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221. To everybody reviving with nano injectors... - in General Discussions [original thread]
You don't lose nothing. 90% of players care about k/d. They act like they don't but they do. fPS games are way more fun when you are going 20-2 instead of 20-10 cause folks kept reviving to in a bad spot. Plus if you have no ammo or the wrong fit,...
- by Bones McGavins - at 2014.01.23 14:11:00
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222. Tank Damage WP - in General Discussions [original thread]
This solves very little. Most people might act like they are above k/d but still 90% of the fun of fps games is killing folks and not being killed. Pitty WP for failing to kill vehicles won't help much. Sure ill end up higher on the score board, b...
- by Bones McGavins - at 2014.01.23 14:05:00
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223. Tanks are 100% balanced right now - in General Discussions [original thread]
So just to keep it straight When you first started tanking you'd lose a tank a match, usually to other tanks, and that seemed fair to you? Imagine if a noob with militia AV could go 5-2,7-1 and really only die to snipers. Pretty sure that's terri...
- by Bones McGavins - at 2014.01.20 23:30:00
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224. Butt Hurt - Heavies Using Light Weapons. - in General Discussions [original thread]
I'm sure heavies with ars are good for one on one or blob on blob fair fight engagements. But really if you are fighting fair you are doing it wrong. Heavies can't flank, scan, stay off radar or retreat from a losing fight. So the effectiveness is...
- by Bones McGavins - at 2014.01.20 18:55:00
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225. i worry for the new logi - in General Discussions [original thread]
Yep. Gal logi will be huge for any squad. The extended scan duration and more importantly percision is so huge. Also min logi repping at 200+ armor per sec? Yes please.
- by Bones McGavins - at 2014.01.20 00:08:00
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226. Prediction: Scouts are going to become FOTM (It feels weird as **** to type it) - in General Discussions [original thread]
Agreed. Even without cloak, unless assault fittings are drastically changed, the scout looks to be the next big thing. The inherent ability to slip under advanced scanners without ANY mods is huge. Plus smaller hitbox, speed, stamina and an extra ...
- by Bones McGavins - at 2014.01.19 16:20:00
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227. 1.8 gallante vs caldari scout - in General Discussions [original thread]
Breaking down a role focused on eHP (i am using advanced, not proto, but the results like reflect the same, havent looked at it yet cause I dont normally run proto) this is using std rifle, std pistol, std nade, 1 quantum scanner and 1 basic RE ...
- by Bones McGavins - at 2014.01.19 16:13:00
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228. 1.8 gallante vs caldari scout - in General Discussions [original thread]
Mac Dac wrote: The cal scout might not be able to catch the gal scout in a stealth game but with a cople precision mods it should ensure gals dont get lazy with their stealth skills as well as catch all the other frames well in advance of actua...
- by Bones McGavins - at 2014.01.19 15:50:00
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229. 1.8 gallante vs caldari scout - in General Discussions [original thread]
Why would I have bias? Both scouts would get there shields back up quick. Caldari quicker yes, but by a few seconds. Which is helpful if you are agressiveky engaging an enemy. But if you are picking your fights and using stealth your downtime betw...
- by Bones McGavins - at 2014.01.19 15:44:00
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230. 1.8 gallante vs caldari scout - in General Discussions [original thread]
I tried building some caldari fits, but the problem with the nice regen is that 2 seconds is still way too long to be in combat. It won't help survive against a good player who knows I'm there. And if we are talking out of combat, 3hp/s armor can ...
- by Bones McGavins - at 2014.01.19 14:24:00
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231. 1.8 gallante vs caldari scout - in General Discussions [original thread]
I was playing with the numbers to try and decide which of these two suits I want to go with. The roles I want to play in battle are three different builds. 1: walking passive scanner. This role would be focused on range enhancement and percisio...
- by Bones McGavins - at 2014.01.19 14:08:00
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232. Some Scanning and Dampening facts for 1.8 - in General Discussions [original thread]
I'm digging the new scout stats. They don't make scanners useless at all. You can still scan any non scout. I pretty much write scanning scouts off entirely. But, you do get a message telling you your scan had error which is enough to tell you to ...
- by Bones McGavins - at 2014.01.18 01:03:00
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233. Why is TTK a problem? - in General Discussions [original thread]
It's not. If Ttk was really so low, scouts wouldn't be considered to be so under powered and nobody would stack damage mods or shield/armor. As it is, adding health still makes a noticeable impact in your survivability and adding damage does the s...
- by Bones McGavins - at 2014.01.16 22:05:00
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234. AV vs Infantry (Forget balance, lets talk fun) - in General Discussions [original thread]
Dumbfire swarms were bad because they could be used as noob tubes. Treating them like AV nades where they can only explode on contract with a tank eliminates that. But that is side-tracking the actual point of the thread, which is damagable/disa...
- by Bones McGavins - at 2014.01.16 20:19:00
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235. AV vs Infantry (Forget balance, lets talk fun) - in General Discussions [original thread]
NAV HIV wrote: Bones McGavins wrote: NAV HIV wrote: They Should Fix the Basics first. Tank Rail Turret Glitch, Lag in game, swarm lock on glitch, Auto Aim, Lag, Framerate and Lag again... Improve hit detection, and so on... it wont ma...
- by Bones McGavins - at 2014.01.16 19:06:00
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236. AV vs Infantry (Forget balance, lets talk fun) - in General Discussions [original thread]
NAV HIV wrote: They Should Fix the Basics first. Tank Rail Turret Glitch, Lag in game, swarm lock on glitch, Auto Aim, Lag, Framerate and Lag again... Improve hit detection, and so on... it wont make shooting tanks fun. Its an inherantly un...
- by Bones McGavins - at 2014.01.16 18:51:00
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237. AV vs Infantry (Forget balance, lets talk fun) - in General Discussions [original thread]
Takahiro Kashuken wrote: Thats basically making hardeners useless If the mods can be hit for 100% all the time then why the **** do i use hardeners? Why even bother with armor or shields if the mods can be hit 100% of the time Even in Wor...
- by Bones McGavins - at 2014.01.16 18:46:00
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238. AV vs Infantry (Forget balance, lets talk fun) - in General Discussions [original thread]
jordy mack wrote: Maybe reread ur subject line Hah. Thanks for the heads up.
- by Bones McGavins - at 2014.01.16 17:39:00
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239. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
This post doesnt even really address "fun". This is another balance thread. Vehicles/AV does have an issue being "unfun" but its not really balance related. See my other post for more https://forums.dust514.com/default.aspx?g=posts&t=136235
- by Bones McGavins - at 2014.01.16 17:37:00
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240. AV vs Infantry (Forget balance, lets talk fun) - in General Discussions [original thread]
The above idea will drastically change the way infantry vs tank gameplay occurs. Rather than being a DPS race, infantry could engage and position themselves in a way to use supperior aim to be more effective against the tank. Current health/DPS ...
- by Bones McGavins - at 2014.01.16 17:26:00
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