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Rei Shepard
The Rainbow Effect
1497
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Posted - 2014.01.25 22:45:00 -
[61] - Quote
1st Lieutenant Tiberius wrote:Just a thought; What if we increased the damage, increased the recoil of the gun to pretty high levels in so that one cannot do more than a burst from the RR (maybe 7 shots) before it recoils wildly.
But to ensure that it is still the king of long range combat make it so that, like the Sniper, the RR is immensely precise and steady when crouched and aiming down the sights
But honestly all the rifles are powerful and to counter the RR you simply have to either move in and out of cover or disrupt their aim by rushing and clever strafing, although the latter is usually less effective when going against a skilled or damage heavy operator
What people seem to forget is that skilled operators of the RR perform a guestimate of when the noob is going to pop out of cover and pre-charge the weapon, its rather easy to precharge it with intervals so that it fires as soon as he steps outside of cover, ussually the chevron will show without the use of a scanner to know when he is about to pop the corner.
you can keep the weapon precharged at all times, before it fire a single shot, meaning its ready when it has to fire, just everyone seems to think "hohohoho" he has a precharge time when i step out of cover aaand then the noob dies.
I can counter anyone with any weapon at any range, i can also get countered by good players at any range while they use any weapon and i also can screw it up like anyone else and get taken out by an Exile AR and go ...."oh that wen't well" from Revoltz
All the guns how really short TTK's, if someone in the first half of a second lands all their bullets, there is little time left to pull out a miracle.
So i gotta go with Tibby here and say that all the guns look fine to me aswell, except the AR, dont have it skilled so cannot comment on it.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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kneegrow face
SAM-MIK
22
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Posted - 2014.01.25 23:00:00 -
[62] - Quote
I'm a RR user and the only problem i see with the RR right now is that it's intended to hold down the trigger and let the bullets fly.Just greatly increase the full auto kick, reduce the spool time and i think everything will work it's self out.
Mama always had a way of explaining things so I could understand them.
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1st Lieutenant Tiberius
0uter.Heaven Ishuk-Raata Enforcement Directive
924
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Posted - 2014.01.26 00:44:00 -
[63] - Quote
Rei Shepard wrote:1st Lieutenant Tiberius wrote:Just a thought; What if we increased the damage, increased the recoil of the gun to pretty high levels in so that one cannot do more than a burst from the RR (maybe 7 shots) before it recoils wildly.
But to ensure that it is still the king of long range combat make it so that, like the Sniper, the RR is immensely precise and steady when crouched and aiming down the sights
But honestly all the rifles are powerful and to counter the RR you simply have to either move in and out of cover or disrupt their aim by rushing and clever strafing, although the latter is usually less effective when going against a skilled or damage heavy operator What people seem to forget is that skilled operators of the RR perform a guestimate of when the noob is going to pop out of cover and pre-charge the weapon, its rather easy to precharge it with intervals so that it fires as soon as he steps outside of cover, ussually the chevron will show without the use of a scanner to know when he is about to pop the corner. you can keep the weapon precharged at all times, before it fire a single shot, meaning its ready when it has to fire, just everyone seems to think "hohohoho" he has a precharge time when i step out of cover aaand then the noob dies. I can counter anyone with any weapon at any range, i can also get countered by good players at any range while they use any weapon and i also can screw it up like anyone else and get taken out by an Exile AR and go ...."oh that wen't well" from Revoltz All the guns how really short TTK's, if someone in the first half of a second lands all their bullets, there is little time left to pull out a miracle. So i gotta go with Tibby here and say that all the guns look fine to me aswell, except the AR, dont have it skilled so cannot comment on it.
The only real issue I have with any rifles is a RR toting Heavy, for some reason I always seem to end an engagement (me in an Assault A/1 + Templar ScR) with me dead and the heavy with 30 armor left :/
Heavies with light weapons irritate me but I'll adapt.
Although they aren't as irritating as a Logi ck.0 with 3 Dmg mods, shield ext and 4 plates sitting on a triage hive toting a RR. But thats just overcompensation to me.
The Sinwarden
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hgghyujh
Expert Intervention Caldari State
243
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Posted - 2014.01.26 01:30:00 -
[64] - Quote
.............yes only RR are OP.........
god I hope that ARs gets nerfed, I mean broke nerfed, not whaaaaa my AR is not the best in all situations nerfed. then I hope CRs start killing their owners when used with a modded controler. then I want the LR buffed to the point that RR are useless.
and I want it to stay that way for a year because **** rifle users. |
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Roy Ventus
Foxhound Corporation General Tso's Alliance
986
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Posted - 2014.01.26 01:45:00 -
[65] - Quote
hgghyujh wrote:.............yes only RR are OP.........
god I hope that ARs gets nerfed, I mean broke nerfed, not whaaaaa my AR is not the best in all situations nerfed. then I hope CRs start killing their owners when used with a modded controler. then I want the LR buffed to the point that RR are useless.
and I want it to stay that way for a year because **** rifle users.
Lol you salty homie?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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SPESHULz
The Southern Legion
6
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Posted - 2014.01.26 10:57:00 -
[66] - Quote
If you are using a combat rifle you probably have a turbo controller cause that does make them full auto with no recoil and way better then any other gun even hmg.
I use rail rifle but if the enemy is closer then 25m i switch to adv assault smg cause its better at that range
Lord High Commander
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Cat Merc
Ahrendee Mercenaries EoN.
5998
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Posted - 2014.01.26 11:10:00 -
[67] - Quote
SPESHULz wrote:If you are using a combat rifle you probably have a turbo controller cause that does make them full auto with no recoil and way better then any other gun even hmg.
I use rail rifle but if the enemy is closer then 25m i switch to adv assault smg cause its better at that range It really isn't... I find it really easy to keep my crosshairs on enemies.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Soldiersaint
Deepspace Digital
693
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Posted - 2014.01.26 15:38:00 -
[68] - Quote
hgghyujh wrote:.............yes only RR are OP.........
god I hope that ARs gets nerfed, I mean broke nerfed, not whaaaaa my AR is not the best in all situations nerfed. then I hope CRs start killing their owners when used with a modded controler. then I want the LR buffed to the point that RR are useless.
and I want it to stay that way for a year because **** rifle users. what the hell is a true logi supposed to use then? Man you people are stupid. rifles are the best choice for true logis. |
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Sam Tektzby
Better Hide R Die
60
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Posted - 2014.01.26 16:27:00 -
[69] - Quote
Soldiersaint wrote:hgghyujh wrote:.............yes only RR are OP.........
god I hope that ARs gets nerfed, I mean broke nerfed, not whaaaaa my AR is not the best in all situations nerfed. then I hope CRs start killing their owners when used with a modded controler. then I want the LR buffed to the point that RR are useless.
and I want it to stay that way for a year because **** rifle users. what the hell is a true logi supposed to use then? Man you people are stupid. rifles are the best choice for true logis.
Yup its pure logi stuff, i agree i using that stuff too. Im actually for someking of tweaking, but NOT NERF AT ALL!! Gausie needs some really gentle touch, because if we taking down something and i mean big time, we lost diversity.
Honestly i thing slightly bigger rate of fire and slighty disperion is the way. We still need save Caldari tech ow it is, thats mean Powerfull and Long range. I really dont want another debacle with racial lore, like with shielding before.
Game need diversity between races, its same system what made MAG before great. Be a part of something diferent than other PMCs (there its races).
There is never way trough nerfing, tweaking is the way. If you make it great you will have big variety of weapons with pros and cons, how it should be. We dont need another debacles like flaylocks, swarm and mass drivers. We need bigger thinking and tinking with issue instead nerfing everything.
Support - Tactician/Support
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Heimdallr69
Ancient Exiles. Renegade Alliance
1477
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Posted - 2014.01.26 16:41:00 -
[70] - Quote
Rei Shepard wrote:1st Lieutenant Tiberius wrote:Just a thought; What if we increased the damage, increased the recoil of the gun to pretty high levels in so that one cannot do more than a burst from the RR (maybe 7 shots) before it recoils wildly.
