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241. AV vs Infantry (Forget balance, lets talk fun) - in General Discussions [original thread]
I believe one of the main issues with tank VS AV balance is one of "fun." Regardless of how things are balanced to make matches fair, a majority of players do not want to or enjoy AV. Throughout DUST, fighting tanks has always just been a DPS race...
- by Bones McGavins - at 2014.01.16 17:24:00
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242. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
Redline issues also factor in. The one very small Dom map with the null cannon in the open surrounded by hills? The redline is like 200 m from the objective. Tanks can retreat over the redline behind a hill or two with no way for infantry to engag...
- by Bones McGavins - at 2014.01.16 16:56:00
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243. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
Anyone who simply says "use teamwork" has clearly never encountered tankers doing the same. A squad with a couple tankers will roll the squad with none. If you need to dedicate half your squad to AV to take out one tank, that tanker now has squadm...
- by Bones McGavins - at 2014.01.16 13:49:00
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244. 1.8 Pushed Back: Mid Feb - Mid March. - in General Discussions [original thread]
They really should do a better job keeping us updated though. That was what was the best part about the last "dev plan". They had weekly blogs to hype us about the next or future patches. And we could anticipate updates at the eom. I wouldnt mind ...
- by Bones McGavins - at 2014.01.15 19:01:00
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245. Less Armor HP + Higher Repair Rate? - in General Discussions [original thread]
Ill agree on hives, but not on rep tools. If anything rep tools should be increased. Id like to see dedicating yourself as a repper to a heavy, increasing the TTK on said heavy a ton if they dont deal with you first. Reducing the small amount of s...
- by Bones McGavins - at 2014.01.15 18:59:00
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246. Tank vs AV: In my opinion. - in General Discussions [original thread]
I would like more "weak spots" on a tank. Maybe they are there, and i do not know of them. But I wouldnt mind a 50% spot on the sides in addition to the current rear and underbelly spots. Also to the folks who say less roads more hills... Hills ...
- by Bones McGavins - at 2014.01.15 18:49:00
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247. Announcement:January Events! - in Announcement and Events [original thread]
Clearify, this requires scout suits and not just light? I don't feel like spending sp to unlock a scout as I just use my min light for scoutly activities
- by Bones McGavins - at 2014.01.15 14:46:00
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248. Why the hell did no-one tell me... - in General Discussions [original thread]
I run std min scout with combat rifle, basic damp and scanner sometimes. Its a blast. You really do get behind enemy lines and just mess everyone up. But as Ive stated before, theres nothing this build can do that the min assault cant do a little ...
- by Bones McGavins - at 2014.01.14 19:09:00
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249. What if there was an in game respecing option? - in General Discussions [original thread]
imo AUR respecs is one of the best ways to get money into CCPs hands for DUST without pay to win. Respecs dont give you anything another player couldnt have gotten for free. It only gives you a chance to play the game a different way. If someone ...
- by Bones McGavins - at 2014.01.14 19:03:00
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250. Scouts: what upgrades does your class need? [article research] - in General Discussions [original thread]
DISGRUNTLEDev wrote: The scan dampening suit bonus is going away for all but the gallente scout. So... No more hiding with one dampener. I can get under adv scanners with a basic dampener with only level 3 dampening on a minmitar light. So t...
- by Bones McGavins - at 2014.01.12 22:39:00
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251. Scouts: what upgrades does your class need? [article research] - in General Discussions [original thread]
Scouts don't need help avoiding scanners. It takes one low slot to counter scanners. And withdrawn/squad site removed its way easier to stay off radar. I do admit that a min assault is probably better suited for the scout role right now. Scouts co...
- by Bones McGavins - at 2014.01.12 17:15:00
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252. Just Say NO to the Cloaky Combat Scout. - in General Discussions [original thread]
I can't wait to land charged scr headshots on fools all day because they can't see me as I pop out and take my time to aim. Or snipe with my commando. Or breach pistol headshot entire squads. This is going to be so broken. Anyone who thinks firi...
- by Bones McGavins - at 2014.01.10 19:00:00
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253. 1.8 devblogs - in General Discussions [original thread]
Guys it takes 1 complex dampener to get med suits below the adv scan. It sounds easy to build a cloaking scanner immune fit. Cloak would be an awesome equipment if you couldn't fire (or even hold/aim) your gun while cloaked. Listen to the players ...
- by Bones McGavins - at 2014.01.09 20:46:00
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254. Make Vehicles cost Warpoints to call in. [brainstorm] - in General Discussions [original thread]
I love all the "no I don't want to be forced to play a role I don't want!" Replies by tankers. Who then tell everyone to suck up and play boring AV... So vehicle users don't have to play roles they don't want but infantry do. Sounds fair.
- by Bones McGavins - at 2014.01.06 05:39:00
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255. A proposal for Tanks/AV - in General Discussions [original thread]
Honest question. How are you taking out decent/good tanks/tankers solo? The only method I can think of is tank traps with REs. Which while decent, still relies on a tanker mistake. There is no real way for solo AV to kill tankers if tankers pla...
- by Bones McGavins - at 2013.12.27 20:17:00
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256. why are militia nanite injectors in the game? - in General Discussions [original thread]
There is still no logical reason to NOT have it save a death. If you do care about K/D, saving a death would make stupid revives less annoyhing and make reviving squadmates/getting revived even more incentivized. You can argue k/d is stupid, that...
- by Bones McGavins - at 2013.12.27 19:45:00
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257. A proposal for Tanks/AV - in General Discussions [original thread]
The problem is, limiting to one hardener breaks the games own rules. No other equipment acts that way. Unless we add a special slot to vehicles that only hardeners fit, and give each 1. In another thread, I proposed some penalties for using harde...
- by Bones McGavins - at 2013.12.27 18:01:00
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258. An idea to perhaps making excessive proto stomping less attractive (tiered warpo... - in General Discussions [original thread]
I really like the idea of WP adjustment based on meta level. Minimum adjustment should be 50 for an even match, 60 for 1 tier above, 75 for 2 tiers above, 100 for 3 tiers. 40 for 1 tier below, 30 for 2 tiers below 20 for 3 tiers below. I could ev...
- by Bones McGavins - at 2013.12.27 17:54:00
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259. To make a Laser Rifle usable- - in General Discussions [original thread]
Hmm. I thought I ran some tests (aiming at a supply depot and backing off till the effeciancy dropped) and saw that lazers do have a slightly higher range than RRs? Plus, lazers give you the ability to preheat and then swipe onto someone's face, ...
- by Bones McGavins - at 2013.12.26 20:57:00
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260. why are militia nanite injectors in the game? - in General Discussions [original thread]
If KDR doesnt matter, then there is no reason NOT to save a death on reviving. You save a clone, so why not save the death in the stats too? Other games have had mechanics to deal with this. STATLINE: Kills/Downs/Assists/Deaths Dont award a k...
- by Bones McGavins - at 2013.12.26 20:49:00
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