Pages: [1] 2 :: one page |
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Thread Statistics | Show CCP posts - 2 post(s) |
Alina Heart
DEST1NY AWAITS
527
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Posted - 2014.05.14 01:23:00 -
[1] - Quote
CPU/PG does not Increase with levels of tier. From Basic to Proto your CPU/PG output remains the same. I assumed this was the same across all heavy's in exchange for the buff but after being dominated by other heavy's and fed up with a mediocre heavy suit I took a closer look through the suits in the marketplace. Now I assume this is a bug since this only applies to the Basic Caldari Heavy. There might be other stats that don't increase with tier level but I'll leave that up to you to figure since I'm pretty uninformed on stats and such.
Please fix this, I'm probably the only one using basic proto suits but I'm already at a disadvantage, this bug is widening that gap.
-Thank You!
==============[ !.GÇó°¤(Gÿà´)* GÖÑ -à+ü+¿+¦-à +ª¦¦-à+Ö¦« GÖÑ *(´Gÿà )¤°GÇó.! ]===========
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CCP Rattati
C C P C C P Alliance
2394
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Posted - 2014.06.10 10:25:00 -
[2] - Quote
How does this sound?
Numbers
Everyone chime in
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Haerr
Legio DXIV
798
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Posted - 2014.06.10 10:27:00 -
[3] - Quote
CCP Rattati wrote:How does this sound? NumbersEveryone chime in PLASMA CANNONS!
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Haerr
Legio DXIV
798
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Posted - 2014.06.10 10:28:00 -
[4] - Quote
Erhm... sorry about the slight outburst it's just PLASMA CANNONS! |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11071
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Posted - 2014.06.10 10:50:00 -
[5] - Quote
CCP Rattati wrote:How does this sound? NumbersEveryone chime in I like :)
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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BL4CKST4R
WarRavens Final Resolution.
2763
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Posted - 2014.06.10 10:57:00 -
[6] - Quote
CCP Rattati wrote:How does this sound? NumbersEveryone chime in
Woaaaa remote explosive activation time is way to log... they are probably one of the only reliable sources of AV that should defiantly not be increased.
supercalifragilisticexpialidocious
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Gelan Corbaine
Gladiators Vanguard
452
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Posted - 2014.06.10 11:20:00 -
[7] - Quote
Alina Heart wrote:CPU/PG does not Increase with levels of tier. From Basic to Proto your CPU/PG output remains the same. I assumed this was the same across all heavy's in exchange for the buff but after being dominated by other heavy's and fed up with a mediocre heavy suit I took a closer look through the suits in the marketplace. Now I assume this is a bug since this only applies to the Basic Caldari Heavy. There might be other stats that don't increase with tier level but I'll leave that up to you to figure since I'm pretty uninformed on stats and such.
Please fix this, I'm probably the only one using basic proto suits but I'm already at a disadvantage, this bug is widening that gap.
-Thank You!
Bug is on the Basic Minmatar as well ...... Sentinals beat them up and took all their resources .
No job is worth doing if you don't get paid in the end .
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Lorhak Gannarsein
Legio DXIV
3445
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Posted - 2014.06.10 11:20:00 -
[8] - Quote
CCP Rattati wrote:How does this sound? NumbersEveryone chime in
I am gonna want a range increase on those rails.
As it is, with those numbers and our current range the railgun is practically worthless.
Again.
BlowoutForCPM
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Francois Sanchez
What The French Red Whines.
31
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Posted - 2014.06.10 11:37:00 -
[9] - Quote
CCP Rattati wrote:How does this sound? NumbersEveryone chime in
I like those things except the RE, why nerfing them that badly? I understand that there should be a more noticeable progression but the propsed time of activation is way too high |
Korvin Lomont
United Pwnage Service RISE of LEGION
984
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Posted - 2014.06.10 11:39:00 -
[10] - Quote
BL4CKST4R wrote:CCP Rattati wrote:How does this sound? NumbersEveryone chime in Woaaaa remote explosive activation time is way to log... they are probably one of the only reliable sources of AV that should defiantly not be increased.
