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1361. [Feedback] 3x SP feels normal - in Feedback/Requests [original thread]
Bendtner92 wrote: The 190k cap is probably fine in my opinion, but I would really like the 1k max after that cap to go away and then instead make it so that you get 1 SP for 1 WP with no max. This way you could get 2-4k SP for a skirmish match ...
- by BL4CKST4R - at 2013.07.05 15:24:00
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1362. [Feedback] 3x SP feels normal - in Feedback/Requests [original thread]
3x SP feels how the game should actually be when it comes to SP gains, I actually got off my ass in the MCC and played because if I play I get 24-30K SP, if I dont I get 12-16K, that feels worth it.
- by BL4CKST4R - at 2013.07.05 15:14:00
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1363. [Suggestion] A module to resist explosive damage - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: I was gonna make a poste about how much I want explosives nurfed but with a mod like this I would be completely happy. I would be happy with a nerf to explosives because a module like this means one more skill armor su...
- by BL4CKST4R - at 2013.07.05 11:25:00
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1364. 1.4 Request - in Feedback/Requests [original thread]
DRDEEZENUTSZ TWOpointo wrote: Since ccp is already done with 1.3 and are ironing it out and they said 1.4 is open for new content I think its best to post what we want then to be sorry and add something we don't like. For me personally I woul...
- by BL4CKST4R - at 2013.07.05 04:53:00
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1365. [1.2 Feedback] Couldn't find a decent one to post in - in Feedback/Requests [original thread]
Flaylock explosive damage was broken? Oh god that means I will die more :(
- by BL4CKST4R - at 2013.07.05 04:42:00
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1366. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Delenne Arran wrote: BL4CKST4R wrote: CPU cannot exceed 40 and PG for the cannot exceed 10 or they will continue to be impossible to stack. Ferroscales need around 65% to 75% of the HP of armor modules, and reactive plates need 50% to 75% ...
- by BL4CKST4R - at 2013.07.05 04:34:00
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1367. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Delenne Arran wrote: Perhaps the reactive plates should give half the repair of a same-level repairer, as well as half the armor and move penalty of a same-level plate, with ~1.25x the CPU of a same level plate, and ~1.25x the PG of a repairer,...
- by BL4CKST4R - at 2013.07.05 04:06:00
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1368. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
DRDEEZENUTSZ TWOpointo wrote: Cat Merc wrote: DRDEEZENUTSZ TWOpointo wrote: I think the gallente assault should get these bonouses 6% per level cpu and p g reduction for Ferro scale and reactive plate 5% per level damage mode efficien...
- by BL4CKST4R - at 2013.07.05 03:39:00
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1369. [Suggestion] A module to resist explosive damage - in Feedback/Requests [original thread]
Explosive damage should be changed to 100/100, or have flux grenades leak 10-15% of their damage onto armor, or make plasma grenades. My favorite is making flux grenades leak damage, so it will wipe an armor and shield suits HP instantly but if t...
- by BL4CKST4R - at 2013.07.05 03:37:00
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1370. [Feedback] Infantry control schemes - in Feedback/Requests [original thread]
I just noticed 2 new infantry control schemes, Battleground and Duty Calls. I don't know if this is a 1.2 stealth addition but regardless I wish I new of them sooner because they work great. Thank you
- by BL4CKST4R - at 2013.07.05 03:22:00
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1371. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Would be nice if we could link the Remote explosive to the side arm slot so we could quickly switch with R2.
- by BL4CKST4R - at 2013.07.04 20:55:00
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1372. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cat Merc wrote: TheGoebel wrote: Cat Merc wrote: Kekklian Noobatronic wrote: Threadnought, 21 pages, no CCP post yet.. :-\ I linked it to CCP Mintchip on Twitter when this thread had like 2 pages. I asked her to move this on to CCP ...
- by BL4CKST4R - at 2013.07.04 19:34:00
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1373. [Feedback] Armor modules, and armor gameplay - in Feedback/Requests [original thread]
Needless Sacermendor wrote: Quit blatently bumping your thread. There is already an excellent thread here covering every aspect of armor tanking to the point I actually read the whole thing ... yours was tedious and nothing new. Please direct...
- by BL4CKST4R - at 2013.07.04 13:26:00
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1374. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Ok so this is 1 of many feedback posts ive been wanting to make a while but been slackin cuz well......loldust and lolccp listening to feedback for once but here goes. I have a serious problem with the tactical play in ...
- by BL4CKST4R - at 2013.07.04 10:37:00
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1375. [Feedback] Armor modules, and armor gameplay - in Feedback/Requests [original thread]
bump
- by BL4CKST4R - at 2013.07.04 10:25:00
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1376. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Artificer Ghost wrote: I had no idea a Flux could kill until today. I was being shot at, someone threw a Flux, and... Yea. Every time I try to kill with a Flux, I get disappointed and somehow, much more than 1 HMG is pointed at my face. EDIT: ...
- by BL4CKST4R - at 2013.07.04 03:40:00
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1377. Easy solution to 'proto stomping'? - in Feedback/Requests [original thread]
ZDub 303 wrote: BL4CKST4R wrote: So all suits have the same slot layout but the difference is the amount of CPU/PG? Exactly... high CPU/PG lets you fit more modules. You can use CPU/PG upgrades to get you close, but you will, of course ne...
- by BL4CKST4R - at 2013.07.04 02:55:00
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1378. Easy solution to 'proto stomping'? - in Feedback/Requests [original thread]
ZDub 303 wrote: So, one of the major issues in this game, when it comes to IBs and also the new player experience. Is how powerful proto suits are in comparison to miltia/standard gear right? Now if you look at weapons in this game, you'll not...
- by BL4CKST4R - at 2013.07.04 02:45:00
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1379. [Feedback] Armor modules, and armor gameplay - in Feedback/Requests [original thread]
bump
- by BL4CKST4R - at 2013.07.04 02:44:00
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1380. (request) give back the equipment slots/cup pg - in Feedback/Requests [original thread]
loumanchew wrote: Well yeah, but it already has very few slots and you can't fit stuff into all of them, hence the need for more cpu pg. Well you can get an equipment slot and more CPU/PG but it sounds to me that those equipment slots will g...
- by BL4CKST4R - at 2013.07.04 02:19:00
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