But to ensure that it is still the king of long range combat make it so that, like the Sniper, the RR is immensely precise and steady when crouched and aiming down the sights
But honestly all the rifles are powerful and to counter the RR you simply have to either move in and out of cover or disrupt their aim by rushing and clever strafing, although the latter is usually less effective when going against a skilled or damage heavy operator What people seem to forget is that skilled operators of the RR perform a guestimate of when the noob is going to pop out of cover and pre-charge the weapon, its rather easy to precharge it with intervals so that it fires as soon as he steps outside of cover, ussually the chevron will show without the use of a scanner to know when he is about to pop the corner. you can keep the weapon precharged at all times, before it fire a single shot, meaning its ready when it has to fire, just everyone seems to think "hohohoho" he has a precharge time when i step out of cover aaand then the noob dies. I can counter anyone with any weapon at any range, i can also get countered by good players at any range while they use any weapon and i also can screw it up like anyone else and get taken out by an Exile AR and go ...."oh that wen't well" from Revoltz All the guns how really short TTK's, if someone in the first half of a second lands all their bullets, there is little time left to pull out a miracle. So i gotta go with Tibby here and say that all the guns look fine to me aswell, except the AR, dont have it skilled so cannot comment on it. TTK is too fast but at the same time I don't want it to take 3 minutes to kill 1 person
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Sgt Kirk
Fatal Absolution Covert Intervention
4147
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Posted - 2014.01.26 16:47:00 -
[71] - Quote
Same possibly even higher DPS with longer range, trivial drawbacks. If people don't see the issue with that then there's no convincing them, Duvolle Tactical Rifle Defenders all over again. |
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Bones McGavins
TacoCat Industries
436
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Posted - 2014.01.26 16:49:00 -
[72] - Quote
RR heavies are a bit of a pain because they have enough ehp to survive clips of cbr or cause a Scr to overheat. So unless you're rocking headshots it's tough to win 1v1 even inside CQ. That being said, it's easier to land those headshots and they sacrifice a lot to do their ehp thing |
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Sam Tektzby
Better Hide R Die
60
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Posted - 2014.01.26 16:55:00 -
[73] - Quote
Its easy, if you nerf this weapon, istead of tweaking, you will have another OP weapons after. There will be still something what is better for masses and in that time we-Śll have this posts. Just dont nerf it, just tink with that weapon i really like variety what we have right now. If they nerf Gaussie, next will be Combat and after we will be back in AR514 era.
Support - Tactician/Support
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KEROSIINI-TERO
The Rainbow Effect
996
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Posted - 2014.01.26 17:23:00 -
[74] - Quote
Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder.
Yea RR needs tuning.
But it's pretty boring if only things tuned for every weapon is range and dps. Softer attributes and qualities bring in 'personalities' for each weapon.
FEEDBACK: Analysis on 1.7 tank functionality
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Sam Tektzby
Better Hide R Die
60
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Posted - 2014.01.26 17:30:00 -
[75] - Quote
Tunning is great word, better then OP HARD NERF. How i told before, iam more for some tinking with it.
Support - Tactician/Support
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Cat Merc
Ahrendee Mercenaries EoN.
6007
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Posted - 2014.01.26 17:48:00 -
[76] - Quote
Sam Tektzby wrote:Tunning is great word, better then OP HARD NERF. How i told before, iam more for some tinking with it. Look at the posts I generated. Look at the likes I generated.
I know how to generate attention to a thread, it's the basics of forum warrioring 
I'm not looking for a heavy handed nerf, but a nerf regardless.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.27 00:58:00 -
[77] - Quote
Soldiersaint wrote:hgghyujh wrote:.............yes only RR are OP.........
god I hope that ARs gets nerfed, I mean broke nerfed, not whaaaaa my AR is not the best in all situations nerfed. then I hope CRs start killing their owners when used with a modded controler. then I want the LR buffed to the point that RR are useless.
and I want it to stay that way for a year because **** rifle users. what the hell is a true logi supposed to use then? Man you people are stupid. rifles are the best choice for true logis.
