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buzzzzzzz killllllllll
TRA1LBLAZERS
86
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Posted - 2014.01.26 04:17:00 -
[31] - Quote
NOOOOOOOOOOOOOOOOO!!1!!!11 my armor plates are already way underpowered! they have so many penalties and have nothing that repairs them at all! shields have no penalties have only 16.743534340543% less health than plates at basic level, and more than plates for every level after that (forgets to change to gallente character to post) |
buzzzzzzz killllllllll
TRA1LBLAZERS
89
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Posted - 2014.01.26 04:21:00 -
[32] - Quote
also, why cant i put plates in my highs? right now the game is forcing me to use 3 damage mods in my highs wtf how do i fix this!? the game is broken they are high power slots so they should fit low slot modules with an extra bonus |
Sinboto Simmons
SVER True Blood Public Disorder.
4183
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Posted - 2014.01.26 04:23:00 -
[33] - Quote
yes, more sp too
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
255
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Posted - 2014.01.26 04:25:00 -
[34] - Quote
Sinboto Simmons wrote:yes, more sp too ? do you mean it should take more sp to max out shields?
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Sinboto Simmons
SVER True Blood Public Disorder.
4186
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Posted - 2014.01.26 04:28:00 -
[35] - Quote
Gavr1lo Pr1nc1p wrote:Sinboto Simmons wrote:yes, more sp too ? do you mean it should take more sp to max out shields? Sorry I meant HP, on EvE right now so distracted.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
255
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Posted - 2014.01.26 04:30:00 -
[36] - Quote
Sinboto Simmons wrote:Gavr1lo Pr1nc1p wrote:Sinboto Simmons wrote:yes, more sp too ? do you mean it should take more sp to max out shields? Sorry I meant HP, on EvE right now so distracted. Its cool, do you think there should be a petition for lower fitting costs?
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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KING CHECKMATE
Ametat Security Amarr Empire
4017
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Posted - 2014.01.26 04:32:00 -
[37] - Quote
Gavr1lo Pr1nc1p wrote:Should shields have their Pg requirements reduced?.
For how useless they are? Yes.
A Basic armor plate costs 10 CPU and 1 PG and gives more HP than a freakn COMPLEX shield extender....
GIVE ME A RESPEC CCP.
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Sinboto Simmons
SVER True Blood Public Disorder.
4186
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Posted - 2014.01.26 04:32:00 -
[38] - Quote
Gavr1lo Pr1nc1p wrote:Sinboto Simmons wrote:Gavr1lo Pr1nc1p wrote:Sinboto Simmons wrote:yes, more sp too ? do you mean it should take more sp to max out shields? Sorry I meant HP, on EvE right now so distracted. Its cool, do you think there should be a petition for lower fitting costs? I'd sign on it, something needs to be done with shields, may want to see if there are any changes in 1.8 first though.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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stlcarlos989
SVER True Blood Public Disorder.
1039
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Posted - 2014.01.26 04:34:00 -
[39] - Quote
Yes
Just read the title.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Sinboto Simmons
SVER True Blood Public Disorder.
4186
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Posted - 2014.01.26 04:35:00 -
[40] - Quote
stlcarlos989 wrote:Yes
Just read the title. Sounds like you alright.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
255
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Posted - 2014.01.26 04:36:00 -
[41] - Quote
Sinboto Simmons wrote:Gavr1lo Pr1nc1p wrote:Sinboto Simmons wrote:Gavr1lo Pr1nc1p wrote:Sinboto Simmons wrote:yes, more sp too ? do you mean it should take more sp to max out shields? Sorry I meant HP, on EvE right now so distracted. Its cool, do you think there should be a petition for lower fitting costs? I'd sign on it, something needs to be done with shields, may want to see if there are any changes in 1.8 first though. Do you know if any of the devs posted something regarding shield rebalancing yet?
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Sinboto Simmons
SVER True Blood Public Disorder.
