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1281. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Questions, which I don't think have been asked/answered: "Loot is a percentage of the items lost in the battle such as vehicles, drop suits, and weapons. This includes Aurum items." Does that include modules and equipment (so basically everythin...
- by Bendtner92 - at 2013.03.20 11:23:00
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1282. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Laurent Cazaderon wrote: NO BATTLE happens as it's not been a full 24h since the first fight Don't know if you guys took that into account but it's important. Or at least that's the way i understood that part of the wiki I think that if th...
- by Bendtner92 - at 2013.03.19 20:51:00
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1283. [request] information on Grimlock Forge Gun - in Feedback/Requests [original thread]
CPL Bloodstone wrote: but why other than name. Give me a reason to spend actually $$$$. Otherwise ill just keep pubstomping with a my ishukune It's a Proto item? You're not supposed to gain any advantage buying Proto stuff with Aurum. Other t...
- by Bendtner92 - at 2013.03.19 15:59:00
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1284. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: An important question: Defender positioning. Will defenders start with NULL cannon control? Will they start at a near location to bases as opposed to attackers who need to find a way in? Will defenders control all installati...
- by Bendtner92 - at 2013.03.19 14:34:00
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1285. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Wait, what? I thought you only produce clones if you win? The district is still in the "online" state when being attacked and thus still generating clones. The district only goes into "offline" state after a loss, which las...
- by Bendtner92 - at 2013.03.18 14:29:00
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1286. Heavy needs buff? Really? - in General Discussions [original thread]
KaoticKrusader wrote: DJINN leukoplast wrote: A few matches tonight I have gone against a heavy from Delta Force, and I gotta hand it to this guy... he knows his role. Pure ownage 100%, heavy old-school style. He dominates like it was back w...
- by Bendtner92 - at 2013.03.18 10:21:00
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1287. Heavy needs buff? Really? - in General Discussions [original thread]
People mean that the Advanced and (especially) the Proto Heavy need a buff, not the Heavy in general.
- by Bendtner92 - at 2013.03.18 08:25:00
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1288. The Joke That Heavies Have Become... - in General Discussions [original thread]
As a player that previously have used both high-end Scout, Assault, Logi and Heavy suits I can say that the Advanced and Proto Heavy suits need a buff. The Proto suit mostly though. I'm going up against guys in Advanced / Proto Assault suits near...
- by Bendtner92 - at 2013.03.16 23:13:00
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1289. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Geth Massredux wrote: Will these structures on planets cost ISK from our corp? GÇóCargo Hub: Provides a 50% bonus to clone storage GÇóProduction Facility: Provides a 50% bonus to clone production GÇóResearch Lab: Provides a 50% bonus to clon...
- by Bendtner92 - at 2013.03.16 14:17:00
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1290. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Bendtner92 wrote: They want this game to cater to relatively small corps (first and foremost). If they allow big corps to take as many districts as they possibly can on day one, the small corps won't have a chance. Split...
- by Bendtner92 - at 2013.03.16 07:30:00
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1291. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Good morning! New day, new effort. All in good spirit :) Since I haven't really gotten answers to the core issue I think I see with this split corps thing, I'll further elaborate by posting what I feel is an issue. I'll star...
- by Bendtner92 - at 2013.03.16 07:12:00
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1292. The "heavy suit question"........ - in General Discussions [original thread]
Severance Pay wrote: Honestly, I concede that heavy is fine. Sometimes I want more slots, but then I realize that heavy suits are the only ones with LARGE CAPACITY GRENADES. The game will change when we get these, just u wait. That's a good j...
- by Bendtner92 - at 2013.03.15 22:43:00
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1293. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Shadowswipe wrote: 20 million for the starter pack. 5 million if you kill all 100 clones and let none get wasted in the MCC. The final 6 mil comes from the district producing at max cap 60 extra clones, cause if it lost the fight, it would lose...
- by Bendtner92 - at 2013.03.15 21:43:00
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1294. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: The first to do it grabs a region and foritfies the bottlenecks with said alt corps. Then expands safely inside the region by giving it over to main corp by selling clones before fight, which is forfeited. If planets are anyt...
- by Bendtner92 - at 2013.03.15 20:21:00
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1295. Dust Sov warefare by the numbers -Economics- - in General Discussions [original thread]
2-Ton Twenty-One wrote: I was correct in that you can re-attack in the same day within the hour. so you could attack with 450 clones and take a district if 4 fights or less. That is not correct. If you attack a district you have an 1-hour ex...
- by Bendtner92 - at 2013.03.15 20:05:00
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1296. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Bendtner92 wrote: Mr Gloo Gloo wrote: I'm coming back with my projection on the first day. LetGÇÖs do this properly. Mother corp = A Sister corps = B1-B2-B3-B4-B5 A need to provide at least 21.6M ISK to each sister ...
- by Bendtner92 - at 2013.03.15 17:28:00
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1297. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: I'm coming back with my projection on the first day. LetGÇÖs do this properly. Mother corp = A Sister corps = B1-B2-B3-B4-B5 A need to provide at least 21.6M ISK to each sister corps nâá 108M ISK, and 3 members each to pr...
- by Bendtner92 - at 2013.03.15 17:07:00
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1298. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
ChromeBreaker wrote: Bendtner92 wrote: Mr Gloo Gloo wrote: No no no... You take a district, and you set the reinforcement timer --> the district is lock for 24h. Just need to sync it well, as in Travian with sync attack ;) !! No one w...
- by Bendtner92 - at 2013.03.15 14:08:00
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1299. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: No no no... You take a district, and you set the reinforcement timer --> the district is lock for 24h. Just need to sync it well, as in Travian with sync attack ;) !! No one will attack us, except us ;) !!! It can sti...
- by Bendtner92 - at 2013.03.15 13:57:00
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1300. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Parson Atreides wrote: The question, which is mine too, is if a corp can decide to have the attack actually start to take place 1 minute prior to that reinforcement timer ending (it's understood they must set the attack 24hours+ beforehand), or...
- by Bendtner92 - at 2013.03.15 12:51:00
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