some of the best logis that actualy logi that ive ever seen use MD so I dont know what you are talking about and this statement is further proof at how stupid OP rifles are. |
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
382
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Posted - 2014.02.27 00:16:00 -
[78] - Quote
Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. Nothing, wrong with the rr, good players beat me in cqc all the time, Kalakiotamhas less dps than the boundless combat, the viziam scrambler, the duvolle tac, and several other guns, the problem is you cant run around however you want bc the guy with rr will pick you apart from up high.... How does people like this idiot ass op ***** about rr when the viziams dps is over 900? The Kals is mid 400? Please, the boundless is in the 700? And you say its op? Whatever gun is good goodcplayers will own with it... Just get better |
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Meeko Fent
Kirkinen Risk Control Caldari State
1813
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Posted - 2014.02.27 00:19:00 -
[79] - Quote
Reduce its fire rate to 450.
Seriously, do the math, it would fix it.
Looking for a Interesting Character Name?
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Heimdallr69
Ancient Exiles. Renegade Alliance
1697
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Posted - 2014.02.27 00:19:00 -
[80] - Quote
Cat Merc wrote:High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS.
It's just broken, completely and stupidly broken.
Just a reminder. The CR range is to much and should be nerfed, no rifle that shoots that fast should be that accurate at that range.
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Johnny Guilt
Algintal Core
527
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Posted - 2014.02.27 00:26:00 -
[81] - Quote
Meeko Fent wrote:Reduce its fire rate to 450.
Seriously, do the math, it would fix it. i did the maths it's still close to AR but has more range,didn't do anything thing really
A strange game.
The only winning move is
not to play.
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Spartykins
NECROM0NGERS The CORVOS
18
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Posted - 2014.02.27 00:26:00 -
[82] - Quote
Cat Merc wrote:I'm not looking for a heavy handed nerf, but a nerf regardless.
Thread title is "Rail Rifle DPS should be nerfed HARD"
What?
(Insert witty phrase here)
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
382
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Posted - 2014.02.27 00:26:00 -
[83] - Quote
Cat Merc wrote:Sam Tektzby wrote:Tunning is great word, better then OP HARD NERF. How i told before, iam more for some tinking with it. Look at the posts I generated. Look at the likes I generated. I know how to generate attention to a thread, it's the basics of forum warrioring  I'm not looking for a heavy handed nerf, but a nerf regardless. Your a noob that does to much warrioring with words and needs to do more with a gun... |
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
382
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Posted - 2014.02.27 00:28:00 -
[84] - Quote
Spartykins wrote:Cat Merc wrote:I'm not looking for a heavy handed nerf, but a nerf regardless. Thread title is "Rail Rifle DPS should be nerfed HARD" What? Ya the dps is less than the scam, d tac, combat, I mean get ******* real...... |
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Alena Ventrallis
The Neutral Zone
770
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Posted - 2014.02.27 00:29:00 -
[85] - Quote
Rail rifle should have the highest alpha damage, slowest ROF.
1. buff direct damage per shot to 80-90 (as example)
2. make it charge between each shot
3. increase/decrease charge time as appropriate.
An example: a rail rile should kill in 4-5 shots. A plasma rifle should kill in 12-15 shots. But the plasma rifle should put 12-15 rounds downrange faster than the rail rifle can put out 4-5. These numbers are to illustrate the concept.
Best PVE idea I've seen.
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Zahle Undt
Bullet Cluster Legacy Rising
765
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Posted - 2014.02.27 00:30:00 -
[86] - Quote
Bethhy wrote:Rail rifle in pubs is strong... but is weaker in PC. CR is weaker in pubs, But the strongest weapon in PC. If your not really worrying about objectives and pushing map progression, the RR can put you at a nice safe distance to soak up kills with little to no risk of 3 Militia Weapons locking on with AA. The CR when actually defending and progressing maps is un-rivaled. If your loosing a CQC fight with a CR in your hand to a RR, your doing it wrong 
To the first part, that may be true, but balancing shouldn't be based of of the game mode the least people play IMHO.
The part about the CQC effectiveness of CR vs RR is absolute truth.
I think rifles are actually fairly balanced:
CR is the all around performer being not best at all ranges but very good in all
ScR is the medium range best
AR is the best for CQC
RR is the best at long range and the worst at CQC it truly is.
