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Charlotte O'Dell
Fatal Absolution Covert Intervention
1761
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Posted - 2014.01.27 15:42:00 -
[31] - Quote
8213 wrote:We have small turrets, which are primarily AI. Aren't large blasters a little much? I just don't agree with them. They're kind of unfair actually. Shouldn't small turrets be used for small targets, like infantry. And large for large targets, like vehicles?
I think large blaster turrets are simply a bad idea.
you're forgetting that blaster tanks are almost always killed by rails
Charlotte O'Dell is the highest level unicorn!
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
98
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Posted - 2014.01.27 15:43:00 -
[32] - Quote
1st Lieutenant Tiberius wrote:They need to be less of a supercharged AR and more of a tank turret, low ROF high damage and actually takes some skill to hit infantry. I have to agree that having a huge AR that does 130 DMG per shot on a tank that has waves of invulnerability is kind of... Off.
I say increase the damage, lower the ROF Significantly and make it a short-medium range ballistic turret made to **** up tanks and, IF the pilot is skilled enough, able to take out infantry with well placed shots as well.
Then fix the small rails and make it the infantry killer and maybe a feature where a small turret on a tank can be disabled (or damaged enough that the operator dies and the turret is unusable) this will allow the small turrets to decimate the infantry but have a counter that does not include blowing up the tank its stuck on. Seems like we have two possible approaches.
Either make all small turrets AI with some versions being very weak AV (missiles and rails) and all big turrets into AV with skillshot infantry kills. So tanks have to use extra turrets with additional gunners to murder infantry, while LAVs are completely dominated by tanks. Though assault dropships have the advantage of being able to fly outside of the maximum angle of a tank's main turret, even if their weapons are all mostly AI.
Or make it weapon type based - Rails are full AV, missiles are AV/AI (Personally, I'd think that missiles as AA would make more sense) and blasters are full AI. Which would mean that a tank can decide to go main AI (If the enemy has no tanks) and use secondary AV with additional gunners. Or an HAV can be fitted to go main AV, with AI as secondary. Either way, that would allow HAV drivers to customize to a single target type when going solo and would require a trio of operators to get full damage on both types of targets (On the assumption that a double small turret is comparable to a single big turret). This would also mean that an LAV can actually be used as an anti-tank platform by combining a railgun with enough agility to avoid a tank's main turret.
The former requires all tanks to avoid infantry unless they work with multiple operators, which might be an interesting dynamic of segregation. The latter gives tanks more freedom in how they specialize and might be more to a tanker's tastes.
Either way, everyone agrees that a blaster should not murder tanks and infantry.
Actually, there's a third approach - Keep small turrets as they are (With both AV and AI), but make ALL big turrets AV, which is kind of inconsistent.
By the way, how good are a secondary gunner's vertical angles of aim? I wonder if they have an easier time getting dropships at close range than the main turret. |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
137
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Posted - 2014.01.27 15:49:00 -
[33] - Quote
some one got hurt by the large blaster.
yes its great for killing infantry but no.
like other gallente tech it is designed for enagaging any type of target.
the blaster is a high damage, high dps, hgih ROF turret and exellent accuracy like other gallente designs. it is NOT only desgined for killing mealsy infantry but opposing vehiclesas well.
useing its constant damage to shear through defences it is capable of killing tanks and infantry alike. however for all its advantages it overheats quite quickly and has the worst range of all turret types. missiles have a better range and are designed for pummuling targets witha volley of missiles form close-mid-long range suffers at killing infantry best for anti-vehicle.
the railgun....................nothing needs to be said about it. exept its ridiculosy and overpowerlingly good at vehcile killing decent at infantry killing.
the blaster is intended as the all-rounded turret able to deal with both infantry adn vechicles effeceltivley.
if you take away the blaster then HAV's lose the turret that is mid ground between infatry,vehicle killer. and the best and most balanced weapon in the game.
infantry have bettween 200-700 ehp. blasters deal 100+ damage a shot. blaster is designed to show you your hp means squat to its power. |
Travis Stanush
GunFall Mobilization Covert Intervention
0
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Posted - 2014.01.27 16:24:00 -
[34] - Quote
Rorick Crawely wrote:I don't think they should be nerfed, I like the idea of adding in dispersion. When I run round a corner and I see a tank I should **** myself and run for cover, not just run on by because his blaster has been nerfed to hell. I think that there should be two kinds of tanks; AI and AV and I believer that we have that right now. Infantry just need more ways to counter vehicles and then the problem won't be so bad. Right now all you can do is carry a swarm launcher, forge gun or AV grenades.
