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3321. I saw a body floating... - in General Discussions [original thread]
More like tumbling, launched from some explosion or something that propelled it so high that I saw it on the overview map. Its length was bigger than the objective box markers on the map. So it makes me think that physics engine wise the game real...
- by Beren Hurin - at 2013.02.25 12:26:00
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3322. BPO? - in Rookie Training Grounds [original thread]
Some have suggested that what we as mercenaries actually own are mostly blueprints, or more like licenses to consume a materialized piece of equipment until it gets destroyed. What we will probably eventually have to supply is the materials requir...
- by Beren Hurin - at 2013.02.24 18:34:00
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3323. Umm yeah - in General Discussions [original thread]
I personally would like to see jumping while prone or backpedalling forward before sprinting at an angle.
- by Beren Hurin - at 2013.02.24 18:30:00
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3324. unless the maps are hugeeee or counter measures added. - in General Discussions [original thread]
I was in a tank and could have sworn I blew up some missiles with the 20J turrets.
- by Beren Hurin - at 2013.02.23 21:54:00
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3325. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Musta Tornius wrote: Beren Hurin wrote: St-1 missile/fragmented/cycled= 100m Accelerated st-1= 140m Also noted that supply depots and CRUs have a critical zone with more weakness at their tops. Testing next tier... Are those max ranges...
- by Beren Hurin - at 2013.02.23 17:18:00
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3326. Fix surya and sagaris. - in General Discussions [original thread]
Also, theoretically, an accelerated missile turret hits with max damage out to at least 140m I think. So if it can pull range it should be able to take on an armor blaster tank because it can only scratch up to like 100m. Plus small missile turret...
- by Beren Hurin - at 2013.02.23 17:08:00
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3327. Fix surya and sagaris. - in General Discussions [original thread]
Y0UR NAME HERE wrote: Beren Hurin wrote: Spider tanking? I think the extra slots could make for some crazy remote rep pairs or squads I'd say yes but that's not going to work. Extra high means Surya will fit a remote shield rep. Sagari...
- by Beren Hurin - at 2013.02.23 06:18:00
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3328. Fix surya and sagaris. - in General Discussions [original thread]
Spider tanking? I think the extra slots could make for some crazy remote rep pairs or squads
- by Beren Hurin - at 2013.02.23 05:28:00
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3329. Shield regulators - in Rookie Training Grounds [original thread]
I'm not sure I totally get the recharging mechanics. I'm not sure the delay applies for all damage. I think I've healed while taking damage before. It might require damage over one reps worth...? Thoughts?
- by Beren Hurin - at 2013.02.23 05:23:00
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3330. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
St-1 missile/fragmented/cycled= 100m Accelerated st-1= 140m Also noted that supply depots and CRUs have a critical zone with more weakness at their tops. Testing next tier...
- by Beren Hurin - at 2013.02.23 04:03:00
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3331. game mode: New Eden Skirmish / Ambush - in General Discussions [original thread]
Concord is on my side, and Concord only allows one tank per team on a map. The second tank gets Condordokken.
- by Beren Hurin - at 2013.02.21 21:06:00
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3332. AV Nades, what are they to you? - in Feedback/Requests [original thread]
AV grenades are the equivalent of a homing forge gun but with a 30m limit that anyone can use, and has only 3 rounds per clip and about 12 rounds total. Its really not that OP. Its the prevalance of you people using blasters on your tanks that ma...
- by Beren Hurin - at 2013.02.21 20:35:00
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3333. AV Nades, what are they to you? - in Feedback/Requests [original thread]
Vermaak Doe wrote: Driving off isn't an option after 4 more are in the air after the first hit. They have too wide of a homing radius and I run av/(currently) militia tank almost exclusively Militia tanks will soon be as safe as militia LAVs.
- by Beren Hurin - at 2013.02.21 20:35:00
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3334. Doing Tricks in Dropships - in General Discussions [original thread]
What happensif somebody jumps out when you still have upward momentum? Can you project people above the flight ceiling?
- by Beren Hurin - at 2013.02.21 20:08:00
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3335. Scan Profiles. - in General Discussions [original thread]
Sontie wrote: I have met players who are running dropsuit 5 and profile dampening 5. on my type 1 scout with lvl 4 precision and 1 advanced precision enhancer, I can't see them unless they are literally right on me. Also, the first ring in you...
- by Beren Hurin - at 2013.02.21 18:59:00
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3336. AFK Farmers chat channel - in General Discussions [original thread]
Sentient Archon wrote: People hating you only means you are doing something right I don't think this can hold up empirically. I mean...to test it... 1) go to someplace where yelling something hateful will get you beaten 2) yell something...
- by Beren Hurin - at 2013.02.21 17:38:00
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3337. Got my first officer weapon from salvage today - in General Discussions [original thread]
How do you know it's officer? Does it have the purple corner like in Eve? I have 'rare' weapons... I think I have like 10-15 Thale sniper rifles or something...?
- by Beren Hurin - at 2013.02.21 17:16:00
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3338. ITT: Spreadsheets - in Rookie Training Grounds [original thread]
IMPORTANT: This is INSIDE your optimal range only. Most of this comes through watching youtubes of users. So I'm not looking at every gun, but I think the data is the same across all tiers of weapons. They have different modifiers for head damage ...
- by Beren Hurin - at 2013.02.21 16:14:00
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3339. Merc Battles Event this Week? - in General Discussions [original thread]
Even if it was some friendly brotherly rivalry amongst us Minmatar as a form of cultural celebration?
- by Beren Hurin - at 2013.02.21 14:38:00
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3340. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
I can get all small missile turrets, I'll work on them tonight. Honestly while people are checking these things, I think this would be the post to put the % damage modifier against shield/armor for all the different weapons as well.
- by Beren Hurin - at 2013.02.21 14:33:00
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