Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Gavr1Io Pr1nc1p
380
|
Posted - 2014.06.10 11:19:00 -
[31] - Quote
Ghost Kaisar wrote:D4GG3R wrote:............................................ It already is PC viable. quit using it as a slayer and go hack stuff. I do it all the time. throw on 3 complex codebreakers and 3 complex shield extenders. over 400 ehp with a shotty. THEN HACK THE F*CK OUT OF EVERYTHING.
and you can still slay with it I guess:D Any decent team will pick you up with scans and kill you before you get in range. I've said it before, and i'll say it again. SCANNED SCOUT IS DEAD SCOUT IN PC yeah pretty much this. Whenever i'm in a PC against a decent team, i simply feel useless due to the fact that the only thing I'm capable of doing is hacking an objective that we've already SECURED. Meaning my bonus is somewhat useless.
Ninja hacking only works at the very beginning of the game, before the cal scouts are anywhere near any of the objectives
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
|
Korvin Lomont
United Pwnage Service RISE of LEGION
984
|
Posted - 2014.06.10 11:51:00 -
[32] - Quote
Gavr1Io Pr1nc1p wrote:so, my idea is based in kin cats. I think if we replace the hacking bonus by making it an innate quality of the suit (i.e. buffing the base hacking speed of the scout by 25%) we can fill that missing bonus slot with a bonus to kin cats. Why not just innate speed, one may ask? Well, if it was, then it would just encourage armor tanking, which is bad and will get the suit into OP status, and finally nerfed into the ground. What about the hit detection, the more discerning forum lurker may wonder? So, if my idea was to go through, there would have to be a HARD speed cap, meaning that if the speed of the suit exceeded 11.12 m/s, the speed would simply be reduced to the maximum possible value (or 11.12 m/s). The coding for this would be very simple- if (drop_suit.speed>11.12) { drop_suit.speed=11.12; } and would not require a server side change (i don't believe) My Idea: So, for a min scout to be viable it needs AT LEAST 2 dampeners to dodge scans, which doesn't even bring it under 3x PE cal scout scans (another problem btw) However, by doing this, it loses out on the ability to speed tank, which is what the suit is designed for. My idea would be to require the minmitar scout to only need one kin cat to reach above 11 m/s at maximum level, in addition to giving the scout a bonus to movement speed from kinetic catalyzers. What this solves: Two birds with one stone. The reason the minmitar scout is so PG starved is because the people who run it need to stack kinetic catalyzers to use the suits most valuable aspect-its speed. However, by staking kin cats, they lose the ability to dampen their suit, which greatly lowers minmitar scout viability, especially in PC matches. Now for the math: max speed=11.12 base speed with biotics maxed=8.3055 necessary increase to speed to reach 11.12 m/s=11.12/8.3055=33.89% kinetic catalyzer (complex) base bonus=12% what we want-33.89% so, 12x=33.89 solve for x, and we get that the kinetic catalyzers must give minmitar scouts 2.8 (approx) times what they currently give in terms of a bonus, which we will then bring down to 2.5 times so that it is divisible by 5, and say that minmitar scouts receive a 50% efficacy bonus per level to kinetic catalyzers. Speed with 1x kincat=7.91*1.05*(1+(.12*1.05*2.5))=10.92 m/s, and then if we change the kin cat skill bonus to 2% per level, we get that with maxed skills and this proposed bonus, minmitar scouts will run at 11.05 m/s with a single kin cat. This also creates a trade off as well for maximum speed for running to those objectives in a PC, but doesn't make it so that it gimps your suit as well. Move Speed bonus: per kincat, movement sped would be increased by 10% of the catalyzers sprint bonus per level, capping out at the movement speed a min scout would get from a single complex catalyzer, or 6%. (this would be % of the base sprint speed, not with the bonus) Max movement speed would look like-5.65*1.06=5.99 m/s Or, we could just add a 2/3/4% bonus to move speed for kin cats in their respective tiers and have the bonus affect that Tell me what you guys think. OP, UP, balanced stupid, too hard, or what? TLDR (whatever the hell that means) make hack bonus inherent to the suit and add 50% bonus to kin cats per level and give kin cats a move speed bonus either exclusive or non-exclusive to the min scout. Also, whatever you want to say, please do so respectfully thanks guys!
Hmm this is tricky. I am not against a buff to kincats but I think what would help the most is fitting reduction for biotics. Even though I do not play the minni scout the main problem seems to be related to the inability to fit kincats so I would suggest:
+2 % biotic module efficacy bonus + 5% reduction to CPU/PG cost of biotic modules instead of the hacking bonus
Keep the NK bonus
The hacking bonus should be either part of every scout suit or should be removed. It would be quite imbalanced to give the minni scout that innate bonus alongside the new bonuses...
|
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
737
|
Posted - 2014.06.10 12:23:00 -
[33] - Quote
To the OP... Doing anything HARDCODED is always bad in programming and especially bad in gaming. It's where you run into those pesky bugs and glitches.
On a side note, as a Minmatar scout I wholeheartedly believe that we are the weakest god damned scouts on the field. I'm getting wrecked every single encounter. Speed tanking is a laughable joke right now. Trying to get any sensible tank just means we're completely visible to the Cal scout and blind to Gal scouts. Heavies rip through us with one burst of the HMG which is infuriating in itself.
Off the top of my head I have no solutions for the Min Scout. What I imagine would help would be another High or Low slot with some extra pg/cpu for "SOMETHING"... But I just don't know what would help right now without making it OP.
I'll have my Caldari Scout by the end of the week so either way, it seems the only way to compete right now is chasing the fotm, you know that suit that can see everything and has horribly broken hit detection... Yeah, that Caldari scout is what I'm talking about... You'll be mine in a week.
Newb
|
Pseudogenesis
Subdreddit Test Alliance Please Ignore
190
|
Posted - 2014.06.10 12:31:00 -
[34] - Quote
Eko Sol wrote: 5) An even higher bonus for nova knives
*salivates*
Stabby-stabber extraordinaire
|
Bethhy
Ancient Exiles. General Tso's Alliance
1956
|
Posted - 2014.06.10 12:32:00 -
[35] - Quote
We had Speed Hacking Suits long before the Minmatar Scout.
With the Old Minmatar Logistic and fully stacked speed hacking modules they had less health then the average Minmatar Scout.
And all we asked of those people was to spawn in an uplink close to objectives we are pushing and suicide speed hack.
If the player was good it could literally win you PC matches.
Now you have Minmatar Scouts that can sneak around at over 10m/s invisible on 99% of the players radar's and has one shot potential to 200k isk + Suits when sneaking up to perform their role in PC.
If anything needs to be changed on the minnie scout or discussed ever for making them tougher.. It's just increasing the Fitting Stats. CPU and Powergrid. So that people can get a little more potential out of the suit.
But purpose fit gameplay like PC? the Minmatar scout was built for. |
Beren Hurin
Onslaught Inc RISE of LEGION
2405
|
Posted - 2014.06.10 12:59:00 -
[36] - Quote
I've found a secondary role I like for the min scout as a grenadier at long range. You paper-tank it with a 63m detection at 21m db precision and it will see about everything out there. Combine that with nanohives and either cloaks or more nanohives and you have something that can point out whole squads and cause a lot of distracting explosions.
Everyone needs to stop thinking in terms of brawling inside of 50m. Rarely is that necessary for more than a few seconds at the majority of points on a map. |
Gavr1Io Pr1nc1p
385
|
Posted - 2014.06.10 19:42:00 -
[37] - Quote
Cenex Langly wrote:To the OP... Doing anything HARDCODED is always bad in programming and especially bad in gaming. It's where you run into those pesky bugs and glitches.