I am a Scout btw, not a tanker.
This guy is right.
Right now the best way to kill tanks solo is with other tanks as it should be. Infantry need to realize that the best way for them to kill tanks is to coordinate AV attacks. I have played both sides and let me tell you my worst fear is AV squads because I have been in them and I have killed many tanks. |
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
602
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Posted - 2014.01.27 16:32:00 -
[35] - Quote
whats ludicrous is the rail rifle can do that stuff to infantry much better than the large blaster turret. at longer ranges. because large blaster turret can kill a target thats standing still extremely fast doesnt mean it can kill a moving target in with the at the same speed. it seems to either have hit detection probs. an invisible dispersion no1 knows about. or there is alot of missing involved. seeing how ive overheated my blaster on some groups of infantry on occasion. and used up to 50 rounds to kill a moving player.
i dont have any problems with the turrets at all. even when im fighting them with a swarm launcher with av nades.
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8213
BIG BAD W0LVES
1492
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Posted - 2014.01.27 17:34:00 -
[36] - Quote
Charlotte O'Dell wrote:8213 wrote:We have small turrets, which are primarily AI. Aren't large blasters a little much? I just don't agree with them. They're kind of unfair actually. Shouldn't small turrets be used for small targets, like infantry. And large for large targets, like vehicles?
I think large blaster turrets are simply a bad idea.
you're forgetting that blaster tanks are almost always killed by rails
Exactly. Railguns are basically there now to simply rescue infantry from being slaughtered. The only defense to a blaster tank is hide, or die a bunch of times trying to AV. I use only rails now to simply protect my team. Large blasters are just a easy-button for racking up kills. We have LAVs, but nobody wants to fit them for AI when you can just use an 80J blaster.
Fish in a bucket!
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1st Lieutenant Tiberius
0uter.Heaven Ishuk-Raata Enforcement Directive
949
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Posted - 2014.01.27 17:54:00 -
[37] - Quote
Racro 01 Arifistan wrote:some one got hurt by the large blaster.
yes its great for killing infantry but no.
like other gallente tech it is designed for enagaging any type of target.
the blaster is a high damage, high dps, hgih ROF turret and exellent accuracy like other gallente designs. it is NOT only desgined for killing mealsy infantry but opposing vehiclesas well.
useing its constant damage to shear through defences it is capable of killing tanks and infantry alike. however for all its advantages it overheats quite quickly and has the worst range of all turret types. missiles have a better range and are designed for pummuling targets witha volley of missiles form close-mid-long range suffers at killing infantry best for anti-vehicle.
the railgun....................nothing needs to be said about it. exept its ridiculosy and overpowerlingly good at vehcile killing decent at infantry killing.
the blaster is intended as the all-rounded turret able to deal with both infantry adn vechicles effeceltivley.
if you take away the blaster then HAV's lose the turret that is mid ground between infatry,vehicle killer. and the best and most balanced weapon in the game.
infantry have bettween 200-700 ehp. blasters deal 100+ damage a shot. blaster is designed to show you your hp means squat to its power.
Okay let me see if I understand; The Large Blaster is the best and most balanced weapon in the game that you use to show infantry players that your HP means squat to its power and that Railguns (the only thing that can kill you) is ridiculous and overpowered.
So you enjoy driving around with a ton of HP toting around a supercharged Assault Rifle that has High Damage, High DPS, High ROF and Excellent accuracy and you are convinced that your 20/0 or 30/0 games are epitomes of top tier gameplay.
Aight bud, I think I understand now.
