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141. you know a weapon is... - in General Discussions [original thread]
I don't get the complaints by snipers. I rarely snipe and when I do it seems easy. Also where are you snipers when the enemy is all huddled together on one building? Should be easy pickins!
- by Bones McGavins - at 2014.02.21 23:47:00
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142. Jetpacks - in General Discussions [original thread]
Jackof All-Trades wrote: Broonfondle Majikthies wrote: Then what would be the point of a DS? Air support, something that every military needs (goes without saying). The idea of the dropship in this game has become so much of an air taxi, a...
- by Bones McGavins - at 2014.02.21 22:01:00
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143. Jetpacks - in General Discussions [original thread]
If the only use for a DS right now is getting places no other class can, that's a stupid role in the game. DS can get squads around the map super quick, provide great recon, and the good ones can actually fight. If most dropships ate just used to ...
- by Bones McGavins - at 2014.02.21 21:54:00
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144. Jetpacks - in General Discussions [original thread]
Dust needs jetpacks! Give players a reasonable way to get up on roofs that are only DS accesible and take out their uplinks. This is the one game where jetpacks serve a solid balance factor
- by Bones McGavins - at 2014.02.21 21:42:00
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145. i hate how speed tanking is dead - in General Discussions [original thread]
Speed tanking was silly. Shotgunners shouldn't be able to run out into the open and have 5 people be unable to hit them. I saw Annie Oakley do this a ton. If a game makes it so hard to shoot so done that an entire squad fails to do so while they r...
- by Bones McGavins - at 2014.02.21 21:33:00
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146. [Poll] The perfect infantry squad in 1.8 - in General Discussions [original thread]
Anything with a caldari scout running passive scans at the center and a gallante scout running around flanking and thinning the enemy numbers at the edges. Logis and heavies in the mix. Probably no assaults...
- by Bones McGavins - at 2014.02.21 04:26:00
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147. What's with all these fake heavies? - in General Discussions [original thread]
Assault hmg for the win. Some kincats too? Yes please. I will play my fake heavy how I want!
- by Bones McGavins - at 2014.02.21 00:46:00
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148. Will indoor objectives become unassailable in 1.8? - in General Discussions [original thread]
cloaked scouts will help aleviate this. Cloaked scout + flux means your nanos and uplinks are all gone. + RE means your room of heavy logi blob just got dominated. What worries me is the escalation of this. Eventually i see the big 4 for every sq...
- by Bones McGavins - at 2014.02.20 19:00:00
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149. Does Fatal Ascension = EU Nyan San? - in General Discussions [original thread]
Ghost Kaisar wrote: Did I hear Fatal Absolution? BTW, I can't Proto Stomp with a scout. It's dang near impossible. Maybe not solo. But I saw a scout to 65-5 last night cause they had a proto focus scan logi constantly keeping the enemy tea...
- by Bones McGavins - at 2014.02.19 21:00:00
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150. every other combat game has.................. - in General Discussions [original thread]
Lol commando could only fill this role is thy could use forge. Swarm and Plc are far too pathetic. Forge is the only decent AV. Allow dumb fire swarms that act like AV nades so they don't detonate unless hitting a vehicle or installation and maybe...
- by Bones McGavins - at 2014.02.19 20:54:00
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151. You've been warned - in General Discussions [original thread]
Md should be crowd control and area denial. But it should not win 1v1s unless the opponent is terrible. A splash weapon should not be viable as a main. As part of a squad? Helping to damage groups and throw off thier aim? Yes. Personally I think t...
- by Bones McGavins - at 2014.02.19 13:45:00
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152. Question about scan radius - in General Discussions [original thread]
Also never look at the profile / percision of heavies. It's certainly not true that heavies can pick up each other. And it's not like an extra 5 m scan radius is super helpful on getting the jump on other heavies allowing pre spool of hmg. I mean ...
- by Bones McGavins - at 2014.02.18 23:25:00
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153. Question about scan radius - in General Discussions [original thread]
I can say from sad experience that it no worky while using an installation so I doubt it does in a vehicle. Onto the complex damp. Why complex? What can scan you with complex that you couldn't avoid with enhanced? I only have gallante 3 and damp ...
- by Bones McGavins - at 2014.02.18 18:27:00
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154. Question about scan radius - in General Discussions [original thread]
You are wrong. Passive scanning works. But lets not talk about it. It sucks and isn't useful at all. It's the worst when trying to hack or use RE. Don't use it, keep talking about how OP active scanners are everyone. Nothing to see here.
- by Bones McGavins - at 2014.02.18 18:02:00
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155. Question for Scouts - in General Discussions [original thread]
I tried dual pistoling. Had a bad match and went negative. Bridge map Dom with focused proto scans made this more trouble then it is worth. Ill be trying again but will pick my map better next time.
- by Bones McGavins - at 2014.02.18 13:17:00
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156. what if the weak spots on a tank were different? - in General Discussions [original thread]
More weakspots would make a balance and a fun impact, so I'm all for it. Tankers will insist its game breaking some how.
- by Bones McGavins - at 2014.02.17 18:07:00
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157. AR Fatties, you're safe... - in General Discussions [original thread]
They aren't safe. I still have RE.
- by Bones McGavins - at 2014.02.17 18:03:00
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158. Why are people moaning about scanners? - in General Discussions [original thread]
Dust where we complain that ttk is way too low but also act like 200 ehp makes it impossible to win a fight. Scanners are fine for the most part. Th only op scanner is the proto focused and that'll be fixed in 1.8 Sorry brick tanked med frames....
- by Bones McGavins - at 2014.02.17 18:01:00
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159. what is the sniper's role? - in General Discussions [original thread]
Welcome to dust where everyone complains about big slow heavies using ranged weapons and snipers can't figure out what they should be doing...
- by Bones McGavins - at 2014.02.13 19:16:00
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160. Tanks? OP? I see QQ!!!!!!!!!!! - in General Discussions [original thread]
Please tell AV how to handle smart tankers who have 2 shield hardeners on and retreat to the redline when they are off. Please tell me how my team can win if there are multiple of these tanks on the field at once so there is always a multi hardene...
- by Bones McGavins - at 2014.02.13 17:25:00
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