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Norgia Kelk
OKITSUNESAN
0
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Posted - 2013.09.09 09:00:00 -
[1] - Quote
The light weapon slot aren't necessary for the Logistic suit. Logistic's role is support, I think ,right? Isn't strange that logistics go to the front line and kill the enemy like rambo. That role is for Assault or Heavy.
Give a side arm slot to Logistics, erase the light weapon slot, and increase the WP when the logistic supports the other.
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Monkey MAC
killer taxi company General Tso's Alliance
325
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Posted - 2013.09.09 09:02:00 -
[2] - Quote
Norgia Kelk wrote:The light weapon slot aren't necessary for the Logistic suit. Logistic's role is support, I think ,right? Isn't strange that logistics go to the front line and kill the enemy like rambo. That role is for Assault or Heavy.
Give a side arm slot to Logistics, erase the light weapon slot, and increase the WP when the logistic supports the other.
No, just No |
Ryder Azorria
Amarr Templars Amarr Empire
562
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Posted - 2013.09.09 09:08:00 -
[3] - Quote
I'd be alright with two siderms (amarr gets light + sidearm). |
Duran Lex
Amarr Templars Amarr Empire
240
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Posted - 2013.09.09 09:12:00 -
[4] - Quote
Lets make reppers the mainhand slot for logi's!
That way they can heal, AND disassemble enemy armor in a friendly CQC enviroment.
It's foolproof! |
Hecarim Van Hohen
Bullet Cluster
176
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Posted - 2013.09.09 09:13:00 -
[5] - Quote
Run a solo game with a logisuit and using only a sidearm and come back here after that spouting "Logis should have a SA instead of LW" nonsense :3 |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
884
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Posted - 2013.09.09 09:14:00 -
[6] - Quote
The bonus of the logistics is versatility, not support
Assaults are much better killers than we are and the fact that we don't have a sidearm restricts our damage output enough.
Think of logistics as the jack of all trades. We can be quick and stealthy like scouts, tanky like heavies, rambo like assaults, or supportive with equipment. Even so, we can't be amazing at everything. |
Dimitri Krenkov
New Age Solutions
7
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Posted - 2013.09.09 09:17:00 -
[7] - Quote
Duran Lex wrote:Lets make reppers the mainhand slot for logi's!
That way they can heal, AND disassemble enemy armor in a friendly CQC enviroment.
It's foolproof!
Not sure if troll post, or legitimate good idea....
On further reflection, yeah. Make the repair gun a light weapon. That will restrict its usage to only logi suits, no repair scouts running around soaking up my customers(they'd rather have a shotgun). But to compensate, make the thing actually good. 40 hp/s feels like pathetic weaksauce. And give all logi suits light and sidearm slots with the amarr suit two light weapon slots.
Or... something. Can they restrict modules with fitting bonuses yet? (-90% fitting for X item, role bonus) |
Duran Lex
Amarr Templars Amarr Empire
240
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Posted - 2013.09.09 09:20:00 -
[8] - Quote
Dimitri Krenkov wrote:Duran Lex wrote:Lets make reppers the mainhand slot for logi's!
That way they can heal, AND disassemble enemy armor in a friendly CQC enviroment.
It's foolproof! Not sure if troll post, or legitimate good idea.... On further reflection, yeah. Make the repair gun a light weapon. That will restrict its usage to only logi suits, no repair scouts running around soaking up my customers(they'd rather have a shotgun). But to compensate, make the thing actually good. 40 hp/s feels like pathetic weaksauce. And give all logi suits light and sidearm slots with the amarr suit two light weapon slots. Or... something. Can they restrict modules with fitting bonuses yet? (-90% fitting for X item, role bonus)
The was post was trolling so hard it became susceptible to fire. |
Kings Fool
Molon Labe. RISE of LEGION
27
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Posted - 2013.09.09 09:26:00 -
[9] - Quote
..Kinda wanna slap you...
I get what you're saying to an extent
Proto Caldari Logi's can run the field and do way better than any Assault class as far as K/D goes.
But Proto Gallente Logi's are soft and squishy (im only to advanced but i know others who are proto in both, and i've compared both)
Those of us that are squishy rely on our Light Weapons such as AR's, Scram rifles, Massdrivers, etc. to just barely survive. If those get taken away we might as well just line up to die. Sidearms have little to no effect against most classes at Proto level.
Do you think a Standard Logi fit would stand a chance against a Proto Heavy wielding a HMG with nothing but a sidearm? No, we'd get mowed over in less than a nanosecond (heh you get it?) I don't always run with a/my squad, I use my logi for espionage half of the time. (sneaking behind enemy lines and hacking/laying down uplinks etc. I Need my Light Weapon if I get caught)
Your Proposal - No, out of the question.