The Sinwarden
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
1320
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Posted - 2014.01.27 18:08:00 -
[38] - Quote
it's hilarious seeing these scrub tankers trying to defend their precious blaster. no matter how you slice it, they are NOT balanced in infantry vs. vehicle combat.
if tanks can solo multiple infantry with ease, then surely it would only be fair if infantry could do the same or similar to tanks?
props to the tankers who are willing to admit that blasters are broken in the state they are now, because you have to be delusional to think that one tank being able to dominate all infantry but 3 proto AVers have to work together to take out one tank is balanced.
Anime > EVERYTHING
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Glitch116
Black Phoenix Mercenaries Legacy Rising
24
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Posted - 2014.01.27 18:42:00 -
[39] - Quote
while i will admit that blasters are mean to infantry they are still a very powerful av tool av work is actual the prime use of a blaster by skilled players as it lets a tanker engage multiple targets at once you are right that its effect on infantry is brutal but you cant nerf its AV power there needs to be a way to keep its tank killing power but still give infantry a chance
I AM THE KING OF THE BLASTER!!!
deal with it
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Mortedeamor
1302
|
Posted - 2014.01.27 18:43:00 -
[40] - Quote
Takahiro Kashuken wrote:Blasters are fine first reasonable comment ive seen +1 takahiro
+1 for IWS to stay as cpm
more-tae-dee-um-more
stop asking how to pronounce my name its quiet irritating
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Delta 749
Kestrel Reconnaissance
2455
|
Posted - 2014.01.27 18:49:00 -
[41] - Quote
Alabastor 'TheBlaster' Alcar wrote:BLASTERS ARE FOR KILLING PEOPLE THAT IS THEIR MAIN FUNCTION QUIT WHINING ABOUT IT AND RUN AWAY FROM IT
AV'S MAIN FUNCTION WAS KILLING VEHICLES, YOU GUYS SHOULDNT HAVE WHINED ABOUT IT FOR 6 MONTHS AND SHOULD HAVE JUST RUN AWAY
See, I can play that game as well Now back on topic I do agree that the large blaster turret has always been a ridiculous poorly balanced idea and that so many people seemed to flock to tanks and use a blaster turret to make up for the lack of their gun game just reinforces my thinking The Gallente turret functioning more like the plasma cannon seems a better idea IMO
Im not drunk, the planet just happens to be especially wobbly today.
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Glitch116
Black Phoenix Mercenaries Legacy Rising
24
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Posted - 2014.01.27 18:52:00 -
[42] - Quote
Sole Fenychs wrote:1st Lieutenant Tiberius wrote:They need to be less of a supercharged AR and more of a tank turret, low ROF high damage and actually takes some skill to hit infantry. I have to agree that having a huge AR that does 130 DMG per shot on a tank that has waves of invulnerability is kind of... Off.
I say increase the damage, lower the ROF Significantly and make it a short-medium range ballistic turret made to **** up tanks and, IF the pilot is skilled enough, able to take out infantry with well placed shots as well.
Then fix the small rails and make it the infantry killer and maybe a feature where a small turret on a tank can be disabled (or damaged enough that the operator dies and the turret is unusable) this will allow the small turrets to decimate the infantry but have a counter that does not include blowing up the tank its stuck on. Seems like we have two possible approaches. Either make all small turrets AI with some versions being very weak AV (missiles and rails) and all big turrets into AV with skillshot infantry kills. So tanks have to use extra turrets with additional gunners to murder infantry, while LAVs are completely dominated by tanks. Though assault dropships have the advantage of being able to fly outside of the maximum angle of a tank's main turret, even if their weapons are all mostly AI. Or make it weapon type based - Rails are full AV, missiles are AV/AI (Personally, I'd think that missiles as AA would make more sense) and blasters are full AI. Which would mean that a tank can decide to go main AI (If the enemy has no tanks) and use secondary AV with additional gunners. Or an HAV can be fitted to go main AV, with AI as secondary. Either way, that would allow HAV drivers to customize to a single target type when going solo and would require a trio of operators to get full damage on both types of targets (On the assumption that a double small turret is comparable to a single big turret). This would also mean that an LAV can actually be used as an anti-tank platform by combining a railgun with enough agility to avoid a tank's main turret. The former requires all tanks to avoid infantry unless they work with multiple operators, which might be an interesting dynamic of segregation. The latter gives tanks more freedom in how they specialize and might be more to a tanker's tastes. Either way, everyone agrees that a blaster should not murder tanks and infantry. Actually, there's a third approach - Keep small turrets as they are (With both AV and AI), but make ALL big turrets AV, which is kind of inconsistent. By the way, how good are a secondary gunner's vertical angles of aim? I wonder if they have an easier time getting dropships at close range than the main turret.