4187
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Posted - 2014.01.26 04:39:00 -
[42] - Quote
not to my knowledge, but knowing the DEVs it's possible, they're known for pulling info at the last moment after all.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
255
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Posted - 2014.01.26 04:41:00 -
[43] - Quote
Sinboto Simmons wrote:not to my knowledge, but knowing the DEVs it's possible, they're known for pulling info at the last moment after all. true that. I also updated my OP with another reason why shields should receive this much needed buffGǪany other suggestions? (these could be from anyone)
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2321
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Posted - 2014.01.26 06:53:00 -
[44] - Quote
Gavr1lo Pr1nc1p wrote:Ghost Kaisar wrote:Here is the main problems with Shields vs. Armor.
1.) Cost CPU/PG per eHP Okay, here is the conversion rate. Most suits run between 4-5x CPU per PG. Taking that into effect, lets make a universal cost number. CPU is the base unit, and PG is 4.5 Unit per PG point.
So here are the universal costs of shields and armor modules, with an eHP ratio attached to it (eHP / Universal cost = eHP per unit)
Basic extender: 24 eHP / 31.5 U = 0.76 HP per unit. Basic Plate: 93 eHP / 19 = 4.9 HP per unit.
Adv Extender: 36 eHP / 63 U = 0.57 HP per Unit Adv Plate: 121 eHP / 47 U = 2.57 HP per Unit
Complex Extender: 73 eHP / 103.5 U = 0.71 HP per Unit Complex Plate: 148 eHP / 84 U = 1.76 HP per Unit
See the problem? This is the appeal of armor tanking. You get the most HP for your CPU/PG with armor tanking.
2.) Speed Penalties
Basic Plate: 2% Adv Plate: 3% Complex Plate: 5%
Let the record state this: A complex Plate's sprint speed penalty can be offset by a SINGLE BASIC KINCAT. Try this, take a Min scout and put on a complex plate. Look at it's sprint speed, and then put on a basic Kincat. It jumps back up to 8.3, which is 0.01 m/s slower than where it was in the first place.
It is so easy to fix the speed penalties on armor suits, and made easier due to the fact that armor suits typically have higher PG than shield suits, which makes almost no sense, as you will see in part 3.
3.) PG and CPU costs compared to eachother. Seems redundant, but it's not.
Shield Modules are supposed to be high CPU, low PG right? Armor Modules are supposed to be low CPU, High PG right?
WRONG AND WRONG.
Look at the earlier stats. Basic Extenders cost 3x more PG than a basic plate, and 8 more CPU. Adv Plates and Adv Extenders are equal in PG while Complex only has a 1 PG difference.
The CK.0 and GK.0 Assault have the same base CPU/PG stats, but the Gallente will always have an easier time PG wise, due to their eHP modules costing far less on their fit (see part 1.). Shield modules are harder to fit, give you less eHP, and their supporting modules are so CPU heavy, you almost have to use a low slot to give yourself the CPU you need (90 CPU for a complex Energizer, but a Complex armor rep costs less CPU than an extender and the same PG.)
4.) Shield Regen isn't enough to save the shields. I could go on about this for ages. Shield regen is the only saving grace for a shield tank, as it literally beats armor rep silly in time to regen. However, armor tanks almost always run around with either logi's or rep hives, negating this downfall, and shield regen simply isn't fast enough for a frontline suit.
Which is why everyone armor tanks Armor suits and Dual Tanks Shield suits. Simply because eHP armor modules are more effective in your lows than Regulators or Kincats (The two "biggest strengths" of shield tanks are regen time and mobility. Speed won't let you avoid fire, and the Regulators don't give enough of a bonus.) Exactly, couldn't have said it better myself. I do think that shields should have a much lower pg cost, but retain their very high cpu cost, while armor should have a high pg cost, and keep its low cpu cost
I've been lobbying for a shield buff for a very long time.
Us Minmatar Scouts need all the shields we can get
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Sinboto Simmons
SVER True Blood Public Disorder.
4192
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Posted - 2014.01.26 13:13:00 -
[45] - Quote
Ghost Kaisar wrote:Gavr1lo Pr1nc1p wrote:Ghost Kaisar wrote:Here is the main problems with Shields vs. Armor.
1.) Cost CPU/PG per eHP Okay, here is the conversion rate. Most suits run between 4-5x CPU per PG. Taking that into effect, lets make a universal cost number. CPU is the base unit, and PG is 4.5 Unit per PG point.
