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Spkr4theDead
Namtar Elite Gallente Federation
152
|
Posted - 2013.06.06 00:39:00 -
[31] - Quote
Schalac 17 wrote:https://forums.dust514.com/default.aspx?g=posts&t=85077&find=unread Doesn't really apply to me. I have over 10mil SP into vehicles, and pay ISK for them.
Whatever CCP wants to do, doesn't matter to me. I don't use BPO LAVs. |
Striker Battalion
Crux Special Tasks Group Gallente Federation
8
|
Posted - 2013.06.06 00:39:00 -
[32] - Quote
Did they modify the LAV physics in the latest update? |
Spkr4theDead
Namtar Elite Gallente Federation
152
|
Posted - 2013.06.06 00:41:00 -
[33] - Quote
Abron Garr wrote:itt: Another barely literate thread from spkr4theDowns. How would you like it if CCP nerfed your favorite class? Both styles I ran in Chromosome were nerfed when Uprising hit. I'm getting sick of people that want everything easily. |
Spkr4theDead
Namtar Elite Gallente Federation
152
|
Posted - 2013.06.06 00:44:00 -
[34] - Quote
Striker Battalion wrote:Did they modify the LAV physics in the latest update? They added a little bit of weight so they don't roll as easily, but it's still pathetically easy to roll them. Also seems they added more torque, but still little is required to catch significant air when going over bumps. It's like driving a Ford Model T, there's no effects of suspension on LAVs or HAVs.
They said they were going to add more of the effects of gravity in a later patch, but it seems like they haven't. Still feels like I'm driving a Tesla on the moon with the speed limitations of the Ford Raptor SVT. |
Spkr4theDead
Namtar Elite Gallente Federation
152
|
Posted - 2013.06.06 00:44:00 -
[35] - Quote
Zahle Undt wrote:Spkr4theDead wrote:Zahle Undt wrote:hooc order wrote:Zahle Undt wrote:I'll be happy when my dropsuit that can survive several rounds of concentrated plasma fire isn't OHK by a LAV going 5-10 MPH. Translation: My SP is not carrying me enough!!! Whahaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!!!!! You got that right, I suck at this game, anyone who plays with or against can tell you that. I actually play for fun and not for a sense of self-esteem. So now that we got that out of the way, people who use LAVs as weapons because they are OHK are lame, simple as that, it pisses me off and I have very little skill at this game I can't imagine how it must **** off those that can actually play it well. For me it will be easy, once I can grind for my SP in PvE I won't give a crap what you jackasses do in pub matches run each other over to your hearts content. No one uses such noob tactics in PC battles But being run over as instant kill at any velocity will always be stupid. Another one that doesn't like physics. Yeah I hated physics, the bastards made me take 2 semesters of it though to get my Biology degree, but what I am arguing for is more realistic physics than what we currently have. Force = mass/acceleration. The force of a bullet is usually greater than that of a car because while it has less mass it has far more acceleration, acceleration that is focused on a small area. Yet our cloned super soldiers wear armor with shielding that is able to dissipate that force at the cost of expending its own energy, thus why your shields or armor drop with every bullet, plasma round, or joule of energy absorbed by either the shield or armor plate. Of course the more powerful the shield or plate the more energy needed to power and the more complex systems needed to run it, thus the increased CPU and PG cost. However, with LAVs the force of the object remains constant and the only variables involved are the acceleration of the vehicle and the energy (if you will) the shields and/or armor absorbing the force of impact. Yet with our current mechanic getting hit by a vehicle is constant one hit kill regardless of the acceleration of the vehicle or the shield/armor energy the recipient of that force has to absorb and mitigate that impact. So while I still do hate physics, IMO, in this particular argument physics is my ally and your enemy my friend. So, still, why should damage be reduced or eliminated when a vehicle hits someone? |
Striker Battalion
Crux Special Tasks Group Gallente Federation
8
|
Posted - 2013.06.06 00:50:00 -
[36] - Quote
Thanks for confirming. I noted a change that for me felt like a lack of torque and overall power. Was not sure because I had not seen any mention of it being done. |
Zahle Undt
The Tritan Industries RISE of LEGION
148
|
Posted - 2013.06.06 01:02:00 -
[37] - Quote
"So, still, why should damage be reduced or eliminated when a vehicle hits someone?"
