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1301. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
R F Gyro wrote: If you move 100 clones to attack a district on a planet 2 jumps away, but only 60 survive the travel, then you lose the battle, what happens? You are supposed to lose a minimum of 100 clones. Do you only lose the 60 surviving ...
- by Bendtner92 - at 2013.03.15 10:42:00
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1302. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: You see, if there was accumulative value in keeping planets long, small groups would have their place in holding very valuable ones. Now the corps with more players grow exponentially and there is no reason to care about whic...
- by Bendtner92 - at 2013.03.15 10:36:00
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1303. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Lets think of it as manpower efficiency: do you choose to attack or to defend? GÇó defense 16 man: clones are lost, over 100 if you lose. GÇó defense no-show: 100 clones lost GÇó no-show takes 3 fights to flip. bad defense t...
- by Bendtner92 - at 2013.03.15 10:04:00
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1304. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
BursegSardaukar wrote: The attackers should actually avoid taking ALL the objectives - their goal (to claim the district) is to deplete all the clones on it. This means their goal should be to win by clone destruction. They need to keep the p...
- by Bendtner92 - at 2013.03.14 22:20:00
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1305. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
KAGEHOSHI Horned Wolf wrote: Bendtner92 wrote: KAGEHOSHI Horned Wolf wrote: There is possible gameplay problem with this system. It prioritizes clone count over depletion over MCC destruction since MCC destruction only does 100 clone los...
- by Bendtner92 - at 2013.03.14 20:41:00
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1306. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
KAGEHOSHI Horned Wolf wrote: There is possible gameplay problem with this system. It prioritizes clone count over depletion over MCC destruction since MCC destruction only does 100 clone loss, while a clone count depletion has the potential to...
- by Bendtner92 - at 2013.03.14 20:21:00
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1307. CCP it's been 4 months and..... - in General Discussions [original thread]
Kira Lannister wrote: Bendtner92 wrote: Also Tourney exclusive Officer AR. Were you even in the tournament? My guess would be no. Guess again.
- by Bendtner92 - at 2013.03.14 19:44:00
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1308. CCP it's been 4 months and..... - in General Discussions [original thread]
Also Tourney exclusive Officer AR.
- by Bendtner92 - at 2013.03.14 19:36:00
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1309. Should Turret Installations be A.I. Only? - in General Discussions [original thread]
No, but the turn speed of the A.I controlled Railgun need to be fixed.
- by Bendtner92 - at 2013.03.13 21:58:00
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1310. This game has gotten VERY boring... - in General Discussions [original thread]
Iron Wolf Saber wrote: Mag was not truly a 128 vs 128 though, it fake it though lobby cross talking allowing it to appear there was 128 people on the field when it was in reality 32 vs 32 vs effects of 3 other lobbies where as planetside it is ...
- by Bendtner92 - at 2013.03.11 12:45:00
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1311. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
Their base range is about 80 meters, so you can easily push it out beyond 100 meters with a few Sharpshooter levels. But they won't do full damage at 100 damage, so I don't see why the range should be reduced.
- by Bendtner92 - at 2013.03.11 12:14:00
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1312. Heavies are now underpowered. - in General Discussions [original thread]
Laurent Cazaderon wrote: Why are they **** exactly ? Cause they have less slots and still no equipment ? Oh damn, that's what heavies are... The feeling of being UP is from the fact that when the game started everything about heavies was a be...
- by Bendtner92 - at 2013.03.08 09:25:00
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1313. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
People are overrating the effect the fix to damage mods will have. It's much less than what people think. With 2 complex damage mods you'll get a 19.6% bonus instead of the current 21% bonus. With 3 complex damage mods you'll get a 26.6% bonus in...
- by Bendtner92 - at 2013.03.08 09:17:00
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1314. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
I'll quote Trollsroyce, the guy that's probably spent the most time with the Thale's this build, because that's also what I want the Thale's to be fixed to (because it's broken right now). trollsroyce wrote: 240 damage Thale with a 6/7 shot cl...
- by Bendtner92 - at 2013.03.07 23:31:00
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1315. Heavies are now underpowered. - in General Discussions [original thread]
Crims0n Viper wrote: lol yeah right, it's called people adapting to the Heavy's Bullshit. A heavy can still easily taking out someone within their CQC range, protosuit or not. Don't you dare try and BS and call your suit underpowered because ...
- by Bendtner92 - at 2013.03.07 18:13:00
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1316. Heavies are now underpowered. - in General Discussions [original thread]
4447 wrote: Bendtner92 wrote: 4447 wrote: HMG needs a buff. Lol no, but the Advanced and Proto suits do. But you can't spec into to proto unless you want to go bankrupt. I have 70 vk.0 suits waiting for me. Granted, it's not as goo...
- by Bendtner92 - at 2013.03.07 17:46:00
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1317. Heavies are now underpowered. - in General Discussions [original thread]
4447 wrote: HMG needs a buff. Lol no, but the Advanced and Proto suits do.
- by Bendtner92 - at 2013.03.07 17:32:00
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1318. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
2100 Angels wrote: lets put this in context for a second, this is the highest tier weapon currently attainable... 2-3 shotting the upper echelon of players with defensive skills is what it should be able to do. With absolutely MAXED damage skil...
- by Bendtner92 - at 2013.03.07 13:49:00
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1319. Black Eagles dropsuit is an A-Series - in General Discussions [original thread]
Invading Oren wrote: Bendtner92 wrote: Aeon Amadi wrote: Spoiler Alert! Just noticed the 'Balac's Modified Assault vk.0' in the Variations tab of the Assault Type-I suits. Also noticed that the upcoming Black Eagles Scout suit is an A-S...
- by Bendtner92 - at 2013.03.07 12:28:00
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1320. Black Eagles dropsuit is an A-Series - in General Discussions [original thread]
Aeon Amadi wrote: Spoiler Alert! Just noticed the 'Balac's Modified Assault vk.0' in the Variations tab of the Assault Type-I suits. Also noticed that the upcoming Black Eagles Scout suit is an A-Series. Enjoy. The Officer suit was the Tou...
- by Bendtner92 - at 2013.03.07 12:14:00
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