Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
693
|
Posted - 2013.06.05 16:30:00 -
[31] - Quote
How many of us completely called this in advance? I know I did. As soon as the TAC nerf hits, immediate QQ for the Flaylock.
You spin me right 'round, baby Right 'round like a record, baby Right 'round, 'round, 'round, You spin me right 'round, baby Right 'round like a record, baby Right 'round, 'round, 'round |
Xender17
Intrepidus XI
139
|
Posted - 2013.06.05 16:32:00 -
[32] - Quote
I used it before the optional respect. I say nerf it. The core version out preforms other proto LIGHT weapons. |
AntanTheBeast
Foxhound Corporation General Tso's Alliance
51
|
Posted - 2013.06.05 16:39:00 -
[33] - Quote
I don't think flaylocks need a nerf TBVH. The only flaylock pistol that is really powerful is the core flaylock pistol the rest can't touch me. |
Bones McGavins
TacoCat Industries
278
|
Posted - 2013.06.05 16:41:00 -
[34] - Quote
I will say, much like locus grenades, the flaylock does benifite a LOT from going up meta levels. So do the MD and Forge. I think the one problem CCP has with balance right now is with splash being increased with meta levels. It really shouldnt happen. Its one thing to make a weapon stronger, tis another to make it easier to use.
The damage increase of these "explosive" weapons as the meta level increases is on par, or greater than the damage increase of other weapons. Plus then they also become far more effective by massive "25-50%" increase in their splash.
Most weapons simply get like a 10% damage boost going from advanced to pro, the splash weapons get that and then a massive radius increase. That should probably be looked at across the board, MD, Forge, Nades, Flaylock. Probably a small increase to the std and a small decrease to the proto splashes of all these weapons. |
Mac Dac
Wraith Shadow Guards
50
|
Posted - 2013.06.05 16:42:00 -
[35] - Quote
I use flaylock pistols and im some what of a noob (skill wise i can kill noobs but i get dominated by vets and skilled players) when it comes to Fps. The flaylock certainly isnt a noobtube or my K/D ratio would be so much higher.
The flaylock is harder to kill with then what people let on. I used the std beach variant and hardly manged to kill someone with the direct damage. All my kills with it have been lucky ( or accidental) shots or i manged to sneak up behind someone aim and headshot.
The thing is i think the flaylock is a well balanced weapon, i mean most people use the splash to kill and the splash isnt too powerful. This weapon fits nicly in the sidearm category. I mean come on if this weapon is nerfed they might as well nerf the whole sidearm line. The 'Toxin' smg eats through me like acid, the scramber pistol can nearly kill a heavy in 1 clip without its crazy headshot damage, the Nova Knives are just about one of the most powerful weapons on the field it can probably kill a heavy faster then anything else (and im not say the novas need a nerf... seriously if you think novas need a nerf then there is something seriously wrong with you).
The only thing that needs to be done is the cpu/pg requirements.
And if a flaylock violated you recantly it was probably the guy (or girl) not the gun. |
Jin Robot
Foxhound Corporation General Tso's Alliance
813
|
Posted - 2013.06.05 16:42:00 -
[36] - Quote
Xender17 wrote:I used it before the optional respect. I say nerf it. The core version out preforms other proto LIGHT weapons. Yep, I would constantly own TAR users with my flaylock all day. Said no one ever. |
psyanyde
Kang Lo Directorate Gallente Federation
16
|
Posted - 2013.06.05 16:44:00 -
[37] - Quote
Remove all weapons and replace them with pillows.
But then some whiny bastard'll cry about foam pillows hitting harder than down ones.
Given that situation, battles should be decided over strategic and heated games of pick up sticks. |
Sloth9230
Reaper Galactic ROFL BROS
1743
|
Posted - 2013.06.05 16:52:00 -
[38] - Quote
Templar Renegade119 wrote:it has 3 shots. how many does it take to kill one person. 2-3. So what his clip can kill 1 person at a time. He probably got his 90 armor 1 shotted after his shields were depleted |
Sloth9230
Reaper Galactic ROFL BROS
1743
|
Posted - 2013.06.05 16:54:00 -
[39] - Quote
Xender17 wrote:I used it before the optional respect. I say nerf it. The core version out preforms other proto LIGHT weapons. Yeah, lets not fix the MD instead, that would be... stupid |
Mac Dac
Wraith Shadow Guards
50
|
Posted - 2013.06.05 16:55:00 -
[40] - Quote
Full Metal Kitten wrote:How many of us completely called this in advance? I know I did. As soon as the TAC nerf hits, immediate QQ for the Flaylock.
You spin me right 'round, baby Right 'round like a record, baby Right 'round, 'round, 'round, You spin me right 'round, baby Right 'round like a record, baby Right 'round, 'round, 'round
I called it too though i was hopeing to be wrong.
|
|
xLTShinySidesx
UNOBTANIUM INC General Tso's Alliance
365
|
Posted - 2013.06.05 17:12:00 -
[41] - Quote
It's not op, it's a skill weapon.... This is why you don't see 50 kills from them per game, you have to lead them, you have to account for the trajectory of the round (they fall quick), you have to be in range, you have to hit them dead on to get a decent Ammount of damage, you have to watch your ammo supply, and it only holds 3 rounds... There are plenty of drawbacks to the weapon.
It's fine the way it is, any nerf and there would be no reason to use it IMO.
|
copy left
SyNergy Gaming EoN.
226
|
Posted - 2013.06.05 17:39:00 -
[42] - Quote
Obodiah Garro wrote:I have tried to weight up the pros and cons of the FP to justify its effectiveness and ive gotten to the point where its nothing now but a seriously broken noob tube.
Take away its splash damage, half its power, make it a light weapon and give it vastly increased fitting requirements, do anything you want with it but fix it so people cant 1 man army with the thing while you shoot them in the face.
Far more broke than the TAC ever was.
Oh and thukker grenades... yea ill leave this wall of tears for another time.
No, the flaylock is the games most balanced weapon. Leave it alone. |
Fiddlestaxp
TeamPlayers EoN.
75
|
Posted - 2013.06.05 17:45:00 -
[43] - Quote
It is too cheap to fit. The PG requirements should be at least 4 or 5... I don't care how balanced it is in relation to the mass driver or whatever. A 1 or 2 PG requirement for it is not balanced. It is too easy to fit. There is no draw back... All gravy |
Mac Dac
Wraith Shadow Guards
50
|
Posted - 2013.06.06 03:46:00 -
[44] - Quote
bump for comical purposes
|
Setaceous Prime
Nexus Prima
64
|
Posted - 2013.06.06 04:22:00 -
[45] - Quote
Bloody hell, let's just make everything one-shot kill.
Setaceous Prime was sniped by Forum Rager Setaceous Prime was knifed by Forum Rager Setaceous Prime was killed by a dirty look Setaceous Prime was killed by a hormonal teenager raging at his TV
|
Cinnamon267
The Southern Legion RISE of LEGION
80
|
Posted - 2013.06.06 07:08:00 -
[46] - Quote
gbghg wrote:It one shots scouts. Well some at least.
So does the charged shot of the Scrambler. Still need to hit them, though.
I can, kind of, see the OP's point. But, I've been using the Flaylock more and more recently and I can't say 100% if it is OP, or not. It can be devastating when it connects. When, though. There are many instances where it doesn't do **** and you miss every shot doing zero damage and you are suddenly useless/powerless. And in a match I am far more effective with an SMG than a Flaylock. Flaylock is a lot more entertaining to use, though. Because when it hits.... there is this funny little feeling you get.
But, it is balanced out due to it only having 3 rounds. 2 rounds minimum is what it takes to take someone out, if they aren't in a scout suit. But, even then, it could take more shots due to the speed of said scout suits. Much harder to hit them. Especially when the splash radius isn't that high.
Take away splash damage? Make it only direct hit? That makes it useless. Quite literally, too. Same with halving it's damage. If you do that it better have 7+ rounds. Because 3 rounds at 100 damage is not enough to do anything. Maybe you could take someone out? Only if you get a direct hit, though. Which is a total crapshoot. Once in a blue moon do I get a direct hit. Only when someone is hacking and that is when they are perfectly stationary and not dancing around like a madman. What an awful idea. It's an explosive. But, you know, take away splash damage. The thing that partly makes an explosive an explosive.
