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341. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Lol dude. Get a gun off the field? What are you talking about? Regen tanking isnt viable in DUST. ALL regen is too small to counter mroe than like 1 shot of damage with these kill times. The rep tools heals you AFTER the fight or AFTER you retreat...
- by Bones McGavins - at 2013.06.11 19:58:00
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342. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Kitten Empress wrote: Bones McGavins wrote: Yes because you have the OPTION of going big on armor and getting a speed penalty, or you forsake that speed penalty and get about the same health. You have the option of getting regen with your ar...
- by Bones McGavins - at 2013.06.11 19:52:00
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343. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Yes because you have the OPTION of going big on armor and getting a speed penalty, or you forsake that speed penalty and get about the same health. You have the option of getting regen with your armor as well, taking two slots instead of 1. Shie...
- by Bones McGavins - at 2013.06.11 19:44:00
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344. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Complex SHield mods are 54/11, how is 40/14 unbalanced? You get about the same health for 3 more PG and 14 less cpu. This allows you to be way more flexible with your builds. Hell, overall the fitting usage is lower on these mods. The 3 PG differe...
- by Bones McGavins - at 2013.06.11 19:39:00
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345. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Wait, what? What did you expect from these two new armors? 60 for complex is almost as much as a complex shield extender, did you honestly expect it to eb MORE than a shield extender? 45 + 2 regen is in between enhanced and complex shield regen AN...
- by Bones McGavins - at 2013.06.11 19:25:00
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346. How to solve the tank/AV imbalance? (AV please give feedback) - in General Discussions [original thread]
Guys, you over-rate the jump from standard to adv or proto when it comes to weapons. Look, the damage isnt THAT much more. You get more of a boost from the skills than you do from the weapons themselves. It maybe cuts the shots to kill down by 1. ...
- by Bones McGavins - at 2013.06.11 18:50:00
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347. A glimmer of hope... - in General Discussions [original thread]
After Destiny,The Division,PS2 all lined up for PS4, DUST has to come out strong with something next gen worthy. However since it just came out like last month I doubt we will see anything truly epic. Antyhing less than "hey we have a new engine o...
- by Bones McGavins - at 2013.06.11 18:47:00
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348. How to solve the tank/AV imbalance? (AV please give feedback) - in General Discussions [original thread]
A bit before the reset, but never dedicated. I am not very good at HAV since i didnt do it much so I dont know if my opinion matters much from that side. But the times I did use HAV I never got hit with nades. But yeah I mean, if you get in clos...
- by Bones McGavins - at 2013.06.11 17:30:00
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349. Reserved - in General Discussions [original thread]
Webifiers. The ability to tackle tanks is the first step to balance. Webifire missiles or forge varients that do little or no damage but stop the vehicle for 1-3 seconds, webifier nades which stop them for 5-10 seconds. Then you can have your HP...
- by Bones McGavins - at 2013.06.11 17:24:00
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350. How to solve the tank/AV imbalance? (AV please give feedback) - in General Discussions [original thread]
Spkr4theDead wrote: Bones McGavins wrote: The way CCP has chosen to make Vehicles, AV, Infantry rock paper scissors makes it very difficult to balance properly. Right now its all or nothing. Vehicles can murder infantry without risk, but as ...
- by Bones McGavins - at 2013.06.11 17:20:00
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351. How to solve the tank/AV imbalance? (AV please give feedback) - in General Discussions [original thread]
Stefan Stahl wrote: Bones McGavins wrote: All or nothing. Good analysis of the problem. Right now all parts of the rock-paper-scissors-game are unhappy because neither losing nor winning is fun. Either you are losing without defense or win...
- by Bones McGavins - at 2013.06.11 17:15:00
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352. AV/Tank balance, OP mlt LAVs, and useless DS's - in General Discussions [original thread]
I posted this in Charlotte O'Dell's other thread. But as someone who spends a good amount of time in advanced AV, I find the entire balance to be bad right now, not even OP or UP, just boring. Its pretty much a race between AV DPS and HAV/LAV/DS h...
- by Bones McGavins - at 2013.06.11 17:08:00
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353. How to solve the tank/AV imbalance? (AV please give feedback) - in General Discussions [original thread]
The way CCP has chosen to make Vehicles, AV, Infantry rock paper scissors makes it very difficult to balance properly. Right now its all or nothing. Vehicles can murder infantry without risk, but as soon as two (solid)+ AV units are on the field, ...
- by Bones McGavins - at 2013.06.11 16:48:00
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354. CCP Your Finished: Bungie & Destiny Wins - R.I.P. Dust 514 - in General Discussions [original thread]
Im sure Destiny will have PVP, its the guys who made Halo... Also, check out "The Division" looks a bit like Destiny but in a Tom Clancy universe. PVP confirmed in it (details not known). Between The Division, Destiny, PS2 all on PS4, I predict ...
- by Bones McGavins - at 2013.06.11 14:19:00
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355. Imperfects Public Relations: Garage Sale - in General Discussions [original thread]
Or maybe the problem with PC was everyone stretching themselves too thin. Seems more like burn out is an issue more than anything else. Not a shock since only a small percentage of players are participating. Also, maybe stacking your team so the...
- by Bones McGavins - at 2013.06.10 20:07:00
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356. Debate: SP Cap (for or against) - in General Discussions [original thread]
Im for a cap, but the cap needs to be either rolling, or progressive based on your current SP compared to the average. Make it so newer players have more cap room to play with. A) Newer players will be most enthused to play. Even "casual" player...
- by Bones McGavins - at 2013.06.10 18:10:00
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357. Uploading a 34-0 Flaylock pistol gameplay! to my channel, - in General Discussions [original thread]
Doc Noah wrote: Okay, if its not OP then lets see you do 34:0 with a scrambler pistol This is now my goal.
- by Bones McGavins - at 2013.06.10 16:26:00
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358. Tell me Why... - in General Discussions [original thread]
Lol to the idea that forge guns and plasma cannons (REALLY?) are the answer to LAVs. Plasma cant hit LAVs, you might as well be trying to snipe the driver instead. Forge guns are decent if you can get a good angle to fire on them, but since you ar...
- by Bones McGavins - at 2013.06.10 04:41:00
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359. Burst AR - in General Discussions [original thread]
This isnt a "nerf" thread. Im simply saying I predict this gun to soon rise to the top of the kill feed. It provides decent range and good CQ. Since the TAR has been removed from the jack of all trades role, I think this will replace it. Which is ...
- by Bones McGavins - at 2013.06.08 16:26:00
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360. Burst AR - in General Discussions [original thread]
When you say the retire rate is terrible are you using ds3 or mouse? Cause I can't see firing much quicker on a ds3. As for speed tankers I mean prot kin cat stacked sprinters.
- by Bones McGavins - at 2013.06.08 12:17:00
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