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741. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Delirium Inferno wrote: unless they are 24 very wealthy mercs who hire other mercs to do most their business. Bingo. If you are good at picking solid contractors out and can negotiate good contracts that keep it profitable to defend your ...
- by Bones McGavins - at 2013.02.27 15:55:00
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742. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Here is how I assume/hope this will work. Keep in mind, this isn't EVE or even Planetside, there is no persistant world to be fought over. Every battle is a typical FPS match. Which IMO is a HUGE bonus to DUST over Planetside, as it gives "win con...
- by Bones McGavins - at 2013.02.27 15:40:00
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743. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
This is solved very easily. 1) Allow districts to be "locked" through a number of successful defenses. Have this limit be tied to how valuable the district is. 2) Add a bonus to the value of a district for holding it longer. A district becomes m...
- by Bones McGavins - at 2013.02.26 21:43:00
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744. Best skills/loadout for a field medic role? - in Rookie Training Grounds [original thread]
That's fair. But with that mentality, anything beyond the basic triage rep tool is useless. I am trying to think outside the FPS box, and see if MMO style mechanics can perhaps be used as a valid strategy. The question remains if there are any s...
- by Bones McGavins - at 2013.02.25 16:50:00
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745. Best skills/loadout for a field medic role? - in Rookie Training Grounds [original thread]
Basically, just as the subject implies, what are the best skills to pickup and equipment for a field medic? I role a logi with a militia nano / militia armor rep with increased scanner and decrased profile so i can see the enemy, stay off their r...
- by Bones McGavins - at 2013.02.25 14:53:00
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746. Kill Mail? - in General Discussions [original thread]
As long as its in the pipeline, thats cool. Just, as someone who comes from Halo and some CoD, the first thing I think of when I blow up a tank is "oh man, I wish I knew how much that poor bastard spent on that thing!" I guess as I get better Ill...
- by Bones McGavins - at 2013.02.18 17:55:00
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747. Kill Mail? - in General Discussions [original thread]
I havent played much EVE. But I believe that every kill gets you a kill mail which shows you the equipment lost on the target and gives you a value of what ISK they lost. To me, this is hugely vital in fostering a sense of gratification in a game...
- by Bones McGavins - at 2013.02.18 17:36:00
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748. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
Anyone complaining about changes to allow folks to actually kill eachother is an idiot. Try and play any other FPS, its a lot more fun because you can actually shoot each other. In this game, bad hit detection combined with speedy strafing leads t...
- by Bones McGavins - at 2012.09.19 21:10:00
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749. Aim assist? - in General Discussions [original thread]
Does aim assist actually do anything when toggled on? I have tried it both on and off and havent really noticed any difference. I was hoping that aim assist would provide a "sticky" aim normally found in most console shooters. But I do not see it....
- by Bones McGavins - at 2012.09.10 14:07:00
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750. Tanks and infantry... - in General Discussions [original thread]
xprotoman23 wrote: K/D is only the focus of the game if people make it out to be. Kills are how leader boards are sorted, with an option for k/d. Kills are also how the result of a battle is sorted. The focus is there. If you want to look ...
- by Bones McGavins - at 2012.08.28 02:08:00
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751. Tanks and infantry... - in General Discussions [original thread]
FatalFlaw V1 wrote: The scores are NOT sorted by K:D ratio, they are sorted by the number of kills, with the tie breaker going to the one with fewer deaths. I have no objection to showing isk loss on the board, but it should continue to be sort...
- by Bones McGavins - at 2012.08.28 02:00:00
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752. Tanks and infantry... - in General Discussions [original thread]
First off, im not saying dont show K/D. Im saying take that away as the focus, and focus on isk damaged versus isk lost. Instead of default listing players by kill, list them by isk damage. Add that ratio as a search on the leader boards and make ...
- by Bones McGavins - at 2012.08.27 23:15:00
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753. Tanks and infantry... - in General Discussions [original thread]
So, I am an avid FPS player. Halo, COD, BF3. Usually pretty solid at those games. Right away I can see an "issue" with DUST. Its not a problem, but it is an "issue." Eventually high level play will be about protecting your expensive **** while ...
- by Bones McGavins - at 2012.08.27 21:31:00
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754. Snipers... - in Technical Support/Bugs [original thread]
Can someone tell me about how snipers work in this game. I find it incredibly difficult to hit anyone at range with the default snipers. I picked the starting class to have some sniper skills, but I still feel useless. Is there bullet drop on the...
- by Bones McGavins - at 2012.08.23 16:49:00
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755. Noob questions... - in General Discussions [original thread]
Hey all, been following the game for a while. Just bought the merc pack the other night and played a few games. The gameplay seems decent, a little better than I expected, but still not as crisp as most shooters. Lots of potential though. I have ...
- by Bones McGavins - at 2012.08.23 14:15:00
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