Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
261. Simple Tank vs AV fix... - in General Discussions [original thread]
Well maybe shield shouldnt have a hardener that reduces damage by 60% if you think it should be a speed based tank? Right now shield tanks can pop a hardener and get out of dodge asap. Though, on the flip side, it is easier to alpha a shield tan...
- by Bones McGavins - at 2013.12.26 18:31:00
|
262. Simple Tank vs AV fix... - in General Discussions [original thread]
Make active hardeners have a pretty massive speed penalty (equal to the damage reduction). You want to throw up your shield harderner? Enjoy your 60% speed penalty. Throw up an armor hardener? 40%. This will make it less of an option to wait un...
- by Bones McGavins - at 2013.12.26 18:09:00
|
263. Just make active scanner deployable. - in General Discussions [original thread]
There is room for scanners to be tweaked for sure. But to come at it from this massive game breaking imblanace is silly because the radar overall is less of a crutch and less OP than before. Before you could pretty much assume everyone could see y...
- by Bones McGavins - at 2013.12.26 17:57:00
|
264. Just make active scanner deployable. - in General Discussions [original thread]
What I find hilarious is folks whining about the scanner now. What changed about the scanner that made it OP? Nothing. What changed was sharing targets on the radar when anyone on the team/squad had them in their field of vision. What this meant ...
- by Bones McGavins - at 2013.12.26 15:55:00
|
265. Infantry AV is now a full time class of its own. - in General Discussions [original thread]
I've said it a hundred times. The issue is AV isn't fun. Not for most people. Nobody wants to run around these maps trying to kill tanks when they can just drive over a hill or around a corner after their regen or hardeners run out. Rail rifles ac...
- by Bones McGavins - at 2013.12.23 18:48:00
|
266. Poll: 90% of dust players are bad and cry all day - in General Discussions [original thread]
Scramble Rifles and pistols will be crazy OP when aiming is fixed. I say this as someone who has both of these at proto levels. They are ton of fun to use cause OHKs are awesome. But once aim assist kicks in, its going to be broken.
- by Bones McGavins - at 2013.08.09 13:31:00
|
267. TY-5 Breach Scrambler Pistol - in General Discussions [original thread]
Oh is that the rule? We dont talk about how horrible scrambler pistols are and how nobody should ever use them? I guess we shouldnt talk about how absolutely terrible they will be once 1.4 comes along and aim assist turns back on, causing magnetis...
- by Bones McGavins - at 2013.07.31 22:55:00
|
268. Blaylock Nerf? - in General Discussions [original thread]
The reason you see so many ARs is because it is the most dynamic weapon. It is useful in more situations more consistantly than other weapons. It is never the best choice in any situation though. So AR will trump 75% of the weapons at mid range, 7...
- by Bones McGavins - at 2013.07.31 22:40:00
|
269. Aim assist needs to be removed from console gaming... - in General Discussions [original thread]
I have turned on and off aim asisst and noticed no difference. Normally it is quite noticble in games, so if anything is "on" its pretty useless. Again, to bring up Halo. Play it, try to shoot a team mate with an Assault Rifle, then try to shoot...
- by Bones McGavins - at 2013.07.31 14:39:00
|
270. Aim assist needs to be removed from console gaming... - in General Discussions [original thread]
JETSTORM1090 wrote: In the lastest dev blog I seen that they are reintroducing aim assist...then they continue to say "don't sneer its part of console gaming", well I am sick of people using the crutch that is auto-aim in competitive FPS, whate...
- by Bones McGavins - at 2013.07.31 14:04:00
|
271. So, the active scanner... - in General Discussions [original thread]
Wolfman can you comment if there has ever been a bug in regards to the scanner in Skirmish? I used to use the scanner often and in Ambush and Domination it seemed to work as intended. But in skirmish it never, ever picked anyone up. I would litera...
- by Bones McGavins - at 2013.07.30 22:16:00
|
272. So i'm a Cal Logi, my suit prenerf and post nerf - in General Discussions [original thread]
I cant imagine nano hives have no role in PC with how effective nade spam is. Active scanners would likely have a sweet role too if they didnt seem bugged. I know for a fact remote explosives have a nice role. So really its just injectors that don...
- by Bones McGavins - at 2013.07.30 22:12:00
|
273. Ambush and OMS combined? - in General Discussions [original thread]
Honestly its not too big of a deal. I only used both modes because sometimes I would need to run away from full 6 man proto stomp squads of Imperfects (less so now adays) or Teamplayers or the like. Fighting that uphill fight is fun 2 maybe 3 matc...
- by Bones McGavins - at 2013.07.30 21:42:00
|
274. So i'm a Cal Logi, my suit prenerf and post nerf - in General Discussions [original thread]
Inherent weakness compared to the assault suit? No offense, but DUH. If the logi wasnt inherently weaker than the assault, why would anyone play as assault? You get the flexibility to have 3 equipment slots and be the support role. Before you we...
- by Bones McGavins - at 2013.07.30 21:37:00
|
275. Flaylol - in General Discussions [original thread]
I love the posts about "Ive been owned by a scrambler pistol, how come they arent considered OP?" Cause they require actual skill to use and even then poor hit detection makes them a bit of a crapshoot. Yes, a SCP can 1-2 shot almost everyone and...
- by Bones McGavins - at 2013.07.30 21:28:00
|
276. Flaylock will not be UP. Not even close. - in General Discussions [original thread]
zzZaXxx wrote: [quote=Karazantor]Holding the crosshairs close to center of mass requires a little less skill than lining up a single life or death shot with only 1.87m splash radius. Maybe in some games, but not in DUST. Lack of aim assist a...
- by Bones McGavins - at 2013.07.29 22:26:00
|
277. Keyboard and Mouse Fix Please - in General Discussions [original thread]
If by fix you mean remove from the game so we can focus on getting a solid CONSOLE shooter then yes, I agree.
- by Bones McGavins - at 2013.07.27 17:57:00
|
278. any one else fed up with proto av scrubs that need a win button to down vehicles. - in General Discussions [original thread]
You do realize the difference in damage between proto and advanced AV isnt much, right? And its more the skills reducing Forge charge time by 25% and increasing the damage, or in the Swarms case giving you an extra shot per reload that make the di...
- by Bones McGavins - at 2013.07.26 18:23:00
|
279. Scramble Pistols and Scramble Rifles will be OP in 1.4 - in General Discussions [original thread]
Right now I use these weapons more than any other. Without aim assist they are rewarding, fun weapons to use that deal insane amounts of damage if used right. A pistol headshot will 1-2 shot almost every non heavy suit. A charged rifle headshot wi...
- by Bones McGavins - at 2013.07.26 18:20:00
|
280. Why nerf flaylock ? - in General Discussions [original thread]
Quote: So why don't they just leave the flaylock to be used with maybe a higher skill rating i:e a elite skill tree ? Yeah! Make it so the all the OP weapons require tons of SP to use! Pub stomp err-day!
- by Bones McGavins - at 2013.07.23 21:51:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |