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1281. Basic armor plates = Militia armor plates. - in General Discussions [original thread]
Nemo Bluntz wrote: Repe Susi wrote: Militia armor plates give same bonus to armor as basic ones. This was news to me. Shows how much I pay attention... The standard of everything and the Militia versions are usually the exact same wit...
- by Beren Hurin - at 2013.09.09 11:09:00
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1282. Squad Interplay Based Modules - in General Discussions [original thread]
I thought this was going to be a complaint about the Gallente AR? You should keep in mind, that theoretically, it should be easily outrangeable by a number of other light weapons eventually. Its DPS will be dropping off in a lot of conflict eventu...
- by Beren Hurin - at 2013.09.09 11:06:00
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1283. Logistic suit's light weapon slot - in General Discussions [original thread]
If they want to fit side arm only they can to get valuable fitting room.
- by Beren Hurin - at 2013.09.09 10:19:00
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1284. Now that aiming works, give a 10% buff to movement. - in General Discussions [original thread]
Strafe at 80-90% of max speed plus 100% more bullets hitting = much faster death. I'm thinking we really need to test what it takes to break the AA tracking assist. I bet it is about scout/assault sprint speed while strafing just isn't fast enough...
- by Beren Hurin - at 2013.09.09 00:27:00
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1285. Now that aiming works, give a 10% buff to movement. - in General Discussions [original thread]
Strafe at 80-90% of max speed plus 100% more bullets hitting = much faster death. I'm thinking we really need to test what it takes to break the AA tracking assist. I bet it is about scout/assault sprint speed while strafing just isn't fast enough...
- by Beren Hurin - at 2013.09.09 00:24:00
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1286. Bring back speed tanking! - in General Discussions [original thread]
Also speed and acrobatics are inherently easier with mouse and keyboard than DS3. Try to jump-spin with both. KBM favors speed tanking so much more.
- by Beren Hurin - at 2013.09.09 00:05:00
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1287. Dev HELP Please......Whats going on with uplinks?!?!?!?!?! Facts only please - in General Discussions [original thread]
Some disappear from what looks like radar visibility issues.
- by Beren Hurin - at 2013.09.08 21:32:00
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1288. Why have drop uplinks reverted back to squad only use?! - in General Discussions [original thread]
I've seen them all flash on or off for me and my squad. I don't think they are definitely one or the other. They are like schrodinger's uplinks. They exist in a state of superposition, both team AND squad, and NOT team OR squad all at the same time.
- by Beren Hurin - at 2013.09.08 05:02:00
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1289. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
I think we at least need a thorough explanation of how it works exactly and what is going on. Then maybe people might figure out ways to work against it. One thing is that I think it tracks movement only after the cursor has landed with a 'red sig...
- by Beren Hurin - at 2013.09.08 04:25:00
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1290. So no more melee glitch? - in General Discussions [original thread]
Is that a thing now? Remember how upset you all were?
- by Beren Hurin - at 2013.09.07 20:44:00
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1291. Triage Hives > Repair Tool - in General Discussions [original thread]
I said this a looooong time ago.
- by Beren Hurin - at 2013.09.07 20:43:00
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1292. TACH Assualt Rifle - How to fix it? - GIMPED - in General Discussions [original thread]
Gods Architect wrote: Fist Groinpunch wrote: [quote=Beren Hurin]Don't worry it is getting a nerf, as it should, in 1.5. Wolfman has confirmed. Gallente plasma is supposed to dissipate shortly after it leaves the barrel. It certainly shouldn'...
- by Beren Hurin - at 2013.09.07 20:06:00
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1293. TACH Assualt Rifle - How to fix it? - GIMPED - in General Discussions [original thread]
Don't worry it is getting a nerf, as it should, in 1.5. Wolfman has confirmed. Gallente plasma is supposed to dissipate shortly after it leaves the barrel. It certainly shouldn't be better than the scrambler.
- by Beren Hurin - at 2013.09.07 19:16:00
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1294. The so called aimbot-vid inside - in General Discussions [original thread]
J Lav wrote: A. You don't know when the player is turning, and when he's not. B. The only time the Aim Assist tracks the target, is when the player is stationary. Note that the target could still break from the aim assist. C. When he moves, t...
- by Beren Hurin - at 2013.09.07 04:17:00
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1295. Star citizens new strech goal is Fighting on planets! - in General Discussions [original thread]
This game just seems to be promising way too much.
- by Beren Hurin - at 2013.09.07 03:15:00
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1296. KBM Skill IS NOT DS3 Skill: Why aim assist? - in General Discussions [original thread]
https://www.youtube.com/watch?v=qMqe6MhXY6Y Interesting video of someone testing the AA. I'm really thinking that if you watch this you will see how the AA is working. It stats to track when a moving target gets in you cosshairs. Therefore, pr...
- by Beren Hurin - at 2013.09.07 03:07:00
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1297. The so called aimbot-vid inside - in General Discussions [original thread]
Also it seems to only track if you are in the red zone. It doesn't pull you too the target, but favors aim at moving targets. I wonder what would happen and how it would track against a target moving in and out of cover.
- by Beren Hurin - at 2013.09.06 22:55:00
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1298. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cosgar wrote: I understand you bias against strafing, but it needs to be an essential part of gunplay or maps need to be re-worked to accommodate this short TTK, duck and cover style. It's not even about armor vs shields anymore because everyo...
- by Beren Hurin - at 2013.09.06 16:43:00
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1299. Sticky:Manus Peak Skirmish Feedback - in Skirmish Gamemode [original thread]
With the new improved hit detection, this map is turning more into a 'zerg fest'. It is difficult to mitigate against swarms of players with their ARs coming at you fom all sides. Maybe a few more hills in the middle, or something to cut off direc...
- by Beren Hurin - at 2013.09.06 16:06:00
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1300. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cosgar wrote: Well, I don't know if anyone else noticed, but with the lateral and backwards movement caps back in place, the new movement penalty values are near pointless. On top of that hit detection, aim assist, hit box fluctuation or whatev...
- by Beren Hurin - at 2013.09.06 15:53:00
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