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Kitten Empress
Ametat Security Amarr Empire
262
|
Posted - 2013.06.04 11:49:00 -
[1] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=879616#post879616 Can CCP confirm at what ROF they're putting the TAC AR at? Because math. |
Mike Molle
L.O.T.I.S. RISE of LEGION
37
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Posted - 2013.06.04 12:25:00 -
[2] - Quote
it'd better be slow as hell because that thing is wayyyyyyyy to strong, its ROF and damage are BS, ill use it after its nerfed so badly no one uses it
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Skihids
The Tritan Industries RISE of LEGION
1525
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Posted - 2013.06.04 12:27:00 -
[3] - Quote
I suppose people need to know so they can program their controllers for that precise RoF. |
MinivanSurvivor
L.O.T.I.S. RISE of LEGION
25
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Posted - 2013.06.04 12:27:00 -
[4] - Quote
It needs to be quite a bit slower than standard ARs. That's all I know. The RoF also needs a hard cap not a soft cap. |
steadyhand amarr
Amarr Immortal Volunteers
654
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Posted - 2013.06.04 12:40:00 -
[5] - Quote
Skihids wrote:I suppose people need to know so they can program their controllers for that precise RoF. I would still be ok with that tbh because modded or not they would not be able to rofolstomp like they are at the moment |
Kitten Empress
Ametat Security Amarr Empire
262
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Posted - 2013.06.04 12:50:00 -
[6] - Quote
Mike Molle wrote:it'd better be slow as hell because that thing is wayyyyyyyy to strong, its ROF and damage are BS, ill use it after its nerfed so badly no one uses it
I did the math. 3-4 shots a second will put this weapon in its intended role. Long range alpha, low DPS. Refer to here: https://forums.dust514.com/default.aspx?g=posts&t=82668 |
Radioship
Vacuum Cleaner. LLC RUST415
78
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Posted - 2013.06.04 12:52:00 -
[7] - Quote
If TAR (GLU-5 for example) will have 12 bullets in clip (like it was rumored previously) it will be the same as Laser Rifles right now... useless... regardless of ROF cap. It takes approx 6 in-body shots for GLU-5 to take down some Proto guy at optimal without damage mods. So in result this weapon only become viable for very good shooters that uses mouse to perfectly aim. If you spam it you'l probably end up having more reload time than actualy shooting time :)
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Radioship
Vacuum Cleaner. LLC RUST415
81
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Posted - 2013.06.04 13:00:00 -
[8] - Quote
Major thing that you can shoot with TAR at close range way more effective than you actualy do with full-auto variants (less recoil, more damage, same aim) IMHO, TAR's non-zoomed crosshair should be removed, like on Sniper rifle. Everything that has a scope on it (including SR) should have default crosshair removed. Long range weapons are not meant for close combat, where you can strafe and shoot like you do with full-auto. And yea i know about stickers on TV :) |
Aero Yassavi
Imperial Resurrection Organization
2
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Posted - 2013.06.04 13:09:00 -
[9] - Quote
Radioship wrote:If TAR (GLU-5 for example) will have 12 bullets in clip (like it was rumored previously) it will be the same as Laser Rifles right now... useless... regardless of ROF cap. It takes approx 6 in-body shots for GLU-5 to take down some Proto guy at optimal without damage mods. So in result this weapon only become viable for very good shooters that uses mouse to perfectly aim. If you spam it you'l probably end up having more reload time than actualy shooting time :)
Then that would make it work as intended. It's called the tactical rifle, not the spam rifle. Fire your shots wisely. If the GLU-5 takes 6 shots out of 12 to kill then that's 1 kill per clip if you miss half you shots, pretty in-line with everything else. And that's the GLU-5, the Duvolle TAR would still be pretty good. I do not believe you would need some godly aiming. It would not be useless. The Scrambler Rifle can only get off 15 shots before overheating and people do pretty good with that (well, at least I do and I use a DualShock 3). |
Imp Smash
On The Brink CRONOS.
