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SILENTSAM 69
SONS of LEGION RISE of LEGION
611
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Posted - 2014.01.10 11:07:00 -
[31] - Quote
You are not considering everything mentioned. There are things that counter and balance the cloak.
First off the scanner does find cloaked people, and counter the cloak. This is finally a real reason to use higher level scanners. Also, the cross hairs will always go red if someone is there. Even if you can not see them. Those who pay attention can just start shooting.
A Scout will have to decide if he wants to wear Profile Dampners and go right stealth, of more combat and allow some high level scanners to find him. Either way, he is still a scout and takes very little to kill. He will likely surprise people and get one or two kills before being put down.
I bet it will not be a really cheap piece of equipment either. It will likely limit the fitting capability a bit. |
Michael Arck
Onuoto Uakan Huogaatsu
2559
|
Posted - 2014.01.10 11:08:00 -
[32] - Quote
Fear of change. Without progression, we become stagnant. Let's just see what happens first.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Acturus Galaxy
Lo-Tech Solutions Ltd
333
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Posted - 2014.01.10 11:16:00 -
[33] - Quote
KA24DERT wrote:So it seems that the direction of cloaking in this game is headed towards having a Cloaky Combat Scout. The current proposed cloaking mechanics state that cloaks are a piece of equipment, and that light weapons can be equipped on a suit with a cloak, and be fired while cloaked. Also, no scout has more than 1 equipment slot, thus the utility of performing scans or dropping links or mines behind enemy lines is an immediate impossibility. This forces the scout into a combat role. A combat role with access to rail rifles, sniper rifles, and shotguns, that can barely be detected before collecting their free kill. I donGÇÖt think that is a good addition to the game, and will be supremely frustrating and nearly un-counterable on the battlefield. Think of a ThaleGÇÖs sniper with a cloak in the redline, sniping while cloaked, and then hiding behind structures when his cloak is in cooldown. I think this is a pretty bad gameplay mistake. However, I do think that cloaking has a place in this game, not as a combat scout, but as a cloaky engineer/saboteur. In my mind, the cloaky scout role should be focused on scurrying behind enemy lines and dropping uplinks while hunting enemy uplinks. He should be able to lay minefields, he should be able run scans and report enemy movements, he should be able to sneak to an objective and hack. He should also occasionally be able to assassinate people, but not with great ease. So in addition to CCP RemnantGÇÖs list, here are my proposed changes: 1) The cloak recharges while sitting still, thus enabling longer deployments behind enemy lines. 2) The cloak should disable the equpping of light weapons. 3) The cloak should reduce the damage of sidearms by 20% 4) Scout suits should get additional equipment slots (to fit a cloak AND something useful) These changes will guide the cloaky scout out of the combat role, and into an infiltrator role. Now thereGÇÖs different ways to solve the light weapon/equipment slot problem. One is to make the cloak a Light Weapon, thus freeing up the equipment slot. The other is to increase equipment slots for all scouts. Another possible solution is to restrict cloaks to a new class of GÇ£blackopsGÇ¥ dropsuits, which will have no light weapon slot to begin with, have less HP/fitting, but have 2-3 equipment slots. I know itGÇÖs more Dev time, but I think limiting the use of a cloak to a single suit is an easier balance problem to solve than messing with the existing scout class. But thereGÇÖs many ways to skin that cat. TL;DR Cloaky Ganky Combat Scouts will ruin the game, Cloaky Sneaky Saboteurs will add to the game
You have some really good ideas regarding the cloak. This was also the role I had in mind for scouts, using the cloak to avoid being spotted and sneak around to place droplinks, hacking and gather intel. Not so much purely for combat.
