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Qn1f3
Gallente Federation
34
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Posted - 2014.01.12 21:57:00 -
[31] - Quote
Ludvig Enraga wrote:knight of 6 wrote:everyone you ask will have a different opinion what the scout does, CCP has done a really good job of making sure it does all those roles but doesn't do them all at the same time. in fact they have done too good a job in that regard, the scout is amazing it can have 100+ meters of passive scan, or 700 hitpoints, or be completely unscanable. doing any of these things though means that it is hopelessly incompetent in all other areas.
rolls of the scout: assassin (Rogues do it from behind) recon (I saw you coming from a mile away) ninja (you didn't see me coming) disruption specialist (in your base hacking your cannons) sniper ("it's a legitimate tactic!")
if a scout has decent ehp, it isn't playing to it's strengths and relying too heavily on it's passives if a scout is fast; it isn't stealthy, has no scan range, and its made of tissue paper and nitroglycerin if a scout has a good scan range; it isn't stealthy, fast, and its made of tissue paper and nitroglycerin if a scout is stealthy; it isn't fast, has poor scan range, and its made of tissue paper and nitroglycerin if a scout is sorta fast and sorta stealthy, it's relying on it's passives(which aren't very good) and isn't very good at anything. if a scout is a sniper, a logi is doing it better.
at low tiers the scout is slot starved at all tiers the scout is ehp starved (scouts shouldn't have a lot of HP but they need more than they have) at all tiers is is cpu/pg starved it needs more stamina and speed and a longer scan range
if I could fit a range extender, a cardiac reg, and the necessary tank on an ADV scout i would be so happy.
a combination of slot starvation and well thought out but less than Ideal base stats forces the scout to specialize into one role at the complete neglect of all the necessary elements of a well balanced fit with good synergy. Truer words have never been spoken.
Agreed, I'll add some a tomorrow. But this pretty much sums it all up.
I miss the Type B so terrbly much, cause I'd love to sacrifice the sidearm for extra equipment, and the extra punch in the melee power was hilarious(should'nt scout be martial experts and know about weakpoints in armor and anatomically). |
Lynn Beck
Granite Mercenary Division Top Men.
528
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Posted - 2014.01.12 22:11:00 -
[32] - Quote
Many might consider me a 'tourist' of sorts, but i have been thinking: At advanced level a min scout needs 1 complex damp to dodge the 28. That leaves 1 slot free for using ACTUALLY USEFUL things. Maybe if min scout were to gain 1 low slot at proto-3/3, and gal scout goes 1-2 1-3 2-4 on slots then our complaints for many things would -possibly- decrease.
As it is a galscout can't decrease its' precision low enough to scan a dampened medframe, whereas min scout can't drop below the 15, if we could make ALL modules stronger, along with increasing module cost by a %, then you won't need to stack 3 shield extenders simply to survive 3 extra RR shots, you won't need to stack kincats or dampeners simply to dodge that -1- thing.
Imagine if- say, complex shield extenders had a CPU cost of 78, pg of 14, and a shield boost of 90-112?! Imagine if a complex plate gave 200 HP, but cost 45 cpu, and 20 PG. Imagine a profile dampener of 20% basic, 25% enh, 30% complex, with a cpu cost of 50.
Imagine a Kincat with 15% sprint increase, but costs 25 cpu and 18 pg.
Then it's possible to run 1 kincat, 1 dampener, and 1 cardireg, all while being viable! (Alternatively, we could go the OPPOSITE way with non HP mods, and make a kincat cost the same as cardiregs, and drop cardireg cpu by like 2.)
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Joel II X
Dah Gods O Bacon
491
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Posted - 2014.01.12 22:14:00 -
[33] - Quote
Speed, and stealth. |
Slim Winning
BIG BAD W0LVES
15
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Posted - 2014.01.12 22:30:00 -
[34] - Quote
10% reduction to Scan Profile/level(no scanner should ever pick up a proto scout) 2% increase to module fitting efficiency/level 2% increase to stamina, speed, and recover/level
The cloak will probably be OP and be labeled a skilless tactic when it hits the battlefield. |
pseudosnipre
509
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Posted - 2014.01.12 22:34:00 -
[35] - Quote
Not getting hung up on walls and terrain! Not dying behind cover!
Or some sense of agility would be nice: better jump height, increased stamina regen and less cost for jumping, reduced fall damage, faster ladder scaling speed, etc etc.
Today is the sort of day where the sun only comes up to humiliate you.
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Qn1f3
Gallente Federation
36
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Posted - 2014.01.12 22:38:00 -
[36] - Quote
I would like them to introduce mass-based calculations towards how well you are able perform manueverability(jumping, running, ladders, vertical climbing, falling(applies to fall damage as well), turning speed).
That way the scout should be the nimblest of suits, which it is and will be if we apply any kind of logic considering mass vs. gravity.