Well it should depend on the velocity of the vehicle, and it should do a certain amount of damage based on that velocity. Also being hit by such a vehicle should also transfer much of that impact force into sending the recipient (I.E. the poor ******* getting hit) flying away from the force of impact.
So what I wish we had is sort of a calculation where we substitute force for damage and thus....
Damage = Mass * Acceleration
The mass of LAVs can be considered constant so then damage = acceleration. If acceleration is high enough and the amount of damage the person being hit can absorb is low enough then death occurs. If not the target if knocked back a distance proportional to the force of impact and loses however much damage would be incurred, but survives.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
301
|
Posted - 2013.06.06 01:07:00 -
[38] - Quote
Zahle Undt wrote:"So, still, why should damage be reduced or eliminated when a vehicle hits someone?"
Well it should depend on the velocity of the vehicle, and it should do a certain amount of damage based on that velocity. Also being hit by such a vehicle should also transfer much of that impact force into sending the recipient (I.E. the poor ******* getting hit) flying away from the force of impact.
So what I wish we had is sort of a calculation where we substitute force for damage and thus....
Damage = Mass * Acceleration
The mass of LAVs can be considered constant so then damage = acceleration. If acceleration is high enough and the amount of damage the person being hit can absorb is low enough then death occurs. If not the target if knocked back a distance proportional to the force of impact and loses however much damage would be incurred, but survives.
What if they fit the LAV with a plate?
Wouldn't that increase its mass? |
Spkr4theDead
Namtar Elite Gallente Federation
154
|
Posted - 2013.06.06 01:24:00 -
[39] - Quote
Zahle Undt wrote:"So, still, why should damage be reduced or eliminated when a vehicle hits someone?"
Well it should depend on the velocity of the vehicle, and it should do a certain amount of damage based on that velocity. Also being hit by such a vehicle should also transfer much of that impact force into sending the recipient (I.E. the poor ******* getting hit) flying away from the force of impact.
So what I wish we had is sort of a calculation where we substitute force for damage and thus....
Damage = Mass * Acceleration
The mass of LAVs can be considered constant so then damage = acceleration. If acceleration is high enough and the amount of damage the person being hit can absorb is low enough then death occurs. If not the target if knocked back a distance proportional to the force of impact and loses however much damage would be incurred, but survives.
That would require addition coding and animations. I doubt CCP wants to do that. |
Chris F2112
187. Unclaimed.
202
|
Posted - 2013.06.06 01:46:00 -
[40] - Quote
Alaika Arbosa wrote:Chris F2112 wrote:Actually I want all logistics LAVs tires to flatten when I shoot at them, making them completely immobile. Then I want the people who were trying to murder taxi to be stuck in their immobile LAV for the rest of the match because of an electronics malfunction where they cannot unbuckle their seatbelt.
That would make me quite happy. lolno Though I do like the idea of being able to shoot out the tires on LAV and break the tracks on HAV. IDK that it should entirely immobilize (maybe for the HAVs with broken tracks) them though I would imagine it would have a negative effect on handling. If you couldn't adapt to driving on rims then you shouldn't be operating vehicles.
Obviously I was joking, but I don't think that LAVs designed solely to run people over is a good mechanic. While I won't pretend to have the answer, there needs to be a way to put the LAV into a role where it suppprts infantry, rather than ramming for the entire match. A good first step would be removing one hit kill ramming. |
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Stile451
Red Star. EoN.
86
|
Posted - 2013.06.06 01:54:00 -
[41] - Quote
Simple solution, no big changes for people who use LAVs as transportation. However much damage the LAV does to a player should be reflected back onto the vehicle(up to a maximum of the current ehp of the one getting run over). You should be able to run over scouts and not even get into armor, but if you run down a few suits with a significant amount of ehp in quick succession I would expect your vehicle to stop functioning(and explode).
Realistically, hitting a deer would do about the same amount of damage a regular person would do to your vehicle, hitting a moose would be anyone in a drop suit(not so much scouts but more than a regular person). Most of the time a car can drive away from hitting a deer, very rarely will they drive away after hitting a moose.
Pics are bloody. Car vs Deer Car vs Moose |
NSProxy
Sanmatar Kelkoons Minmatar Republic
2
|
Posted - 2013.06.06 02:24:00 -
[42] - Quote
Spkr4theDead wrote:Why should running someone over damage the vehicle? I already bounce off people after hitting them with either a LAV or HAV. You want me to blow up after hitting a heavy? How could you possibly explain that?
Sorry for being unclear. I meant the damage to the guy you're hitting not to the LAV. In other words if you nudge me at 1 mph I shouldn't take any damage, but if you cream me at top speed, then it should be a OHK. |
Bob Teller
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
|
Posted - 2013.06.06 02:39:00 -
[43] - Quote
Standard LAV is no big deal,takes 2 AV grenades to kill,its the logi LAV that can tank way to much dammage,just need to increase the dammage they take from av wepons. |
Shijima Kuraimaru
WarRavens
211
|
Posted - 2013.06.06 04:39:00 -
[44] - Quote
Spkr4theDead wrote:Shijima Kuraimaru wrote:Spkr4theDead wrote:NSProxy wrote:I don't mind the free taxis but they should have god-awful base stats. For one thing, they should have the sig radius of a battleship so you can see them coming a mile away. People who skill into them should be able to have LAVs with good stats, but the freebies shouldn't be able to sneak up on you easily and should have a lower top speed than the ones you pay for. People specced into LAVs should have a viable role on the battlefield if they've put in the points, but they're overshadowed by people wearing militia in free murder taxis.
I do think damage and pushback should be based on speed of the collision though. Why should running someone over damage the vehicle? I already bounce off people after hitting them with either a LAV or HAV. You want me to blow up after hitting a heavy? How could you possibly explain that? Possibly because the powered drop suits are made with the same materials? Does it say that in lore?
No, but the lore doesn't say that it's not true either. All we have is speculation. |
ladwar
Dead Six Initiative Lokun Listamenn
583
|
Posted - 2013.06.06 05:33:00 -
[45] - Quote
Stile451 wrote:Simple solution, no big changes for people who use LAVs as transportation. However much damage the LAV does to a player should be reflected back onto the vehicle(up to a maximum of the current ehp of the one getting run over). You should be able to run over scouts and not even get into armor, but if you run down a few suits with a significant amount of ehp in quick succession I would expect your vehicle to stop functioning(and explode). Realistically, hitting a deer would do about the same amount of damage a regular person would do to your vehicle, hitting a moose would be anyone in a drop suit(not so much scouts but more than a regular person). Most of the time a car can drive away from hitting a deer, very rarely will they drive away after hitting a moose. Pics are bloody. Car vs DeerCar vs Moose car= no armor, no shields barely any metal in them now, not meant for combat LAV=armor and shields, reinforced, meant for combat and resistant to damage deer/moose= large meat filled animal that's larger and more weight then people merc= clone that's meant to resist small arms fire and doesn't equal the weight of a moose. ever seen Humvees(armored) that hit people. barely dents them if at all. |
Stile451
Red Star. EoN.
86
|
Posted - 2013.06.06 07:35:00 -
[46] - Quote
ladwar wrote:car= no armor, no shields barely any metal in them now, not meant for combat LAV=armor and shields, reinforced, meant for combat and resistant to damage deer/moose= large meat filled animal that's larger and more weight then people merc= clone that's meant to resist small arms fire and doesn't equal the weight of a moose. ever seen Humvees(armored) that hit people. barely dents them if at all. that's like LAV running over mercs barely even dents them if at all because mercs are not moose and LAVs are the same as cars. deer=no armor, no shields no metal in them whatsoever, not meant for combat merc=armor and shields, reinforced, meant for combat and resistant to damage
Armored humvees are certainly not light, nor do they have a turning radius of a pin head. In order to get the performance and handling(or lack thereof) the LAV would need to be very light(as in nearly no armor). Can an armored humvee jump 50m by going over a small hill?
I can fall from the mcc, not hit my dampeners, and live with about half of my armor left. Why should a car moving slower than I am falling kill me instantly(do note that if we're using earth gravity I'm hitting the ground at over 100km/h)?
The militia LAV has something like 950 armor, a heavy can have just about that much armor as well and just as much weight if suit armor is made out of the same stuff as LAV armor(presumably it is to save weight).
In any case, Newtons laws being what they are, I still expect the LAV to take damage equal to the damage the suit takes. The LAVs weak point is the hood(which just so happens to be where the drivers like to ram people) so it could be said that it should take more damage than the suit can actually take.