116
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Posted - 2013.06.04 13:17:00 -
[10] - Quote
12 actually. Or 1 charged and 3 regular for the SR. I personally don't see a problem with the SR and TAR being the same as far as role is concerned. One is better vs shields one is better vs armor. One SHOULD have recoil to limit fire. The other has heat. |
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Aero Yassavi
Imperial Resurrection Organization
3
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Posted - 2013.06.04 13:28:00 -
[11] - Quote
Imp Smash wrote:12 actually. Or 1 charged and 3 regular for the SR. I personally don't see a problem with the SR and TAR being the same as far as role is concerned. One is better vs shields one is better vs armor. One SHOULD have recoil to limit fire. The other has heat. I use the Scrambler Rifle and I get off 15 shots before overheating. I tested it several times firing at nothing just to be sure. And this was before I skilled into Amarr Assault. Pretty weird that you're getting 12 and I'm getting 15. |
Radioship
Vacuum Cleaner. LLC RUST415
82
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Posted - 2013.06.04 13:48:00 -
[12] - Quote
Aero Yassavi wrote:Radioship wrote:If TAR (GLU-5 for example) will have 12 bullets in clip (like it was rumored previously) it will be the same as Laser Rifles right now... useless... regardless of ROF cap. It takes approx 6 in-body shots for GLU-5 to take down some Proto guy at optimal without damage mods. So in result this weapon only become viable for very good shooters that uses mouse to perfectly aim. If you spam it you'l probably end up having more reload time than actualy shooting time :)
Then that would make it work as intended. It's called the tactical rifle, not the spam rifle. Fire your shots wisely. If the GLU-5 takes 6 shots out of 12 to kill then that's 1 kill per clip if you miss half you shots, pretty in-line with everything else. And that's the GLU-5, the Duvolle TAR would still be pretty good. I do not believe you would need some godly aiming. It would not be useless. The Scrambler Rifle can only get off 15 shots before overheating and people do pretty good with that (well, at least I do and I use a DualShock 3). Shooting SR is not the same as shooting TAC AR, you have no recoil and only thing you need to adjust to deliver dps is position of enemy and not compensate "Y" axis jump. So basicaly you want to equalize two different rifles. Its way much easier to deliver 12 shots with SR than with TAC AR. I am not fan of TAC AR, i would rather use FA AR, but for now i use TAC AR even for close range, shooting down people without zoom like i am using FA AR. Yesterday i've tried using FA AR again after ~ week of using TAC AR and lol, it is way to gimp for close range, TAC AR outmatches it by all means. Also, do not forget that DUST is team-play game. Both you and me know what SR + MD doing to people when combined... :)
I am not in any way trying to defend TAC AR. I just want it to be useless in close range, like sniper rilfe. 12 shots is enough to kill enemy that running ~15-20m from you and not enough to kill enemy that running ~45m (for it intended range) |
Cruor Abominare
Resheph Interstellar Strategy Gallente Federation
72
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Posted - 2013.06.04 14:01:00 -
[13] - Quote
Aero Yassavi wrote:Radioship wrote:If TAR (GLU-5 for example) will have 12 bullets in clip (like it was rumored previously) it will be the same as Laser Rifles right now... useless... regardless of ROF cap. It takes approx 6 in-body shots for GLU-5 to take down some Proto guy at optimal without damage mods. So in result this weapon only become viable for very good shooters that uses mouse to perfectly aim. If you spam it you'l probably end up having more reload time than actualy shooting time :)
Then that would make it work as intended. It's called the tactical rifle, not the spam rifle. Fire your shots wisely. If the GLU-5 takes 6 shots out of 12 to kill then that's 1 kill per clip if you miss half you shots, pretty in-line with everything else. And that's the GLU-5, the Duvolle TAR would still be pretty good. I do not believe you would need some godly aiming. It would not be useless. The Scrambler Rifle can only get off 15 shots before overheating and people do pretty good with that (well, at least I do and I use a DualShock 3).
Except he's wrong. It takes a dozen shot shots to kill a non shitfit proto this is why I hate balancing talks in general, a bunch of shitfitting militia users don't know what the hell they're talking about. |
Aero Yassavi
Imperial Resurrection Organization
3
|
Posted - 2013.06.04 14:14:00 -
[14] - Quote
Cruor Abominare wrote:Aero Yassavi wrote:Radioship wrote:If TAR (GLU-5 for example) will have 12 bullets in clip (like it was rumored previously) it will be the same as Laser Rifles right now... useless... regardless of ROF cap. It takes approx 6 in-body shots for GLU-5 to take down some Proto guy at optimal without damage mods. So in result this weapon only become viable for very good shooters that uses mouse to perfectly aim. If you spam it you'l probably end up having more reload time than actualy shooting time :)
Then that would make it work as intended. It's called the tactical rifle, not the spam rifle. Fire your shots wisely. If the GLU-5 takes 6 shots out of 12 to kill then that's 1 kill per clip if you miss half you shots, pretty in-line with everything else. And that's the GLU-5, the Duvolle TAR would still be pretty good. I do not believe you would need some godly aiming. It would not be useless. The Scrambler Rifle can only get off 15 shots before overheating and people do pretty good with that (well, at least I do and I use a DualShock 3). Except he's wrong. It takes a dozen shot shots to kill a non shitfit proto this is why I hate balancing talks in general, a bunch of shitfitting militia users don't know what the hell they're talking about. How much damage do the TAR's do? I haven't checked, but somewhere around 80? 12 * 80 = 960.
You telling me people are running around in suits with 960 EHP other than heavies? Please explain what fitting would do this? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
292
|
Posted - 2013.06.04 14:23:00 -
[15] - Quote
New Tac ROF is......
0 |
Cruor Abominare
Resheph Interstellar Strategy Gallente Federation
72
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Posted - 2013.06.04 14:44:00 -
[16] - Quote
Aero Yassavi wrote:Cruor Abominare wrote:Aero Yassavi wrote:Radioship wrote:If TAR (GLU-5 for example) will have 12 bullets in clip (like it was rumored previously) it will be the same as Laser Rifles right now... useless... regardless of ROF cap. It takes approx 6 in-body shots for GLU-5 to take down some Proto guy at optimal without damage mods. So in result this weapon only become viable for very good shooters that uses mouse to perfectly aim. If you spam it you'l probably end up having more reload time than actualy shooting time :)
Then that would make it work as intended. It's called the tactical rifle, not the spam rifle. Fire your shots wisely. If the GLU-5 takes 6 shots out of 12 to kill then that's 1 kill per clip if you miss half you shots, pretty in-line with everything else. And that's the GLU-5, the Duvolle TAR would still be pretty good. I do not believe you would need some godly aiming. It would not be useless. The Scrambler Rifle can only get off 15 shots before overheating and people do pretty good with that (well, at least I do and I use a DualShock 3). Except he's wrong. It takes a dozen shot shots to kill a non shitfit proto this is why I hate balancing talks in general, a bunch of shitfitting militia users don't know what the hell they're talking about. How much damage do the TAR's do? I haven't checked, but somewhere around 80? 12 * 80 = 960. You telling me people are running around in suits with 960 EHP other than heavies? Please explain what fitting would do this?
Or you could look it and not make **** up like the other loons, glu that we are talking about is about 72 base so 12 shots is 864, or you know just about caldari logi health.
Now tac duv can get to 80 with enough skills and shave off 1 to 2 shots in pure 100% optimal, for a lOt more isk and sp.
Of course realistically you'll want to leverage your extra range over people as much as you can but this can mean up to doubling your amount of hits depending where you are on falloff range.
The hardest thing about dust is that we don't have killboards to post kills to and publicly shame people for bad fitting choices. Thus we end up with a lot of people using bad suits and worse fittings who will think that their terrible fit is viable when it actually just dies to a handful of tac shots.
Though on the 960 hp topic there are plenty of medium suits capable of hitting that hp, theyre just generally bad for other reasons that hp, though you do run into em from time to time.
Heavies certainly have a lot more hp, and all this would is makes them virtually unkillable by tac ars in a reasonable manner. |
Aero Yassavi
Imperial Resurrection Organization
3
|
Posted - 2013.06.04 15:06:00 -
[17] - Quote
You are comparing using an advanced weapon to take out a fully equipped prototype fitting. Also if some medium suit manages to get to 960 EHP then they must have several drawbacks and it wouldn't be an issue to need to reload when engaging them. |
Shady IceCream Truck
Intergalactic Cannibus Cartel
42
|
Posted - 2013.06.04 15:07:00 -
[18] - Quote
Kitten Empress wrote:https://forums.dust514.com/default.aspx?g=posts&m=879616#post879616 Can CCP confirm at what ROF they're putting the TAC AR at? Because math.
you dont like stealth? |
Cruor Abominare
Resheph Interstellar Strategy Gallente Federation
72
|
Posted - 2013.06.04 15:12:00 -
[19] - Quote
Aero Yassavi wrote:You are comparing using an advanced weapon to take out a fully equipped prototype fitting. Also if some medium suit manages to get to 960 EHP then they must have several drawbacks and it wouldn't be an issue to need to reload when engaging them.
No, you didn't read I was writing input on a discussion about the glu. You were generally not reading and self admitting that you have no knowledge on the topic in the thread. Yet you continued to **** post and not read, which was even more noticeable because you parroted what I said about stacking suits to 960 hp as typically bad for other reasons in a manner that shows you didn't actually read that I said that.
Go be bad and shitpost elsewhere. |
Bones McGavins
TacoCat Industries
278
|
Posted - 2013.06.04 15:18:00 -
[20] - Quote
Cruor Abominare wrote:Aero Yassavi wrote:Cruor Abominare wrote:Aero Yassavi wrote:Radioship wrote:If TAR (GLU-5 for example) will have 12 bullets in clip (like it was rumored previously) it will be the same as Laser Rifles right now... useless... regardless of ROF cap. It takes approx 6 in-body shots for GLU-5 to take down some Proto guy at optimal without damage mods. So in result this weapon only become viable for very good shooters that uses mouse to perfectly aim. If you spam it you'l probably end up having more reload time than actualy shooting time :)
Then that would make it work as intended. It's called the tactical rifle, not the spam rifle. Fire your shots wisely. If the GLU-5 takes 6 shots out of 12 to kill then that's 1 kill per clip if you miss half you shots, pretty in-line with everything else. And that's the GLU-5, the Duvolle TAR would still be pretty good. I do not believe you would need some godly aiming. It would not be useless. The Scrambler Rifle can only get off 15 shots before overheating and people do pretty good with that (well, at least I do and I use a DualShock 3). Except he's wrong. It takes a dozen shot shots to kill a non shitfit proto this is why I hate balancing talks in general, a bunch of shitfitting militia users don't know what the hell they're talking about. How much damage do the TAR's do? I haven't checked, but somewhere around 80? 12 * 80 = 960. You telling me people are running around in suits with 960 EHP other than heavies? Please explain what fitting would do this? Or you could look it and not make **** up like the other loons, glu that we are talking about is about 72 base so 12 shots is 864, or you know just about caldari logi health. Now tac duv can get to 80 with enough skills and shave off 1 to 2 shots in pure 100% optimal, for a lOt more isk and sp. Of course realistically you'll want to leverage your extra range over people as much as you can but this can mean up to doubling your amount of hits depending where you are on falloff range. The hardest thing about dust is that we don't have killboards to post kills to and publicly shame people for bad fitting choices. Thus we end up with a lot of people using bad suits and worse fittings who will think that their terrible fit is viable when it actually just dies to a handful of tac shots. Though on the 960 hp topic there are plenty of medium suits capable of hitting that hp, theyre just generally bad for other reasons that hp, though you do run into em from time to time. Heavies certainly have a lot more hp, and all this would is makes them virtually unkillable by tac ars in a reasonable manner.
Heavies need a MAJOR help against the TAR. They are slow, their hitbox is huge. Right now if a TAR users sees a heavy, hes dead in a second. I wouldnt mind making a TAR need to land every shot to kill a heavy.
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Aero Yassavi
Imperial Resurrection Organization
3
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Posted - 2013.06.04 15:22:00 -
[21] - Quote
Cruor Abominare wrote:Aero Yassavi wrote:You are comparing using an advanced weapon to take out a fully equipped prototype fitting. Also if some medium suit manages to get to 960 EHP then they must have several drawbacks and it wouldn't be an issue to need to reload when engaging them. No, you didn't read I was writing input on a discussion about the glu. You were generally not reading and self admitting that you have no knowledge on the topic in the thread. Yet you continued to **** post and not read, which was even more noticeable because you parroted what I said about stacking suits to 960 hp as typically bad for other reasons in a manner that shows you didn't actually read that I said that. Go be bad and shitpost elsewhere. Hold on there, no need to resort to vulgar language.
