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101. Why use damage mods (even pre 1.8) - in General Discussions [original thread]
Viktor Hadah Jr wrote: Because one of my scram rifle charge shots will put any proto cal assault to 0 shields and half armor with my triple stacked damage mods. And honestly, what does it do without those mods? 0 shields and 2/3 shield? And w...
- by Bones McGavins - at 2014.03.10 21:46:00
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102. Why use damage mods (even pre 1.8) - in General Discussions [original thread]
Thats my bad. I think in my mind I always had 99 from back during the OP caldari logi days where they got 5% bonus per level. So, lets say 72. Still most suits arent close to 720 hp pre extenders (or post). So the question remains. I agree with ...
- by Bones McGavins - at 2014.03.10 21:44:00
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103. Again with the revives - in General Discussions [original thread]
Agreed. There is zero negative to it. The only argument against it is "LOL GO BACK TO COD FOR KDR" But if someone doesnt care about KDR, why care if the death is counted or not? Theres no downside to this change.
- by Bones McGavins - at 2014.03.10 21:39:00
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104. Why use damage mods (even pre 1.8) - in General Discussions [original thread]
Looking at the numbers, it makes very little sense to use damage mods. Even currently. Complex shield extenders give you 99 shield. Which means for any suit less than 990 ehp, this gives you more than 10% boost to health. For most suits this giv...
- by Bones McGavins - at 2014.03.10 21:36:00
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105. Semi-Solution to "Red-Line Sniping" - in General Discussions [original thread]
0 wp earned inside the redline. 0 time counted towards occuring SP or ISK while inside the redline. Those two things sort of solve the issue (and the MCC AFK issue)
- by Bones McGavins - at 2014.03.10 21:32:00
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106. Again with the revives - in General Discussions [original thread]
Again it comes down to this. Regardless of your feelings on if KDR matters, it does to a decent chunk of people. Therefore, having revives save a statistical death would encourage more use of injectors which would be good for the game.
- by Bones McGavins - at 2014.03.10 21:29:00
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107. [Analysis] Laser rifle damage output examined & solved! - in General Discussions [original thread]
is there no cap? I always preheat my lazer to come in strong enough to drop folks before they can really respond. I was always under the impression there was a max damage i could preheat to, but perhaps this isnt the case and it constantly grows? ...
- by Bones McGavins - at 2014.03.10 21:17:00
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108. The dual tanking conundrum - What is it, problems, and how to solve ... - in General Discussions [original thread]
Couldnt one type of tank simply negatively impact the other? Extenders 1%,2%,3% increased armor damage to any weapon with affinity to armor Reactive/Scale 1%,2%,3% increased shield damage to any weapon with affinity to shields. Plates 2%,3%,5% ...
- by Bones McGavins - at 2014.03.10 21:12:00
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109. Again with the revives - in General Discussions [original thread]
There is zero reason to have it count as a death. Fact, a lot of folks do care about kdr. Fact if you let revving save a death on the stats it would encourage squadmates and friends to focus of revving eachother more due to the kdr focus. That...
- by Bones McGavins - at 2014.03.09 00:19:00
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110. Fun strategies - in General Discussions [original thread]
I made a plasma scout build last night. Figure any time I can get in RE range undetected I should be able to ohk with the plasma, which is often. Haven't had a chance to try it but it ju+í seems ridiculously silly
- by Bones McGavins - at 2014.03.07 21:02:00
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111. Fun strategies - in General Discussions [original thread]
So here is a thread to talk about the enjoyable tactics you use to kill folks that might not be the most obvious or even effective but are hilarious. Ill start. Yesterday I was playing and my passive scans picked up a red dot coming around the co...
- by Bones McGavins - at 2014.03.07 18:30:00
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112. You nerfed the AR??????? - in General Discussions [original thread]
Mass driver should NEVER outshine an AR. Its an AOE weapon. It should always lose 1on1 to a direct damage weapon because of its ability to hit multiple people and ability to cause damage by simply hitting near someone. If the MD or other AOE weapo...
- by Bones McGavins - at 2014.03.05 22:01:00
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113. What weapon will you be using in 1.8? - in General Discussions [original thread]
Because everyone realized a while ago that everyone needs to spec forge to have any chance of fighting back a tank stomp. It's not "oh fany forge gun looks good" it's "yeah still need forge for an AV build, oh well"
- by Bones McGavins - at 2014.03.05 19:50:00
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114. You nerfed the AR??????? - in General Discussions [original thread]
ScR makes sense. You nerf it too much and you run the risk of causing overheats before players can kill thier target even if they don't miss. A 10% nerf to the Scr is probably more of a pain than a 15 to RR or cr because it'll increase your likely...
- by Bones McGavins - at 2014.03.05 19:47:00
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115. What weapon will you be using in 1.8? - in General Discussions [original thread]
ScR... I made a switch from DS3 to DS4 controller and what ive noticed is I can aim amazingly with the ScR and ScP with it. But ive lost a lot of skill with the CbR (dont ask how, I dont know...i just sort of suck with it comparitively now. I thi...
- by Bones McGavins - at 2014.03.05 19:39:00
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116. The AR. - in General Discussions [original thread]
Right and keep in mind the nerf to the SCR is particularly scary because of its limited shots before overheat. You start to get dangerously close to a scenario where SCR users cant kill brick tanked assaults without overheating even if they land a...
- by Bones McGavins - at 2014.03.05 19:35:00
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117. You nerfed the AR??????? - in General Discussions [original thread]
Honest question... which of the 1 do you deam is the only competitive one? Cause good luck killing my SCR with your rail. Charge shot pop in and out of cover before you can even spool your .25 shots. Good luck killing my CBR with your SCR, ill ...
- by Bones McGavins - at 2014.03.05 19:32:00
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118. Remote explosive - in General Discussions [original thread]
Nah. They arent thrown very far, why are you getting within like 3M of me, or letting me within 3M of you? Treat all scouts as though they have a shotgun and keep your distance. I never quick RE solid players. They recognize it and move to the side.
- by Bones McGavins - at 2014.03.04 19:14:00
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119. Anti-infantry HAVs cannot ever be balanced in Ambush - in General Discussions [original thread]
Spkr4theDead wrote: Awry Barux wrote: Tanks as they stand right now (anti-infantry, operable by a single merc) can never, ever be balanced in a pure TDM game mode. They fill the exact same role as an assault suit: roll around the map, gunnin...
- by Bones McGavins - at 2014.03.04 18:52:00
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120. Why I hate my minmitar scout!! - in General Discussions [original thread]
Awareness is key for a scout. You need to flank and flank wide enough to catch any folks spawning in behind the enemy, and take out uplinks as you go to prevent further spawns (a good chunk of my deaths as a scout are from folks spawning in on me....
- by Bones McGavins - at 2014.03.04 18:45:00
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