the main problem of this is you really can't have a tanks main weapon not be able to deal with other tanks. a tank with no AV power would be at an extreme disadvantage the reason for this this is that if there are 2 tanks of the field they are going to fight there is simple no way to avoid this due to tanks speed and the lay out of the maps a tank must have AV power this is their primary job a tank that can't fight other tanks would be like a logi (not amarr) using a swarm launcher as for having to use small turrets for Ai may not be a bad thing but before you can have that there MUST be a way for the driver of the tank to control who the hell is sitting in that seat VEHICLE LOCKS ALREADY CCP!!!
I AM THE KING OF THE BLASTER!!!
deal with it
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1st Lieutenant Tiberius
0uter.Heaven Ishuk-Raata Enforcement Directive
951
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Posted - 2014.01.27 18:56:00 -
[43] - Quote
Glitch116 wrote:Sole Fenychs wrote:1st Lieutenant Tiberius wrote:They need to be less of a supercharged AR and more of a tank turret, low ROF high damage and actually takes some skill to hit infantry. I have to agree that having a huge AR that does 130 DMG per shot on a tank that has waves of invulnerability is kind of... Off.
I say increase the damage, lower the ROF Significantly and make it a short-medium range ballistic turret made to **** up tanks and, IF the pilot is skilled enough, able to take out infantry with well placed shots as well.
Then fix the small rails and make it the infantry killer and maybe a feature where a small turret on a tank can be disabled (or damaged enough that the operator dies and the turret is unusable) this will allow the small turrets to decimate the infantry but have a counter that does not include blowing up the tank its stuck on. Seems like we have two possible approaches. Either make all small turrets AI with some versions being very weak AV (missiles and rails) and all big turrets into AV with skillshot infantry kills. So tanks have to use extra turrets with additional gunners to murder infantry, while LAVs are completely dominated by tanks. Though assault dropships have the advantage of being able to fly outside of the maximum angle of a tank's main turret, even if their weapons are all mostly AI. Or make it weapon type based - Rails are full AV, missiles are AV/AI (Personally, I'd think that missiles as AA would make more sense) and blasters are full AI. Which would mean that a tank can decide to go main AI (If the enemy has no tanks) and use secondary AV with additional gunners. Or an HAV can be fitted to go main AV, with AI as secondary. Either way, that would allow HAV drivers to customize to a single target type when going solo and would require a trio of operators to get full damage on both types of targets (On the assumption that a double small turret is comparable to a single big turret). This would also mean that an LAV can actually be used as an anti-tank platform by combining a railgun with enough agility to avoid a tank's main turret. The former requires all tanks to avoid infantry unless they work with multiple operators, which might be an interesting dynamic of segregation. The latter gives tanks more freedom in how they specialize and might be more to a tanker's tastes. Either way, everyone agrees that a blaster should not murder tanks and infantry. Actually, there's a third approach - Keep small turrets as they are (With both AV and AI), but make ALL big turrets AV, which is kind of inconsistent. By the way, how good are a secondary gunner's vertical angles of aim? I wonder if they have an easier time getting dropships at close range than the main turret. the main problem of this is you really can't have a tanks main weapon not be able to deal with other tanks. a tank with no AV power would be at an extreme disadvantage the reason for this this is that if there are 2 tanks of the field they are going to fight there is simple no way to avoid this due to tanks speed and the lay out of the maps a tank must have AV power this is their primary job a tank that can't fight other tanks would be like a logi (not amarr) using a swarm launcher as for having to use small turrets for Ai may not be a bad thing but before you can have that there MUST be a way for the driver of the tank to control who the hell is sitting in that seat VEHICLE LOCKS ALREADY CCP!!!
Then cut the Blaster ROF by a large margin and increase the damage to that DPS stays relatively the same then maybe we'll be able to distinguish between good and bad tankers, because the right now the state of tanks blur that line immensely.