That and furthermore, I can't exactly defend/save a teammate from dying if I only have a POS sidearm that does almost nothing. |
Captain-Awesome
Imperfects Negative-Feedback
497
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Posted - 2013.09.09 09:37:00 -
[10] - Quote
Assault are a very different class compared to logi, at the moment the logi suit has too much CPU and needs a bigger bonus to equipment (as stated above) the QQ is because there are a lot of logis running around but then logis are the most versatile class available (this is because of the equipment slots not really because of the cpu/pg)
Logis aren't the best in the game, assault have a better layout for cqc / long range, due to the side arm slot. |
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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
595
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Posted - 2013.09.09 09:40:00 -
[11] - Quote
I say no, but i can say maybe, if you want to give 2 sidearms at the logis. But have 2 sidearms will ruin my ninja plan... No. |
Bright Cloud
Namtar Elite Gallente Federation
149
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Posted - 2013.09.09 09:52:00 -
[12] - Quote
Not again such a dumb idea. What comes next? A tank with 3 small turrets? |
Chunky Munkey
Amarr Templars Amarr Empire
1447
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Posted - 2013.09.09 09:57:00 -
[13] - Quote
Norgia Kelk wrote:The light weapon slot aren't necessary for the Logistic suit. Logistic's role is support, I think ,right? Isn't strange that logistics go to the front line and kill the enemy like rambo. That role is for Assault or Heavy.
Give a side arm slot to Logistics, erase the light weapon slot, and increase the WP when the logistic supports the other.
You have no likes, and with a post like this, it will stay that way. |
dustwaffle
Ill Omens
482
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Posted - 2013.09.09 09:57:00 -
[14] - Quote
Norgia Kelk wrote:The light weapon slot aren't necessary for the Logistic suit. Logistic's role is support, I think ,right? Isn't strange that logistics go to the front line and kill the enemy like rambo. That role is for Assault or Heavy.
Give a side arm slot to Logistics, erase the light weapon slot, and increase the WP when the logistic supports the other.
Equipment slots aren't necessary for assault. Assault's role is slayer, I think, right? Isn't it strange that assaults carry their own equipment and don't have to rely on their support. That role is for logistics.
Heavy weapons aren't necessary for Heavies. Heavy's role is tank, I think, right? Isn't it strange that Heavies carry their own weapon and kill the enemy like rambo. That role is for Assault. |
KingBabar
Kirkinen Risk Control Caldari State
1153
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Posted - 2013.09.09 10:06:00 -
[15] - Quote
Anyone thinking that Logi suits are more combat effective than assault suits should get their heads examined.
Anyone not having a proto suit well fitted of each don't really have a clue and shouldn't be coming here and claiming this or that.
I have a proto suit of each class and my assault suit is better in every way when it comes to being a pure kiler. The only advantage the logi suit has is to be able to carry both a scanner and a nanohive, in every single other stat its better.
The main reason that many players think the Logi suits are better is because many of the best players in the game are now running with logi suit instead of an assault suit. This happened mainly because the proto assault suits lost their second equipment slot. |
Beren Hurin
The Vanguardians
1473
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Posted - 2013.09.09 10:19:00 -
[16] - Quote
If they want to fit side arm only they can to get valuable fitting room. |
m twiggz
Pawns and Kings The Superpowers
60
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Posted - 2013.09.09 10:22:00 -
[17] - Quote
Norgia Kelk wrote:The light weapon slot aren't necessary for the Logistic suit. Logistic's role is support, I think ,right? Isn't strange that logistics go to the front line and kill the enemy like rambo. That role is for Assault or Heavy.
Give a side arm slot to Logistics, erase the light weapon slot, and increase the WP when the logistic supports the other.
You do realize if you took away a logis LW slot they'd be absolutely worthless. They're combat support, not your grandma handing out cookies and bandaids. Their larger hit box and slower movement already make them a great target for heavies and assault guys alike. If they can't at least hold their own they wouldn't be able to be up on the front lines giving support to the troops fighting. Not to mention the fact that giving support to your team is not specifically confined in the ways of repair, nano hives, uplinks, scanners and nanite injectors, but also by providing cover fire and killing enemies.
