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Exionous
The Brotherhood of Snipers
1
|
Posted - 2013.07.11 04:47:00 -
[1] - Quote
I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled*
1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist.
2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations.
3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look:
Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only
And the list goes on with Skirmish and Domination.
I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post.
Exio out.
Hey, did you need that? "Need what?" *headshot* Your life. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
87
|
Posted - 2013.07.11 04:52:00 -
[2] - Quote
boooo
if u dont get the last hit u dont deserve the kill, finish the job or u dont get the full payout, there is no such thing as kill stealing in a team battle |
Mobius Wyvern
BetaMax. CRONOS.
2417
|
Posted - 2013.07.11 04:55:00 -
[3] - Quote
Alabastor 'TheBlaster' Alcar wrote:boooo
if u dont get the last hit u dont deserve the kill, finish the job or u dont get the full payout, there is no such thing as kill stealing in a team battle Seriously.
I'm kind of disappointed that you actually expect people to support you on something that stupid.
The bug is one that's already been talked about, and they've already mentioned that they're redoing the matchmaking system. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
87
|
Posted - 2013.07.11 05:18:00 -
[4] - Quote
my coment was specificly about the kill assists not about any of that other bullshlt.so, how at al stupid is it for someone who gets the final hit on to only get a kill assist?? thats pretty stupid if u ask me, so by his logic if he dammages someone by 90% of theirhp and they kill him and i just so happen to be in range and kill the asswipe who killed him i should only get an assist??? THAT MY FRIEND IS DUMB |
RINON114
B.S.A.A. General Tso's Alliance
269
|
Posted - 2013.07.11 06:37:00 -
[5] - Quote
Mobius Wyvern wrote:Alabastor 'TheBlaster' Alcar wrote:boooo
if u dont get the last hit u dont deserve the kill, finish the job or u dont get the full payout, there is no such thing as kill stealing in a team battle Seriously. I'm kind of disappointed that you actually expect people to support you on something that stupid. The bug is one that's already been talked about, and they've already mentioned that they're redoing the matchmaking system. Sorry to say it, but THIS. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
93
|
Posted - 2013.07.11 07:35:00 -
[6] - Quote
THIS what???
and why the hell did u guys need to freakin quote me, this thread is only 5 posts long, could u really not come up with something to say??? i hate people who need to quote to make their posts longer. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
91
|
Posted - 2013.07.11 10:09:00 -
[7] - Quote
I can see reasoning behind this.
I think the main the problem getting so many assists is down to the TTK unless you are all headshots all the time then to put down some protos with shield tanking\regen it can take more bullets than you have in your main and sidearm to put somebody down particularly with the dodgy hit detection. This can lead to multiple reload engagements and after what can seem an eternity dancing around as bluedot can stroll over and get one lucky bullet and get the kill and the WP.
Some games I've gone 4 kills and 30+ assists because of this and I'm confident Ive done the most damage (90%+) in at least 20 of those assists. I'm not particularly worried and getting credit for the kill but what I would prefer is a better distribution of the points given, the person who dealt the most damage should be awarded the the most WP regardless of who put in the final bullet |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
144
|
Posted - 2013.07.11 10:15:00 -
[8] - Quote
All I see is *****, *****, moan, complain. Be quiet child.
Peace, Aizen |
KingBlade82
The Phoenix Federation
77
|
Posted - 2013.07.11 10:38:00 -
[9] - Quote
about the kill and assist system I think it should count as a kill to the person who gets the last hit or it wouldn't make any sense tbh but maybe give more than 25 or less than 25 for assist? |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
91
|
Posted - 2013.07.11 10:45:00 -
[10] - Quote
Aizen Intiki wrote:All I see is *****, *****, moan, complain. Be quiet child. Peace, Aizen And you in your infinite wisdom are talking to? |
|
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
144
|
Posted - 2013.07.11 10:47:00 -
[11] - Quote
Cybus Trama'dol wrote:Aizen Intiki wrote:All I see is *****, *****, moan, complain. Be quiet child. Peace, Aizen And you in your infinite wisdom are talking to?