I thought the same, although I like the scaling from basic to proto.
I am not sure if the change to fire interval on the PLC will change THAT much as the long as you have to reload after each shot. |
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Reign Omega
BurgezzE.T.F General Tso's Alliance
442
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Posted - 2014.06.10 11:45:00 -
[11] - Quote
Alina Heart wrote: Please fix this, I'm probably the only one using basic proto suits but I'm already at a disadvantage, this bug is widening that gap.
-Thank You!
There's the problem. Using a basic proto heavy serves no purpose. Good looking on the hotfix beta changes ratman...making it easier to pull out my plasma rifle on days I decide to play.
Observe the public trust. Protect the innocent. Uphold the law.
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Ryme Intrinseca
The Rainbow Effect
1336
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Posted - 2014.06.10 11:55:00 -
[12] - Quote
BL4CKST4R wrote:CCP Rattati wrote:How does this sound? NumbersEveryone chime in Woaaaa remote explosive activation time is way to log... they are probably one of the only reliable sources of AV that should defiantly not be increased. If you're using remotes for AV, activation time is not very important. Often you're best leaving the remotes on the tank until it gets hit by something else, or leaving a trap for later.
Increasing activation time will mostly affect scrubs who use REs as OHKing grenades. So I'm all in favour. |
Beren Hurin
Onslaught Inc RISE of LEGION
2405
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Posted - 2014.06.10 11:58:00 -
[13] - Quote
Francois Sanchez wrote:CCP Rattati wrote:How does this sound? NumbersEveryone chime in I like those things except the RE, why nerfing them that badly? I understand that there should be a more noticeable progression but the propsed time of activation is way too high
As a minja, I like it. I will be able to more easily hack before users can notice and then switch to their basic or advanced versions. It also makes using them tactically much more difficult. |
Adipem Nothi
Nos Nothi
1590
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Posted - 2014.06.10 12:04:00 -
[14] - Quote
Strongly opposed to RE nerfs.
Shoot scout with yes...
- Ripley Riley
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Korvin Lomont
United Pwnage Service RISE of LEGION
984
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Posted - 2014.06.10 12:09:00 -
[15] - Quote
Ryme Intrinseca wrote:BL4CKST4R wrote:CCP Rattati wrote:How does this sound? NumbersEveryone chime in Woaaaa remote explosive activation time is way to log... they are probably one of the only reliable sources of AV that should defiantly not be increased. If you're using remotes for AV, activation time is not very important. Often you leave the remotes on the tank until it gets hit by something else, or leave a trap in the road for later. Increasing activation time will mostly affect scrubs who use REs as OHKing grenades. So I'm all in favour.
Thats not how I use them I use them in combination with flux grenades, so this will largely affect the effectiveness on how I deal with vehicles...thsi change will move RE's from a handheld AV option more to the jihad jeep option.
As RE's will still be useful on a Jihad jeep but way less as a sneaky scout tactic... |
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1272
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Posted - 2014.06.10 12:11:00 -
[16] - Quote
Adipem Nothi wrote:Strongly opposed to RE nerfs.
Meanwhile, we still can't give the Boundless the increased blast radius that they should have...
As to these changes... promoting Jihad'ing, probably not the best idea, but, that's up to you, Ratttati.
I think I'm over Dust now...
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Sgt Kirk
Fatal Absolution
5968
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Posted - 2014.06.10 13:09:00 -
[17] - Quote
CCP Rattati wrote:How does this sound? NumbersEveryone chime in Those numbers sound great. I'd say increase the Plasma Rifle damage by a bit as well but that's being too greedy. its a nice RoF buff so well see how it works out.
No complaints about what I'm seeing here which is rare.
by the way, could be get some Kin Kats in the High Slots ?
Of all sad words of tongue and pen
the saddest are these,
'it might have been'
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Kam Elto
KILL-EM-QUICK RISE of LEGION
317
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Posted - 2014.06.10 13:11:00 -
[18] - Quote
Reign Omega wrote:Alina Heart wrote: Please fix this, I'm probably the only one using basic proto suits but I'm already at a disadvantage, this bug is widening that gap.