On a side note, as a Minmatar scout I wholeheartedly believe that we are the weakest god damned scouts on the field. I'm getting wrecked every single encounter. Speed tanking is a laughable joke right now. Trying to get any sensible tank just means we're completely visible to the Cal scout and blind to Gal scouts. Heavies rip through us with one burst of the HMG which is infuriating in itself.
Off the top of my head I have no solutions for the Min Scout. What I imagine would help would be another High or Low slot with some extra pg/cpu for "SOMETHING"... But I just don't know what would help right now without making it OP.
I'll have my Caldari Scout by the end of the week so either way, it seems the only way to compete right now is chasing the fotm, you know that suit that can see everything and has horribly broken hit detection... Yeah, that Caldari scout is what I'm talking about... You'll be mine in a week. i know, i was being semi-fececious to show how easy a speed cap would be to implement
other than that, I 100000% agree with you, as all of your points are completely valid
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
|
Gavr1Io Pr1nc1p
385
|
Posted - 2014.06.10 19:44:00 -
[38] - Quote
Beren Hurin wrote:I've found a secondary role I like for the min scout as a grenadier at long range. You paper-tank it with a 63m detection at 21m db precision and it will see about everything out there. Combine that with nanohives and either cloaks or more nanohives and you have something that can point out whole squads and cause a lot of distracting explosions.
Everyone needs to stop thinking in terms of brawling inside of 50m. Rarely is that necessary for more than a few seconds at the majority of points on a map. ....and then you get into a PC...
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
|
Echo 1991
WarRavens Final Resolution.
303
|
Posted - 2014.06.10 20:12:00 -
[39] - Quote
You can fit 2 complex damps and a complex/enhanced kin cat and be almost invisible and fast. If you use an enhaced kin cat with 2 damps and 3 shield extenders its 51pg and about 220-230 cpu. Enough left to fit a shotty, nova knives advance cloak and another piece of equipment. The suit needs more pg to allow for better fittings not more speed. |
Nothing Certain
Bioshock Rejects
816
|
Posted - 2014.06.10 21:41:00 -
[40] - Quote
Don't have proto, but all I really want on my Min suit us more PG. You have to run STD and ADV before proto and I used to use my Minscout suit as a speed suit but I can fit an extra red AND a green on a Galscout, be faster and have more HP. I don't have any reason to run the Min suit
Because, that's why.
|
|
Nothing Certain
Bioshock Rejects
817
|
Posted - 2014.06.10 21:53:00 -
[41] - Quote
Beren Hurin wrote:I've found a secondary role I like for the min scout as a grenadier at long range. You paper-tank it with a 63m detection at 21m db precision and it will see about everything out there. Combine that with nanohives and either cloaks or more nanohives and you have something that can point out whole squads and cause a lot of distracting explosions.
Everyone needs to stop thinking in terms of brawling inside of 50m. Rarely is that necessary for more than a few seconds at the majority of points on a map.
But a Calscout or Galscout would do that better.
Because, that's why.
|
Gavr1Io Pr1nc1p
389
|
Posted - 2014.06.10 21:57:00 -
[42] - Quote
Nothing Certain wrote:Beren Hurin wrote:I've found a secondary role I like for the min scout as a grenadier at long range. You paper-tank it with a 63m detection at 21m db precision and it will see about everything out there. Combine that with nanohives and either cloaks or more nanohives and you have something that can point out whole squads and cause a lot of distracting explosions.
Everyone needs to stop thinking in terms of brawling inside of 50m. Rarely is that necessary for more than a few seconds at the majority of points on a map. But a Calscout or Galscout would do that better. mainly the cal scout gallente is only for those who can't do without a 700 armor buffer or for those who are really good at scouts lol
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
|
Gavr1Io Pr1nc1p
394
|
Posted - 2014.06.11 01:33:00 -
[43] - Quote
bump for justice
Also, the amarr scout should have scan range, and dampening from modules should contribute to invisibility of the cloak
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
|
OZAROW
Heaven's Lost Property
1434
|
Posted - 2014.06.11 11:11:00 -
[44] - Quote
Gavr1Io Pr1nc1p wrote:Eko Sol wrote:...and being able to truly speed tank with only one complex kinkat. Thats what my entire suggestion is about :) Right now, against most competent opponents, every city squad will have a caldari scout built for precision /range that is unbeatable by min scouts. I believe that the suit needs this buff so it doesn't have to worry about speed and can simply use its other low slots to dampen with. 2 complex damps on any scout should also beat anything other than a gallogi focused scan in other words, gallogi active scans should be > cal scout passives no matter what mods you put not the suit You misspelled scout and nerf in your sig
SUPER NOVA KNIFE SAIYAN 4
|
Gavr1Io Pr1nc1p
396
|
Posted - 2014.06.11 11:56:00 -
[45] - Quote
OZAROW wrote:Gavr1Io Pr1nc1p wrote:Eko Sol wrote:...and being able to truly speed tank with only one complex kinkat. Thats what my entire suggestion is about :) Right now, against most competent opponents, every city squad will have a caldari scout built for precision /range that is unbeatable by min scouts. I believe that the suit needs this buff so it doesn't have to worry about speed and can simply use its other low slots to dampen with. 2 complex damps on any scout should also beat anything other than a gallogi focused scan in other words, gallogi active scans should be > cal scout passives no matter what mods you put not the suit You misspelled scout and nerf in your sig lol thanks
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1103
|
Posted - 2014.06.11 16:11:00 -
[46] - Quote
Eko Sol wrote:I help in PC as a min scout and often solo reasonably large squads IN PC and am a top performer between both teams. I need 0 changes to be able to continue to do this.
That being said, I do believe that the min scout can use a little love. ONLY A LITTLE. Any one or combination of the following:
1) 2% base bonus to current speed per skill level 2) Increase base PG by 4 on all suits 3) Increase base cpu by 10 on al suits 4) Increase Code breaking skill from 5% per skill point to 7% 5) An even higher bonus for nova knives 6) 2% kinkat efficacy bonus
That would be all it needs to be more competitive. Again, I wouldn't do all of them but at least 1 or 2 should be considered. I, personally, would like to see 1 and 4. That would make it so much more viable. Imagine getting hacks 10% faster and being able to truly speed tank with only one complex kinkat.
As far as changes are concerned. They would HAVE to be server side. CCP has commented on more than one occasion that the changes they make will not be on the client side.
In addition, there will be zero 3 prec enhancer cal scouts in PC as far as I am concerned. You absolutely have to survive some shots and with PC bed ridden with HMG's with 5 proficiency and ACR/CR with 5 proficiency, relying on armor for HP is just dumb. Every skilled Cal Scout would agree. The only ones running 3 prec enhancers will be with a large group in which case you shouldn't be purusing or moving in on. The heavies, Logi's, and Assualt/Escorts will be doing that in which case 3 PE's are completely unnecessary.
If you use an Adv Cloak with 2x complex dampeners on the min scout then you will get just under (I believe) a cal scout with 3 precision enhancers. With the speed of a min scout (if you don't wreck it with plates) will allow for you to cloak outside of 50 meters (now 42 I think with hotfix alpha) and catch them.
3x complex dampener min scout isn't a gimped min scout either btw. If you have to run 3 then run 3. I do it often enough and have success with it.
How do you do this? I really don't see how you can reliably beat calscout's scanning. If you dampen through the roof, you can't do other things effectively that you were supposed to do. Also, I don't see how you can be effective in PC unless you are able to down heavies in one charged strike.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1103
|
Posted - 2014.06.11 16:14:00 -
[47] - Quote
A great fix for min scouts whould to give them dB stealth bonus when they have NK equipped. This way they would still stay in their niche and be able to hide from cal scouts. there should be a delay to when dB bonus kicks in after you switch to NK obviously, so that ppl don't abuse the technique.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
|
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
739
|
Posted - 2014.06.11 16:59:00 -
[48] - Quote
Gavr1Io Pr1nc1p wrote: i know, i was being semi-fececious to show how easy a speed cap would be to implement
other than that, I 100000% agree with you, as all of your points are completely valid
facetious** I cringe at bad spelling -_-
Newb
|
OZAROW
Heaven's Lost Property
1435
|
Posted - 2014.06.11 22:42:00 -
[49] - Quote
Gavr1Io Pr1nc1p wrote:Meee One wrote:Lolno,you want there to be 0 escape from a scout.
600 damage shotgun + 11 m/s sprint = heavy + LAV
Scouts need 0 "love" you're an idiot. ahhhh the troll bait is on the table, and I am considering biting.... Hmmm, lets just look through all the fallacies with your statements.... First define "0 escape". If you have a weapon and are capable of aiming, my 400 max HP will be gone in a second (literally-Fine Rifles average around 420 DPS). Second, the shotgun does not do 600 damage, barely above 500 at proto, and requires aim and timing and positioning, something that most medium frames and heavies with no concept of tactics just don't seem to be able to grasp. Third, 11 m/s sprint speed is very easily achievable, albeit with some serious sacrifices to the other properties of the suit. Fourth, LAV's travel much faster than any suit in the game could hope to reach. Fifth, heavies have 3-8x as much HP as scouts, and a weapon with over twice the DPS of the shotgun and 6-7 times the range. Sixth, not all scouts are caldari and gallente. Somewhere on a mystical island exists a unicorn known as the minmitar scout, and a fairy princess called the amarr scout. These are both in need of love. Seventh, calling someone an idiot invalidates all of your previous points, as it shows that you are unwilling/incapable of holding a rational discussion. Eighth, I would recommend a semi colon; it would make your sentences much more coherent. Proto sg with pro five does 607 shield damage, if you have less than 600 shields take max damage with proficiency and armor takes the guns listed damage.
SUPER NOVA KNIFE SAIYAN 4
|
Gavr1Io Pr1nc1p
403
|
Posted - 2014.06.12 00:32:00 -
[50] - Quote
OZAROW wrote:Gavr1Io Pr1nc1p wrote:Meee One wrote:Lolno,you want there to be 0 escape from a scout.
600 damage shotgun + 11 m/s sprint = heavy + LAV
Scouts need 0 "love" you're an idiot. ahhhh the troll bait is on the table, and I am considering biting.... Hmmm, lets just look through all the fallacies with your statements.... First define "0 escape". If you have a weapon and are capable of aiming, my 400 max HP will be gone in a second (literally-Fine Rifles average around 420 DPS). Second, the shotgun does not do 600 damage, barely above 500 at proto, and requires aim and timing and positioning, something that most medium frames and heavies with no concept of tactics just don't seem to be able to grasp. Third, 11 m/s sprint speed is very easily achievable, albeit with some serious sacrifices to the other properties of the suit. Fourth, LAV's travel much faster than any suit in the game could hope to reach. Fifth, heavies have 3-8x as much HP as scouts, and a weapon with over twice the DPS of the shotgun and 6-7 times the range. Sixth, not all scouts are caldari and gallente. Somewhere on a mystical island exists a unicorn known as the minmitar scout, and a fairy princess called the amarr scout. These are both in need of love. Seventh, calling someone an idiot invalidates all of your previous points, as it shows that you are unwilling/incapable of holding a rational discussion. Eighth, I would recommend a semi colon; it would make your sentences much more coherent. Proto sg with pro five does 607 shield damage, if you have less than 600 shields take max damage with proficiency and armor takes the guns listed damage. the proficiency doesn't affect armor damage.
26-2 ambush with militia minmitar heavy, no relevant skills
9-3 proto minmitar scout
Scount OP nurf it to grownd
|
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |