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201. Stop complaining about Aim Assist - in General Discussions [original thread]
Luna Angelo wrote: AA was not in FPS's and were not a staple of them until COD introduced it. Wrong. It was Halo. Theres some articles on Bungie and AA and how it made FPS gaming on the console a thing people actually found acceptible. ...
- by Bones McGavins - at 2014.02.05 15:49:00
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202. Stop complaining about Aim Assist - in General Discussions [original thread]
Aim asisst isnt a hack. Again, this is ignorant PC players who know nothing about console gaming trying to make a point. Look at Halo. That game is a sport. MLG pretty much became a thing BECAUSE of halo. It has a MASSIVE range of skill sets. Com...
- by Bones McGavins - at 2014.02.05 15:46:00
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203. Stop complaining about Aim Assist - in General Discussions [original thread]
You can play however you want. It IS playable with it off because a lot of Dust was balanced around folks being unable to shoot eachother due to lack of AA early on. But there is no reason to NOT have AA on. Honest question, why do you have it off...
- by Bones McGavins - at 2014.02.05 15:03:00
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204. tried to speed tank again the other day. - in General Discussions [original thread]
Speed tanking isnt as dead as people think. You just cant do it from mid range anymore. You can still do it from pretty close or far away. Basically any range where the players tracking is as fast as your strafe makes it hard. But get in close and...
- by Bones McGavins - at 2014.02.05 15:01:00
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205. Stop complaining about Aim Assist - in General Discussions [original thread]
This community needs to stop complaining about AA and stop including the removal of it as a serious discussion in balance issues. This game was a trash FPS without Aim Assist. If Dust had launched with the gameplay we have right now, its reviews ...
- by Bones McGavins - at 2014.02.05 14:56:00
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206. Omega Boosters? - in General Discussions [original thread]
Because supply and demand? Ccp can artificially reduce supply so when omegas go on the market people actually buy them because they don't want to miss out. It's obvious, use your head.
- by Bones McGavins - at 2014.02.04 16:39:00
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207. The dominance of long-range weapons. - in General Discussions [original thread]
Cr is balanced by its low clip. Not quite enough, maybe, but its still a huge factor. Taking on groups or even a single heavy requires headshots or not missing more do than any other gun. And not every gun needs to be balanced. What's the harm in ...
- by Bones McGavins - at 2014.02.04 04:34:00
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208. Shouldn't commandos be the only heavies who can use light weapon... - in General Discussions [original thread]
I admit it is a little cheap and an auto win 1v1 straight up. But heavies will always be scanned can't scan back, are super easy to shoot, can't run dodge or flank or retreat, thier delay for regen is huge and they are super easy to nade. Carry f...
- by Bones McGavins - at 2014.02.03 15:21:00
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209. Fix for rail rifle CQC - without nerfing DPS - in General Discussions [original thread]
The Rr IS the worst gun CQ. I'd rather have a gek than a RR when I turn a corner. The ROF and tight spread makes it easy to dodge up close. People want it to be an auto lose button up close similar to the LR. The only needed change would be to low...
- by Bones McGavins - at 2014.01.29 23:22:00
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210. Active scanner must die - in General Discussions [original thread]
Scanners are fine. It takes ONE slot to counter advanced scanners. Thats it. If you are so bad at this game that you need to run your proto suit tanked to the max to do anything effectively than thats on you. Up until scanners, low slots had 3 use...
- by Bones McGavins - at 2014.01.29 18:49:00
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211. Large blaster turrets removal? - in General Discussions [original thread]
At first this seems silly to me. But thinking about it more, a buff to small blaster turrets and removal of large would be a pretty great way to balance tanks. Missiles and rails are decent AI, but it would require either seat hopping or TEAMWORK ...
- by Bones McGavins - at 2014.01.27 19:18:00
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212. RIP MD, FL, LR - in General Discussions [original thread]
LR could use a small range boost and def some tweaks to is fall off. But it still has a role as a way to alpha folks camping on rooftops by preheating. I think a lot of folks want every gun to b viable as main weapons in most situations but that...
- by Bones McGavins - at 2014.01.27 17:41:00
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213. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
Back when folks would ***** about armor tanking I would pretty much say its stupid to comain because nobody should see themselves as an armor tanker or a shield. Same holds true here. Maybe whiles are inferior, but who cares? It's not like you can...
- by Bones McGavins - at 2014.01.26 16:59:00
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214. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
RR heavies are a bit of a pain because they have enough ehp to survive clips of cbr or cause a Scr to overheat. So unless you're rocking headshots it's tough to win 1v1 even inside CQ. That being said, it's easier to land those headshots and they ...
- by Bones McGavins - at 2014.01.26 16:49:00
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215. Remove KDR - in General Discussions [original thread]
Yeah and remove w/l and WP too. And guns and nades. Add balloons and horsies(or ponies but not unicorns those are op fotm)
- by Bones McGavins - at 2014.01.25 03:14:00
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216. Game cant handle popularity - in General Discussions [original thread]
Certain situations call for solid snipers. Anytime a team dropships somewhere I can't climb to and hides from me lie cowards!
- by Bones McGavins - at 2014.01.25 02:14:00
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217. RR vs AR/PR mega thread, with math and stuff - in General Discussions [original thread]
At cqc the accuracy shouldn't matter much and should hurt the RR. Especially when you factor in aim assist. The bigger retical of the AR gives you more area where the enemy can be and still register a hit. I personally can't use the Rr in cqc at...
- by Bones McGavins - at 2014.01.24 18:15:00
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218. To everybody reviving with nano injectors... - in General Discussions [original thread]
Aszazel wrote: Bones McGavins wrote: I love how in the same post we have mocking anyone who cares about kd then using your friends 0-8 as a way to complain about protos. Look reviving is a good concept, but implentation is bad. Every othe g...
- by Bones McGavins - at 2014.01.23 15:08:00
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219. To everybody reviving with nano injectors... - in General Discussions [original thread]
I love how in the same post we have mocking anyone who cares about kd then using your friends 0-8 as a way to complain about protos. Look reviving is a good concept, but implentation is bad. Every othe games allows for two things: rejecting a rev...
- by Bones McGavins - at 2014.01.23 14:38:00
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220. Tank Damage WP - in General Discussions [original thread]
Agrios Endendros wrote: Bones McGavins wrote: This solves very little. Most people might act like they are above k/d but still 90% of the fun of fps games is killing folks and not being killed. Pitty WP for failing to kill vehicles won't hel...
- by Bones McGavins - at 2014.01.23 14:19:00
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