All I'm saying is Radioship's opinion that 12 shots per clip would make the TAR's useless is not valid. The Duvolle TAR does 78.5 base damage, that's 942 damage dealt with 12 shots, ignoring the 110% verse shield and 90% verse armor and not considering any damage mods. Most prototype suits have around 600-700 EHP. You'd be more than capable of killing one with one clip even if you miss some shots. My point in parroting you on anyone who has over 900 EHP was intentional to make a point, they must be sacrificing damage mods and good weaponry as well as being slowed down from multiple armor plates that even if it is impossible to kill them with one clip from the TAR you'd be more than capable of reloading without getting killed. |
bonkersfox
Foxhound Corporation General Tso's Alliance
72
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Posted - 2013.06.04 15:40:00 -
[22] - Quote
ask a marine with an m14 to fire off 4 shots a sec and stay on target, waste of ammo |
Cruor Abominare
Resheph Interstellar Strategy Gallente Federation
72
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Posted - 2013.06.04 15:42:00 -
[23] - Quote
Aero Yassavi wrote:Cruor Abominare wrote:Aero Yassavi wrote:You are comparing using an advanced weapon to take out a fully equipped prototype fitting. Also if some medium suit manages to get to 960 EHP then they must have several drawbacks and it wouldn't be an issue to need to reload when engaging them. No, you didn't read I was writing input on a discussion about the glu. You were generally not reading and self admitting that you have no knowledge on the topic in the thread. Yet you continued to **** post and not read, which was even more noticeable because you parroted what I said about stacking suits to 960 hp as typically bad for other reasons in a manner that shows you didn't actually read that I said that. Go be bad and shitpost elsewhere. Hold on there, no need to resort to vulgar language. All I'm saying is Radioship's opinion that 12 shots per clip would make the TAR's useless is not valid. The Duvolle TAR does 78.5 base damage, that's 942 damage dealt with 12 shots, ignoring the 110% verse shield and 90% verse armor and not considering any damage mods. Most prototype suits have around 600-700 EHP. You'd be more than capable of killing one with one clip even if you miss some shots. My point in parroting you on anyone who has over 900 EHP was intentional to make a point, they must be sacrificing damage mods and good weaponry as well as being slowed down from multiple armor plates that even if it is impossible to kill them with one clip from the TAR you'd be more than capable of reloading without getting killed.
I'd consider 600 to 700 as low and bad on a proto doing any sort of run and gun play. Even at 700 that's still in the 9 shot range at optimal only, falloff makes it up to 18 in a game with hit detection, no functioning aim assist, poor fps, and lag makes it a largely unusable gun if you put a 12 round clip, much worse for the glu. 24 round clip across the board is stomachable and still punishes sloppy trigger fingers on the duv.
Of course someone in a terrible militia fit is going to continue to whine because they can't grasp that militia bad stop trying to use it ASAP. |
bonkersfox
Foxhound Corporation General Tso's Alliance
72
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Posted - 2013.06.04 15:58:00 -
[24] - Quote
again im going to go back to m14 it should be used as an example, an m14 also fires at a rate of 700 ish a min, the problem with that is being semi auto an adjustment is needed after every single shot, the tac seems to stay on target so it can be fired away at the same spot, m14 also has a 20 round mag as the more powerfull round takes up more space,
in the case of the tac ar I think ccp should use the real world soulution m16 vs m14 , ar vs tac ar.
lower the rounds to 20 per mag make the crosshair jump out of position to slow down the speedy onslaught, maybe drop damage slightly, still around 70
its not how fast your rifle fires, its how fast you can hit targets |
Aero Yassavi
Imperial Resurrection Organization
3
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Posted - 2013.06.04 16:02:00 -
[25] - Quote
I have a prototype Gallente Logi with 3 complex shield extenders and 2 enhanced shield plates (rest of lows for repair and speed) and only have around 700 EHP. Yet you consider that bad for a prototype? Geeze, are you expecting people in prototype suits to use all their highs on complex shield extenders and all their lows on complex armor plates (and have no room for any weapon)?
Again I'd love to see what you are doing for fitting if you are making suits with more EHP but still viable in other areas. And for the record I was more in the line of thought that the TAR should have 16-20 shots a clip, but 12 wouldn't make it unusable especially providing it has further range than normal ARs. |
White Mortadela
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
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Posted - 2013.06.04 16:17:00 -
[26] - Quote
Do u know how unrealistic u guys sound. Yea u can hit a guy with ALL of the suposed 12 shots and do 960 dmg, but how often r u gonna connect with all of the shots. If u go by that logic a full auto AR would do 40*60=2400 hp dmg, soo... It aint gonna work that way i think 20 shots for the duvolle tac, and 16 for the glu r just about right
P.s. My suit has over 1000 ehp so even with a full clip u wont take me down, and by the time u reload im 30 m a
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