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381. [Feedback] Sniper Rifle Damage Profile - in Feedback/Requests [original thread]
The Sniper Rifle does not have an explosive headshot damage profile. As you said, the headshot multiplier, no matter if shields or armor, is 195%: Against shields: 90% damage * 1.95 = 175.5% (175%) headshot damage. Against armor: 110% damage * 1...
- by Bendtner92 - at 2014.01.24 12:07:00
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382. Try to guess 1.8's FOTM - in General Discussions [original thread]
Cat Merc wrote: Actually he is right. If the shield extender increases the delay, it would be faster to flux yourself and wait for the depleted delay. P.S The fuse is shorter if you just throw it at the ground instead of cooking. Extenders ...
- by Bendtner92 - at 2014.01.24 11:46:00
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383. Introducing DUST Charts -- A Data Driven Community Website - in General Discussions [original thread]
I have nothing to do with this site, but I'll try to answer your concerns anyway. Soraya Xel wrote: Your corporations and alliances tabs are somewhat unfairly portraying a lot of groups. First of all, many of our alliances are much larger, but...
- by Bendtner92 - at 2014.01.24 10:08:00
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384. PSN freebie malfunction - in General Discussions [original thread]
Confirming there was certain issues with it, which lead to it being taken down as a PS+ freebie.
- by Bendtner92 - at 2014.01.23 11:37:00
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385. Announcement:Celebrating One Year on the Ground! - in Announcement and Events [original thread]
Do people even read the blog? It says the Shotguns are from the newsletter and the suits will be given after the event to those that logged in during it. Speaking of the newsletter, I also still haven't received it. I'm subscribed and usually ge...
- by Bendtner92 - at 2014.01.22 21:44:00
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386. Spawning on the objectives in skirmish needs to be removed - in General Discussions [original thread]
Iron Wolf Saber wrote: not sure if its a good idea with the drop uplink nerf. ? I think that's fairly irrevelant to the topic. Plus removing objective spawning would also encourage the use of mCRUs (if just we had WP for spawning on them t...
- by Bendtner92 - at 2014.01.22 17:26:00
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387. Caldari Scouts: The Numbers to Beat - in General Discussions [original thread]
Looks like your math is off. Caldari Scout with two complex precision and range mods: Precision: 45 (base) * 0.75 (suit bonus) * 0.9 (skill) * 0.8 (mod) * approx 0.826 (mod, stacking penalty) = approx 20 dB. Range: 20 (base) * 1.25 (suit bonus) ...
- by Bendtner92 - at 2014.01.22 17:01:00
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388. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
ANON Cerberus wrote: So you want to slow down the pace of the game basically? "Dying should mean you're away for a while" Quote. Well, I also want 48 (or more) player battles, but yes, dying should mean you're away for a little longer than no...
- by Bendtner92 - at 2014.01.22 11:28:00
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389. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: And I'd just like to point out that heavy resists are in no way going to make up for the loss of 50hp/s. Rail Rifle with proficiency 5 is going to do about 50 damage less per second against a Gallente Sentinel accordi...
- by Bendtner92 - at 2014.01.22 11:24:00
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390. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
My point is that you need to specialise. Specialise in one kind of equipment while still having access to proto of the other kinds. Non-bonuses proto equipment is still good enough, so I don't see what the QQ is about. You don't think getting fo...
- by Bendtner92 - at 2014.01.22 10:56:00
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391. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
ANON Cerberus wrote: Mate - you look like a child when you keep putting "QQ" - How about you explain why you like the changes. Why should uplinks take longer to redeploy a merc for instance? I already did earlier in the thread. 3 second Upli...
- by Bendtner92 - at 2014.01.22 10:48:00
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392. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: I don't know if you remember what it feels like for your team to lose a point because they had to wait 10 seconds each to get back into the battle but I do. Then don't die? Plus you forget the other team has the same spaw...
- by Bendtner92 - at 2014.01.22 10:42:00
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393. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
I like how you think there will be more slayer logis and less "real" logis. I'm pretty sure anyone not interested in being a "real" logi won't be using a logi suit due to assaults actually being better assaults, which means that anyone using a lo...
- by Bendtner92 - at 2014.01.22 10:25:00
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394. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
You forget Sentinels will have resistances, so 125 per second will actually rep more than 125 due to the resists.
- by Bendtner92 - at 2014.01.22 10:15:00
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395. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Bendtner92 wrote: These equipment changes are all good. Good job on this. I honestly want to know what your thinking when you say the equipment changes are good.... seriously HOW? Scanners: Perfect, they needed long...
- by Bendtner92 - at 2014.01.22 09:30:00
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396. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
These equipment changes are all good. Good job on this.
- by Bendtner92 - at 2014.01.22 09:20:00
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397. Profile dampener Question(s) - in General Discussions [original thread]
Stacking penalties yes. So 3 complex damps would be: 60 * 0.9 (skill) * 0.75 * approx 0.7825 * approx 0.8575 = 27 dB.
- by Bendtner92 - at 2014.01.21 19:21:00
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398. Is something going to be done to active scanners in 1.8? - in General Discussions [original thread]
m621 zma wrote: Sgt Buttscratch wrote: Yes gallente logi's will recieve a boost to the effectiveness of scanners They are receiving a buff to scanner range but that's it - the precision buff is relative only to passive suit scan (not acti...
- by Bendtner92 - at 2014.01.21 14:07:00
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399. Is something going to be done to active scanners in 1.8? - in General Discussions [original thread]
Cenex Langly wrote: Profile dampeners. Did you forget how to be a good player? Still people complaining about this as if it actually mattered if you were scanned lol. Hint, double scanners is a real thing so even if you get all the little chang...
- by Bendtner92 - at 2014.01.21 13:59:00
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400. Is something going to be done to active scanners in 1.8? - in General Discussions [original thread]
Matobar wrote: CCP Logibro wrote: There are some changes to active scanners in the works, but nothing ready to share yet. Make the Scan Assist points team based instead of squad based! They would have to make Active Scanners show result...
- by Bendtner92 - at 2014.01.21 13:53:00
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