So here are the universal costs of shields and armor modules, with an eHP ratio attached to it (eHP / Universal cost = eHP per unit)
Basic extender: 24 eHP / 31.5 U = 0.76 HP per unit. Basic Plate: 93 eHP / 19 = 4.9 HP per unit.
Adv Extender: 36 eHP / 63 U = 0.57 HP per Unit Adv Plate: 121 eHP / 47 U = 2.57 HP per Unit
Complex Extender: 73 eHP / 103.5 U = 0.71 HP per Unit Complex Plate: 148 eHP / 84 U = 1.76 HP per Unit
See the problem? This is the appeal of armor tanking. You get the most HP for your CPU/PG with armor tanking.
2.) Speed Penalties
Basic Plate: 2% Adv Plate: 3% Complex Plate: 5%
Let the record state this: A complex Plate's sprint speed penalty can be offset by a SINGLE BASIC KINCAT. Try this, take a Min scout and put on a complex plate. Look at it's sprint speed, and then put on a basic Kincat. It jumps back up to 8.3, which is 0.01 m/s slower than where it was in the first place.
It is so easy to fix the speed penalties on armor suits, and made easier due to the fact that armor suits typically have higher PG than shield suits, which makes almost no sense, as you will see in part 3.
3.) PG and CPU costs compared to eachother. Seems redundant, but it's not.
Shield Modules are supposed to be high CPU, low PG right? Armor Modules are supposed to be low CPU, High PG right?
WRONG AND WRONG.
Look at the earlier stats. Basic Extenders cost 3x more PG than a basic plate, and 8 more CPU. Adv Plates and Adv Extenders are equal in PG while Complex only has a 1 PG difference.
The CK.0 and GK.0 Assault have the same base CPU/PG stats, but the Gallente will always have an easier time PG wise, due to their eHP modules costing far less on their fit (see part 1.). Shield modules are harder to fit, give you less eHP, and their supporting modules are so CPU heavy, you almost have to use a low slot to give yourself the CPU you need (90 CPU for a complex Energizer, but a Complex armor rep costs less CPU than an extender and the same PG.)
4.) Shield Regen isn't enough to save the shields. I could go on about this for ages. Shield regen is the only saving grace for a shield tank, as it literally beats armor rep silly in time to regen. However, armor tanks almost always run around with either logi's or rep hives, negating this downfall, and shield regen simply isn't fast enough for a frontline suit.
Which is why everyone armor tanks Armor suits and Dual Tanks Shield suits. Simply because eHP armor modules are more effective in your lows than Regulators or Kincats (The two "biggest strengths" of shield tanks are regen time and mobility. Speed won't let you avoid fire, and the Regulators don't give enough of a bonus.) Exactly, couldn't have said it better myself. I do think that shields should have a much lower pg cost, but retain their very high cpu cost, while armor should have a high pg cost, and keep its low cpu cost I've been lobbying for a shield buff for a very long time. Us Minmatar Scouts need all the shields we can get No joke.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
258
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Posted - 2014.01.26 16:11:00 -
[46] - Quote
I made a thread about why minmitar scouts needed a buff to pg because currently my minmitar build is 2x kin cats 3x shields, a k5 shotgun, and a basic SMG with a stable active scanner. When 1.8 hits, i won't even be able to fit a basic cloak because of how little pg minmitar scouts got their fittings adjusted to
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
259
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Posted - 2014.01.26 16:50:00 -
[47] - Quote
Ghost Kaisar wrote:I've been lobbying for a shield buff for a very long time. Us Minmatar Scouts need all the shields we can get
This would help the cal suits as well, especially since there will be something better to stack in the highs than damage mods
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Bones McGavins
TacoCat Industries
436
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Posted - 2014.01.26 16:59:00 -
[48] - Quote
Back when folks would ***** about armor tanking I would pretty much say its stupid to comain because nobody should see themselves as an armor tanker or a shield. Same holds true here. Maybe whiles are inferior, but who cares? It's not like you can't armor tank your suit, especially with ferrorscal.
That being said, it's strange that low slots get ferroracale which are equal to extenders but high slots don't hav anything near the standard plate. A bigger extender that increases profile could do a lot to balance. It would dissued scouts since it would hurt their ability to stay off radar. Could help the ttk problem too by increasing ehp |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
259
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Posted - 2014.01.26 17:01:00 -
[49] - Quote
Bones McGavins wrote:Back when folks would ***** about armor tanking I would pretty much say its stupid to comain because nobody should see themselves as an armor tanker or a shield. Same holds true here. Maybe whiles are inferior, but who cares? It's not like you can't armor tank your suit, especially with ferrorscal.
That being said, it's strange that low slots get ferroracale which are equal to extenders but high slots don't hav anything near the standard plate. A bigger extender that increases profile could do a lot to balance. It would dissued scouts since it would hurt their ability to stay off radar. Could help the ttk problem too by increasing ehp
I was simply saying that shield extenders need lower pg requirements because classes that are shield oriented, i.e. cladari and minmitar, have very low pg but high cpu. What do you think about that?
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
259
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Posted - 2014.01.26 17:32:00 -
[50] - Quote
updated the OP to account for heavy shield extenders
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
260
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Posted - 2014.01.26 19:07:00 -
[51] - Quote
Texs Red wrote:I am an armor tanker and I agree. Although your number are hard to take at a first glance and it wasn't until I looked at shield stats compared to armor stats in both EVE and Dust that I relented.
For those who care to look at the numbers:
EVE Large Shield Extender: 2625 shields, 165 PG, 46 CPU 800mm Plate: 2400 armor, 230 PG, 28 CPU
Medium Shield Extender: 1050 Shields, 31 PG, 34 CPU 400mm Plate: 1200 armor, 35 PG, 23 CPU
Small Shield Extender: 263 shields, 3 PG, 23 CPU 200mm Plate: 300 armor, 6 PG, 11 CPU
Dust STD: (85 armor, 1 PG, 10 CPU) vs (22 shields, 3 PG, 10 CPU) ADV: (110 armor, 6 PG, 20 CPU) vs (33 shields, 6 PG, 36 CPU) PRO: (135 armor, 12 PG, 30 CPU) vs (66 shields, 11 PG, 54 CPU)
My suggestion: STD: (85 armor, 3 PG, 10 CPU) vs (45 shields, 2 PG, 15 CPU) ADV: (110 armor, 6 PG, 20 CPU) vs (60 shields, 4 PG, 36 CPU) PRO: (135 armor, 12 PG, 30 CPU) vs (75 shields, 8 PG, 54 CPU) found this on another thread and really liked it
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Texs Red
DUST University Ivy League
131
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Posted - 2014.01.26 19:18:00 -
[52] - Quote
I think one of the reasons that people think armor tanking is superior to shield tanking right now is because it can use lower tier equipment that is still very effective, thus allowing easier and cheaper fittings. With my suggestions it would provide a slight buff to complex extenders while reducing their PG and giving a significant buff to STD and ADV extenders which are generally considered worthless. With reduced PG costs and improved effectiveness STD and ADV shield extenders could become more prevalent thus allowing for stronger shield builds because you need to devote less resources to defenses and more to other aspects of combat. |
Dexter307
The Unholy Legion Of DarkStar
761
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Posted - 2014.01.26 19:28:00 -
[53] - Quote
Gavr1lo Pr1nc1p wrote:Please comment. Currently, proto shield extenders take up 11 pg and 54 cpu and give less hp than basic armor plates. They do however have better resistances to the best guns in the game (combat and rail rifle), however, to counter that there are flux grenades which have a massive explosive radius. I personally believe that they should have their pg requirements reduced, as they cost so much more cpu than their armor counterparts to have only one less pg than them, but I am also biased as I run a minmitar scout and need the extra pg for fittings :P. Please tell me what you guys think. In addition, shield tankings greatest ability is supposed to be its mobility, however, biotic modules cost the most pg of any modules, and therefore are unusable to complement shield tanking, which is a problem Also, for caldari/minmitar frames and heavies, perhaps add a variant type of shield extender that increases shield by 1.5-1.8 times that of current extenders, but they keep the current fitting costs, and have an additional penalty of + a percent to scan profile Texs Red wrote:I am an armor tanker and I agree. Although your number are hard to take at a first glance and it wasn't until I looked at shield stats compared to armor stats in both EVE and Dust that I relented.