Even I can go 20/0 in a Blaster Soma and I'm and absolutely **** tank pilot :/
The Sinwarden
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
101
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Posted - 2014.01.27 19:00:00 -
[44] - Quote
Glitch116 wrote: the main problem of this is you really can't have a tanks main weapon not be able to deal with other tanks. a tank with no AV power would be at an extreme disadvantage the reason for this this is that if there are 2 tanks of the field they are going to fight there is simple no way to avoid this due to tanks speed and the lay out of the maps a tank must have AV power this is their primary job a tank that can't fight other tanks would be like a logi (not amarr) using a swarm launcher as for having to use small turrets for Ai may not be a bad thing but before you can have that there MUST be a way for the driver of the tank to control who the hell is sitting in that seat VEHICLE LOCKS ALREADY CCP!!!
You can say the same thing about swarm launchers and AV grenades. Those are crippling and don't grant you overdrive modules, in contrast to HAVs. A tank outfitted to hunt infantry is absolutely deadly. High specialized if you remove AV capabilities, but still incredibly deadly. The lack of AV capability in that setup means that they'll need their team to support them against other tanks. If you instead get an AV tank, you will be useless until you actually find another vehicle to fight. You will also need infantry/blaster support to counter AV infantry. Both vehicle types are highly specialized when solo. As they should be, with the fact that they need specialized armament to be taken down.
That's the balance - Either you murder infantry and need support to kill tanks or you murder tanks and need support against infantry.
And I absolutely agree on vehicle locks. I don't pick up blueberries with my dropship because they tend to stay even if you try to land and recall. I want the ability to kick them out in order to force them to make a proper drop. I also want the ability to park a dropship in the air and man the side turret by myself. Just because. |
Evan Gotabor
Prima Gallicus
7
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Posted - 2014.01.27 19:18:00 -
[45] - Quote
Vicious Minotaur wrote:Large Blaster Turrets are a major problem in vehicle vs infantry combat. How many infantry complain about Large rails? Virtually none.
I do
And as for blaster turret, they are good as they are (I like the idea of dispersal however). Light infantry AV weapons on the other side are far from what they should be, beetween the without range SMILE-launcher and the plasma canon, they are simply inefficiant. Only remotes explosives, forge gun, tanks and ADS remain as vehicule destroyers.
Now, if we do turret comparison we have : - Blaster are almost balanced, they can kill infantry or lock them in buildings with regular short burst ; and are still capable to fight against other tanks (short range only). Reduce the firepower and Madrugars would be more doomed against Sicas than they already are.
- Missile turret are balanced as they are the best AV turret at short range and aren't very capable to kill infantry. Add the SP needed because no militia turret exist + the specific reload. And you find the most balanced turret available.
- Rail turret are good against both vehicules and infantry and don't have any range restriction like the two others.
Conclusion Rail is OP, light AV need a buff, raise the price of militia tanks, and you will see less of them. |
Bones McGavins
TacoCat Industries
436
|
Posted - 2014.01.27 19:18:00 -
[46] - Quote
At first this seems silly to me. But thinking about it more, a buff to small blaster turrets and removal of large would be a pretty great way to balance tanks. Missiles and rails are decent AI, but it would require either seat hopping or TEAMWORK to be really a destructive force.
Tankers will find a way to make it sound terrble but if you can't hit me with your missiles or rail or be bothered to work as a team or at the very least seat hop, you are a scrub |
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
602
|
Posted - 2014.01.27 19:49:00 -
[47] - Quote
i wonder how fast tanks would die if they had no resistance to light weapons?...probably 2-3 secs at the very most.
have i ever been slaughtered by a blaster turret? no...
have i killed a small group of ppl with the blaster turret before? yes.. but most of them were clueless blueberries standing still.
have i overheated my blaster on a group of players. yes.. because it took me 20-50 just to kill a single moving target. i may have gotten hits on most of them but its not great a succesfully slaughtering a large group of players. its a stupid exaggeration from what ive seen in game. u stand still looking at the tank ull die. run for cover. u live. its that easy to survive against them. its no longer possible to endlessly chase a tank with a swarm launcher around the entire map so stop trying and use some tactics.
honestly the rail rifle feels more powerful than the large blaster turret. the only reason its killing ppl is because they cant shoot it to death with an assault rifle. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1716
|
Posted - 2014.01.27 19:59:00 -
[48] - Quote
CLONE117 wrote:whats ludicrous is the rail rifle can do that stuff to infantry much better than the large blaster turret. at longer ranges. because large blaster turret can kill a target thats standing still extremely fast doesnt mean it can kill a moving target in with the at the same speed. it seems to either have hit detection probs. an invisible dispersion no1 knows about. or there is alot of missing involved. seeing how ive overheated my blaster on some groups of infantry on occasion. and used up to 50 rounds to kill a moving player.
i dont have any problems with the turrets at all. even when im fighting them with a swarm launcher with av nades.
Do you want me to tell you what is wrong with your statements?
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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1st Lieutenant Tiberius
0uter.Heaven Ishuk-Raata Enforcement Directive
955
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Posted - 2014.01.27 20:01:00 -
[49] - Quote
Fizzer94 wrote:CLONE117 wrote:whats ludicrous is the rail rifle can do that stuff to infantry much better than the large blaster turret. at longer ranges. because large blaster turret can kill a target thats standing still extremely fast doesnt mean it can kill a moving target in with the at the same speed. it seems to either have hit detection probs. an invisible dispersion no1 knows about. or there is alot of missing involved. seeing how ive overheated my blaster on some groups of infantry on occasion. and used up to 50 rounds to kill a moving player.
i dont have any problems with the turrets at all. even when im fighting them with a swarm launcher with av nades.
Do you want me to tell you what is wrong with your statements?
Don't, give em a chance to see his own errors
The Sinwarden
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True Adamance
Kameira Lodge Amarr Empire
6222
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Posted - 2014.01.27 20:02:00 -
[50] - Quote
The Large Blaster doesn't make sense as a tank turret, remove it from the game! Replace it with a Heavy Plasma Cannon!
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Atiim
Living Like Larry Schwag
4044
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Posted - 2014.01.27 20:06:00 -
[51] - Quote
Spkr4theDead wrote:8213 wrote:We have small turrets, which are primarily AI. Aren't large blasters a little much? I just don't agree with them. They're kind of unfair actually. Shouldn't small turrets be used for small targets, like infantry. And large for large targets, like vehicles?
I think large blaster turrets are simply a bad idea.
Call of Duty is that way >>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<< WoT is that way.
PEANUT BUTTER COOKIE MASTER COOKIE
So when are we gonna get those Matari Vehicles?
Please don't be SoonGäó
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Atiim
Living Like Larry Schwag
4044
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Posted - 2014.01.27 20:18:00 -
[52] - Quote
To start, yes I do think that Large Blaster Turrets should be removed. Tankers already have the cake. They shouldn't be able to eat it while blowing the counterpart's cake away too.
However, until CCP releases the Medium Attack Vehicle [MAV] HAVs would have no purpose on the battlefield. The only reason to field an HAV would be if someone else was to field an HAV. This would be flawed because without HAVs being able to effectively kill infantry, there would never be a need for the opponent to field an HAV in the first place.
Along with this, the 80GJ Blasters are the only Gallente Turret. It's bad enough that Matari and Amarrian pilots aren't able to effectively use their LP. If you remove a racial weapon, you'll need to replace it.
Until the MAVs arrive, I'd just settle on adjusting the ROF of the Turrets.
PEANUT BUTTER COOKIE MASTER COOKIE
So when are we gonna get those Matari Vehicles?
Please don't be SoonGäó
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True Adamance
Kameira Lodge Amarr Empire
6225
|
Posted - 2014.01.27 20:24:00 -
[53] - Quote
Atiim wrote:Spkr4theDead wrote:8213 wrote:We have small turrets, which are primarily AI. Aren't large blasters a little much? I just don't agree with them. They're kind of unfair actually. Shouldn't small turrets be used for small targets, like infantry. And large for large targets, like vehicles?
I think large blaster turrets are simply a bad idea.
Call of Duty is that way >>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<< WoT is that way.
