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Thread Statistics | Show CCP posts - 1 post(s) |
calisk galern
BurgezzE.T.F Public Disorder.
1710
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Posted - 2014.02.03 14:29:00 -
[91] - Quote
True Adamance wrote:N1ck Comeau wrote:Heavies with light weapons is such a crutch. calling the 2nd most UP suit a crutch......yup....
heavies aren't really UP anymore.
heavies on their own would be bad enough but the logi chain has become quite popular as well.
as it stands in pubs most winning teams have upwards of 8+ heavies now. I won't go into pc's because let's face it pc is dead nobody plays it anymore, since the "PC PLAYERS" lock all their districts.
what's frightening is that heavies are getting a massive buff in 1.8, so what's turning out to quickly be the most used class is getting a buff while the strong light weapons can expect a nerf and tanks to get toned down, you can expect 1.8 to be heavy 514 |
SILENTSAM 69
SONS of LEGION RISE of LEGION
637
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Posted - 2014.02.03 14:50:00 -
[92] - Quote
Limiting what can be fit is a horrible idea. The only limits should be PG and CPU.
Saying heavies weapon slot should not be able to fit a light weapon is like saying a slight weapon slot should not be able to fit a sidearm.
I hope CCP never caters to ideas like this. |
stlcarlos989
SVER True Blood Public Disorder.
1081
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Posted - 2014.02.03 14:51:00 -
[93] - Quote
calisk galern wrote:True Adamance wrote:N1ck Comeau wrote:Heavies with light weapons is such a crutch. calling the 2nd most UP suit a crutch......yup.... heavies aren't really UP anymore. heavies on their own would be bad enough but the logi chain has become quite popular as well. as it stands in pubs most winning teams have upwards of 8+ heavies now. I won't go into pc's because let's face it pc is dead nobody plays it anymore, since the "PC PLAYERS" lock all their districts. what's frightening is that heavies are getting a massive buff in 1.8, so what's turning out to quickly be the most used class is getting a buff while the strong light weapons can expect a nerf and tanks to get toned down, you can expect 1.8 to be heavy 514 Heavy with 1500+ EHP with 25% resistance to blast damage, passive shield and armor resistances wielding a proto RR doing 600 DPS at 80+m, and their gonna say I'm a heavy it should take 3 people coordinating to take me down. At least if they were required to use heavy weapons they would be would be inferior at range, not to mention that the FG still a great weapon, AV and in the hands of a good player it can be used effectively vs infantry.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
307
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Posted - 2014.02.03 15:09:00 -
[94] - Quote
ITT: Tears because newbros have found a way to level the playing field with brick tanked proto logis with RR's and armor repping hives.
Oh the huge manatee. |
xSir Campsalotx
G0DS AM0NG MEN
96
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Posted - 2014.02.03 15:10:00 -
[95] - Quote
Lol 3 people I do it with a scout shotgunner all the time solo, not to mention in long range 1vs 1 is ok for a heavy but its really no different than a pro medium suit 1150hp and triple damage mods (1.8 assualt gallenete) if your a decent strafer you shouldnt have to much problem at range. the only time a heavy will take 3 enemies of the same level that rush him is if they are bad players or he has a logi even then it only mitigates 175 HP a sec where guns like the combat and scrambler do around and above 1000dps respectively. Heavies are slow, predictable and are easy to manipulate i honestly prefer facing heavies with light weapons way easier to kill and if at range really susceptible to sniper fire. |
Bones McGavins
TacoCat Industries
438
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Posted - 2014.02.03 15:21:00 -
[96] - Quote
I admit it is a little cheap and an auto win 1v1 straight up. But heavies will always be scanned can't scan back, are super easy to shoot, can't run dodge or flank or retreat, thier delay for regen is huge and they are super easy to nade.
Carry flux and suddenly it's a even hp fight.
Honestly the qq is from RR with no skill aside from decent aim annoyed they can't just stand there and mow anyone down who gets in 100m of their 900 ehp suit.
