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1341. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
Aizen Intiki wrote: No. Just give them a damage reduction. Say, 20-30%. Then boost equipment's efficiency. Simple. Peace, Aizen Why would you nerf our damage? If thats the case give us a side arm because no sidearm is a damage nerf.
- by BL4CKST4R - at 2013.07.06 12:13:00
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1342. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: BL4CKST4R wrote: Kekklian Noobatronic wrote: So, the current problem with Logistics is their insane tank. Their beefed up CPU/PG - which was intended to allow them to fit equipment - is being abused to allow th...
- by BL4CKST4R - at 2013.07.06 12:12:00
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1343. An easy solution to the armor v shield dilemma - in Feedback/Requests [original thread]
Meeko Fent wrote: BL4CKST4R wrote: Magpie Raven wrote: Its simple really. For armor replace the speed penalty with a stamina penalty. For Shields make it so shield extenders increasing the size of the players hitbox. Makes them easier to ...
- by BL4CKST4R - at 2013.07.06 03:10:00
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1344. An easy solution to the armor v shield dilemma - in Feedback/Requests [original thread]
Magpie Raven wrote: Its simple really. For armor replace the speed penalty with a stamina penalty. For Shields make it so shield extenders increasing the size of the players hitbox. Makes them easier to hit and locate on map. the increase would...
- by BL4CKST4R - at 2013.07.06 02:51:00
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1345. [Suggestion] Making Armor Plates Work Like EVE - in Feedback/Requests [original thread]
Mobius Wyvern wrote: One thing about armor plating has been bugging me since I first started playing this game last April: Why do the plates reduce your movement speed? I mean, as an example, I can fit 3 sets of 1600mm armor plating to an Ama...
- by BL4CKST4R - at 2013.07.06 01:44:00
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1346. [Feedback] Plasma Cannon is not viable weapon. - in Feedback/Requests [original thread]
Tsubaki Izayoi wrote: After playing a few matches, I have realized how useless this weapon really is. While it does do a fair bit of damage, there's just too many disadvantages for the plasma cannon. Not only does this weapon have a smaller bla...
- by BL4CKST4R - at 2013.07.06 00:45:00
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1347. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: So, the current problem with Logistics is their insane tank. Their beefed up CPU/PG - which was intended to allow them to fit equipment - is being abused to allow them to fit complete racks of complex mods. Something...
- by BL4CKST4R - at 2013.07.05 23:13:00
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1348. [Feedback] 3x SP feels normal - in Feedback/Requests [original thread]
ladwar wrote: Buster Friently wrote: BL4CKST4R wrote: I do play, I play every game but once I die twice back to the MCC :). Gotta keep my costs low. That's why you run militia, or cheap fits. Have some economic sense. AFKing is lik...
- by BL4CKST4R - at 2013.07.05 17:58:00
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1349. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
Oso Peresoso wrote: BL4CKST4R wrote: Add the ability to hack uplinks. Solved So instead of killing 10 uplinks you think it would be faster to hack them? I don't mean a hack speed similar to a objective, but adding a tool that hacks ...
- by BL4CKST4R - at 2013.07.05 17:03:00
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1350. [Feedback] 3x SP feels normal - in Feedback/Requests [original thread]
Buster Friently wrote: That's why you run militia, or cheap fits. Have some economic sense. AFKing is like cutting in line at the grocery store. You might blame the store for having a long line, but you don't cut because it's rude to the re...
- by BL4CKST4R - at 2013.07.05 16:36:00
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1351. [Feedback] 3x SP feels normal - in Feedback/Requests [original thread]
Buster Friently wrote: BL4CKST4R wrote: Templis Card wrote: BL4CKST4R wrote: I think the problem is RISK v Reward, at the moment with 3x SP my risk is worth the reward. Afterwards I will just continue to AFK unless with a group of frie...
- by BL4CKST4R - at 2013.07.05 16:24:00
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1352. [Feedback] 3x SP feels normal - in Feedback/Requests [original thread]
Templis Card wrote: BL4CKST4R wrote: I think the problem is RISK v Reward, at the moment with 3x SP my risk is worth the reward. Afterwards I will just continue to AFK unless with a group of friends, or there aren't many blueberries running ...
- by BL4CKST4R - at 2013.07.05 16:19:00
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1353. [Feedback] 3x SP feels normal - in Feedback/Requests [original thread]
I think the problem is RISK v Reward, at the moment with 3x SP my risk is worth the reward. Afterwards I will just continue to AFK unless with a group of friends, or there aren't many blueberries running around with flaylocks.
- by BL4CKST4R - at 2013.07.05 16:09:00
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1354. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
Useless since scan profile is broken, and that penalty does not translate to death like armor. Yeah people can see you easier but that doesn't mean it is a lose button like armor.
- by BL4CKST4R - at 2013.07.05 16:08:00
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1355. [Feedback] 3x SP feels normal - in Feedback/Requests [original thread]
Buster Friently wrote: You are supposed to get SP slowly in this game. SP progression is fine. People aren't leaving Dust due to any SP concerns, they're leaving mostly due to poor matchmaking or boredom. We need new things to do, PVE, new mo...
- by BL4CKST4R - at 2013.07.05 16:00:00
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1356. Logi offensive nerf proposal - in Feedback/Requests [original thread]
nerf my logi (Gallente) give me a side arm and 500K sp for a flaylock pistol. I will show you hell.
- by BL4CKST4R - at 2013.07.05 15:59:00
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1357. Reward Player Aim [lower splash damage] - in Feedback/Requests [original thread]
Dusters Blog wrote: One of Dusts worst aspects is how the game translates splash damage. While splash is a constant in FPS, rewarding 'aim by proximity' is a bad idea in a hardcore tactical shooter. While grenades and orbital strikes should hav...
- by BL4CKST4R - at 2013.07.05 15:57:00
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1358. Explosion Mechanics - in Feedback/Requests [original thread]
Harpyja wrote: BL4CKST4R wrote: Direct hit damage does X damage, if you miss and hit the ground a X radius with Y damage is applied. Unless shot twice you cannot get hit by both direct and splash damage as it only applies to the projectile h...
- by BL4CKST4R - at 2013.07.05 15:52:00
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1359. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
Funkmaster Whale wrote: The idea of a creating a custom spawn point is pretty awesome. It lets you decide where you want to spawn and can change the tide of the battle by allowing the team to get into an area quickly and efficiently. The mechan...
- by BL4CKST4R - at 2013.07.05 15:50:00
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1360. Explosion Mechanics - in Feedback/Requests [original thread]
Direct hit damage does X damage, if you miss and hit the ground a X radius with Y damage is applied. Unless shot twice you cannot get hit by both direct and splash damage as it only applies to the projectile hitting the ground.
- by BL4CKST4R - at 2013.07.05 15:42:00
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