Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Iron Wolf Saber
BetaMax. CRONOS.
3106
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Posted - 2013.03.15 16:04:00 -
[31] - Quote
Make me wonder on the map layout we have several dozen valid candidates for the conquest mode. |
Chimeric Destiny
Intara Direct Action Caldari State
0
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Posted - 2013.03.15 16:51:00 -
[32] - Quote
Probably shouldn't have banned him then. |
Rustonius
Intara Direct Action Caldari State
14
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Posted - 2013.03.15 17:09:00 -
[33] - Quote
I'm gonna shoot in the dark as well and say there is never going to be combined economies between dust and eve. Eve has $30/2 plex which sell for 400million ISK each. Dust has AUR for $2/1000 AUR. You can use either to get prototype gear. But some of the best protos only available with ISK. Sony gets a cut out of AUR sales from the PlayStation marketplace. I doubt CCP is going to give a cut to Sony from plex sales, which they would have to since the plex sales are going to circumvent PlayStation marketplace and that's a big no no.
Goat of Dover wrote:The numbers you give are right on the money. What if we are not given the whole picture yet, this is still the beginning of a large feature so what if we are not only making money off of clones.
Now I know that I am just shooting in the dark here by saying that there is something else hidden that we don't know about. Also that how can we make money from EvE if we don't have a combined economy. All that is true but you never know right now, that is all I am saying.
I do though hope that what we have is not what you have stated that would really not be fun and would ruin that game entirely, for me and many more.
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semperfi1999
Internal Error. Negative-Feedback
367
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Posted - 2013.03.15 17:32:00 -
[34] - Quote
Meh I am just a humble foot soldier. Point me in the direction to go and I will kill everything in my path. But dont ask me to figure out economies of scale based on potential losses due to possible battles.
Sheesh beers. Doing all this work on your free time. You are definitely the quintessential Eve spread sheet nerd everyone is always talking about. |
Sontie
VENGEANCE FOR HIRE
152
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Posted - 2013.03.15 18:32:00 -
[35] - Quote
This is going to make the metagame very important. If you can build friendly relations with the other district holders on your planet, it will mean you have to waste less resources on defense, leading to greater profits. It'll be interesting to see how some corps who have developed a reputation as trolls not to be trusted but have good in game skill will fare. |
2-Ton Twenty-One
Imperfects Negative-Feedback
282
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Posted - 2013.03.15 19:15:00 -
[36] - Quote
Beers question.
I thought the game allowed you to reattack with in a hour of your first attack. So you could attack the same district 4 times in 1 day could you not?
Also I thought once a district is under attack you could not reinforce. thus the attacker can pound you into the ground with 4 attacks in a row meanwhile preventing you from reinforcing. so unless you had 450 clones there to start you have to fight with what you left there.
Also who says you have to run expensive kit to win? You could run mostly adv level equipment or standard and cut costs for the battle adjusting on the fly using supply depos.
Also people do not use logis much in corp battles right now or injectors for that matter. their use would ob become far more critical for the long term campaign. instead of 4 guys carrying ammo in most corp battles. a team of 6 would have enough guys that if 2 survive they can res the others. KDR and injectors become far more critical. lone wolfing in the corp battle will be a bad idea as you always will want someone within range to rez you. every clone costing 200k goes a long way to wanting people to rez.
Also is not the 100 clones lost the MINIMUM amount you can lose per battle. I thought if you lost lets say 150 clones then you lose that amount plus 100 clone. or is it just 150? |
Kira Lannister
Hellstorm Inc League of Infamy
734
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Posted - 2013.03.15 19:26:00 -
[37] - Quote
That's interesting I thought the district could only be attacked once a day... |
Drogan Reeth
Free Trade Corp
8
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Posted - 2013.03.15 19:38:00 -
[38] - Quote
2-Ton Twenty-One wrote:Beers question.
I thought the game allowed you to reattack with in a hour of your first attack. So you could attack the same district 4 times in 1 day could you not?
Also I thought once a district is under attack you could not reinforce. thus the attacker can pound you into the ground with 4 attacks in a row meanwhile preventing you from reinforcing. so unless you had 450 clones there to start you have to fight with what you left there.
