:13:00 -
[72] - Quote
Pokey Dravon wrote:Aeon Amadi wrote:Pokey Dravon wrote: Also a fair point in that it's not perfectly closed, but to that I ask....to what degree does this actually affect things? I guess I find it interesting that people are very up in arms about the Agent, yet so few were upset about the reintroduction of BPOs, which I feel have a MUCH larger effect on ISK generation than the Agent does.
I've always been up in arms about BPO's being anything but Vanity items. Thing is, I learned my lesson trying to convince people because Dusters don't give a **** about Eve's economy; they don't notice the effects they have on it. Oh I know you have, but public outcry in general is much greater for the Agent but not so much over BPOs. It's just interesting how people perceive things even though their effects are the same. Here's a thought...what if LP items could be sold but not for ISK. Instead they had the same conversion rate (20-50%) but could be 'traded' for other faction's LP? This keeps the LP in the FW asset cycle but stills allows the purchase of LP from other stores via conversion?
Problem is that there are items missing from the FW stores. If those items were introduced and parity was established (I think it's silly that I can't get damage mods from Gal FW Store) or if ISK was given out as well; then I -might- be down for it.
Breakin Stuff wrote:
If every DUST ISK got dropped into EVE's economy TODAY, and I mean EVERY SINGLE ISK all at the same moment.
We'd notice a minor economic bump that settled out back to normal within three hours.
I don't think you comprehend how little economic power DUST players have compared to even a twenty-day-old EVE newbie running the Level 2-3 ISK printer.
Oh: If you have 2 billion in your wallet you can afford to buy my fitted Kronos. One of thirty ships I have on one character.
Yeah, Breakin, we get it - you're an Eve Player. Coincidentally, I am too, been playing for seven years.
And FW territory control in Dust 514 has a -major- impact on FW in Eve Online. It's not about how much Dusters have in their wallet; try to think outside of your little box while you're being contradictory and conceited.
EDIT: By the way did you know PC territories gives POS bonuses in Molden Heath? Just in case you weren't aware, I know a lot of Eve Players don't bother to take advantage of that what with Low Sec being in a perpetual bad state.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3388
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Posted - 2014.11.03 23:24:00 -
[73] - Quote
Well yeah Aeon, the lack of a complete LP store is extremely problematic. I know its a big workload, but especially with 1.9, we need it more than ever.
I would quote EVE (And forgive me if I"m totally off base here) but I seem to recall that doing Incursions earned you CONCORD LP, which can be then used to 'purchase' LP from any faction you want. So in this case you would sell your LP items for CONCORD (or whatever neutral party) LP which could then be use to 'purchase' from the faction of your choice.
EDIT:
Quote:EDIT: By the way did you know PC territories gives POS bonuses in Molden Heath? Just in case you weren't aware, I know a lot of Eve Players don't bother to take advantage of that what with Low Sec being in a perpetual bad state.
True, but I think only one planet in Skarkon has a moon that is even worth anything in the entire region, and the owners aren't even using the proper SI to take advantage of it Q_Q
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14103
|
Posted - 2014.11.03 23:30:00 -
[74] - Quote
Pokey Dravon wrote:Well yeah Aeon, the lack of a complete LP store is extremely problematic. I know its a big workload, but especially with 1.9, we need it more than ever. I would quote EVE (And forgive me if I"m totally off base here) but I seem to recall that doing Incursions earned you CONCORD LP, which can be then used to 'purchase' LP from any faction you want. So in this case you would sell your LP items for CONCORD (or whatever neutral party) LP which could then be use to 'purchase' from the faction of your choice. EDIT: Quote:EDIT: By the way did you know PC territories gives POS bonuses in Molden Heath? Just in case you weren't aware, I know a lot of Eve Players don't bother to take advantage of that what with Low Sec being in a perpetual bad state. True, but I think only one planet in Skarkon has a moon that is even worth anything in the entire region, and the owners aren't even using the proper SI to take advantage of it Q_Q
Hell would you really want to live next to those pirates from Calamitous Intent?
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Jadek Menaheim
Xer Cloud Consortium
4168
|
Posted - 2014.11.03 23:30:00 -
[75] - Quote
Pokey Dravon wrote:Well yeah Aeon, the lack of a complete LP store is extremely problematic. I know its a big workload, but especially with 1.9, we need it more than ever.
I would quote EVE (And forgive me if I"m totally off base here) but I seem to recall that doing Incursions earned you CONCORD LP, which can be then used to 'purchase' LP from any faction you want. So in this case you would sell your LP items for CONCORD (or whatever neutral party) LP which could then be use to 'purchase' from the faction of your choice. I like that. It would be more meaningful if you were penalized more strongly for switching factions, while Concord LP would still allow you to buys some necessary items from competing factions.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4425
|
Posted - 2014.11.03 23:47:00 -
[76] - Quote
maybe a more constructive thing to push on would be to make DUST FW less of a schizoid human random number generator and allow EVE pilots to direct mercs at needed support hotspots.
Just a thought.
That would have a more positive effect than any ranting about a 15% ISK agent.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3389
|
Posted - 2014.11.03 23:50:00 -
[77] - Quote
True Adamance wrote:Pokey Dravon wrote:Well yeah Aeon, the lack of a complete LP store is extremely problematic. I know its a big workload, but especially with 1.9, we need it more than ever. I would quote EVE (And forgive me if I"m totally off base here) but I seem to recall that doing Incursions earned you CONCORD LP, which can be then used to 'purchase' LP from any faction you want. So in this case you would sell your LP items for CONCORD (or whatever neutral party) LP which could then be use to 'purchase' from the faction of your choice. EDIT: Quote:EDIT: By the way did you know PC territories gives POS bonuses in Molden Heath? Just in case you weren't aware, I know a lot of Eve Players don't bother to take advantage of that what with Low Sec being in a perpetual bad state. True, but I think only one planet in Skarkon has a moon that is even worth anything in the entire region, and the owners aren't even using the proper SI to take advantage of it Q_Q Hell would you really want to live next to those pirates from Calamitous Intent?
Fun Fact: OSG was the original owners of Skarkon when Uprising launched. Held onto it for a fair while too. Nice place too, clean air, nice schools for the kids, really great HOA too. But yeah the neighborhoods around there? *shudders*
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14105
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Posted - 2014.11.03 23:50:00 -
[78] - Quote
Breakin Stuff wrote:maybe a more constructive thing to push on would be to make DUST FW less of a schizoid human random number generator and allow EVE pilots to direct mercs at needed support hotspots.
Just a thought.
That would have a more positive effect than any ranting about a 15% ISK agent.
Actually being able to align with the Alliances Primary Plexing Targets and respond to enemy plexers by bumping up the VP they need to take a system?
Why sir I might just have a bubbly fit!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3389
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Posted - 2014.11.03 23:51:00 -
[79] - Quote
Breakin Stuff wrote:maybe a more constructive thing to push on would be to make DUST FW less of a schizoid human random number generator and allow EVE pilots to direct mercs at needed support hotspots.
Just a thought.
That would have a more positive effect than any ranting about a 15% ISK agent.
Give EVE players the ability to spend their LP to forcefully start a battle at a specific location
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14105
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Posted - 2014.11.03 23:54:00 -
[80] - Quote
Pokey Dravon wrote:Breakin Stuff wrote:maybe a more constructive thing to push on would be to make DUST FW less of a schizoid human random number generator and allow EVE pilots to direct mercs at needed support hotspots.
Just a thought.
That would have a more positive effect than any ranting about a 15% ISK agent.
Give EVE players the ability to spend their LP to forcefully start a battle at a specific location
They shouldn't have to do that.
This sort of functionality needs to be in the hands of Dust players.
We need to be able to set up our own battles, during our time zones, where we choose....other wise we'd be limited by an artificial mechanics that is our of our control.....more over unfortunately unless you had and EVE player aligned to your corp/ whatever you'd never experience the full FW experience as X corp would specifically form a contract for Y Dust group and no one else.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3389
|
Posted - 2014.11.04 00:01:00 -
[81] - Quote
True Adamance wrote:Pokey Dravon wrote:Breakin Stuff wrote:maybe a more constructive thing to push on would be to make DUST FW less of a schizoid human random number generator and allow EVE pilots to direct mercs at needed support hotspots.
Just a thought.
That would have a more positive effect than any ranting about a 15% ISK agent.
Give EVE players the ability to spend their LP to forcefully start a battle at a specific location They shouldn't have to do that. This sort of functionality needs to be in the hands of Dust players. We need to be able to set up our own battles, during our time zones, where we choose....other wise we'd be limited by an artificial mechanics that is our of our control.....more over unfortunately unless you had and EVE player aligned to your corp/ whatever you'd never experience the full FW experience as X corp would specifically form a contract for Y Dust group and no one else.
Fair enough, though if I as a Dust player was going to put out LP in the attempt to trigger a battle, I wouldn't want it to be populated with randoms who could screw it up and make me lose out on my investment. Currently if you're highly leveled in EVE FacWar you get A LOT of LP for dropping an Orbital, so its more feasible to spend LP with the intent of making more. For Dust however our margins are much smaller....so we would need some other means to launch attacks.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6892
|
Posted - 2014.11.04 00:13:00 -
[82] - Quote
Breakin Stuff wrote:maybe a more constructive thing to push on would be to make DUST FW less of a schizoid human random number generator and allow EVE pilots to direct mercs at needed support hotspots.
Just a thought.
That would have a more positive effect than any ranting about a 15% ISK agent.
Constructive? Sure.
Realistic? Absolutely not.
See, funny thing is that the 15% ISK agent is -actually happening- as opposed to the major overhaul to FW that was needed since it was released which will likely never happen due to it requiring development time which we've all unanimously accepted simply won't happen as long as Legion is in development.