Play scout for a day to learn how to fight using the entire game and not just dps/ehp and you will realize its not unbalanced. Yes they wil beat you if you both stand 80m away and fire at each other. Good thing things have advanced past civil war tactics. |
stlcarlos989
SVER True Blood Public Disorder.
1082
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Posted - 2014.02.03 15:21:00 -
[97] - Quote
xSir Campsalotx wrote:Lol 3 people I do it with a scout shotgunner all the time solo, not to mention in long range 1vs 1 is ok for a heavy but its really no different than a pro medium suit 1150hp and triple damage mods (1.8 assualt gallenete) if your a decent strafer you shouldnt have to much problem at range. the only time a heavy will take 3 enemies of the same level that rush him is if they are bad players or he has a logi even then it only mitigates 175 HP a sec where guns like the combat and scrambler do around and above 1000dps respectively. Heavies are slow, predictable and are easy to manipulate i honestly prefer facing heavies with light weapons way easier to kill and if at range really susceptible to sniper fire. You're talking about heavies now, I'm talking about 1.8 heavies also I'm not talking about heavies in CQC i'm talking about heavy suits that will likely be over 2000EHP with their resistances capable of doing 600+ DPS at over 80 m. I laugh at heavies this build, I'm looking at next build and next build logis will be be scarce because all the people who skilled into logi slayers will be going back to scouts and assaults
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Takron Nistrom
Tinfoil Hatz
192
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Posted - 2014.02.03 15:24:00 -
[98] - Quote
Long Evity wrote:Takron Nistrom wrote:stlcarlos989 wrote:Am I the only one who thinks this? No. If they can have light weapins, I want hmg on my scout good luck carrying it + all the ammo? I wouldn't mind letting you guys have an HMG - just give 50% reduced movement speed.
Thats fine by me. Cloak works best on scout but all can use. Hmg and forge works best on heavy but all can use.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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stlcarlos989
SVER True Blood Public Disorder.
1082
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Posted - 2014.02.03 15:25:00 -
[99] - Quote
Bones McGavins wrote:I admit it is a little cheap and an auto win 1v1 straight up. But heavies will always be scanned can't scan back, are super easy to shoot, can't run dodge or flank or retreat, thier delay for regen is huge and they are super easy to nade.
Carry flux and suddenly it's a even hp fight.
Honestly the qq is from RR with no skill aside from decent aim annoyed they can't just stand there and mow anyone down who gets in 100m of their 900 ehp suit.
Play scout for a day to learn how to fight using the entire game and not just dps/ehp and you will realize its not unbalanced. Yes they wil beat you if you both stand 80m away and fire at each other. Good thing things have advanced past civil war tactics. I play solo skirms and run my dragonfly scout and put up 20+ kills a match. You guys are using what you know of heavies now which is a joke, one flux and my Boundless CR and wrecks full proto HMG heavies in QCQ in PC. Look at the stats for 1.8 heavies thats what I'm concerned about.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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xSir Campsalotx
G0DS AM0NG MEN
97
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Posted - 2014.02.03 16:24:00 -
[100] - Quote
Lol actually main is heavy 20 million sp most of it into heavy role. |
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1042
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Posted - 2014.02.03 18:19:00 -
[101] - Quote
._. We need Mass Drivers back. It's fricking ridiculous when a squad of heavies use rifles as if they're assaults and outgun game us through sheer eHP. It takes a whole clip just to kill one of them who can shoot you accurately from a distance, now imagine two of them on your ass like butter on toast. We need mass drivers, Laser Rifles, and other suppression based weapons to make a comeback. Mass Drivers suck, and as an armor tanker, I don't even flinch at the sound anymore. Laser RIfles are used for nothing else than light shows...and that's a boring ass light show with one color.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
158
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Posted - 2014.02.03 18:32:00 -
[102] - Quote
Anyone who thinks that heavies with light weapons are an issue is brain damaged. The only issue is heavies abusing the lack of exist animation on LAVs. Other than that, a heavy is a strongly gimped suit in regards to mobility and scan profile and thus easily flanked even by sole players. Everyone can see heavies through walls. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5619
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Posted - 2014.02.03 18:38:00 -
[103] - Quote
I fit my Maller with small lasers.