The OP of course.
Peace, Aizen |
Harpyja
DUST University Ivy League
245
|
Posted - 2013.07.11 10:48:00 -
[12] - Quote
EVE rewards the player who placed the final blow on another player with a kill-mail. It can be as ridiculous as a newbie frigate (smallest and weakest ship in game, also FREE) shooting a civilian turret (weakest weapon in game) at a titan (largest, most expensive, and perhaps most powerful ship in game) but gets the final blow and the kill-mail of the titan. Of course the kill-mail lists whoever dealt the top damage as well (and every other single person involved in order of decreasing damage dealt).
DUST is working just like EVE, where the final blow dealt awards the player with the kill and the person with the most damage gets a complimentary kill assist (if they didn't get the final blow). At least in DUST, multiple people can get a kill assist while in EVE only one person can get top damage. Be happy that it's not just one person getting a kill assist.
Kill and kill-assist system working as intended. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
91
|
Posted - 2013.07.11 10:50:00 -
[13] - Quote
@ Aizen OK thats cool |
BL4CKST4R
WarRavens League of Infamy
709
|
Posted - 2013.07.11 11:01:00 -
[14] - Quote
Most FPS games are like this, whoever lands the killing shot gets the kill. I don't see this changing.
Exionous wrote:2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations.
Never had this happen maybe your lagging.
Exionous wrote:3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look:
Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only
And the list goes on with Skirmish and Domination.
This would remove any uniqueness to the game and put most people in the middle two tiers, the first tier is academy, and tier 3 would be to get a match in. What should be done is to give every dropsuit the same module distribution to lessen the gap between proto and basic but keep proto stronger. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
78
|
Posted - 2013.07.11 11:05:00 -
[15] - Quote
I agree with the first point. I like how BF3 did it. You get more points the more damage you did.
The third point is stupid. Learn to play. The matchmaking they are planning is more than enough. Hint: They don't stomp you because of their gear, but because they have more experience and don't just run at you guns blazing. Use cover, be careful, stick to your squad. I've killed so many protos with my Militia Assault rifle that I stopped counting. Besides that I even rarely see or notice protos anymore. Either I mysteriously only get into matches without any protos or, for some reason, I am able to kill them even with my Militia assault rifel.
In addition splitting up the community like this would only hurt the game. We have about 7000 mercs at max on the server and you really want to split them up between 18 gameplay modes?! Especially because they would still always kill you. Because you know: More experience.
Quote:What should be done is to give every dropsuit the same module distribution to lessen the gap between proto and basic but keep proto stronger.
Plese don't. This would remove the uniqueness from the different suit-types. Why should I pay so much more ISK and SP for a suit when I can fit the same moduls anyways? Really: You need about 2 Million SP to be able to fit a single Protosuit. And then you just get some slightly better numbers? This would be totally not worth it. The gap between militia and proto is barely there anyways. Just use cover and stick to your squad. No problem. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
467
|
Posted - 2013.07.11 11:17:00 -
[16] - Quote
So much but hurt for such a small thread. |
Soldiersaint
Reaper Galactic
96
|
Posted - 2013.07.11 11:20:00 -
[17] - Quote
Exionous wrote:I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled* 1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist. 2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations. 3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look: Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only And the list goes on with Skirmish and Domination. I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post. Exio out.