Everyone fears this will be used by the logi suits, why not change it to an sidearm item. Logis cannot use it, and the scout will have to switch weapon and it will be deactivated when engaging a red dot. That will hurt loosing the sidearm and also give an advantage getting the first shot. |
Korvin Lomont
United Pwnage Service RISE of LEGION
447
|
Posted - 2014.01.10 11:20:00 -
[34] - Quote
KA24DERT wrote:So it seems that the direction of cloaking in this game is headed towards having a Cloaky Combat Scout. The current proposed cloaking mechanics state that cloaks are a piece of equipment, and that light weapons can be equipped on a suit with a cloak, and be fired while cloaked. Also, no scout has more than 1 equipment slot, thus the utility of performing scans or dropping links or mines behind enemy lines is an immediate impossibility. This forces the scout into a combat role. A combat role with access to rail rifles, sniper rifles, and shotguns, that can barely be detected before collecting their free kill. I donGÇÖt think that is a good addition to the game, and will be supremely frustrating and nearly un-counterable on the battlefield. Think of a ThaleGÇÖs sniper with a cloak in the redline, sniping while cloaked, and then hiding behind structures when his cloak is in cooldown. I think this is a pretty bad gameplay mistake. However, I do think that cloaking has a place in this game, not as a combat scout, but as a cloaky engineer/saboteur. In my mind, the cloaky scout role should be focused on scurrying behind enemy lines and dropping uplinks while hunting enemy uplinks. He should be able to lay minefields, he should be able run scans and report enemy movements, he should be able to sneak to an objective and hack. He should also occasionally be able to assassinate people, but not with great ease. So in addition to CCP RemnantGÇÖs list, here are my proposed changes: 1) The cloak recharges while sitting still, thus enabling longer deployments behind enemy lines. 2) The cloak should disable the equpping of light weapons. 3) The cloak should reduce the damage of sidearms by 20% 4) Scout suits should get additional equipment slots (to fit a cloak AND something useful) These changes will guide the cloaky scout out of the combat role, and into an infiltrator role. Now thereGÇÖs different ways to solve the light weapon/equipment slot problem. One is to make the cloak a Light Weapon, thus freeing up the equipment slot. The other is to increase equipment slots for all scouts. Another possible solution is to restrict cloaks to a new class of GÇ£blackopsGÇ¥ dropsuits, which will have no light weapon slot to begin with, have less HP/fitting, but have 2-3 equipment slots. I know itGÇÖs more Dev time, but I think limiting the use of a cloak to a single suit is an easier balance problem to solve than messing with the existing scout class. But thereGÇÖs many ways to skin that cat. TL;DR Cloaky Ganky Combat Scouts will ruin the game, Cloaky Sneaky Saboteurs will add to the game
You know that cloaks are not scout restricted do you? Any suit can use them (as long as he has an equipment slot)..
And are you really concerned that any sniper with a thale is stupid enough to use a cloak in the redline? honestly when they fire one shot and hide afterwards till their cloak has recharged they are far less of a threat as now....
Apart from that scanners will still pick you up even when cloaked.
The point is scouts need something to excel in compared to other suits and currently they don't excel in anything beside dying easily... |
Michael Arck
Onuoto Uakan Huogaatsu
2561
|
Posted - 2014.01.10 11:30:00 -
[35] - Quote
Ghost Kaisar wrote:I am a scout.
I don't want to be able to shoot through a cloak.
Others may not agree, but this is where I stand.
I would use it to run into area where I know I would be seen, and then turn it off when behind enemy lines.
Flank target. Kill red dots. Run when they see me. Use cloak to evade pursuers. Draw them away from the main force. Eliminate them one by one.
That's how it should be.
Also, it should be scout only. Or at least exempt to the Logi Equipment bonus.
I don't want logis to take our freaking role AGAIN.
So basically you don't want something that can help you be more effective in your role and ya know...scout. Interesting.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1327
|
Posted - 2014.01.10 11:36:00 -
[36] - Quote
Dear, Cloaky Combat Scout
Affirmations.
Yours Truly,
Fizzer94 III Esquire
"I'm done!" slams doorGǪ walks back in and sits down "I still enjoy the forums."
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
702
|
Posted - 2014.01.10 11:44:00 -
[37] - Quote
To OP Have you tried crossing the ground on Manus Peak in a suit with less health than a nanohive? Its camouflage anyway, not invisibility.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Salviatino Maiano
Eternal Beings
102
|
Posted - 2014.01.10 11:46:00 -
[38] - Quote
KA24DERT wrote:So it seems that the direction of cloaking in this game is headed towards having a Cloaky Combat Scout. The current proposed cloaking mechanics state that cloaks are a piece of equipment, and that light weapons can be equipped on a suit with a cloak, and be fired while cloaked. Also, no scout has more than 1 equipment slot, thus the utility of performing scans or dropping links or mines behind enemy lines is an immediate impossibility. This forces the scout into a combat role. A combat role with access to rail rifles, sniper rifles, and shotguns, that can barely be detected before collecting their free kill. I donGÇÖt think that is a good addition to the game, and will be supremely frustrating and nearly un-counterable on the battlefield. Think of a ThaleGÇÖs sniper with a cloak in the redline, sniping while cloaked, and then hiding behind structures when his cloak is in cooldown. I think this is a pretty bad gameplay mistake. However, I do think that cloaking has a place in this game, not as a combat scout, but as a cloaky engineer/saboteur. In my mind, the cloaky scout role should be focused on scurrying behind enemy lines and dropping uplinks while hunting enemy uplinks. He should be able to lay minefields, he should be able run scans and report enemy movements, he should be able to sneak to an objective and hack. He should also occasionally be able to assassinate people, but not with great ease. So in addition to CCP RemnantGÇÖs list, here are my proposed changes: 1) The cloak recharges while sitting still, thus enabling longer deployments behind enemy lines. 2) The cloak should disable the equpping of light weapons. 3) The cloak should reduce the damage of sidearms by 20% 4) Scout suits should get additional equipment slots (to fit a cloak AND something useful) 5) Make the cloak a Light Weapon 6) Restrict cloaks to a new class of GÇ£blackopsGÇ¥ dropsuits. TL;DR Cloaky Ganky Combat Scouts will ruin the game, Cloaky Sneaky Saboteurs will add to the game
Nerfing it before its been released.......
I'm right behind you...
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Salviatino Maiano
Eternal Beings
102
|
Posted - 2014.01.10 11:50:00 -
[39] - Quote
Fire Thale, Activate cloak.... Deactivate cloak, fire Thale, activate cloak... rinse and repeat
I'm right behind you...
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iceyburnz
Crux Special Tasks Group Gallente Federation
1283
|
Posted - 2014.01.10 11:51:00 -
[40] - Quote
From the future "the history of dust" dustipedia page, taken in roughly 2017:
"Ironically, after cloaking devices were implemented they seen the least community backlash on the official forums".
"We spent so much time huddling inside buildings with tanks circling outside like a swarm of sharks around bait"
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THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
347
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Posted - 2014.01.10 11:58:00 -
[41] - Quote
Michael Arck wrote:Fear of change.
This is at the heart of it.
Electronic Warfare GOD in the making
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Leonid Tybalt
Dark Knightz Corp.
114
|
Posted - 2014.01.10 12:06:00 -
[42] - Quote
KA24DERT wrote: However, I do think that cloaking has a place in this game, not as a combat scout, but as a cloaky engineer/saboteur.
In my mind, the cloaky scout role should be focused on scurrying behind enemy lines and dropping uplinks while hunting enemy uplinks. He should be able to lay minefields, he should be able run scans and report enemy movements, he should be able to sneak to an objective and hack. He should also occasionally be able to assassinate people, but not with great ease.
Sorry but your idea sucks ass. And that's not something im saying because I plan to play as a scout (with or without cloak), im very happy with my tanks, logistics and heavy suits.
"Dropping uplinks and hunting enemy uplinks" = a ****** idea and a waste of time for the scout player and a waste of manpower for the team that the scout player belongs to. Dropping uplinks doesen't earn you enough warpoints to make it worth being a dropsuits "main role", and destroying enemy uplinks earns you even less.
"Lay minefields": really? So you seriously think that mines are very effective/useful in this game?
"Run scans and report enemy movement": Intel kill assists doesen't earn you enough warpoints either, and if the cloaked scout is supposed to be relegated to this role then it pretty much delands that the player has to have a mic in order to be most useful (making it a bad game mechanic, because the game shouldn't rely on/require that all players have/use headsets).
"Hacking objectives" = A more viable source of warpoints yes, BUT everyone can already sneak up to objectives and hack them (whats the point with using a cloak then?). The problem with hacking objectives is that as soon as they get hacked, the entire team is alerted due to the objective icon flash, which would make the cloak useless because the enemy already knows the objective is being hacked.
The only way I see making it worthwhile is if the cloak also cloaks the scouts hacking attempt (i.e no icon flash alert), that way the cloak could actually be useful in the way that the scout can sneak past enemy guards at an objective and have a realistic chance at hacking an objective to completion before the enemy guards respond.
All in all though, I don't see a viable reason to dislike the idea or cloaked combatants. I say bring it on! They're still only puny, pathetic scouts that die easily, and I think it's safe to assume that most seasoned videogamers have encountered some sort of cloaked/invisible opponents before and know how to deal with them (the multiplayer in Killzone 3 has cloaked scouts and they're hardly "gamebreaking") |
Chibi Andy
Forsaken Immortals Top Men.
850
|
Posted - 2014.01.10 12:46:00 -
[43] - Quote
i wish my heavy could equip that cloaking device
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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KA24DERT
TeamPlayers Negative-Feedback
417
|
Posted - 2014.01.10 18:31:00 -
[44] - Quote
Leonid Tybalt wrote:KA24DERT wrote: However, I do think that cloaking has a place in this game, not as a combat scout, but as a cloaky engineer/saboteur.
In my mind, the cloaky scout role should be focused on scurrying behind enemy lines and dropping uplinks while hunting enemy uplinks. He should be able to lay minefields, he should be able run scans and report enemy movements, he should be able to sneak to an objective and hack. He should also occasionally be able to assassinate people, but not with great ease.
Sorry but your idea sucks ass. And that's not something im saying because I plan to play as a scout (with or without cloak), im very happy with my tanks, logistics and heavy suits. "Dropping uplinks and hunting enemy uplinks" = a ****** idea and a waste of time for the scout player and a waste of manpower for the team that the scout player belongs to. Dropping uplinks doesen't earn you enough warpoints to make it worth being a dropsuits "main role", and destroying enemy uplinks earns you even less. "Lay minefields": really? So you seriously think that mines are very effective/useful in this game? "Run scans and report enemy movement": Intel kill assists doesen't earn you enough warpoints either, and if the cloaked scout is supposed to be relegated to this role then it pretty much delands that the player has to have a mic in order to be most useful (making it a bad game mechanic, because the game shouldn't rely on/require that all players have/use headsets). "Hacking objectives" = A more viable source of warpoints yes, BUT everyone can already sneak up to objectives and hack them (whats the point with using a cloak then?). The problem with hacking objectives is that as soon as they get hacked, the entire team is alerted due to the objective icon flash, which would make the cloak useless because the enemy already knows the objective is being hacked. The only way I see making it worthwhile is if the cloak also cloaks the scouts hacking attempt (i.e no icon flash alert), that way the cloak could actually be useful in the way that the scout can sneak past enemy guards at an objective and have a realistic chance at hacking an objective to completion before the enemy guards respond. All in all though, I don't see a viable reason to dislike the idea or cloaked combatants. I say bring it on! They're still only puny, pathetic scouts that die easily, and I think it's safe to assume that most seasoned videogamers have encountered some sort of cloaked/invisible opponents before and know how to deal with them (the multiplayer in Killzone 3 has cloaked scouts and they're hardly "gamebreaking")
Your basic complaint is that these actions don't provide you with sufficient warpoint whoring, therefore the idea is useless.
You are totally ignoring the strategic importance of forming a beachhead, laying mines (which do work, ask the tankers that curse me every day), voice comms, and reporting enemy movements... just because you don't get a gold star for the individual action.
Whenever I look at the playerlist in a match, I will be grateful every time you're NOT on my team. |
Bones McGavins
TacoCat Industries
406
|
Posted - 2014.01.10 19:00:00 -
[45] - Quote
I can't wait to land charged scr headshots on fools all day because they can't see me as I pop out and take my time to aim. Or snipe with my commando. Or breach pistol headshot entire squads.
This is going to be so broken.
Anyone who thinks firing from cloaked is good hasn't played any fps games with cloak before. In halo 1-3 cloak was the best power weapon and key you kill everyone. I predict this will be just as op except everyone can just use it willy nilly |
Lorhak Gannarsein
1177
|
Posted - 2014.01.10 20:41:00 -
[46] - Quote
Bones McGavins wrote:I can't wait to land charged scr headshots on fools all day because they can't see me as I pop out and take my time to aim. Or snipe with my commando. Or breach pistol headshot entire squads.
This is going to be so broken.
Anyone who thinks firing from cloaked is good hasn't played any fps games with cloak before. In halo 1-3 cloak was the best power weapon and key you kill everyone. I predict this will be just as op except everyone can just use it willy nilly
Yep. Gonna use the GalAssault's new SuperBrick ability to stack basic plates for obscene HP, and charged ScR people all. day. long.
PRO tanker and proud.
Number of PRO-turret HAVs killed w/ my permahardened MLT Blaster Gunny - 2 (so far xD)
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KA24DERT
TeamPlayers Negative-Feedback
540
|
Posted - 2014.03.26 02:25:00 -
[47] - Quote
So, how those cloaks working out?