For those who care to look at the numbers:
EVE Large Shield Extender: 2625 shields, 165 PG, 46 CPU 800mm Plate: 2400 armor, 230 PG, 28 CPU
Medium Shield Extender: 1050 Shields, 31 PG, 34 CPU 400mm Plate: 1200 armor, 35 PG, 23 CPU
Small Shield Extender: 263 shields, 3 PG, 23 CPU 200mm Plate: 300 armor, 6 PG, 11 CPU
Dust STD: (85 armor, 1 PG, 10 CPU) vs (22 shields, 3 PG, 10 CPU) ADV: (110 armor, 6 PG, 20 CPU) vs (33 shields, 6 PG, 36 CPU) PRO: (135 armor, 12 PG, 30 CPU) vs (66 shields, 11 PG, 54 CPU)
My suggestion: STD: (85 armor, 3 PG, 10 CPU) vs (45 shields, 2 PG, 15 CPU) ADV: (110 armor, 6 PG, 20 CPU) vs (60 shields, 4 PG, 36 CPU) PRO: (135 armor, 12 PG, 30 CPU) vs (75 shields, 8 PG, 54 CPU) I like this idea!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
263
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Posted - 2014.01.26 19:31:00 -
[54] - Quote
Texs Red wrote:I think one of the reasons that people think armor tanking is superior to shield tanking right now is because it can use lower tier equipment that is still very effective, thus allowing easier and cheaper fittings. With my suggestions it would provide a slight buff to complex extenders while reducing their PG and giving a significant buff to STD and ADV extenders which are generally considered worthless. With reduced PG costs and improved effectiveness STD and ADV shield extenders could become more prevalent thus allowing for stronger shield builds because you need to devote less resources to defenses and more to other aspects of combat.
Very, very true, and that is why i made this thread great insight
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
265
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Posted - 2014.01.26 20:34:00 -
[55] - Quote
Come on people, we need more posts! I want this thread to be 10 pgs long
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
285
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Posted - 2014.01.27 03:18:00 -
[56] - Quote
seriously? no one?
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
298
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Posted - 2014.01.27 20:58:00 -
[57] - Quote
bumping for more consideration
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Xyl5
Raging Pack of Homosapiens
16
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Posted - 2014.01.27 21:36:00 -
[58] - Quote
Supporting this thread
I agree to the changes. And I hate the fact that I have to resort to armor to make a viable caldari suit because all my shields is 1 charge shot away from a scrambler rifle and 2 extra shots away to deplete my armor all in under 2 seconds. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
301
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Posted - 2014.01.27 21:44:00 -
[59] - Quote
Xyl5 wrote:Supporting this thread I agree to the changes. And I hate the fact that I have to resort to armor to make a viable caldari suit because all my shields is 1 charge shot away from a scrambler rifle and 2 extra shots away to deplete my armor all in under 2 seconds.
Glad you agree, what do you think of the current fitting costs being more on shields than armor for less hp and less overall efficiency?
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Xyl5
Raging Pack of Homosapiens
17
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Posted - 2014.01.27 21:52:00 -
[60] - Quote
Gavr1lo Pr1nc1p wrote:Xyl5 wrote:Supporting this thread I agree to the changes. And I hate the fact that I have to resort to armor to make a viable caldari suit because all my shields is 1 charge shot away from a scrambler rifle and 2 extra shots away to deplete my armor all in under 2 seconds. Glad you agree, what do you think of the current fitting costs being more on shields than armor for less hp and less overall efficiency?
Possible options: 1. Lower the fitting requirements for shield and increase its efficiency 2. Make a shield version of armor plates, with the same/almost the same efficiency and fitting requirement with the same/almost the same disadvantages. 3. Increase the fitting requirements for armor and/or lower its efficiency
And something needs to be done with the weapon damage mods with armor tanking combinations. |
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