AV grenades could be fixed to work again(they don't track properly and only get partial hits sometimes).
Barring that I want deployable lamp posts. |
ladwar
Dead Six Initiative Lokun Listamenn
584
|
Posted - 2013.06.06 09:41:00 -
[47] - Quote
Stile451 wrote:ladwar wrote:car= no armor, no shields barely any metal in them now, not meant for combat LAV=armor and shields, reinforced, meant for combat and resistant to damage deer/moose= large meat filled animal that's larger and more weight then people merc= clone that's meant to resist small arms fire and doesn't equal the weight of a moose. ever seen Humvees(armored) that hit people. barely dents them if at all. that's like LAV running over mercs barely even dents them if at all because mercs are not moose and LAVs are the same as cars. deer=no armor, no shields no metal in them whatsoever, not meant for combat merc=armor and shields, reinforced, meant for combat and resistant to damage, also larger and more weight than people Armored humvees are certainly not light, nor do they have a turning radius of a pin head, nor can they jump 50m by going over a small hill. In order to get the performance and handling(or lack thereof) the LAV would need to be very light(as in nearly no armor). I can fall from the mcc, not hit my dampeners, and live with about half of my armor left. Why should a car moving slower than I am falling kill me instantly(do note that if we're using earth gravity I'm hitting the ground at over 100km/h)? The militia LAV has something like 950 armor, a heavy can have just about that much armor as well and just as much weight if suit armor is made out of the same stuff as LAV armor(presumably it is to save weight). In any case, Newtons laws being what they are, I still expect the LAV to take damage equal to the damage the suit takes. The LAVs weak point is the hood(which just so happens to be where the drivers like to ram people) so it could be said that it should take more damage than the suit can actually take. AV grenades could be fixed to work again(they don't track properly and only get partial hits sometimes). Barring that I want deployable lamp posts. first falling from the MCC and living is a glitch with the damage. second weight does not make it stronger, take body armor for example, what we have now is strong lighter and protects better than before so you can't tell how much strength the armor has by its weight this also goes for mercs. you are just guessing they weigh like 20tons and LAVs weigh 18tons when its not true. btw the hood is just a casing for the engine and others parts. you know where they train you take cover from behind, its not the door or the gas tank for sure. and for netwons law a blade of grass and go though walls and not even be damaged with enough speed but that wall will take damage, how does that factor into your logic?
btw you seen a bomb suit get ran over be a armored Humvee... it doesn't fair well for the suit... ever. |
Stile451
Red Star. EoN.
86
|
Posted - 2013.06.06 16:21:00 -
[48] - Quote
I haven't read anything about the MCC fall damage being a glitch, I don't recall seeing anything in the bug reports or in the forums(although I can't say I've read the entire forum but searching for mcc fall damage and mcc fall death turns up no hits) so my guess is it's working as intended.
I'm assuming that LAVs are light(like 400 kilos - not 2359 kilos plus 450 kilos for the armor kit at the low end of a Humvee) and so are mercs(75-200 kilos depending on suit - heavies aren't slow because they have low mass).
The hood takes a direct hit whenever a player is run down, thus the engine takes a direct hit.
If an engine takes damage you are taking cover behind then sure you are protected from it but the engine is not, and who's to say LAVs use a block type engine it could just as well be a tiny delicate reactor(they sound electric to me).
Most walls are actually very weak when hit with a shearing force(like any vehicle hitting it), brick walls in particular(it looks spectacular but they are only reinforced at the corners and older structures aren't reinforced at all). Try running into a wall in Dust, the LAV cannot even level that and in most cases will take significant damage if not outright exploding(I know it's not in the game mechanics, but hitting another LAV or tank will cause the same thing to happen to different degrees).
Can't say I've ever seen a bomb suit get run over, nor have I seen one shot with a plasma rifle. From what I've read it seems that a single sniper bullet can kill the operator - not so in Dust where it can take more than 3 hits to get a kill - more for a heavy. |
Zahle Undt
The Tritan Industries RISE of LEGION
157
|
Posted - 2013.06.06 17:24:00 -
[49] - Quote
Spkr4theDead wrote:Zahle Undt wrote:"So, still, why should damage be reduced or eliminated when a vehicle hits someone?"
