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41. An Investigation into the world of DUST 514 and CCP Games - in General Discussions [original thread]
CrotchGrab 360 wrote: so you think that porting to ps4 won't also be time consuming and resource intensive? it has been said by the developers that those are the reasons for which not to port dust to ps4. I don't see how it wouldn't take less...
- by Bendtner92 - at 2014.11.25 18:54:00
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42. An Investigation into the world of DUST 514 and CCP Games - in General Discussions [original thread]
Fox Gaden wrote: The DEV blog. The meaning of "unique accounts" is very specific. There is not a whole lot of room for misinterpretation. Devblog wrote: WeGÇÿre very happy to see that our player base remains both stable and active. In fact...
- by Bendtner92 - at 2014.11.25 18:49:00
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43. An Investigation into the world of DUST 514 and CCP Games - in General Discussions [original thread]
Fox Gaden wrote: It is 300,000 unique PSN accounts. Source?
- by Bendtner92 - at 2014.11.25 18:12:00
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44. An Investigation into the world of DUST 514 and CCP Games - in General Discussions [original thread]
Himiko Kuronaga wrote: PS4 is the only thing that can save this game. Re-inventing it for Legion is too time consuming and resource intensive. Something CCP has never been good at managing for the long haul. It would take them around 7 years m...
- by Bendtner92 - at 2014.11.25 11:05:00
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45. An Investigation into the world of DUST 514 and CCP Games - in General Discussions [original thread]
There's a reason they threw a rather meaningless number of unique monthly players at us instead of something more relevant (because such a number wouldn't be great to show off). Also, that 100k daily players statement was indeed questionable, as ...
- by Bendtner92 - at 2014.11.25 10:22:00
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46. The city is a lie!!! (game glitch video) - in General Discussions [original thread]
As others said, maps are connected with other maps. I present Border Ridge Road and Manus Line Junction .
- by Bendtner92 - at 2014.11.22 09:48:00
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47. Original Development Team for Dust 514 (question) - in General Discussions [original thread]
Operative 1174 Uuali wrote: I'd like to think they fired them and got a whole new crew along with Rouge. Some are still working on Legion (unless that changed recently). Not sure if any are still working on DUST.
- by Bendtner92 - at 2014.11.21 10:32:00
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48. Move spawn points away from "hack" points. - in Feedback/Requests [original thread]
A point I've been making since the introduction of Skirmish 2.0 (in Skirmish 1.0 you couldn't spawn on objectives). Definitely something that should be changed.
- by Bendtner92 - at 2014.11.16 17:09:00
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49. So why the aggressive monetization of Dust? - in General Discussions [original thread]
castba wrote: Question for you and other vets: If what we have now was released as Uprising 1.0, how would you feel about Dust and would you recommend it to others. No.
- by Bendtner92 - at 2014.11.13 16:42:00
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50. For those wondering about lower in match SP - in General Discussions [original thread]
Vrain Matari wrote: It's all about sending the message to every plyer who tries this game that progression is earned through effective performance on the battle field, end of story. Good, I agree, but then active gains should've been more tha...
- by Bendtner92 - at 2014.11.12 16:04:00
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51. For those wondering about lower in match SP - in General Discussions [original thread]
Vrain Matari wrote: Sweet. Passive cut in half, WP to SP doubled. I'll take it. I don't know why you would because it doesn't give the same amount of SP since the passive SP gains was the majority of your SP gains.
- by Bendtner92 - at 2014.11.12 15:35:00
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52. For those wondering about lower in match SP - in General Discussions [original thread]
Yelhsa Jin-Mao wrote: But that's just it, the increased Active SP Modifier doesn't compensate for the decreased passive SP, we're running at a deficit and CCP seriously need to go back an rethink their ratios, because by the looks of it, Icelan...
- by Bendtner92 - at 2014.11.12 15:26:00
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53. For those wondering about lower in match SP - in General Discussions [original thread]
Lower passive gains in exchange for higher active gains have been wanted for like forever, so that would be a good change (although if they actually halved the passive gains, the active gains should've been more than doubled). Though, doing somet...
- by Bendtner92 - at 2014.11.12 15:21:00
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54. Should Legion come to the ps4 also? - in General Discussions [original thread]
da GAND wrote: I don't believe that CCP can reach that vision they had with Dust 514 on the ps3. Of course they can't, which is why it's mindboggling they didn't have the PS4 in mind from the get go and just treated the PS3 version as a beta.
- by Bendtner92 - at 2014.11.11 20:28:00
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55. I like the new BPOs, but...... - in General Discussions [original thread]
Pretty sure the AUR versions are for the new players (what new players though?) while the LP ones are for the veterans. Not that that makes it any better though.
- by Bendtner92 - at 2014.11.11 17:26:00
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56. Why this game turned away my gamer friends - in General Discussions [original thread]
The funny thing is that it can be solved even without seperating solo (casual) players and squads. MAG did it and it worked.
- by Bendtner92 - at 2014.11.10 11:20:00
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57. I have a doubt... - in General Discussions [original thread]
Pushing Charlie wrote: Sent in a ticket about lag in PC battles, I was told it depends on the area of the players in the battles, if there are 17 US Players, and 15 EU, the battle will be played on US servers. Correct, but it depends on when ...
- by Bendtner92 - at 2014.11.09 15:23:00
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58. I have a doubt... - in General Discussions [original thread]
Apothecary Za'ki wrote: Cavani1EE7 wrote: Planteray Conquest servers are in US right? nowp. all ccp servers are in iceland i believe. TQ is the shared server both EVE and DUST players are on and is actually located in London I believe. ...
- by Bendtner92 - at 2014.11.09 14:45:00
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59. [PSA] HOW TO USE OFFICER WEAPONS WITHOUT LOSING THEM - in General Discussions [original thread]
castba wrote: Would that not mean that just quitting dust towards the end of any battle would have the same outcome? The server still saves your progress in that case. With downtime it basically deletes the match.
- by Bendtner92 - at 2014.11.09 13:25:00
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60. Scrutinizing the Long-Term of CCP Shanghai - in General Discussions [original thread]
Ronan Elsword wrote: Also Aeon, the fact that you're still asking the hard questions after months of silence is remarkable. However I doubt the community can see past these short term goals anymore. Most of the people who cared either moved on ...
- by Bendtner92 - at 2014.11.09 07:43:00
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