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981. [Feedback] Spawning - in Feedback/Requests [original thread]
Is CCP considering upping the spawn time on Uplinks? When the bug that make Uplinks show up to the enemy team at all times is fixed I fear that we'll see an even bigger problem with Uplink spam, since not only are your team still spawning in 5 se...
- by Bendtner92 - at 2013.07.16 20:06:00
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982. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
Symbioticforks wrote: Bendtner92 wrote: Headshots. Also support your teammates when they're engaging the enemy. Doesn't matter whether you get the assist or kill as long as he dies. That you can't solo the entire team is a good thing. A sn...
- by Bendtner92 - at 2013.07.15 23:39:00
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983. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
loumanchew wrote: Not just in PC. I have never seen a game where sniper rifles were so weak. Weak? 600+ damage with a headshot with the Ishukone is quite a lot to be honest. Especially with how easy sniping is overall.
- by Bendtner92 - at 2013.07.15 20:08:00
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984. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
Headshots. Also support you're teammates when they're engaging the enemy. Doesn't matter whether you get the assist or kill as long as he dies. That you can't solo the entire team is a good thing. A sniper can cover a lot of areas at the same ti...
- by Bendtner92 - at 2013.07.15 17:21:00
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985. Who will be the First - in The War Room [original thread]
Sir Meode wrote: CRONOS has had none stop fights since PC came out, more so than any other alliance. I never said you didn't have fights. I said if you wanted to set up your alliance to have fights you wouldn't be in a pure EU alliance. Qu...
- by Bendtner92 - at 2013.07.15 14:42:00
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986. Who will be the First - in The War Room [original thread]
Sir Meode wrote: CHICAGOCUBS4EVER wrote: neither do you for us... guess better get that plow out ;-) honestly the whole 'timer' escapade has run its course. Time for people to step back and understand the logistics of it. EU corps have EU...
- by Bendtner92 - at 2013.07.15 13:57:00
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987. [Feedback] 4 things that will improve the competitive side. - in Feedback/Requests [original thread]
All the stuff mentioned in the OP should be reworked. Caldari Logi, yes too good. Contact nades, not going to say anything other than CCP better start listening to their community and press the delete button on these. Flaylocks, as I said in an...
- by Bendtner92 - at 2013.07.14 11:20:00
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988. [Request] Remove Contact Nades - in Feedback/Requests [original thread]
Rian CuThalion wrote: Baracka Flocka Flame wrote: Shouldn't even be a discussion, since when does a person carrying 3(YES THREE) contact nades that can be replenished in seconds belong in a FPS game? This is a complete and utter joke, what o...
- by Bendtner92 - at 2013.07.13 19:53:00
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989. Good Fights? lolno - in The War Room [original thread]
CCP says they listen to the community yet refuses to remove all contact nades (or at least balance them in a proper way). Oh well, I guess they're making too much money on them to do something. And whoever said good for the Flaylock in it's curre...
- by Bendtner92 - at 2013.07.13 18:47:00
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990. Agreement to not use flaylock and fused... - in The War Room [original thread]
Xero The Mishima wrote: That's the way it's supposed to be... It's strong against armor. This would be like a FG mad that he doesn't 1shot armor tanks. Forge Guns are better against armor. I'm not saying it 1-shots armor tanks, but since 1.2 ...
- by Bendtner92 - at 2013.07.13 17:42:00
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991. CCP updates on aiming problem? - in General Discussions [original thread]
Iron Wolf Saber wrote: I have been talking with CCP Wolfman who has been doing testing and reiterating on the aiming fixes for all controllers progress is going very well for the aiming fixes and , however 1.3 is already locked so it won't be i...
- by Bendtner92 - at 2013.07.12 17:25:00
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992. BPOs are such a bad idea.. - in General Discussions [original thread]
Militia BPOs don't make any difference anyway, since militia items are basically free anyway. If they were to make the same fit with non-BPOs items it would be what? 5k ISK? Basically nothing. There should, however, never be introduced Advanced o...
- by Bendtner92 - at 2013.07.12 10:35:00
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993. Sticky:EVENT: Mordu's Challenge - in Announcement and Events [original thread]
FraggerMike wrote: Doesn't say, so I'm asking. Will the Scout G/1 Series Dropsuit be a bpo? It says x50, which means it's 50 copies.
- by Bendtner92 - at 2013.07.11 17:46:00
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994. " Deaths Engine" The Definition of the Heavy - in General Discussions [original thread]
Lol at Scheneighnay for not realising that's how the HMG worked until now
- by Bendtner92 - at 2013.07.10 17:05:00
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995. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Absolute Idiom II wrote: (easy solution/stopgap is to reduce the isk reward for killed clones down to 50% - so 75,000 isk) No. If anything it's the passive income that should be lowered. Do not ever lower the rewards for winning.
- by Bendtner92 - at 2013.07.10 11:25:00
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996. PC Derp - in General Discussions [original thread]
2-Ton Twenty-One wrote: I have checked!! Lose the attack If the attacker loses the battle several things happen: The Minimum clone loss is taken into account. If there are any remaining clones: 50% of them are given to the defender. 50%...
- by Bendtner92 - at 2013.07.10 10:20:00
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997. PC Derp - in General Discussions [original thread]
Canari Elphus wrote: Bendtner92 wrote: Laurent Cazaderon wrote: Another Heavy SOB wrote: I've been paid for winning a PC battle without any opposition showing up to fight. So no the clones do not have to be destroyed in battle for the ...
- by Bendtner92 - at 2013.07.10 10:05:00
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998. PC Derp - in General Discussions [original thread]
Laurent Cazaderon wrote: Another Heavy SOB wrote: I've been paid for winning a PC battle without any opposition showing up to fight. So no the clones do not have to be destroyed in battle for the winners to receive ISK. True, happened to ...
- by Bendtner92 - at 2013.07.10 09:20:00
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999. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Robert JD Niewiadomski wrote: @self-locking district idea, according to CCP Nullabor's post, there is no clone production in 2 cycles following the last battle... That's only if the defenders lost the first battle, and then won the battle tha...
- by Bendtner92 - at 2013.07.10 08:56:00
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1000. PC Derp - in General Discussions [original thread]
2-Ton Twenty-One wrote: Yeah but to what ends? not your micro managing 40 alt corps and having to do all the money transfers to 40 alt corps while fielding full teams inorder to not bleed cash lets say you had 20 districts you lock all of the...
- by Bendtner92 - at 2013.07.10 08:41:00
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