Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 [70] 80 |
1381. One reason why Heavies beats everyone in combat - in General Discussions [original thread]
TiMeSpLiT--TeR wrote: Armor. The skinweave BPO has 600hp of armor, what more if the PG slots has two for reps? Before you deal with the armor, you have to take out the shield first. Their survival is higher than other suits. You can add shieldi...
- by Bendtner92 - at 2013.02.11 08:00:00
|
1382. CCP, stay strong! Keep vigilant! - in General Discussions [original thread]
Nobody is saying we advance too slow. We're saying the max of 1k SP is stupid because it makes playing Skirmish worthless.
- by Bendtner92 - at 2013.02.10 13:05:00
|
1383. Lasers and HMGs... - in General Discussions [original thread]
Sylwester Dziewiecki wrote: Bendtner92 wrote: My opinion: Laser: Skills should be fixed, so that they actually do something. It should overheat faster in general. I'm thinking the standard Laser should overheat after using about 50-60 shot...
- by Bendtner92 - at 2013.02.10 12:58:00
|
1384. Sp caps and ambush - in General Discussions [original thread]
Orin the Freak wrote: Bendtner92 wrote: Easy fix = remove the max 1k SP. or, keep some semblance of pacing, and fix matchmaking. too many people crying to speed up progression. why not just give everyone proto everything BPO, and max ski...
- by Bendtner92 - at 2013.02.10 12:43:00
|
1385. Sp caps and ambush - in General Discussions [original thread]
Easy fix = remove the max 1k SP.
- by Bendtner92 - at 2013.02.10 12:07:00
|
1386. [Confused?] 6 man squad + 16 vs 16 corp battle? - in Feedback/Requests [original thread]
0 Try Harder wrote: So if we are getting 6 man squads soon, and 16 vs 16 corp battles, how is this going to work? Wouldn't something like 18 vs 18 be better? We're getting 6 man squads and 24 vs 24 pub matches. There hasn't been any word on ...
- by Bendtner92 - at 2013.02.10 08:20:00
|
1387. Skirmish is pointless after hitting the cap - in General Discussions [original thread]
Why are people saying that option #5 would be unfair? Option #2 is more unfair to the guys wanting to play Skirmish...
- by Bendtner92 - at 2013.02.10 07:42:00
|
1388. Zero clone bug/ worst luck ever? - in General Discussions [original thread]
I'm pretty sure you'll get your ISK when this happens. It usually comes a little while after the match glitched out/after the next match. At least I've gotten ISK the couple of times I checked if I got it. I don't know if you get SP and salvage t...
- by Bendtner92 - at 2013.02.09 20:55:00
|
1389. Lasers and HMGs... - in General Discussions [original thread]
My opinion: Laser: Skills should be fixed, so that they actually do something. It should overheat faster in general. I'm thinking the standard Laser should overheat after using about 50-60 shots with Laser Operation 1 (which you need to use the ...
- by Bendtner92 - at 2013.02.09 20:16:00
|
1390. Forge Guns OP? Not sure but here is some thoughts. - in Feedback/Requests [original thread]
A massive range reduction? What? So all tank drivers can easily snipe everyone because we have no ranged AV weapons? Swarms don't count because they can easily be countered by a sniping tank. Not to mention you'll have a damn hard time hitting so...
- by Bendtner92 - at 2013.02.09 17:36:00
|
1391. The Rares and Special Items List - in General Discussions [original thread]
The AR from the tournament is the Balac, which can be salvaged. The SMG and sniper rifle are different though (sniper rifle is 95 less damage than the Thale LOL). It wasn't a Black Ops LAV from the tournament but a Angel Cartel Saga.
- by Bendtner92 - at 2013.02.09 17:10:00
|
1392. BREAKING NEWS FROM THE BATTLEFIELD - in The Locker Room [original thread]
Firestorm Zulu wrote: ImperfectFan514 wrote: Imperfects decimate PFBHz in corp battle. http://i48.tinypic.com/2rrmddt.jpg http://i48.tinypic.com/286s6rd.jpg *INB4DUSTERSBLOGSTORY* How come you can't see both teams on the same sc...
- by Bendtner92 - at 2013.02.09 17:05:00
|
1393. BREAKING NEWS FROM THE BATTLEFIELD - in The Locker Room [original thread]
slap26 wrote: Free Beers wrote: Kreayshawn Coruscanti wrote: Omnipotent Zitro wrote: C'mon guys!?! Where is the leaked video from PFBH this time. Don't be shy. I'm disappointed you think we did that :( Someone unwittingly posted it o...
- by Bendtner92 - at 2013.02.09 08:07:00
|
1394. Increase soft cap for skirmish - in Feedback/Requests [original thread]
xprotoman23 wrote: This is exactly why people should have voted for option #5 Yep, since you don't get much more than 1k WP in an Ambush match anyway, why ruin it for the Skirmish people?
- by Bendtner92 - at 2013.02.08 08:46:00
|
1395. Heavies: The part of the argument I never see on these forums. - in General Discussions [original thread]
Orin the Freak wrote: correction, just went up against a heavy/logi team, we won, but barely. top 5 on both teams all had over 10 deaths. It was a hell of a fight. honestly, the biggest issue going against a team like that is running into a gro...
- by Bendtner92 - at 2013.02.07 10:50:00
|
1396. Heavies: The part of the argument I never see on these forums. - in General Discussions [original thread]
Necrodermis wrote: why do we bother having assault suits and scout suits? logi suits and heavies are the only decent ones in the game. if a squad levels around 3 heavies and 1 logi they can pretty much just walk through the level unhindered. ...
- by Bendtner92 - at 2013.02.07 10:23:00
|
1397. Heavies: The part of the argument I never see on these forums. - in General Discussions [original thread]
The HMG should not have a range nerf (in my opinion). Numbers: Currently 1-35 optimal range and 60 max range. With range nerf 1-25/30 optimal range and 40-45 max range (I've seen this is what people want the range of the HMG to be). Why would ...
- by Bendtner92 - at 2013.02.07 08:58:00
|
1398. The "heavy suit question"........ - in General Discussions [original thread]
DJINN Marauder wrote: BUFF PROTO HEAVY!!! At least 3 low slots... But I want: 3 high 4 low for vk.0 4 high 3 low for vk.1 But... At least 3 low slots... This.
- by Bendtner92 - at 2013.02.07 08:13:00
|
1399. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
So, are there any changes to the advanced and proto heavy suits planned for next build?
- by Bendtner92 - at 2013.02.07 08:09:00
|
1400. Hello Armor Tanks. Getting Comfortable Now? - in General Discussions [original thread]
Vermaak 'Fatal' Kuvakei wrote: Mr Zitro wrote: Vermaak 'Fatal' Kuvakei wrote: Mr Zitro wrote: Scheneighnay McBob wrote: Swarms are anti armor Forges are anti shield AV grenades are anti armor Flux grenades are anti shield Also know...
- by Bendtner92 - at 2013.02.07 07:32:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 [70] 80 |
First page | Previous page | Next page | Last page |