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1241. It's Getting Sickening, CCP... - in Feedback/Requests [original thread]
Exionous wrote: 1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how ma...
- by BL4CKST4R - at 2013.07.11 11:01:00
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1242. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: SponkSponkSponk wrote: Generally, the idea seems to be that weapons with -x% to shields to +x% to armor so in that context it does seem reasonable. 60% damage difference is reasonable? It would be reasonable if we had a...
- by BL4CKST4R - at 2013.07.11 03:37:00
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1243. heavy problems - in Feedback/Requests [original thread]
Shadow Archeus wrote: OK here is my solution to heavies Hmg changes- increase DMG over distance dramatically...... I'd even have it do 85% DMG at max range.....y because the spread at that range is causing half my shots to miss ......keep the ...
- by BL4CKST4R - at 2013.07.11 03:27:00
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1244. how to stop afk'ing and red line snipers, etc - in Feedback/Requests [original thread]
ritslight umarn wrote: Do you want to stop people who are afk'ing and red line snipers and the redline tanks what bob forwards and backwards behind a rock evey time the y get hit? Well I have had an idear what if you put a 1 minute timer on the...
- by BL4CKST4R - at 2013.07.11 02:52:00
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1245. [Request] Reduce ADS movement speed, and increase ADS tracking speed - in Feedback/Requests [original thread]
CLONE117 wrote: ads isnt related to srafing on here most of my ar duals ended up ending with my switching to my smg and finishing my opponet off before he reloads... im not aiming down sights at that range im in cqc combat... And thats exa...
- by BL4CKST4R - at 2013.07.10 23:21:00
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1246. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
CLONE117 wrote: heavy does not need bonuses to modules and stuff it needs more base armor and hp and overall damage resistance since an ar will melt a heavies shields and annihilate the armor % bonuses to armor and shields is the same as hig...
- by BL4CKST4R - at 2013.07.10 19:10:00
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1247. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Harpyja wrote: At least armor on dropsuits is getting new stuff. Shield vehicles have been forgotten about since Uprising was deployed. CCP, time to focus on the I-Win button that is known as the Madrugar. Edit: bring on the flaming... And...
- by BL4CKST4R - at 2013.07.10 18:53:00
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1248. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
CLONE117 wrote: and where will the heavy suit become of this... because already u have exceeded the heavys base hp by alot. but still players r already able to do that on a meduim frame so heavy suit really needs a buff in damage resistance ...
- by BL4CKST4R - at 2013.07.10 18:43:00
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1249. Request - Nanofibre Plates - in Feedback/Requests [original thread]
RINON114 wrote: This is a simple request really, spawned from the rather complex situation of the new armour plates that were added in 1.2. The new plates are currently useless, but I'm happy that CCP has finally began putting things into the g...
- by BL4CKST4R - at 2013.07.10 17:55:00
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1250. Core Godlock pistol! - in Feedback/Requests [original thread]
OZAROW wrote: 7,463,520 do the math before you make yourself look stupid https://docs.google.com/spreadsheet/lv?key=0AmaDmQ0quOz3dEFPWktkUWdZcVpMWnRZSDRkZDFzUkE&pli=1&pli=1&pli=1&pli=1 That's the skill chart tell me I'm wro...
- by BL4CKST4R - at 2013.07.10 17:47:00
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1251. AFK players, need a fix - in Feedback/Requests [original thread]
Komodo Jones wrote: I don't get mad at alot of the stuff that happens in this game because I can either adapt or get over it, however I find it remarkably annoying when I see 4-5 people doing absolutely nothing in the MCC or behind the red line...
- by BL4CKST4R - at 2013.07.10 17:12:00
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1252. [Request] Reduce ADS movement speed, and increase ADS tracking speed - in Feedback/Requests [original thread]
Power bump :)
- by BL4CKST4R - at 2013.07.10 17:07:00
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1253. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I'm not sure I like the idea of Armor Repair systems being subject to Flux grenades. If you take into account what we've put forward so far as an idea for a kind of "role bonus" to Gallente suits, this Flux idea would def...
- by BL4CKST4R - at 2013.07.10 17:04:00
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1254. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Galvan Nized wrote: BL4CKST4R wrote: Nope, you need 560 shields to survive two grenades (Easily obtainable by Minmatar and Caldari assault suits) and then whatever armor HP you want for the last grenade shot, therefore 3 shots. I could als...
- by BL4CKST4R - at 2013.07.10 16:11:00
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1255. [Request] 3x sp every week!! - in Feedback/Requests [original thread]
Rust Rage wrote: Does anyone have a rough estimate for how many million points it takes to make one decent proto fit? That is how long it will take new players to have a fair chance in Dust. Around 7-12M
- by BL4CKST4R - at 2013.07.10 14:31:00
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1256. Damage mods - in Feedback/Requests [original thread]
Damage modules are pretty useless already.
- by BL4CKST4R - at 2013.07.10 14:24:00
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1257. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Galvan Nized wrote: BL4CKST4R wrote: No it doesn't, the shield penalty only affects you when your shields are up, armor is always affected by speed, and we have the worst penalty of all, explosives since armor is the last line of defence t...
- by BL4CKST4R - at 2013.07.10 13:26:00
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1258. [Request] Reduce explosive penalties on armor - in Feedback/Requests [original thread]
Currently the explosive penalty on shields and armor is 70/130, respectively, this makes most explosives able to 2-shot, or 3 shot in the case of the flaylock, any armor suit even at max armor HP. The reason this is unfair for armor suits is becau...
- by BL4CKST4R - at 2013.07.10 11:13:00
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1259. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Galvan Nized wrote: Mobius Wyvern wrote: That's far from what's being suggested here. These changes are designed to make the two options equivalent, but different. These suggestions (from the op) are far from making them equivalent...the...
- by BL4CKST4R - at 2013.07.10 10:46:00
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1260. [Request] Reduce ADS movement speed, and increase ADS tracking speed - in Feedback/Requests [original thread]
Fist Groinpunch wrote: BL4CKST4R wrote: Reducing ADS movement speed makes it so gunfights are actually gun fights, not strafe fights. This is a shooting game not Dance Dance Revolution. Full support. It adds nothing to the game. Except ...
- by BL4CKST4R - at 2013.07.10 03:50:00
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