Um? |
Sloth9230
Reaper Galactic ROFL BROS
1769
|
Posted - 2013.06.06 07:23:00 -
[47] - Quote
Cinnamon267 wrote:gbghg wrote:It one shots scouts. Well some at least. So does the charged shot of the Scrambler. Still need to hit them, though. I can, kind of, see the OP's point. But, I've been using the Flaylock more and more recently and I can't say 100% if it is OP, or not. It can be devastating when it connects. When, though. There are many instances where it doesn't do **** and you miss every shot doing zero damage and you are suddenly useless/powerless. And in a match I am far more effective with an SMG than a Flaylock. Flaylock is a lot more entertaining to use, though. Because when it hits.... there is this funny little feeling you get. But, it is balanced out due to it only having 3 rounds. 2 rounds minimum is what it takes to take someone out, if they aren't in a scout suit. But, even then, it could take more shots due to the speed of said scout suits. Much harder to hit them. Especially when the splash radius isn't that high. Take away splash damage? Make it only direct hit? That makes it useless. Quite literally, too. Same with halving it's damage. If you do that it better have 7+ rounds. Because 3 rounds at 100 damage is not enough to do anything. Maybe you could take someone out? Only if you get a direct hit, though. Which is a total crapshoot. Once in a blue moon do I get a direct hit. Only when someone is hacking and that is when they are perfectly stationary and not dancing around like a madman. What an awful idea. It's an explosive. But, you know, take away splash damage. The thing that partly makes an explosive an explosive. Um? Hey look, actual feedback |
Sloth9230
Reaper Galactic ROFL BROS
1769
|
Posted - 2013.06.06 07:24:00 -
[48] - Quote
Fiddlestaxp wrote:It is too cheap to fit. The PG requirements should be at least 4 or 5... I don't care how balanced it is in relation to the mass driver or whatever. A 1 or 2 PG requirement for it is not balanced. It is too easy to fit. There is no draw back... All gravy This is true, the fitting skill is also kind of useless ATM, I say this as a well known Core Flaylock user(scrub) |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
147
|
Posted - 2013.06.06 07:24:00 -
[49] - Quote
Bones McGavins wrote:Heres the thing, has anyone bitching about the flaylock ever used it? The projectile is a lot harder to aim than hit scan weapons. The slow fire right means any miss puts you at a huge disadvantage. In good hands its deadly, and in bad hands it may lead to a lucky kill or two. But id much rather turn the corner and see a great player using this than using a scrambler pistol.
again I use it and only got operation lv5 (the bare minimum) and I can tell you its OP, my question now is have you used it and to what extent? |
Delta 749
Kestrel Reconnaissance
235
|
Posted - 2013.06.06 07:30:00 -
[50] - Quote
Summer-Wolf wrote:what is it with people wanting to nerf everything?
we gonna get to the point where we are going to stand in front of each others and shoot and nothing will happen...
Its because all the evetards arent used to the fast paced world of FPS games and their inflated egos wont let them accept the fact they were outplayed and that it has to be the guns fault |
|
Sloth9230
Reaper Galactic ROFL BROS
1769
|
Posted - 2013.06.06 07:31:00 -
[51] - Quote
Shouper of BHD wrote:Bones McGavins wrote:Heres the thing, has anyone bitching about the flaylock ever used it? The projectile is a lot harder to aim than hit scan weapons. The slow fire right means any miss puts you at a huge disadvantage. In good hands its deadly, and in bad hands it may lead to a lucky kill or two. But id much rather turn the corner and see a great player using this than using a scrambler pistol. again I use it and only got operation lv5 (the bare minimum) and I can tell you its OP, my question now is have you used it and to what extent? Vids or it didn't happen
"I said it's OP; therefore, it's OP" is worthless as feedback. |
The Black Art
Pro Hic Immortalis RISE of LEGION
67
|
Posted - 2013.06.06 07:34:00 -
[52] - Quote
You guys be the judge? http://www.youtube.com/watch?v=nMBWI_a4xUA
I dunno, I think it's fine. Maybe tone the damage down by 20. |
Sloth9230
Reaper Galactic ROFL BROS
1769
|
Posted - 2013.06.06 07:40:00 -
[53] - Quote
http://www.youtube.com/watch?feature=player_detailpage&v=nMBWI_a4xUA#t=119s
3 shots to kill a guy standing still... wow , that's so OP
|
EKH0 0ne
R.I.f.t
58
|
Posted - 2013.06.06 08:35:00 -
[54] - Quote
Templar Renegade119 wrote:it has 3 shots. how many does it take to kill one person. 2-3. So what his clip can kill 1 person at a time.
tell me about it dude.....next is the smg , then the snipers, then the grenades, on and on and on forever nerfing |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |