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581. bullets disappearing - in General Discussions [original thread]
Wait what? There IS damage fall off, big time. Outside the optimal range but inside the max range, ARs tickle, and it increases as it gets close to the optimal range. This actually works well when fighting against ARs from outside their range, the...
- by Bones McGavins - at 2013.05.07 20:11:00
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582. The AR, the Scrambler and Uprising - in General Discussions [original thread]
I havent tried the LR yet. But keep in mind all speeds of suits have been nerfed, so the "effective" range of things is actually a bit larger. It takes longer to "close the gap" on these ranges compared to what yodu expect due to lower speeds.
- by Bones McGavins - at 2013.05.07 19:23:00
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583. The AR, the Scrambler and Uprising - in General Discussions [original thread]
Haha. What are the differences is the damage per armor or per shield? 110 and 90? If so, it wont be too bad. Im also curious about the HS bonus and the range. I wish they would make this stuff accessible in game. I have no idea how people know wh...
- by Bones McGavins - at 2013.05.07 19:12:00
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584. The AR, the Scrambler and Uprising - in General Discussions [original thread]
I think a BIG issue with this build is the role of the AR has changed but its replacement is not yet in the sandbox. I suspect this game will play a bit more like "Halo" now than "COD" with the automatics having a mid-close range and the single sh...
- by Bones McGavins - at 2013.05.07 18:47:00
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585. Petition old aiming back/ fix heavies - in General Discussions [original thread]
Heavies need a buff. Ill wait a bit longer before i decide on the aiming. But so far I find that single shot weapons seem just as good, if not better than before. But it does feel more difficult to hit with automatics. Due to this fact, CQ combat ...
- by Bones McGavins - at 2013.05.07 17:22:00
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586. I want sharpshooter back. - in General Discussions [original thread]
Sharpshooter shouldnt be in the game. It makes it too random (hey can that guy hit me with that gun? maybe, maybe not!) Consistant ranges is way better, but I'll agree, they probably need a buff. Maybe to previous SS 1 or SS 2 ranges.
- by Bones McGavins - at 2013.05.07 17:00:00
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587. Here is why you are missing your shots: - in General Discussions [original thread]
Aiming with fully auto weapons seems tougher. Aiming with single shot weapons (scrambler pistol, tact rifle) seems about the same, if not better. Also, try to tap the fire button instead of holding it down, the kick is a LOT less intense that way...
- by Bones McGavins - at 2013.05.07 16:36:00
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588. Stats not tracking? - in General Discussions [original thread]
Are skirmish? I played a skirmish too with my alt, got 13 kills but he still says 0.
- by Bones McGavins - at 2013.05.07 16:32:00
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589. Stats not tracking? - in General Discussions [original thread]
Anyone else notice no kills being tracked? Wins/losses are, but not k or d. This is across gametypes (well OMS and skirmish). Which is a shame, because right now im feasting off players who havent yet adapted to the lower range and slightly tough...
- by Bones McGavins - at 2013.05.07 16:22:00
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590. Minmatar Light getting killed IN 4-5 SHOTS from a Militia Assault Rifle - in General Discussions [original thread]
I think what you experienced is two fold: 1) In the past there was a corelation between player skill and meta level of the gun they were using. So players with better aim tended to use the gek or Duvolle. Now with the SP reset you probably see al...
- by Bones McGavins - at 2013.05.06 19:07:00
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591. Minmatar Light getting killed IN 4-5 SHOTS from a Militia Assault Rifle - in General Discussions [original thread]
Um. Math. Scouts have always died that quick. Militia AR does 31.0 damage. 4 shots get you to 124, 5 to 155. Scouts, start with 190. So yeah maybe you could survive that, unless hes landed a shot or two in your head. Honestly look at the math b...
- by Bones McGavins - at 2013.05.06 18:55:00
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592. Gameplay tuned for 32-48 players? - in General Discussions [original thread]
Increasing squads to 6 without making team sizes an even multiple of 6 is silly. I hope to god they dont do that. I suppose the worst case scenario is the last 4 get a squad of 4 which is what we have now, but it still...seems dumb.
- by Bones McGavins - at 2013.05.03 21:12:00
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593. Gameplay tuned for 32-48 players? - in General Discussions [original thread]
In the patch notes this note stuck out to me. I havent heard any confirmation but will team sizes be increased to 24 with uprising? I know squad size will be 6. With current teams of 16, a squad size of 6 is strange and will likely leave 2 player...
- by Bones McGavins - at 2013.05.03 20:37:00
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594. Leader board k/d ratio reset - in General Discussions [original thread]
A reset would be better. Since there is no training mode, ive used Skirmish as such. Plus they should filter the leader board for recent performance anyway, cause who cares if you used to suck at barely get 1.0 k/d if you are better now and get 4...
- by Bones McGavins - at 2013.05.02 19:24:00
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595. Can you carebears stop complaining about AFK Farming - in General Discussions [original thread]
Heres the problem with a WP system. It becomes easier to get more WP the more SP you have. So you have a system that increases the gap quite a bit. The only fix to that would be a scaled system where you get a modifier for your WP based on your S...
- by Bones McGavins - at 2013.05.02 19:18:00
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596. Any controller settings to improve DUST's aiming? - in General Discussions [original thread]
Does deadzone sensativity in move settings have any impact on the deadzone for the joysticks?
- by Bones McGavins - at 2013.04.29 16:03:00
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597. Punished for being aggressive. - in General Discussions [original thread]
Wow. This thread is awesome. If you want to zerg at the enemy in high speed fashion, use cheaper gear. Unless you are afraid using cheaper gear will destroy your k/d. Which if so, that brings up the question of just what does your k/d matter if...
- by Bones McGavins - at 2013.04.29 14:16:00
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598. Who asked for the sharpshooter nerf?? - in General Discussions [original thread]
Sharpshooter is a pretty silly mechanic anyway. Its a must have skill right now, so its pretty much a useless SP dump until everyone is on even footing, and then makes the game frustrating for newer players. In a competitive game (which hopefully...
- by Bones McGavins - at 2013.04.29 14:10:00
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599. I think the k/d ratios should be a rolling number of your last 10 matches - in General Discussions [original thread]
I think the default leaderboard should be over a time period instead of all-time though. With an option to change the filter to all time. But either way, SOMETHING should happen to adequately reflect stats since the Skirmish change (/bug?) occurr...
- by Bones McGavins - at 2013.04.24 17:47:00
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600. Why bother with tanks? (2) - in General Discussions [original thread]
Spkr4theDead wrote: Bones McGavins wrote: Yeah im not sure how else to take a .1% comment other than a compliment. Imperfects are good, I dont know your stats in particular, but I do assume you are probably better than me. Awesome for you. ...
- by Bones McGavins - at 2013.04.23 21:57:00
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