Also who says you have to run expensive kit to win? You could run mostly adv level equipment or standard and cut costs for the battle adjusting on the fly using supply depos.
Also people do not use logis much in corp battles right now or injectors for that matter. their use would ob become far more critical for the long term campaign. instead of 4 guys carrying ammo in most corp battles. a team of 6 would have enough guys that if 2 survive they can res the others. KDR and injectors become far more critical. lone wolfing in the corp battle will be a bad idea as you always will want someone within range to rez you. every clone costing 200k goes a long way to wanting people to rez.
Also is not the 100 clones lost the MINIMUM amount you can lose per battle. I thought if you lost lets say 150 clones then you lose that amount plus 100 clone. or is it just 150?
The way I understand it from the wiki is that you can only attack once every 48hours.
Logic is simple: You need to declare the attack at least 24h before the supply window, and you cannot declare an attack vs a planet that already has an attack declared vs it. Thus if you try to place a 2nd attack vs a planet you just had a battle on it would be placed just after the supply window which means its under the 24h and you would just to wait close to 48h for the 2nd attack.
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2-Ton Twenty-One
Imperfects Negative-Feedback
282
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Posted - 2013.03.15 19:49:00 -
[39] - Quote
I HAVE BEEN TO THE MOUNTAIN TOP!!!!! And have brought back the information we seek!
I demand likes and freedom for all races (real not meta)!!!!
https://forums.dust514.com/default.aspx?g=posts&m=618642#post618642
I was correct in that you can re-attack in the same day within the hour. so you could attack with 450 clones and take a district if 4 fights or less.
CCP Nullarbor - Correct, the attacker gets an hour window after the battle starts to attack again before reinforcement can move in or other corporations can attack.
So move in on low clone districts attack in good numbers. take district, easy! thus this changes the isk cost and all values considerably.
it also makes having good players to defend low clone districts quite valuable. guys with good KDR and top level skill can make 60 clones go a long way to making your enemy rethink his followup attack. |
Kira Lannister
Hellstorm Inc League of Infamy
734
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Posted - 2013.03.15 19:54:00 -
[40] - Quote
So basically a district can be bullied? lol |
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2-Ton Twenty-One
Imperfects Negative-Feedback
282
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Posted - 2013.03.15 19:57:00 -
[41] - Quote
Kira Lannister wrote:So basically a district can be bullied? lol
Well its more like you like 5 guys to defend a base obviously you have left that front open to attack.
Also a 450 vs 450 clone battle would be a massive no holes barred corp battle. with each clone worth 200k isk and all the equipment for that fight, that would be a rare fight indeed. You would be fighting a enemy stronghold at that point. 90 mil not calculating equipment costs I would say about 500 mil for that corp large battle 400 mil for the equipment or so. Maybe even 1 billion if its all proto and office stuff, also tanks somewhere in there.
So not common :P |
Bendtner92
Imperfects Negative-Feedback
425
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Posted - 2013.03.15 20:05:00 -
[42] - Quote
2-Ton Twenty-One wrote:I was correct in that you can re-attack in the same day within the hour. so you could attack with 450 clones and take a district if 4 fights or less. That is not correct.
If you attack a district you have an 1-hour exclusive window, from the start of the match, to schedule another battle for the following day, and not the same day.
In that 1-hour window no other corps can attack the district, but only you.
Edit: But it is correct that if the attacker wins then the defender cannot reinforce the district until after the next reinforcement window. |
2-Ton Twenty-One
Imperfects Negative-Feedback
282
|
Posted - 2013.03.15 20:08:00 -
[43] - Quote
Bendtner92 wrote:2-Ton Twenty-One wrote:I was correct in that you can re-attack in the same day within the hour. so you could attack with 450 clones and take a district if 4 fights or less. That is not correct. If you attack a district you have an 1-hour exclusive window, from the start of the match, to schedule another battle for the following day, and not the same day. In that 1-hour window no other corps can attack the district, but only you. Edit: But it is correct that if the attacker wins then the defender cannot reinforce the district until after the next reinforcement window.
can you site where you found this clarification? also this does not change the fact you cannot reinforce from outside and if you lose the battle that district will produce 0 clones. thus it can still be done the same way just over 4 days. |
Goat of Dover
Shadow Company HQ
164
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Posted - 2013.03.15 20:12:00 -
[44] - Quote
2-Ton Twenty-One wrote:also this means the attacker has the clone production advantage because his attacking district will be making babies.