Well it should depend on the velocity of the vehicle, and it should do a certain amount of damage based on that velocity. Also being hit by such a vehicle should also transfer much of that impact force into sending the recipient (I.E. the poor ******* getting hit) flying away from the force of impact.
So what I wish we had is sort of a calculation where we substitute force for damage and thus....
Damage = Mass * Acceleration
The mass of LAVs can be considered constant so then damage = acceleration. If acceleration is high enough and the amount of damage the person being hit can absorb is low enough then death occurs. If not the target if knocked back a distance proportional to the force of impact and loses however much damage would be incurred, but survives.
That would require addition coding and animations. I doubt CCP wants to do that.
THAT is a valid argument, but still something should be done. LAVs while fun to ride around in these days and fun to race, are being used as an OHK weapon and it is ridiculous to the detriment of the game in my opinion. Again I have no problem with a speeding LAV killing me, its the LAVs going the speed of a soccer Mom backing out of her driveway killing me that really drives me crazy.
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ladwar
Dead Six Initiative Lokun Listamenn
585
|
Posted - 2013.06.06 17:29:00 -
[50] - Quote
Stile451 wrote:Can't say I've ever seen a bomb suit get run over, nor have I seen one shot with a plasma rifle. From what I've read it seems that a single sniper bullet can kill the operator - not so in Dust where it can take more than 3 hits to get a kill - more for a heavy. from what I have read a heavy can't survive a remote explosive |
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Scheneighnay McBob
Bojo's School of the Trades
1410
|
Posted - 2013.06.06 18:05:00 -
[51] - Quote
Chris F2112 wrote:Actually I want all logistics LAVs tires to flatten when I shoot at them, making them completely immobile. Then I want the people who were trying to murder taxi to be stuck in their immobile LAV for the rest of the match because of an electronics malfunction where they cannot unbuckle their seatbelt.
That would make me quite happy. That seems like it would make LAVs more useless than they used to be. We just need webs to give us an opportunity to stop the LAV so we can shoot the driver out. |
Stile451
Red Star. EoN.
86
|
Posted - 2013.06.06 18:38:00 -
[52] - Quote
ladwar wrote:Stile451 wrote:Can't say I've ever seen a bomb suit get run over, nor have I seen one shot with a plasma rifle. From what I've read it seems that a single sniper bullet can kill the operator - not so in Dust where it can take more than 3 hits to get a kill - more for a heavy. from what I have read a heavy can't survive a remote explosive Remote explosives are meant to destroy tanks. Any current explosive device meant to destroy a tank will also obliterate a bomb suit.
I'm not quite sure you understand what I want to see. I want the LAV to be able to roadkill without getting a full stop on a kill. I want the LAV to take damage for each roadkill and I want the LAV to be slowed down on each impact. I also want variable damage based on speed(under 50 km/h most people survive getting hit, over 50 km/h most people die). |
DigiOps
Kirkinen Risk Control Caldari State
346
|
Posted - 2013.06.06 18:39:00 -
[53] - Quote
Spkr4theDead wrote: Did you know that the wheels on the Moon rover aren't filled with air? They're made out of metal.
I would imagine CCP did the same thing for the LAVs. So no, they shouldn't pop.
Got 'ya covered. |
hooc order
Deep Space Republic
222
|
Posted - 2013.06.06 19:11:00 -
[54] - Quote
Zahle Undt wrote:hooc order wrote:Zahle Undt wrote:I'll be happy when my dropsuit that can survive several rounds of concentrated plasma fire isn't OHK by a LAV going 5-10 MPH. Translation: My SP is not carrying me enough!!! Whahaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!!!!! You got that right, I suck at this game, anyone who plays with or against can tell you that. I actually play for fun and not for a sense of self-esteem. So now that we got that out of the way, people who use LAVs as weapons because they are OHK are lame, simple as that, it pisses me off and I have very little skill at this game I can't imagine how it must **** off those that can actually play it well. For me it will be easy, once I can grind for my SP in PvE I won't give a crap what you jackasses do in pub matches run each other over to your hearts content. No one uses such noob tactics in PC battles But being run over as instant kill at any velocity will always be stupid.