-Thank You!
There's the problem. Using a basic proto heavy serves no purpose. Good looking on the hotfix beta changes ratman...making it easier to pull out my plasma rifle on days I decide to play. unless you are an Amarr or Gal Sentinel and want to use the Cal Heavy Frame for a forge gun fit.
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Apothecary Za'ki
Biomass Positive
35
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Posted - 2014.06.10 13:15:00 -
[19] - Quote
CCP Rattati wrote:How does this sound? NumbersEveryone chime in
looks good, expecially the plasma cannon change.. as for Remote explosives.. i think it just be just a 3 second time on each while the skill level only increases damage. that way its a slight nerf to all levels in term on dmg vs activation time.
Nanite Injectors! Nanite Injectors Everywhere!
Minmatar Logibro in training. Rusty needles anyone?
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Jack McReady
DUST University Ivy League
1486
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Posted - 2014.06.10 13:16:00 -
[20] - Quote
Ryme Intrinseca wrote:BL4CKST4R wrote:CCP Rattati wrote:How does this sound? NumbersEveryone chime in Woaaaa remote explosive activation time is way to log... they are probably one of the only reliable sources of AV that should defiantly not be increased. If you're using remotes for AV, activation time is not very important. Often you leave the remotes on the tank until it gets hit by something else, or leave a trap in the road for later. Increasing activation time will mostly affect scrubs who use REs as OHKing grenades. So I'm all in favour. you dont use RE often do you?
RE can be tossed 1.5 meters forward with normal movement and a bit further abusing inertia from sprint, this is nowhere a "grenade".
and you can be killed several times in the time it takes someone to run up to a target, plant a RE, wait for activation time and finally detonate it. not to mention that you can also run outside of the blast in that time too. this is not different to running up to someone with a shotgun.
this change does nothing except help unaware scrubs that would die anyway. |
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
1068
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Posted - 2014.06.10 13:33:00 -
[21] - Quote
So triple nerf to RE. You never learn, do you? You know, I am looking for the stickied topic in the feedback subforum for the RE discussion, but for some reason I can't find it.
-The only nerf I could see some reason for is in activation time.
-The nerf to damage is a bad idea. Basic heavies will survive a single RE. Militia LAVs with a proper fitting will survive 3 basic RE. Militia tanks will survive 3 basic RE. This is the AV grenade nerf all over again. Was not needed, and 1 month later you are trying to undo the nerf without admitting you are undoing the nerf.
-The increase in fitting requirements is also pretty bad. They are almost as hard to fit as uplinks right now. Don't see the reason for it.
I wonder why you want to nerf RE so bad. It isn't as if they are the fotm or anything like that. The only reason people use them a little more now is because it is the only way to clear a room full of heavies. And the only people complaining about them are heavies that will complain about anything that kills them.
Heavy 514 incoming, with Caldari scout permascan flavour. This is going to be so fun... not. |
ZDub 303
Escrow Removal and Acquisition Dirt Nap Squad.
3044
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Posted - 2014.06.10 13:33:00 -
[22] - Quote
So... why is it that Caldari suits generally have high PG and low CPU? Am I wrong in thinking that shields are kind of and supposed to be a little more CPU heavy while armor is PG heavy?
Or was the intention to make it more like eve where CPU remains similar across ship sizes while PG increases with hull size? |
Grimmiers
585
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Posted - 2014.06.10 13:41:00 -
[23] - Quote
BL4CKST4R wrote:CCP Rattati wrote:How does this sound? NumbersEveryone chime in Woaaaa remote explosive activation time is way to log... they are probably one of the only reliable sources of AV that should defiantly not be increased.
Usually you spend 5+ secs throwing re's on a tank so this doesn't really affect it. As long as you get 3+ re's on a tank you should be good to go. What this does do is make re's easier to avoid as infantry which I'm all for. There's also a remote explosive glitch where if you throw it on the side of a null cannon's hacking terminal it will be invincible and invisible after it seemingly flies off the map. |
Silver Strike44
WarRavens Final Resolution.
68
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Posted - 2014.06.10 13:48:00 -
[24] - Quote
I, too, agree that the re nerf Is a bit extreme. It could stand to be nerfed a bit, but don't make all of these changes at once, that's never a good idea.
Silver Strike44 has now been approved by GJR
Silver Strike44's signature has now been approved by GJR
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Grimmiers
585
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Posted - 2014.06.10 13:50:00 -
[25] - Quote
Jack McReady wrote: you dont use RE often do you?
RE can be tossed 1.5 meters forward with normal movement and a bit further abusing inertia from sprint, this is nowhere a "grenade".
and you can be killed several times in the time it takes someone to run up to a target, plant a RE, run out of blast radius/wait for activation time and finally detonate it. not to mention that you can also run outside of the blast in that time too. this is not different to running up to someone with a shotgun.
this change does nothing except help unaware scrubs that would die anyway.
I've thrown re's like grenades before and you are way from the blast radius as soon as you throw it, and by the time it lands it's ready to blow. The position can also change from where it was thrown after it "sticks" to a surface making it hard to avoid at times and the increased time could help with that. |
jaksol JAK darnson
Kameira Lodge Amarr Empire
10
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Posted - 2014.06.10 13:57:00 -
[26] - Quote
Alina Heart wrote:CPU/PG does not Increase with levels of tier. From Basic to Proto your CPU/PG output remains the same. I assumed this was the same across all heavy's in exchange for the buff but after being dominated by other heavy's and fed up with a mediocre heavy suit I took a closer look through the suits in the marketplace. Now I assume this is a bug since this only applies to the Basic Caldari Heavy. There might be other stats that don't increase with tier level but I'll leave that up to you to figure since I'm pretty uninformed on stats and such.
Please fix this, I'm probably the only one using basic proto suits but I'm already at a disadvantage, this bug is widening that gap.
-Thank You!
all the basic suits except the amarr are like that
"Sacrifice is a choice you make. Loss is a choice made for you."
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jaksol JAK darnson
Kameira Lodge Amarr Empire
10
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Posted - 2014.06.10 14:01:00 -
[27] - Quote
CCP Rattati wrote:How does this sound? NumbersEveryone chime in
hell yea about dam time! that alone will not only fix the heavys been waiting for that should also weaken the jehad jeep (I WIN! HA) so annoying
"Sacrifice is a choice you make. Loss is a choice made for you."
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jaksol JAK darnson
Kameira Lodge Amarr Empire
10
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Posted - 2014.06.10 14:02:00 -
[28] - Quote
Lorhak Gannarsein wrote:CCP Rattati wrote:How does this sound? NumbersEveryone chime in I am gonna want a range increase on those rails. As it is, with those numbers and our current range the railgun is practically worthless. Again.
YES I AGREE im tired of geting outranged by a handheld version thats less then half the size
"Sacrifice is a choice you make. Loss is a choice made for you."
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Doc DDD
TeamPlayers Dirt Nap Squad.
187
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Posted - 2014.06.10 14:28:00 -
[29] - Quote
Everything looks good.. would like to suggest range increase to large rails now that damage has been addressed. Consider 100m more than the forge gun as a starting point. 400m will give some viability to a turret which at first glance will be doing between 10% to 40% lessdamage depending on build.
Ie.
large rail turret (std adv pro) range (300m ) proposed range (400m) range |
castba
Amarr Templars Amarr Empire
473
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Posted - 2014.06.10 14:46:00 -
[30] - Quote
CCP Rattati wrote:How does this sound? NumbersEveryone chime in Like it very much.
May I suggest a militia HMG to be added? I mean there is a mlt forge after all. Also a slight range increase for rail turrets (both ground and vehicle) and, as an extention, forge guns. Perhaps from 300 to 330-350m?
I like the RE numbers. Should promote skilling into the higher tier REs. |
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