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Kira Takizawa
uptown456 Proficiency V.
179
|
Posted - 2014.03.27 10:39:00 -
[48] - Quote
KA24DERT wrote:So, how those cloaks working out?
I wish CCP would have listened to your ideas... xD
Story of the Merc
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Faquira Bleuetta
Fatal Absolution Negative-Feedback
309
|
Posted - 2014.03.27 10:42:00 -
[49] - Quote
Arkena Wyrnspire wrote:KA24DERT wrote:
I donGÇÖt think that is a good addition to the game, and will be supremely frustrating and nearly un-counterable on the battlefield. Think of a ThaleGÇÖs sniper with a cloak in the redline, sniping while cloaked, and then hiding behind structures when his cloak is in cooldown.
Additionally, Thale's snipers deep in the redline are practically invulnerable anyway.
Use a scanner to counter it. They're getting buffed further in the form of the Gallogi bonus and the profile dampening on most of the scouts is being removed. Quote: So in addition to CCP RemnantGÇÖs list, here are my proposed changes:
1) The cloak recharges while sitting still, thus enabling longer deployments behind enemy lines. 2) The cloak should disable the equpping of light weapons. 3) The cloak should reduce the damage of sidearms by 20% 4) Scout suits should get additional equipment slots (to fit a cloak AND something useful)
I... kind of like some of these. On one hand, you give. On the other hand, you take, and it changes the role. However, I don't think the weapon penalties need to be so draconian. One thing which we absolutely should not be able to have is firing whilst cloaked, but wrecking your weaponry whilst uncloaked seems dubious. I would prefer something more along the lines of a weapon firing delay. Although EVE is not as good a model as people think, there is a mechanic in that which does not allow you to fire your weapons for a short period after decloaking. This would prevent people from randomly instagibbing enemies from nowhere but allow the scouts to be not completely screwed if they get in a fight. Because they -will- get in a fight at some point. Everyone has to. Quote: These changes will guide the cloaky scout out of the combat role, and into an infiltrator role.
It would help do that, but I'm dubious as to the value of such a thing. Ninja hacking is one role it could do, although if the point is even slightly guarded with these restrictions the scout is stuck. What else? Covert tank trapping, maybe? I think that such a role would be too niche and unused. the cloaks is broken bcuz of **** load glitch related like jumping to remove shimmering |
Garrett Blacknova
Codex Troopers
4629
|
Posted - 2014.03.27 10:59:00 -
[50] - Quote
Chibi Andy wrote:i wish my heavy could equip that cloaking device Commando says hi.
Faquira Bleuetta wrote:the cloaks is broken bcuz of **** load glitch related like jumping to remove shimmering If only CCP did something to reduce the viability of jumping around everywhere. Maybe they could add a stamina bar that depletes when you jump? |
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Leonid Tybalt
Osmon Surveillance Caldari State
348
|
Posted - 2014.03.27 11:14:00 -
[51] - Quote
KA24DERT wrote:Leonid Tybalt wrote:KA24DERT wrote: However, I do think that cloaking has a place in this game, not as a combat scout, but as a cloaky engineer/saboteur.
In my mind, the cloaky scout role should be focused on scurrying behind enemy lines and dropping uplinks while hunting enemy uplinks. He should be able to lay minefields, he should be able run scans and report enemy movements, he should be able to sneak to an objective and hack. He should also occasionally be able to assassinate people, but not with great ease.