Well this does not seem fair I think the advantage should go to the defenders. Unless this is an inccentive to attack districts to prevent the evil doughnut. |
2-Ton Twenty-One
Imperfects Negative-Feedback
282
|
Posted - 2013.03.15 20:22:00 -
[45] - Quote
Goat of Dover wrote:2-Ton Twenty-One wrote:also this means the attacker has the clone production advantage because his attacking district will be making babies. Well this does not seem fair I think the advantage should go to the defenders. Unless this is an inccentive to attack districts to prevent the evil doughnut.
Well defenders don't have to deal with moving babies costs. The fact that some of the babies are going to die during transport depending on how many jumps away the attacker is means that the attacker has more overhead depending on his location relative. Also isk cost as per moving babies ref bottom of the table not including cost of dead babies.
http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Distance_And_Its_Effect_On_Moves |
Fraceska
Opus Arcana Orion Empire
254
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Posted - 2013.03.15 20:23:00 -
[46] - Quote
Free Beers wrote:NightEagle11 wrote:That cant be right, if we (PFBHz) were to attack unreal, they would undoubtedly just give up the territory in their infamous tactic of dodging. Its why i noted they failed their dodge saving throw. They need a 20 when you bitches roll up
Or the enemy surpassed THAC0.... goodness I am showing my age >.< |
Maximus Stryker
Villore Sec Ops Gallente Federation
397
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Posted - 2013.03.15 20:25:00 -
[47] - Quote
Goat of Dover wrote:2-Ton Twenty-One wrote:also this means the attacker has the clone production advantage because his attacking district will be making babies. Well this does not seem fair I think the advantage should go to the defenders. Unless this is an inccentive to attack districts to prevent the evil doughnut. Ding Ding Ding...We Have A Winner CCP has stated multiple times that they do not want a camp fest, they want attacking and action... |
Goat of Dover
Shadow Company HQ
164
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Posted - 2013.03.15 21:05:00 -
[48] - Quote
Maximus Stryker wrote:Goat of Dover wrote:2-Ton Twenty-One wrote:also this means the attacker has the clone production advantage because his attacking district will be making babies. Well this does not seem fair I think the advantage should go to the defenders. Unless this is an inccentive to attack districts to prevent the evil doughnut. Ding Ding Ding...We Have A Winner CCP has stated multiple times that they do not want a camp fest, they want attacking and action...
Yes I agree that would make sense but, the ability to make babies while your opponent cannot does not seem to be really fair. How are you still able to but you opponent is not. Incentive or not that does not feel right.
I may have missed the reason there please forgive me if I did. |
2-Ton Twenty-One
Imperfects Negative-Feedback
282
|
Posted - 2013.03.15 21:07:00 -
[49] - Quote
Goat of Dover wrote:Maximus Stryker wrote:Goat of Dover wrote:2-Ton Twenty-One wrote:also this means the attacker has the clone production advantage because his attacking district will be making babies. Well this does not seem fair I think the advantage should go to the defenders. Unless this is an inccentive to attack districts to prevent the evil doughnut. Ding Ding Ding...We Have A Winner CCP has stated multiple times that they do not want a camp fest, they want attacking and action... Yes I agree that would make sense but, the ability to make babies while your opponent cannot does not seem to be really fair. How are you still able to but you opponent is not. Incentive or not that does not feel right. I may have missed the reason there please forgive me if I did.
The reason you cannot is you lost the battle in your district thus your facility are under attack and thus shut down. workers down work in combat zones. equipment would be shut down to prevent damage and such things. |
Goat of Dover
Shadow Company HQ
164
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Posted - 2013.03.15 21:10:00 -
[50] - Quote
2-Ton Twenty-One wrote:Goat of Dover wrote:2-Ton Twenty-One wrote:also this means the attacker has the clone production advantage because his attacking district will be making babies. Well this does not seem fair I think the advantage should go to the defenders. Unless this is an inccentive to attack districts to prevent the evil doughnut. Well defenders don't have to deal with moving babies costs. The fact that some of the babies are going to die during transport depending on how many jumps away the attacker is means that the attacker has more overhead depending on his location relative. Also isk cost as per moving babies ref bottom of the table not including cost of dead babies. http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Distance_And_Its_Effect_On_Moves
I understand that the attackers will have to pay the travel fees and deal with the loss of clones. The issue is though that at the listed prices(which are still subject to change I am aware) is nothing but chump change to some Corps. I myself could afford at least a couple of jumps or a couple hundred clones alone.