>>>>>>>>>>>>>>>>>>>>>Dust 514<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
GTFO you two.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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8213
BIG BAD W0LVES
1501
|
Posted - 2014.01.27 20:25:00 -
[54] - Quote
1st Lieutenant Tiberius wrote:Glitch116 wrote:Sole Fenychs wrote:1st Lieutenant Tiberius wrote:They need to be less of a supercharged AR and more of a tank turret, low ROF high damage and actually takes some skill to hit infantry. I have to agree that having a huge AR that does 130 DMG per shot on a tank that has waves of invulnerability is kind of... Off.
I say increase the damage, lower the ROF Significantly and make it a short-medium range ballistic turret made to **** up tanks and, IF the pilot is skilled enough, able to take out infantry with well placed shots as well.
Then fix the small rails and make it the infantry killer and maybe a feature where a small turret on a tank can be disabled (or damaged enough that the operator dies and the turret is unusable) this will allow the small turrets to decimate the infantry but have a counter that does not include blowing up the tank its stuck on. Seems like we have two possible approaches. Either make all small turrets AI with some versions being very weak AV (missiles and rails) and all big turrets into AV with skillshot infantry kills. So tanks have to use extra turrets with additional gunners to murder infantry, while LAVs are completely dominated by tanks. Though assault dropships have the advantage of being able to fly outside of the maximum angle of a tank's main turret, even if their weapons are all mostly AI. Or make it weapon type based - Rails are full AV, missiles are AV/AI (Personally, I'd think that missiles as AA would make more sense) and blasters are full AI. Which would mean that a tank can decide to go main AI (If the enemy has no tanks) and use secondary AV with additional gunners. Or an HAV can be fitted to go main AV, with AI as secondary. Either way, that would allow HAV drivers to customize to a single target type when going solo and would require a trio of operators to get full damage on both types of targets (On the assumption that a double small turret is comparable to a single big turret). This would also mean that an LAV can actually be used as an anti-tank platform by combining a railgun with enough agility to avoid a tank's main turret. The former requires all tanks to avoid infantry unless they work with multiple operators, which might be an interesting dynamic of segregation. The latter gives tanks more freedom in how they specialize and might be more to a tanker's tastes. Either way, everyone agrees that a blaster should not murder tanks and infantry. Actually, there's a third approach - Keep small turrets as they are (With both AV and AI), but make ALL big turrets AV, which is kind of inconsistent. By the way, how good are a secondary gunner's vertical angles of aim? I wonder if they have an easier time getting dropships at close range than the main turret. the main problem of this is you really can't have a tanks main weapon not be able to deal with other tanks. a tank with no AV power would be at an extreme disadvantage the reason for this this is that if there are 2 tanks of the field they are going to fight there is simple no way to avoid this due to tanks speed and the lay out of the maps a tank must have AV power this is their primary job a tank that can't fight other tanks would be like a logi (not amarr) using a swarm launcher as for having to use small turrets for Ai may not be a bad thing but before you can have that there MUST be a way for the driver of the tank to control who the hell is sitting in that seat VEHICLE LOCKS ALREADY CCP!!! Then cut the Blaster ROF by a large margin and increase the damage to that DPS stays relatively the same then maybe we'll be able to distinguish between good and bad tankers, because the right now the state of tanks blur that line immensely. Even I can go 20/0 in a Blaster Soma and I'm and absolutely **** tank pilot :/
He's not lying, he really is...
Fish in a bucket!
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Atiim
Living Like Larry Schwag
4044
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Posted - 2014.01.27 20:26:00 -
[55] - Quote
True Adamance wrote: >>>>>>>>>>>>>>>>>>>>>Dust 514<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
GTFO you two.
But I hate CoD and WoT.
Where am I supposed to go? :(
PEANUT BUTTER COOKIE MASTER COOKIE
So when are we gonna get those Matari Vehicles?
Please don't be SoonGäó
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Xender17
Ahrendee Mercenaries EoN.
1002
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Posted - 2014.01.27 20:34:00 -
[56] - Quote
Maybe everyones looking at this wrong... There are modes to this game vehicle, infantry, av... That if we have a fourth and its vav? Vehicle Anti-Vehicle? Wouldn't this change a lot of opinions in some way?