So, let's continue to argue about something we can actually change as opposed to yet another repeated proposition for something that just ain't going to happen.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14106
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Posted - 2014.11.04 00:23:00 -
[83] - Quote
Pokey Dravon wrote:True Adamance wrote:Pokey Dravon wrote:Breakin Stuff wrote:maybe a more constructive thing to push on would be to make DUST FW less of a schizoid human random number generator and allow EVE pilots to direct mercs at needed support hotspots.
Just a thought.
That would have a more positive effect than any ranting about a 15% ISK agent.
Give EVE players the ability to spend their LP to forcefully start a battle at a specific location They shouldn't have to do that. This sort of functionality needs to be in the hands of Dust players. We need to be able to set up our own battles, during our time zones, where we choose....other wise we'd be limited by an artificial mechanics that is our of our control.....more over unfortunately unless you had and EVE player aligned to your corp/ whatever you'd never experience the full FW experience as X corp would specifically form a contract for Y Dust group and no one else. Fair enough, though if I as a Dust player was going to put out LP in the attempt to trigger a battle, I wouldn't want it to be populated with randoms who could screw it up and make me lose out on my investment. Currently if you're highly leveled in EVE FacWar you get A LOT of LP for dropping an Orbital, so its more feasible to spend LP with the intent of making more. For Dust however our margins are much smaller....so we would need some other means to launch attacks.
Why are we not able to simply initiate attacks on districts when and where we choose? Or respond to the attacks of our counter part militia's?
As I see it why not allow players to either launch an attack on a specified district at which point generates a contract for a set amount of time 5-10 Mins that can be accepted by another team before being autofilled by match making.
Meaning if players want to launch specific and targeted strikes they must do so at intervals and risk another organised team competing against them, other wise they are either match made against X randoms or deployed with no opposition (much like how plexes can be flipped with no enemy even bothering to defend them).
Other wise players can que up to battles assigned to them by the AI/ Faction
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3389
|
Posted - 2014.11.04 00:32:00 -
[84] - Quote
True Adamance wrote:Pokey Dravon wrote:True Adamance wrote:Pokey Dravon wrote:Breakin Stuff wrote:maybe a more constructive thing to push on would be to make DUST FW less of a schizoid human random number generator and allow EVE pilots to direct mercs at needed support hotspots.
Just a thought.
That would have a more positive effect than any ranting about a 15% ISK agent.
Give EVE players the ability to spend their LP to forcefully start a battle at a specific location They shouldn't have to do that. This sort of functionality needs to be in the hands of Dust players. We need to be able to set up our own battles, during our time zones, where we choose....other wise we'd be limited by an artificial mechanics that is our of our control.....more over unfortunately unless you had and EVE player aligned to your corp/ whatever you'd never experience the full FW experience as X corp would specifically form a contract for Y Dust group and no one else. Fair enough, though if I as a Dust player was going to put out LP in the attempt to trigger a battle, I wouldn't want it to be populated with randoms who could screw it up and make me lose out on my investment. Currently if you're highly leveled in EVE FacWar you get A LOT of LP for dropping an Orbital, so its more feasible to spend LP with the intent of making more. For Dust however our margins are much smaller....so we would need some other means to launch attacks. Why are we not able to simply initiate attacks on districts when and where we choose? Or respond to the attacks of our counter part militia's? As I see it why not allow players to either launch an attack on a specified district at which point generates a contract for a set amount of time 5-10 Mins that can be accepted by another team before being autofilled by match making. Meaning if players want to launch specific and targeted strikes they must do so at intervals and risk another organised team competing against them, other wise they are either match made against X randoms or deployed with no opposition (much like how plexes can be flipped with no enemy even bothering to defend them). Other wise players can que up to battles assigned to them by the AI/ Faction
My concern is that if attacks can be freely launched with zero cost, people will only attack. So if everyone is waiting for someone to accept their attack order, no one is in random matchmaking, so who fills the empty slots when that 5-10 minute waiting period happens?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14106
|
Posted - 2014.11.04 00:50:00 -
[85] - Quote
Pokey Dravon wrote:
My concern is that if attacks can be freely launched with zero cost, people will only attack. So if everyone is waiting for someone to accept their attack order, no one is in random matchmaking, so who fills the empty slots when that 5-10 minute waiting period happens?
That's and issue I considered which is why I suggested the delay. Few non dedicated players are going to purposefully wait 10 minutes to attack a specific district, which is why any other form of Q-ing would result in players filling up those defensive contracts.
Moreover as stated Defensive Contracts could be specifically waited for and chosen by organised groups to prevent loss of SOV in specific systems.
However that's an imperfect model, something better could surely be iterated upon. Basically what I'm suggesting is to put more freedom and choice in the hands of players who want to be able to get seriously involved with FW, while keeping it simple for those who don't.
Farmers can come and go, picking up contracts in bulk letting them get their SP which dedicated militia groups can be targeting specific systems for offence or defence. Only issue is with the incredibly transient and pointless nature of what we do in Dust 514 these mechanics are solely based on players taking the time to actually care.
Owning a region in Dust is owning a smattering of random districts in random systems at a given time during the day...... it's not like we can actually flip systems/ planets for any meaningful length of time.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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