Stacking shield and armor on a logi is smart, not necessarily an advantage. In most cases they need to to escape enemy fire and fall back to help the troops, or run out in front of bullets to give someone a nano hive, or revive a player. Without the small advantage (a mere 72 extra shield or 148 armor with 5% gimped movement speed) logis wouldn't be able to play their designed roll. Obviously many players use logis as front like combat, don't hate them for making a better decision than you did. |
Garrett Blacknova
Codex Troopers
3928
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Posted - 2013.09.09 11:12:00 -
[18] - Quote
Dimitri Krenkov wrote:Duran Lex wrote:Lets make reppers the mainhand slot for logi's!
That way they can heal, AND disassemble enemy armor in a friendly CQC enviroment.
It's foolproof! Not sure if troll post, or legitimate good idea.... On further reflection, yeah. Make the repair gun a light weapon. That will restrict its usage to only logi suits, no repair scouts running around soaking up my customers(they'd rather have a shotgun). But to compensate, make the thing actually good. 40 hp/s feels like pathetic weaksauce. And give all logi suits light and sidearm slots with the amarr suit two light weapon slots. Or... something. Can they restrict modules with fitting bonuses yet? (-90% fitting for X item, role bonus) Repair Tool. Equipment Slot on any suit, OR Light Weapon Slot on Logi suit.
Active Scanner. Equipment Slot on any suit, OR Sidearm Weapon Slot on Scout suit.
Cloaking Module. Equipment Slot on any suit, OR Light Weapon Slot on Scout suit.
With this change, Scout suits would magically become less horribly restrictive than they have been recently, and Logi suits would have their own unique edge over non-Logi suits and even more flexibility in their fitting options.
I sitll think Logi suits need reduced PG/CPU capacity and a fitting bonus to all equipment - which has been implemented as a racial bonus on one suit already, so that confirms it's possible - should REALLY have been the base Logi bonus instead of self-repair. |
Jack McReady
DUST University Ivy League
467
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Posted - 2013.09.09 11:15:00 -
[19] - Quote
you cant shoot when you repair or revive. if you want your logis to support you then logis need to be able to defend themself and survive if put into tough situations.
working as intended. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1268
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Posted - 2013.09.09 11:21:00 -
[20] - Quote
I'd say implement tiercide and have a logistic suit variant which has only sidearms, maybe even a variant with no light weapon. That way, without a weapon requirement, more CPU/PG is freed up for squeezing in better equipment/modules, but there will still be a suit with a weapon slot. Better than forcing all logistics suits to have no weapon.
Making the repair tool a light weapon sounds interesting. Would that mean there's no need to switch to a gun to check teammates' HP bars? That'd be a definite benefit. Although we'd be left fighting with our elbows and grenades. However, I hear remote explosives can be used quite aggressively... furthermore, this may be necessary because I fear when CCP 'fixes' triage WP, it'll be overkill and logibros will start earning mass amounts of WP from their reppers. |
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KalOfTheRathi
Black Phoenix Mercenaries
678
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Posted - 2013.09.09 11:26:00 -
[21] - Quote
Norgia Kelk wrote:The light weapon slot aren't necessary for the Logistic suit. Logistic's role is support, I think ,right? Isn't strange that logistics go to the front line and kill the enemy like rambo. That role is for Assault or Heavy.
Give a side arm slot to Logistics, erase the light weapon slot, and increase the WP when the logistic supports the other. What a sloppy troll.
One like, probably from your primary. Or your Mom.
Play a Logi before you comment if aren't believing you are trolling. Nah, you're trolling.
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Garrett Blacknova
Codex Troopers
3929
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Posted - 2013.09.09 11:36:00 -
[22] - Quote
Just thought of a slight problem with making Repair Tools a generic Light Weapon available to all.
Commando Suit.
OHAI HEAVYLOGI.
EDIT: I'd totally be ok running a Caldari Scout suit with MagSec SMG, Repair Tool and a Cloak for my Equipment slot. |
Rogatien Merc
Red Star. EoN.
1084
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Posted - 2013.09.09 11:56:00 -
[23] - Quote
Garrett Blacknova wrote: Repair Tool. Equipment Slot on any suit, OR Light Weapon Slot on Logi suit.
Active Scanner. Equipment Slot on any suit, OR Sidearm Weapon Slot on Scout suit.
Cloaking Module. Equipment Slot on any suit, OR Light Weapon Slot on Scout suit.
With this change, Scout suits would magically become less horribly restrictive than they have been recently, and Logi suits would have their own unique edge over non-Logi suits and even more flexibility in their fitting options.
I sitll think Logi suits need reduced PG/CPU capacity and a fitting bonus to all equipment - which has been implemented as a racial bonus on one suit already, so that confirms it's possible - should REALLY have been the base Logi bonus instead of self-repair.