Sorry but your idea sucks ass. And that's not something im saying because I plan to play as a scout (with or without cloak), im very happy with my tanks, logistics and heavy suits. "Dropping uplinks and hunting enemy uplinks" = a ****** idea and a waste of time for the scout player and a waste of manpower for the team that the scout player belongs to. Dropping uplinks doesen't earn you enough warpoints to make it worth being a dropsuits "main role", and destroying enemy uplinks earns you even less. "Lay minefields": really? So you seriously think that mines are very effective/useful in this game? "Run scans and report enemy movement": Intel kill assists doesen't earn you enough warpoints either, and if the cloaked scout is supposed to be relegated to this role then it pretty much delands that the player has to have a mic in order to be most useful (making it a bad game mechanic, because the game shouldn't rely on/require that all players have/use headsets). "Hacking objectives" = A more viable source of warpoints yes, BUT everyone can already sneak up to objectives and hack them (whats the point with using a cloak then?). The problem with hacking objectives is that as soon as they get hacked, the entire team is alerted due to the objective icon flash, which would make the cloak useless because the enemy already knows the objective is being hacked. The only way I see making it worthwhile is if the cloak also cloaks the scouts hacking attempt (i.e no icon flash alert), that way the cloak could actually be useful in the way that the scout can sneak past enemy guards at an objective and have a realistic chance at hacking an objective to completion before the enemy guards respond. All in all though, I don't see a viable reason to dislike the idea or cloaked combatants. I say bring it on! They're still only puny, pathetic scouts that die easily, and I think it's safe to assume that most seasoned videogamers have encountered some sort of cloaked/invisible opponents before and know how to deal with them (the multiplayer in Killzone 3 has cloaked scouts and they're hardly "gamebreaking") Your basic complaint is that these actions don't provide you with sufficient warpoint whoring, therefore the idea is useless. You are totally ignoring the strategic importance of forming a beachhead, laying mines (which do work, ask the tankers that curse me every day), voice comms, and reporting enemy movements... just because you don't get a gold star for the individual action. Whenever I look at the playerlist in a match, I will be grateful every time you're NOT on my team.
Don't know if you've noticed but your income of isk largely depends on "warpoint whoreing".
How are you supposed to get by as a ******* MERCENARY if your contribution to the battle doesn't earn you any money? (money that you NEED to stay in business).
Your "counter argument" has to be one of the most ******** I have encountered on these messageboards yet...
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KA24DERT
TeamPlayers Negative-Feedback
544
|
Posted - 2014.03.29 06:18:00 -
[52] - Quote
Leonid Tybalt wrote:KA24DERT wrote:Leonid Tybalt wrote:KA24DERT wrote: However, I do think that cloaking has a place in this game, not as a combat scout, but as a cloaky engineer/saboteur.
In my mind, the cloaky scout role should be focused on scurrying behind enemy lines and dropping uplinks while hunting enemy uplinks. He should be able to lay minefields, he should be able run scans and report enemy movements, he should be able to sneak to an objective and hack. He should also occasionally be able to assassinate people, but not with great ease.
Sorry but your idea sucks ass. And that's not something im saying because I plan to play as a scout (with or without cloak), im very happy with my tanks, logistics and heavy suits. "Dropping uplinks and hunting enemy uplinks" = a ****** idea and a waste of time for the scout player and a waste of manpower for the team that the scout player belongs to. Dropping uplinks doesen't earn you enough warpoints to make it worth being a dropsuits "main role", and destroying enemy uplinks earns you even less. "Lay minefields": really? So you seriously think that mines are very effective/useful in this game? "Run scans and report enemy movement": Intel kill assists doesen't earn you enough warpoints either, and if the cloaked scout is supposed to be relegated to this role then it pretty much delands that the player has to have a mic in order to be most useful (making it a bad game mechanic, because the game shouldn't rely on/require that all players have/use headsets). "Hacking objectives" = A more viable source of warpoints yes, BUT everyone can already sneak up to objectives and hack them (whats the point with using a cloak then?). The problem with hacking objectives is that as soon as they get hacked, the entire team is alerted due to the objective icon flash, which would make the cloak useless because the enemy already knows the objective is being hacked. The only way I see making it worthwhile is if the cloak also cloaks the scouts hacking attempt (i.e no icon flash alert), that way the cloak could actually be useful in the way that the scout can sneak past enemy guards at an objective and have a realistic chance at hacking an objective to completion before the enemy guards respond. All in all though, I don't see a viable reason to dislike the idea or cloaked combatants. I say bring it on! They're still only puny, pathetic scouts that die easily, and I think it's safe to assume that most seasoned videogamers have encountered some sort of cloaked/invisible opponents before and know how to deal with them (the multiplayer in Killzone 3 has cloaked scouts and they're hardly "gamebreaking") Your basic complaint is that these actions don't provide you with sufficient warpoint whoring, therefore the idea is useless. You are totally ignoring the strategic importance of forming a beachhead, laying mines (which do work, ask the tankers that curse me every day), voice comms, and reporting enemy movements... just because you don't get a gold star for the individual action. Whenever I look at the playerlist in a match, I will be grateful every time you're NOT on my team. Don't know if you've noticed but your income of isk largely depends on "warpoint whoreing". How are you supposed to get by as a ******* MERCENARY if your contribution to the battle doesn't earn you any money? (money that you NEED to stay in business). Your "counter argument" has to be one of the most ******** I have encountered on these messageboards yet...