Quote: No one uses such noob tactics in PC battles
Good point. But the reason it is not used is because it is easily countered. PC players don't not use it because of honor or equality. They don;t use it because it does not work. AV tactics and simple battle ground awareness shuts down people driving death cabs very quickly and makes he tactic worthless if not damaging to your own team (getting killed does not help your team).
LAVs don't need a nerf you and others need to get better at destroying them and avoiding them.
You like PvE...think of LAVs as a sub boss that you need to counter and put down before progressing.
I mean in PvE if a sub boss uses an attack that is easy to avoid yet you keep not avoiding it should that sub-boss be nerfed? |
Tharak Meuridiar
The Empyrean Agency
17
|
Posted - 2013.06.06 19:19:00 -
[55] - Quote
Oh no! If people stop spamming LAVs I'm goin to lose out on a ton of easy SL kills. :( |
Zahle Undt
The Tritan Industries RISE of LEGION
160
|
Posted - 2013.06.06 19:21:00 -
[56] - Quote
hooc order wrote:Zahle Undt wrote:hooc order wrote:Zahle Undt wrote:I'll be happy when my dropsuit that can survive several rounds of concentrated plasma fire isn't OHK by a LAV going 5-10 MPH. Translation: My SP is not carrying me enough!!! Whahaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!!!!! You got that right, I suck at this game, anyone who plays with or against can tell you that. I actually play for fun and not for a sense of self-esteem. So now that we got that out of the way, people who use LAVs as weapons because they are OHK are lame, simple as that, it pisses me off and I have very little skill at this game I can't imagine how it must **** off those that can actually play it well. For me it will be easy, once I can grind for my SP in PvE I won't give a crap what you jackasses do in pub matches run each other over to your hearts content. No one uses such noob tactics in PC battles But being run over as instant kill at any velocity will always be stupid. Quote: No one uses such noob tactics in PC battles Good point. But the reason it is not used is because it is easily countered. PC players don't not use it because of honor or equality. They don;t use it because it does not work. AV tactics and simple battle ground awareness shuts down people driving death cabs very quickly and makes he tactic worthless if not damaging to your own team (getting killed does not help your team). LAVs don't need a nerf you and others need to get better at destroying them and avoiding them. You like PvE...think of LAVs as a sub boss that you need to counter and put down before progressing. I mean in PvE if a sub boss uses an attack that is easy to avoid yet you keep not avoiding it should that sub-boss be nerfed?
I get your point, but the reason it doesn't work in PC is because you get to create your team and anyone who isn't dumb or putting together a team at the last second is going to have a couple DEDICATED AV guys (usually forge gunners). Where as in pubs your chances of having that are very slim. So I guess we can boil the problem down to non-dedicated AV (Basic AV 'nades and militia/basic Swarm launchers) being less than effective at taking out non-dedicated vehicles (Free LAVs and Saga's). Buffing non-dedicated AV seems unfair to those that do dedicate SP into vehicles so I guess what CCP should do is nerf the free LAVs and Sagas.
For the record I do have the Ishukone Saga and I am not adverse to running a brother over if the opportunity presents itself, but I more try to murder taxi the old school way where its transportation first and a weapon second and not the other way around. |
Bones McGavins
TacoCat Industries
279
|
Posted - 2013.06.06 19:35:00 -
[57] - Quote
It all boils down to the fact that as AV numbers increase, vehicles become less and less effective. One guy with AV? Good luck accomplishing anything. 2 guys, ok, now you can do something. 3 and you can take on anything. 4+, every vehicle is murdered quickly.
In PC, its easy to coordinate that AV, in pub it isnt. And what happens is, one guy tries being AV and its frustrating and not fun cause everything just runs before you can kill it (aside from terribad players). So then they stop playing AV and say **** it, ill just avoid these vehicles.
So then the next guy tries AV, and hes alone too, so he quits too. So nobody runs AV.
Its not fun to chase LAVs with swarm launchers or forge guns, it really, really isnt. The LAV problem isnt about balance, or realism, its about what makes a fun game and what doesnt. The LAV trend makes for a terrible game experience for 90% of the players.
The problem isnt "LOL GET GOOD!" because, yeah I CAN deal with LAVs, its just boring as hell to do so. It isnt fun. Its like when you redline the other team. Yes, its a lot of easy kills to snipe and countersnip redline. But its extremely boring. |
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