Maybe the should look into tweaking the revenue from pubs to increase the incentive to own districts for ISK.
Edit: also with the incentive on owning for ISK it would bring a whole new level to having upper tier gear. |
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Goat of Dover
Shadow Company HQ
164
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Posted - 2013.03.15 21:10:00 -
[51] - Quote
2-Ton Twenty-One wrote:Goat of Dover wrote:Maximus Stryker wrote:Goat of Dover wrote:2-Ton Twenty-One wrote:also this means the attacker has the clone production advantage because his attacking district will be making babies. Well this does not seem fair I think the advantage should go to the defenders. Unless this is an inccentive to attack districts to prevent the evil doughnut. Ding Ding Ding...We Have A Winner CCP has stated multiple times that they do not want a camp fest, they want attacking and action... Yes I agree that would make sense but, the ability to make babies while your opponent cannot does not seem to be really fair. How are you still able to but you opponent is not. Incentive or not that does not feel right. I may have missed the reason there please forgive me if I did. The reason you cannot is you lost the battle in your district Meta reason= your facility is under attack and thus shut down. workers dont work in combat zones. equipment would be shut down to prevent damage and such things.
Thanks did not take that into consideration, that makes good since. |
Kira Lannister
Hellstorm Inc League of Infamy
734
|
Posted - 2013.03.15 21:27:00 -
[52] - Quote
Is it me or does peace sound profitable? |
Klivve Cussler
Ransoms Incorporated
63
|
Posted - 2013.03.15 21:31:00 -
[53] - Quote
Kira Lannister wrote:Is it me or does peace sound profitable?
profitable, but boring. |
Goat of Dover
Shadow Company HQ
164
|
Posted - 2013.03.15 21:32:00 -
[54] - Quote
Kira Lannister wrote:Is it me or does peace sound profitable?
Peace is profitable. The problem is that is going against human nature, we are greedy and want more no matter how much we have. CCP is betting that this human nature is what brings about the wars.
Edit: oops forgot selfish. |
Gunner Nightingale
Internal Error. Negative-Feedback
361
|
Posted - 2013.03.15 21:32:00 -
[55] - Quote
Kira Lannister wrote:Is it me or does peace sound profitable?
this is why it will end in blue donut. We're holding an auction day 1 you want a planet near a star or a wormhole? |
Goat of Dover
Shadow Company HQ
164
|
Posted - 2013.03.15 21:34:00 -
[56] - Quote
Gunner Nightingale wrote:Kira Lannister wrote:Is it me or does peace sound profitable? you want a planet near a star or a wormhole?
The funny part is this applies to the game but is rather disheartening by the nature of the question. |
Kira Lannister
Hellstorm Inc League of Infamy
734
|
Posted - 2013.03.15 21:36:00 -
[57] - Quote
Gunner Nightingale wrote:Kira Lannister wrote:Is it me or does peace sound profitable? this is why it will end in blue donut. We're holding an auction day 1 you want a planet near a star or a wormhole?
I would like something with in range of a purple star, and I want beach front property. I have an Amarrian "Escort Service" Planned. |
Cerebral Wolf Jr
Immobile Infantry
780
|
Posted - 2013.03.16 13:08:00 -
[58] - Quote
Iron Wolf Saber wrote:Make me wonder on the map layout we have several dozen valid candidates for the conquest mode.
I've got a very good idea where it's going to be. |
Maximus Stryker
Villore Sec Ops Gallente Federation
402
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Posted - 2013.04.03 17:41:00 -
[59] - Quote
still hoping these numbers improve |
lordjanuz
Norwegian Dust514 Corporation
94
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Posted - 2013.04.03 18:02:00 -
[60] - Quote
Will the defenderes if they are surporier in space , be able to use OB as much as they like. |
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