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361. Burst AR - in General Discussions [original thread]
Have you used it recently? Because I have on my alts and it feels a ton like the TAR pre-nerf with less rnage and easier to hit speed tankers. The burst pretty much acts like a single shot with how fast you can fire consecutive bursts. The proto ...
- by Bones McGavins - at 2013.06.08 05:45:00
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362. Burst AR - in General Discussions [original thread]
So, for fun I decided to look into the Burst AR. Yeah, this gun is definitely going to be the next FOTM over the SCR. It pretty much is slightly worse at everything than the previous iteration of the TAR was, except its even better CQ. Teams using...
- by Bones McGavins - at 2013.06.08 04:57:00
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363. The vehicle "problem" is a matter of you failing at rock/paper/scissors - in General Discussions [original thread]
Azrael Aranis wrote: Crimson Judgment wrote: Maken Tosch wrote: Rock, Paper, Scissor, Lizard, Spock. its ok i get you're reference lol i forget what beats what though The rules I agree that dedicated AV can be kind of boring; on...
- by Bones McGavins - at 2013.06.07 21:24:00
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364. Unusual fittings everyone should try - in General Discussions [original thread]
Dude, heavies with light weapons are awesome. Ive been rocking heavy with scrambler with some sprint mods. Nobody expects a heavy who can fight like an assault. One on one against other heavies? One charged scrambler shot, switch to pistol and h...
- by Bones McGavins - at 2013.06.07 20:01:00
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365. The vehicle "problem" is a matter of you failing at rock/paper/scissors - in General Discussions [original thread]
Heres the problem. You chose Rock to start, you see paper out there, you run to supply depot to grab scissors and then the paper drives across the map and you are stuck sitting around hoping he comes back while trying not to get crushed by rocks. ...
- by Bones McGavins - at 2013.06.07 19:57:00
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366. Gameplay, balance versus fun... - in General Discussions [original thread]
Obviously there are a lot of posts in this forum where people are expressing their opinions on the current state of the game. Right now, for example, the big hot topic is the murder taxi fad and how it impacts gameplay. A lot of people hate this c...
- by Bones McGavins - at 2013.06.07 15:11:00
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367. Why do you all moan? - in General Discussions [original thread]
LAVs arent OP but they arent fun. What LAV defenders need to realize is people arent bitching because LAVs are murdering them left and right, they are bitching because its a joke of a game right now. SHow the current iterration of DUST to any new ...
- by Bones McGavins - at 2013.06.07 14:28:00
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368. I wanted to rail snipe.. - in General Discussions [original thread]
Quote: it should be impossible to destroy a enforcer tank without a team of 2 men or more Nope. No matter what ISK or SP you dump, a good player should always be able to kill you. If you're logic was implemented then PC would become nothing b...
- by Bones McGavins - at 2013.06.06 20:49:00
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369. CCP...When will you open more districts............. - in General Discussions [original thread]
xjumpman23 wrote: Ydubbs81 RND wrote: VEXation Gunn wrote: Jeez I can't believe I actually read this thread. -conflict good. farming bad -more districts anytime soon would just give the big blue donut 2 cronos/rofl more districts/isk -...
- by Bones McGavins - at 2013.06.06 20:21:00
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370. So you got back your damage to the LAV plus the stop again - in General Discussions [original thread]
It all boils down to the fact that as AV numbers increase, vehicles become less and less effective. One guy with AV? Good luck accomplishing anything. 2 guys, ok, now you can do something. 3 and you can take on anything. 4+, every vehicle is murde...
- by Bones McGavins - at 2013.06.06 19:35:00
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371. New Blog: GNN Acquires secret STB & IMPs transcripts - in General Discussions [original thread]
ALMIGHTY STATIUS wrote: [quote=mrunknown2u2] Marked on the list of players that will no longer be in a corp that holds districts. Marked on the list of players that will no longer be invited to dance parties in the Warbridge.
- by Bones McGavins - at 2013.06.06 15:44:00
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372. TAC has been fixed now sort Flaylock Pistol - in General Discussions [original thread]
I will say, much like locus grenades, the flaylock does benifite a LOT from going up meta levels. So do the MD and Forge. I think the one problem CCP has with balance right now is with splash being increased with meta levels. It really shouldnt ha...
- by Bones McGavins - at 2013.06.05 16:41:00
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373. TAC has been fixed now sort Flaylock Pistol - in General Discussions [original thread]
Heres the thing, has anyone bitching about the flaylock ever used it? The projectile is a lot harder to aim than hit scan weapons. The slow fire right means any miss puts you at a huge disadvantage. In good hands its deadly, and in bad hands it ma...
- by Bones McGavins - at 2013.06.05 16:07:00
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374. TAC has been fixed now sort Flaylock Pistol - in General Discussions [original thread]
Give me the scrambler pistol anyday. Flaylock is annoying because, like the Mass Driver, it feels like the player figthing you with it "doesnt need skill" since it relies on splash. But, one pistol shot to the head solves that problem. If I let a ...
- by Bones McGavins - at 2013.06.05 15:55:00
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375. Duvolle Tactical Assault Rifle new stats - in General Discussions [original thread]
SoCal Ninja wrote: If you miss 15 out of 18 shots fighting me, you suck... But my scout still might die. Eh. If you're a scout, it may not be the player sucking, it may be hit detection sucking. Scout is so random cause it seems like the gam...
- by Bones McGavins - at 2013.06.05 15:53:00
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376. Nerfed TAR specs - in General Discussions [original thread]
Quote: Now it will just take 1.5 seconds for a modded controller to wipe the floor with everyone instead of 1 second. Eh, except firing those shots from the hip now wont be accurate. Look, if you are caught running in a way that makes it eas...
- by Bones McGavins - at 2013.06.05 14:20:00
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377. Nerfed TAR specs - in General Discussions [original thread]
Guys, the hip fire spread is what is going to turn this gun around from being nerfed. Compare the TAR to the SCR right now, the thing that makes the TAR so dominant is how you can run around fiiring from him accurately in CQ and mid range.That's t...
- by Bones McGavins - at 2013.06.05 14:12:00
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378. so the tac - in General Discussions [original thread]
Pssh, I usually go 200 and -1 with the TAR, so there! (ignores fact that theres only a limited amount of clones, and says "usually" when he means "one time")
- by Bones McGavins - at 2013.06.04 20:24:00
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379. Can CCP confirm at what ROF they're putting the TAC AR at? - in General Discussions [original thread]
Cruor Abominare wrote: Aero Yassavi wrote: Cruor Abominare wrote: Aero Yassavi wrote: Radioship wrote: If TAR (GLU-5 for example) will have 12 bullets in clip (like it was rumored previously) it will be the same as Laser Rifles righ...
- by Bones McGavins - at 2013.06.04 15:18:00
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380. Scramble Rifle Charged Damage - in General Discussions [original thread]
Does anyone officially know what the multiplier is on a max charged shot? I am assuming it is somewhere between 3X and 5X but that's a pretty massive range. Its hard to tell in the thick of battle. Anyone try to test this out? I suppose I could go...
- by Bones McGavins - at 2013.05.31 18:10:00
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