So, the solution to your described problem isn't to re-assess the distribution of warpoints based on valuable actions, it's to spurt out some censored name-calling?
Dude, you say that sneaking off a hack has no merit, you say dropping uplinks and doing scans is a waste of a scout, and you say that voice comms shouldn't be required...
You've basically outted yourself as a player who has never successfully used teamwork in this game to accomplish anything of note, and your opinions will be considered accordingly. |
Sinboto Simmons
SVER True Blood General Tso's Alliance
5506
|
Posted - 2014.03.29 06:23:00 -
[53] - Quote
Maken Tosch wrote:After thinking about it for a while, the better solution is to make it so that you HAVE to constantly hold the cloak trigger in your hand in order to maintain the cloak. If you swap to a weapon or any other item besides the trigger, you lose the cloak.
Fair enough. What do you want my fingers to fall off?
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Kira Takizawa
uptown456 Proficiency V.
185
|
Posted - 2014.03.30 04:54:00 -
[54] - Quote
Sinboto Simmons wrote:Maken Tosch wrote:After thinking about it for a while, the better solution is to make it so that you HAVE to constantly hold the cloak trigger in your hand in order to maintain the cloak. If you swap to a weapon or any other item besides the trigger, you lose the cloak.
Fair enough. What do you want my fingers to fall off?
Yes?
Story of the Merc
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Athena Sentinel
SOE Knights Templar
191
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Posted - 2014.03.30 05:23:00 -
[55] - Quote
-1 not worth reading.
It has not been a week and instead of learning new styles your just QQing in a long winded way.
Just wait till you run into commando cloakies LOL |
McFurious
TeamPlayers Negative-Feedback
681
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Posted - 2014.03.30 07:10:00 -
[56] - Quote
Athena Sentinel wrote:-1 not worth reading.
It has not been a week and instead of learning new styles your just QQing in a long winded way.
Just wait till you run into commando cloakies LOL
Half Irish. Often angry.
Closed Beta Masshole
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echo47
Minmatar Republic
260
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Posted - 2014.03.30 10:34:00 -
[57] - Quote
Galthur wrote:Your reticle turns red when aiming at them and they glimmer while running, I see no problem killing them. Even if you can't aim your reticle will still turn red, if you can't see red or the glimmer why are you playing this game, unless scout grow wings an begin to attack you from the sky I doubt they will be a problem.
So which rifle and side arm do you use?
I would rather look bad and win, than look good and lose.
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
82
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Posted - 2014.03.30 10:37:00 -
[58] - Quote
Galthur wrote:Your reticle turns red when aiming at them and they glimmer while running, I see no problem killing them. Even if you can't aim your reticle will still turn red, if you can't see red or the glimmer why are you playing this game, unless scout grow wings an begin to attack you from the sky I doubt they will be a problem.
THE TREES! THEY'RE COMING FROM THE ******* TREES!!
CCP... can we have trees? |
Operative 1171 Aajli
Bragian Order Amarr Empire
1686
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Posted - 2014.03.30 10:51:00 -
[59] - Quote
I don't even think a scout should be able to be a ninja assassin. I'd like to see the scout be a scout. However, the flow of combat and style of game play this game has makes scouting a useless, largely undesirable endeavor.
I try to perform that duty as best I can, but I run solo because I don't think anybody really cares about scouts feeding intel. There are no other specific mods, features or equipmemt to facilitate scouting as a desired role either.
"Stay stealthy scouts."
GÇô Ron Burgundy
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KA24DERT
TeamPlayers Negative-Feedback
544
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Posted - 2014.03.31 05:15:00 -
[60] - Quote
Operative 1171 Aajli wrote:I don't even think a scout should be able to be a ninja assassin. I'd like to see the scout be a scout. However, the flow of combat and style of game play this game has makes scouting a useless, largely undesirable endeavor.
I try to perform that duty as best I can, but I run solo because I don't think anybody really cares about scouts feeding intel. There are no other specific mods, features or equipmemt to facilitate scouting as a desired role either. Well, that's point of the idea.
There are features and equipment that facilitate the idea: scanners, uplinks, invisible hacking. You are right that the short timespan and of battles puts a low ceiling on the payoff, but anyone that plays competitively in this game would love a dedicated person to get scans, drop links and hacks in a sneaky manner. |
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