We need the scan precision, scan range and profile dampening to be sorted out. Rebalance that thorougly, we should have better intel, be better at snatching up foes on the radar as well as avoiding ending up on theirs.
As a scout, you should not have to spend all your low slots to be able to avoid getting scanned. But you should'nt be getting away to easily either.
I think the base scan range needs a small boost to be really useful, but that also depends on what is intended. Cause as of lately I've fallen deeply in low with the range amplifiers(?correct?, boosting scan range), passively scanning my surroundings all the time. It's really useful when sneaking around in the shadows.
There is some kind of problem with vehicles and scanning, cause it shows up on radar if you see it. But if it's behind the slightest objective and just a few meters from you it magically disappears. And I guess vehicles should have a higher profile then suits, which you see on the radar given the same criteria.
I think that's all for me! |
Bones McGavins
TacoCat Industries
406
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Posted - 2014.01.12 22:39:00 -
[37] - Quote
DISGRUNTLEDev wrote:The scan dampening suit bonus is going away for all but the gallente scout. So... No more hiding with one dampener.
I can get under adv scanners with a basic dampener with only level 3 dampening on a minmitar light. So taking away scout bonuses won't impact that. Unless the profile is being jacked up to50 for lights but even then a complex gets you to 33.75
Proto scanners are pretty meh abd don't have very long durations. So if someone wants the pg/CPU/ isk to counter you that's fine. Most players won't abd those that do need to sacrifice to do so. One slot will counter almost all scanners |
Quil Evrything
Triple Terrors
715
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Posted - 2014.01.12 22:48:00 -
[38] - Quote
Living up to the scout suit description.
From the in-game Gallente G-1 Scout dropsuit description:
"This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals."
IE; there is dynamic visual camouflage, BUILT INTO THE SUIT. Not a module that can conveniently be used by logistics suits as well.
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DISGRUNTLEDev
Ancient Exiles. Renegade Alliance
283
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Posted - 2014.01.12 22:51:00 -
[39] - Quote
Bones McGavins wrote:DISGRUNTLEDev wrote:The scan dampening suit bonus is going away for all but the gallente scout. So... No more hiding with one dampener. I can get under adv scanners with a basic dampener with only level 3 dampening on a minmitar light. So taking away scout bonuses won't impact that. Unless the profile is being jacked up to50 for lights but even then a complex gets you to 33.75 Proto scanners are pretty meh abd don't have very long durations. So if someone wants the pg/CPU/ isk to counter you that's fine. Most players won't abd those that do need to sacrifice to do so. One slot will counter almost all scanners
A proto skill galogi using an Adv scanner will have nearly proto scanner precision. Good luck with that. |
Daxxis KANNAH
Distinct Covert Initiative
621
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Posted - 2014.01.12 22:58:00 -
[40] - Quote
DISGRUNTLEDev wrote:Bones McGavins wrote:DISGRUNTLEDev wrote:The scan dampening suit bonus is going away for all but the gallente scout. So... No more hiding with one dampener. I can get under adv scanners with a basic dampener with only level 3 dampening on a minmitar light. So taking away scout bonuses won't impact that. Unless the profile is being jacked up to50 for lights but even then a complex gets you to 33.75 Proto scanners are pretty meh abd don't have very long durations. So if someone wants the pg/CPU/ isk to counter you that's fine. Most players won't abd those that do need to sacrifice to do so. One slot will counter almost all scanners A proto skill galogi using an Adv scanner will have nearly proto scanner precision. Good luck with that.
Also missing the point that other suits will then have to use a low slot which they already have less of than said Gallente scout.
In your blind spot
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NobIesse Oblige
Fatal Absolution Covert Intervention
9
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Posted - 2014.01.12 23:05:00 -
[41] - Quote
Scouts need to have a 2nd equip, a slight boost in CPU/PG to use it (about 45 cpu and 7 pg after all innates are maxed out), and they should have innate lower profile, they need to be after to get under all scanners sans the focused, and then they need to sacrifice a **** ton to get below the focused.
Scouts in PC are amazing roles in the city or pushing a point undetected.
I know players who couldn't 1v1 me to save there life in a brick tank gallogi go positive because they are successful at flanking and 2 shotting me.
Scouts atm are perfectly fine vs other suits in competitive matches. |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
226
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Posted - 2014.01.12 23:14:00 -
[42] - Quote
the cloak and the chance for scout exclusive assassinations, which is one of the main things for the scout, and less scan profile, the scanner spammers are very annoying, but mainly, the thing i really think would be the salvation of the scout is 360 degrees scanning range with 20 mts distance
Dragons don't have friends. The nearest we can get to the idea is an enemy who is still alive.
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Dusters Blog
Galactic News Network
521
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Posted - 2014.01.13 14:12:00 -
[43] - Quote
the faster ladder suggestion is very, very good. |
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