Problem?
Never forget
May 14, 2013: Beta 2.0
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Jack Boost
Zarena Family
307
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Posted - 2014.02.03 19:24:00 -
[104] - Quote
So... nice vission
- Scouts - only sidearms (no! shotguns - too powerfull with cloak and dampening) - Medsuits - only light weapon. Logi without any weapon - only support. - Heavy - only heavy weapon with no eq and standing still.
You know.. you still will die. (probably not much less ;)
This is creative game, in full complex EVE universe. Go and find you way here.
Scrub Jack Boost (3 place in close beta ranking) -> heavy + light weapon from beginning.
P.S.Man I want heavy with knife .. but CCP dont give me WP from this.
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Lynn Beck
Granite Mercenary Division Top Men.
665
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Posted - 2014.02.04 00:41:00 -
[105] - Quote
True Adamance wrote:noob cavman wrote:True Adamance wrote:Summ Dude wrote:noob cavman wrote:Murder before scones and tea anyone? *\o/* I actually prefer muffins.... I take mine no sugar, but would love some marmalade for my accompanying scones (pronounced properly, not in the American fashion) You magnificent amarrian bastard a million likes for you and a slave that enjoys a good whipping Don't whip your slaves before me. My duty is to protect the citizens of the Empire, and preserve the laws of the Empire. Mistreatment of slaves is a severe breach of Imperial law. But thank you. I do love marmalade on my scones...... if anything needs whipping its the cream I'm gonna put on that beautiful crispy, fluffy, golden surface. Whipped cream is only good if the cow the cream comes from is whipped with whips. We all should know that.
I'll sell you a masochistic cow for 10 million Isk, whaddya say?
Under 28db
Officially nerfproof (predicting CR nerf February '14)
Selling SP: 10k SP per 100k ISK.
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1042
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Posted - 2014.02.04 03:00:00 -
[106] - Quote
Sole Fenychs wrote:Anyone who thinks that heavies with light weapons are an issue is brain damaged. The only issue is heavies abusing the lack of exist animation on LAVs. Other than that, a heavy is a strongly gimped suit in regards to mobility and scan profile and thus easily flanked even by sole players. Everyone can see heavies through walls.
._. Having 2-6 heavies running in a formation with this tactic can't be easily subdued by just scanning and flanking. They have the endurance to last long enough for their allies, who are too slow to be too far away from them, to turn around and give them supporting fire.
Don't try to downsize the bs going down here.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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True Adamance
Kameira Lodge Amarr Empire
6570
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Posted - 2014.02.04 03:14:00 -
[107] - Quote
Roy Ventus wrote:Sole Fenychs wrote:Anyone who thinks that heavies with light weapons are an issue is brain damaged. The only issue is heavies abusing the lack of exist animation on LAVs. Other than that, a heavy is a strongly gimped suit in regards to mobility and scan profile and thus easily flanked even by sole players. Everyone can see heavies through walls. ._. Having 2-6 heavies running in a formation with this tactic can't be easily subdued by just scanning and flanking. They have the endurance to last long enough for their allies, who are too slow to be too far away from them, to turn around and give them supporting fire. Don't try to downsize the bs going down here.
Not against Commando's though, we scan back.....
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Dauth Jenkins
Ultramarine Corp
10
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Posted - 2014.02.04 06:19:00 -
[108] - Quote
Jake Bloodworth wrote:Aero Yassavi wrote:Heavies have been able to use light weapons since the beginning of Dust 514, why are the QQers only just now coming out in force?
It's fine. As a true heavy, I'm not a fan of the current RR heavy craze. That being said, people are QQing for the same reason they always QQ. A non assault/logistic suit is killing them.
To be completely honest, I probably QQ about every death. Only when I get killed by things I know are difficult to use do I not QQ, instead I congratulate them. People running laser rifles, for instance, or plasma cannons...
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Jackof All-Trades
The Black Renaissance
429
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Posted - 2014.02.04 08:33:00 -
[109] - Quote
Aero Yassavi wrote:Heavies have been able to use light weapons since the beginning of Dust 514, why are the QQers only just now coming out in force?
It's fine. Amarr militia frames with Kalakiotas going 17/2 in matches, that's why
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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McFurious
TeamPlayers Negative-Feedback
602
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Posted - 2014.02.04 09:00:00 -
[110] - Quote
Roy Ventus wrote:._. We need Mass Drivers back. It's fricking ridiculous when a squad of heavies use rifles as if they're assaults and outgun game us through sheer eHP. It takes a whole clip just to kill one of them who can shoot you accurately from a distance, now imagine two of them on your ass like butter on toast. We need mass drivers, Laser Rifles, and other suppression based weapons to make a comeback. Mass Drivers suck, and as an armor tanker, I don't even flinch at the sound anymore. Laser RIfles are used for nothing else than light shows...and that's a boring ass light show with one color.
^ What he said.
I want to see a higher direct damage buff and the flinching when hit needs to come back.
Half Irish. Often angry.
Closed Beta Masshole
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
163
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Posted - 2014.02.04 09:43:00 -
[111] - Quote
Roy Ventus wrote:Sole Fenychs wrote:Anyone who thinks that heavies with light weapons are an issue is brain damaged. The only issue is heavies abusing the lack of exist animation on LAVs. Other than that, a heavy is a strongly gimped suit in regards to mobility and scan profile and thus easily flanked even by sole players. Everyone can see heavies through walls. ._. Having 2-6 heavies running in a formation with this tactic can't be easily subdued by just scanning and flanking. They have the endurance to last long enough for their allies, who are too slow to be too far away from them, to turn around and give them supporting fire. Don't try to downsize the bs going down here. If I saw six heavies running in formation, I'd get myself REs or maybe attempt to use my PLC. Those guys are sitting ducks. They move like turtles. And they will be incapable of scanning even a medium suit, because they only have passive scan.
If they are in open terrain, you can just roadkill them. If they are in a closed environment, you can easily throw an RE from above or something. Even a kamikaze attack is worth it at that point.
And if there's six heavies with a bunch of allies nearby, I wonder why you aren't just taking all the other objectives or cloning all their lone wolf mates. |
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CCP Logibro
C C P C C P Alliance
4693
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Posted - 2014.02.04 10:25:00 -
[112] - Quote
Moved to Feedback/Requests
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Mad Syringe
Black Phoenix Mercenaries Legacy Rising
66
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Posted - 2014.02.04 14:10:00 -
[113] - Quote
It's not the heavies using light weapons, it's the OP'nes of the light weapons compared to the HMG at range.
The HMG needs a buff to range. It shouldn't be as devestating as in cqc at range, but it needs more than this ticling that's happening now... Make those rounds spread, but not loose their impact. Ergo it hits at range so that it at least makes people move when they get hit by it.
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Dandeth Adloth
ReDust Inc.
15
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Posted - 2014.02.04 14:26:00 -
[114] - Quote
+1
The HMG needs an area denial at range buff. Devestating at close range, and area denial at medium to long range... This would make the HMG more versatile and reduce the incentive to go light weapon.
BTW, the RR needs a serious damage nerf. I have it skilled to prof 2 and it's devastating. If all other rifles need a 10% nerf, the RR needs a 15% nerf!
This would make the MD and lazor viable again too.
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ALPHA DECRIPTER
Dragon-Empire
702
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Posted - 2014.02.04 16:47:00 -
[115] - Quote
stlcarlos989 wrote:Am I the only one who thinks this?
Your not the only one that thinks this but then again the heavy weapon count is so low that sentinels don't really have many options.
Considering the number of pages I suspect this was already said at some point.
Scout Tactician
Dance puppets, DANCE!
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