CCP Saberwing "Vehicles have taken a step in the right direction"
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True Adamance
Kameira Lodge Amarr Empire
6225
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Posted - 2014.01.27 20:34:00 -
[57] - Quote
Atiim wrote:To start, yes I do think that Large Blaster Turrets should be removed. Tankers already have the cake. They shouldn't be able to eat it while blowing the counterpart's cake away too.
However, until CCP releases the Medium Attack Vehicle [MAV] HAVs would have no purpose on the battlefield. The only reason to field an HAV would be if someone else was to field an HAV. This would be flawed because without HAVs being able to effectively kill infantry, there would never be a need for the opponent to field an HAV in the first place.
Along with this, the 80GJ Blasters are the only Gallente Turret. It's bad enough that Matari and Amarrian pilots aren't able to effectively use their LP. If you remove a racial weapon, you'll need to replace it.
Until the MAVs arrive, I'd just settle on adjusting the ROF of the Turrets.
HAV- Heavy Anti Vehicle Units
Large Turrets- High Alpha, Low RoF, AoE, Low Magazine, Longer Reloads
Gallente- Heavy Plasma Projector Caldari- Railgun Minmatar- 220mm Artillery Cannon Amarr- Heavy Beam Laser
MAV- Infantry Support, Logitical Roles/Infantry Reps, Anti Infantry/ Medium Turrets
Medium Turrets- Medium Damage Per Second, Medium RoF, Small to moderate AoE, Moderate Reload and Magazine size
Gallente- 65Gj Blaster Turret Caldari- 65Gj Railgun Minmatar- 120mm Assault Cannon Amarr- Medium Pulse Laser
LAV- MObile Transport and Rapid Attack Vehicles
Light Turrets- Fastest RoF, lowest Alpha, Highest DPS, High Magazine size and quick reload speeds, small to no AoE
Current Light Turrets
You agree with that Atiim?
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Sgt Kirk
Fatal Absolution Covert Intervention
4164
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Posted - 2014.01.27 20:44:00 -
[58] - Quote
8213 wrote:So, a blaster is an AI weapon. However, one that does 100 base damage and fires full auto for 120 rounds straight while being mounted on a 5000 HP mobile hull is ludicrous.
If you want to kill infantry, then use fair AI weaponry. AV weaponry can't out DPS a blaster turret. Why should something so high HP as a tank get a turret that 1-4 shots anything in the game? Why do we even have small turrets?
Tankers think that light AV should be used for LAVs and heavy AV for HAVs. So shouldn't their turrets follow the same formula?
To keep Gallente technology on HAVs I suggest a PLC type turret. No other game, or in teal life, does a Heavy Attack Vehicle have a AI cannon mounted to it to roll through infantry.
LAVs are supposed to be for AI. HAVs for AV and installations. You could just make Large Blasters like EVE Neutron cannons. They may be the 2nd highest firing rate weapon in EVE but they still don't fire anywhere close to as fast as blasters do in DUST.
Make the Large Blasters relate more like blasters in EVE and you'll have balance among the land. Which means a bigger damage buff for HAV Blaster turrets, but much slower tracking for all Large Turrets in relateable terms of course.
P.S. While we're on the topic of turrets Small blaster turrets are ****.
P.S.S MAV might be awesome to see a blaster turret on. It'd be like the 3.5 mm burst rounds we have today on modern LAVs.
P.S.S.S I think blasters need their small splash radius back. |
Atiim
Living Like Larry Schwag
4046
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Posted - 2014.01.27 20:47:00 -
[59] - Quote
True Adamance wrote: You agree with that Atiim?
I agree.
But my main concern is having Giant Laser Rifles melting everyone.
PEANUT BUTTER COOKIE MASTER COOKIE
So when are we gonna get those Matari Vehicles?
Please don't be SoonGäó
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Sgt Kirk
Fatal Absolution Covert Intervention
4164
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Posted - 2014.01.27 20:48:00 -
[60] - Quote
Atiim wrote:True Adamance wrote:You agree with that Atiim? I agree. But my main concern is having Giant Laser Rifles melting everyone. Solution: low tracking speed. AI laser dominance problem solved....on paper! |
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