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121. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Brian LaFleur wrote: Always, ALWAYS favoring caldari.... I think I'm deleting dust now. I honestly dont understand this. Why would the devs favor one race? Why do you CARE what race they favor? If you think the Rail is better than the CBR, wh...
- by Bones McGavins - at 2014.03.05 19:27:00
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122. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Brian LaFleur wrote: CCP Frame wrote: Magsec SMG, Bolt Pistol and Ion Pistol? Yes, they are coming with Uprising 1.8 together with tweaked TTK, buffs and other changes to DUST 514's weaponry! Read the full dev blog right here , and feel fre...
- by Bones McGavins - at 2014.03.05 19:24:00
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123. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
So... 20% or so AV nerf in what was already considered tank514? That's my take away from this. Awesome.. Simple fix, keep heavy damage mods where they are and just lower light. Still have the prof nerf but that would limit the impact this will h...
- by Bones McGavins - at 2014.03.05 17:12:00
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124. Remote explosive - in General Discussions [original thread]
Nah. They arent thrown very far, why are you getting within like 3M of me, or letting me within 3M of you? Treat all scouts as though they have a shotgun and keep your distance. I never quick RE solid players. They recognize it and move to the side.
- by Bones McGavins - at 2014.03.04 19:14:00
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125. Anti-infantry HAVs cannot ever be balanced in Ambush - in General Discussions [original thread]
Spkr4theDead wrote: Awry Barux wrote: Tanks as they stand right now (anti-infantry, operable by a single merc) can never, ever be balanced in a pure TDM game mode. They fill the exact same role as an assault suit: roll around the map, gunnin...
- by Bones McGavins - at 2014.03.04 18:52:00
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126. Why I hate my minmitar scout!! - in General Discussions [original thread]
Awareness is key for a scout. You need to flank and flank wide enough to catch any folks spawning in behind the enemy, and take out uplinks as you go to prevent further spawns (a good chunk of my deaths as a scout are from folks spawning in on me....
- by Bones McGavins - at 2014.03.04 18:45:00
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127. How Will 1.8 Scouts Affect Planetary Conquest? - in General Discussions [original thread]
I'm pretty sure passive scans share with squad already. Ran some tests but haven't confirmed either way. Regardless caldari scout as a mobile scanner seems like it would be super important. All scouts would be very userul for taking out enemy eq...
- by Bones McGavins - at 2014.02.28 18:13:00
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128. Aim Assist and TTK - in General Discussions [original thread]
Thats one game, and it isnt exactly a big boy. Nobody was waiting in line to get their copy of killzone. Heck, I love FPS games, own a PS4 and dont own killzone. KZ isnt a "hit" franchise. If Destiny comes out and doesnt have AA, maybe an actual s...
- by Bones McGavins - at 2014.02.28 15:06:00
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129. Aim Assist and TTK - in General Discussions [original thread]
Except that every other hit game in that genre also has aim assist. Maybe it's the anti aim assist crowd that's playing the wrong wrong genre. You know, console fps games?
- by Bones McGavins - at 2014.02.28 06:57:00
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130. Aim Assist and TTK - in General Discussions [original thread]
There was a lot of discussion on these forums about how explosions had issues. The MD was the center of those discussions. CCP commented on it and released fixes for it. The issue was with the explosion acting more like a plane than a sphere. So u...
- by Bones McGavins - at 2014.02.28 00:22:00
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131. Aim Assist and TTK - in General Discussions [original thread]
Bethhy wrote: Bones McGavins wrote: The truth is, the AA whining is from players who arent very good at console FPS games, who used to be able to win soley based on massive ehp and dps advantages by better gear. Dust used to have terrible h...
- by Bones McGavins - at 2014.02.27 22:55:00
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132. Aim Assist and TTK - in General Discussions [original thread]
The truth is, the AA whining is from players who arent very good at console FPS games, who used to be able to win soley based on massive ehp and dps advantages by better gear. Dust used to have terrible hit detection combined with bad aiming mech...
- by Bones McGavins - at 2014.02.27 18:42:00
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133. OP compared to what? - in General Discussions [original thread]
I honestly use pretty much every weapon. Probably Scr and cbr the most. But I rock dual pistols, shotty, sniper, forge, hmg and occasional rail rifle too. He'll I even have a plasma launcher build I use for Dom on that one CQ underground map(thoug...
- by Bones McGavins - at 2014.02.24 05:35:00
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134. OP compared to what? - in General Discussions [original thread]
Hmg is not nerfed anymore. Show mea heavy losing hmg to RR inside 30 m and that's a bad heavy. Md is a different story. Because you have to be wary of a threshold where suddenly a squad of MD users jut kill anything near them with focused fire. I...
- by Bones McGavins - at 2014.02.24 04:42:00
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135. OP compared to what? - in General Discussions [original thread]
See these weapons don't win in the other weapons niche. Ill maybe grant you the RR range is a bit much and makes it harder to keep others in the niche range, perhaps a bit too much. But back in the day after the SS nerf everyone bitched about how ...
- by Bones McGavins - at 2014.02.24 04:20:00
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136. OP compared to what? - in General Discussions [original thread]
Never said LR was fine, at all. Just that the LR mechanic is pretty much identical to the other med range hitscan. So getting it into balance just adds another OP rifle that folks would complain about. Snipe and shotty are fine. Do you lose a fig...
- by Bones McGavins - at 2014.02.24 03:59:00
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137. OP compared to what? - in General Discussions [original thread]
Rusty Shallows wrote: Hynox Xitio wrote: Bones McGavins wrote: snip Hold up now, did you just say the Assault HMG's are good? The more important question is why you didn't identify this post as a trolling from the start? I laughed...
- by Bones McGavins - at 2014.02.24 03:24:00
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138. OP compared to what? - in General Discussions [original thread]
Right 10% on guns that kill in less than 10 bullets. How many shots does this actually impact? 1? You kill 1 shot quicker? The real power of proto rifles is the optimal range increase. Not the damage. Use a cbr at 70 m and you'll be at 30 effectiv...
- by Bones McGavins - at 2014.02.24 03:21:00
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139. OP compared to what? - in General Discussions [original thread]
It has an optimal range of like 45m And it'll win a 1on1 at that range. It loses to other hmg inside but that's a small price to pay for the extra range And yes the gap between std and proto shotty is bigger than other guns in regards to damage...
- by Bones McGavins - at 2014.02.24 03:13:00
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140. OP compared to what? - in General Discussions [original thread]
Face palm lol
- by Bones McGavins - at 2014.02.24 02:44:00
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