Generally agree. Trying to wrap my head around an Amarr Logi with 4x equipment (rep in LW) with a powerful sidearm... nope, not OP.
I'd honestly agree with this. Especially the part about the logi base bonus. 5hp/sec is nice, but doesn't make as much sense /shrug |
Cosgar
ParagonX
5057
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Posted - 2013.09.09 12:32:00 -
[24] - Quote
*sigh* Not this BS again...
First and foremost this game is a FPS, there's not Geneva Convention in New Eden, everyone needs to be able to defend themselves. Except for the Amarr, which is meant to be an assault/logi hybrid, (Check the suit's description) the other logistics suits are pretty much set up for their role of support. Minmatar are a scout/logi hybrid, Gallente are capable of using the highest meta level equipment and Caldari was meant to be specialized in EWAR (what we don't have yet) from what I can assume as to why they have such a crazy module slot layout. The Caldari was abused at one time and the changes to the racial bonus resolved that issue. The other suits were fine and still are fine, pending any more buffs to the Amarr. (Still up in the air on that) If you can't kill a bright yellow suit that only has one weapon when you have two, the problem is on your end or that logi was a good player. Stop looking for free kills! I spent my SP on my logistics suit just like you spent yours on your assault. If something about your suit is underwhelming, then suggest ways to make it better, leave other people's suits alone or give me a respec so I can spec into Caldari assault with an AR since that seems to be the only way to be safe from this goddamned nerf witch hunt! |
ROLL-TIDE
KNIGHTZ OF THE ROUND Public Disorder.
0
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Posted - 2013.09.09 12:38:00 -
[25] - Quote
I-Shayz-I wrote:The bonus of the logistics is versatility, not support
Assaults are much better killers than we are and the fact that we don't have a sidearm restricts our damage output enough.
Think of logistics as the jack of all trades. We can be quick and stealthy like scouts, tanky like heavies, rambo like assaults, or supportive with equipment. Even so, we can't be amazing at everything. i agree
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Garrett Blacknova
Codex Troopers
3933
|
Posted - 2013.09.09 12:42:00 -
[26] - Quote
Rogatien Merc wrote:Generally agree. Trying to wrap my head around an Amarr Logi with 4x equipment (rep in LW) with a powerful sidearm... nope, not OP. Powerful sidearm, but ONLY the sidearm, no "primary" weapon. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1248
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Posted - 2013.09.09 12:52:00 -
[27] - Quote
As a logi ck.0 that plays more like an assault than a real logi, here is the solution.
More equipment slots, less high/low slots, more PG/CPU, and a sidearm slot.
This way a logi can go absolutely nuts with equipment of all sorts, even if it was all proto. And they at least have the bare minimum to defend themselves with a light weapon, sidearm and a few high/low slots. However without a ton of high/low slots like it is now, they can't HP tank like an assault player can. |
Cosgar
ParagonX
5057
|
Posted - 2013.09.09 13:02:00 -
[28] - Quote
DJINN leukoplast wrote:As a logi ck.0 that plays more like an assault than a real logi, here is the solution.
More equipment slots, less high/low slots, more PG/CPU, and a sidearm slot.
This way a logi can go absolutely nuts with equipment of all sorts, even if it was all proto. And they at least have the bare minimum to defend themselves with a light weapon, sidearm and a few high/low slots. However without a ton of high/low slots like it is now, they can't HP tank like an assault player can. I only have 4 highs and lows at proto, don't touch my module slots. Not every logi uses them for tanking either. Ever heard of codebreakers? |
Sgt Kirk
SyNergy Gaming EoN.
1542
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Posted - 2013.09.09 13:07:00 -
[29] - Quote
No, next question. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1248
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Posted - 2013.09.09 13:09:00 -
[30] - Quote
Cosgar wrote:DJINN leukoplast wrote:As a logi ck.0 that plays more like an assault than a real logi, here is the solution.
More equipment slots, less high/low slots, more PG/CPU, and a sidearm slot.
This way a logi can go absolutely nuts with equipment of all sorts, even if it was all proto. And they at least have the bare minimum to defend themselves with a light weapon, sidearm and a few high/low slots. However without a ton of high/low slots like it is now, they can't HP tank like an assault player can. I only have 4 highs and lows at proto, don't touch my module slots. Not every logi uses them for tanking either. Ever heard of codebreakers?
I don't play skirmish (unless a squad forces me into it or I am AFKing), so such a module is absolutely useless to me.
And you don't touch your other modules? Base HP on suits is garbage unless you are a heavy. At least a few shield HP or armor is crucial IMO. |
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