Now I can agree with the claim that RR is still too good at CQC and AR is not significantly better enough at CQC to make up for its being by far the worst at range.
To make up for this I would increase the AR range a little and its RoF a little while increasing the spool time for RR or increasing its hipfire spread and kick while leaving the ADS dispersion and kick alone.
Honestly though these should be minor tweaks at best and all the rifles need slight damage decreases as CCP has already planned.
Keep in mind that having an advantage does not mean instant win people, their are many variable on the battlefield and even in 1v1 fights.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
247
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Posted - 2014.02.27 00:34:00 -
[87] - Quote
a rate of fire nerf for the RR, only for the regular RR
Dragons don't have friends. The nearest we can get to the idea is an enemy who is still alive.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7639
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Posted - 2014.02.27 00:38:00 -
[88] - Quote
Arkena Wyrnspire wrote:CCP wrote: We understand that there are problems with the rail rifle. To fix these, we have increased the fire rate so it does not suffer from a slightly lower fire rate than other weapons. Also, we have removed the charge time.
STOP PRENTENDING LIKE YOU AND CATMERC ARE DIFFERENT PEOPLE!
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Sam Tektzby
Better Hide R Die
260
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Posted - 2014.02.27 00:42:00 -
[89] - Quote
Zahle Undt wrote:Bethhy wrote:Rail rifle in pubs is strong... but is weaker in PC. CR is weaker in pubs, But the strongest weapon in PC. If your not really worrying about objectives and pushing map progression, the RR can put you at a nice safe distance to soak up kills with little to no risk of 3 Militia Weapons locking on with AA. The CR when actually defending and progressing maps is un-rivaled. If your loosing a CQC fight with a CR in your hand to a RR, your doing it wrong  To the first part, that may be true, but balancing shouldn't be based of of the game mode the least people play IMHO. The part about the CQC effectiveness of CR vs RR is absolute truth. I think rifles are actually fairly balanced: CR is the all around performer being not best at all ranges but very good in all ScR is the medium range best AR is the best for CQC RR is the best at long range and the worst at CQC it truly is. Now I can agree with the claim that RR is still too good at CQC and AR is not significantly better enough at CQC to make up for its being by far the worst at range. To make up for this I would increase the AR range a little and its RoF a little while increasing the spool time for RR or increasing its hipfire spread and kick while leaving the ADS dispersion and kick alone. Honestly though these should be minor tweaks at best and all the rifles need slight damage decreases as CCP has already planned. Keep in mind that having an advantage does not mean instant win people, their are many variable on the battlefield and even in 1v1 fights.
Rifles are all right now. Just small tinking with that (like LR buff announced in 1.8) and they will be awesome. Basicaly they should be somehow same, butdifferent and now we are to close to achieve that. Sadly people like OPster are just imbalance wanting persons, who through these threads just want to make another FoTM weapons (like many times before). About ARs and Gaussies, i made small tryout with it on mlt suit without any mods and i can freely and without any bias tell AR is on medium and close range DEFO better than Gauss. With stable kick and faster rate, its basicaly easy killer. Rail or Gaussie is Overal king of long and medium range in CQC slow rate and heavy kick making it little pain in somewhere. Due my tries i went in two short tries 27/3 for AR and 18/6 for RR. And this tells me both are perfectly balanced, no need for some NERFs what will make just another FoTMism. Small tinking is possible, but overall all rifles are fine (count with LR buff in upcoming patch).
Support - Tactician/Support
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Meeko Fent
Kirkinen Risk Control Caldari State
1813
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Posted - 2014.02.27 00:50:00 -
[90] - Quote
Johnny Guilt wrote:Meeko Fent wrote:Reduce its fire rate to 450.
Seriously, do the math, it would fix it. i did the maths it's still close to AR but has more range,didn't do anything really  You sure?
Just did the math for the Standard RR and it reduced its DPS to 382 (If I'm right in thinking it does 51 damage per shot)
That's 40 less DPS then the comperable AR, plus that quarter second charge time, while gaining a ton of alpha and range
The CR just needs a .05-.1 second between bursts to fix it. I personally believe .05 should be slow enough so it isn't so superior to the AR in CQC.
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