Hey, did you need that? "Need what?" *headshot* Your life. The soldier who gets the final shot is the one who gets the kill.....what is so hard to understand about that?.......thats how all games work and thats how real life works.....it will never change |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
142
|
Posted - 2013.07.11 11:25:00 -
[18] - Quote
regarding point 1: Here's my proposal. The actual killing shot gets the "kill" but, have WP rewards scale depending on percent damage up to 50% For example, say Joe of here is shooting Jim, takes 50% of his health, but Jim sneaks away. He runs into John, Joe's teammate, and he takes a total of 40% of Jim's health, leaving him with 10% He gets away again but is sniped by Jack, also on the team on John and Joe. Joe, having done 50% damage, gets 50 points but is credited with an assist. John gets 40 points, also credited with an assist. But Jack is credited with a kill but only 10 points. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
91
|
Posted - 2013.07.11 11:38:00 -
[19] - Quote
Spademan wrote:regarding point 1: Here's my proposal. The actual killing shot gets the "kill" but, have WP rewards scale depending on percent damage up to 50% For example, say Joe of here is shooting Jim, takes 50% of his health, but Jim sneaks away. He runs into John, Joe's teammate, and he takes a total of 40% of Jim's health, leaving him with 10% He gets away again but is sniped by Jack, also on the team on John and Joe. Joe, having done 50% damage, gets 50 points but is credited with an assist. John gets 40 points, also credited with an assist. But Jack is credited with a kill but only 10 points. Pretty much what i was saying |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
52
|
Posted - 2013.07.11 11:40:00 -
[20] - Quote
Kills and assists: just fine. Matchmaking: Needs work (your idea would hurt the game but at least you're thinking) |
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semperfi1999
Internal Error. League of Infamy
642
|
Posted - 2013.07.11 12:49:00 -
[21] - Quote
Spademan wrote:regarding point 1: Here's my proposal. The actual killing shot gets the "kill" but, have WP rewards scale depending on percent damage up to 50% For example, say Joe of here is shooting Jim, takes 50% of his health, but Jim sneaks away. He runs into John, Joe's teammate, and he takes a total of 40% of Jim's health, leaving him with 10% He gets away again but is sniped by Jack, also on the team on John and Joe. Joe, having done 50% damage, gets 50 points but is credited with an assist. John gets 40 points, also credited with an assist. But Jack is credited with a kill but only 10 points.
Thats way too complicated of a system. Why would any developer bother to write that complex of an algorithm in their programming when the current one works fine. The only thing I think should change is anyone who had dmged the other person in the last x amount of time should get assist kill WPs.
BTW this is how almost every single FPS game works and the fact that you even have a problem with this shows that you dont play FPS games at all. BF3 is the only game I know of that gives you a percentage of points based on the mount of dmg done....but then everyone HP is the same. In this game you can have 200-1200 HP depending on your modules/suit. This would make calculating even something similar to what BF3 did extremely difficult. |
Oso Peresoso
RisingSuns
270
|
Posted - 2013.07.11 12:52:00 -
[22] - Quote
Kill assists are fine and you are one of maybe 2 people that has a problem with it. Although when destroying vehicles this does **** me off a bit, not so much with infantry kills.
Matchmaking based on gear is stupid. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
91
|
Posted - 2013.07.11 14:08:00 -
[23] - Quote
semperfi1999 wrote:Spademan wrote:regarding point 1: Here's my proposal. The actual killing shot gets the "kill" but, have WP rewards scale depending on percent damage up to 50% For example, say Joe of here is shooting Jim, takes 50% of his health, but Jim sneaks away. He runs into John, Joe's teammate, and he takes a total of 40% of Jim's health, leaving him with 10% He gets away again but is sniped by Jack, also on the team on John and Joe. Joe, having done 50% damage, gets 50 points but is credited with an assist. John gets 40 points, also credited with an assist. But Jack is credited with a kill but only 10 points. Thats way too complicated of a system. Why would any developer bother to write that complex of an algorithm in their programming when the current one works fine. The only thing I think should change is anyone who had dmged the other person in the last x amount of time should get assist kill WPs. BTW this is how almost every single FPS game works and the fact that you even have a problem with this shows that you dont play FPS games at all. BF3 is the only game I know of that gives you a percentage of points based on the mount of dmg done....but then everyone HP is the same. In this game you can have 200-1200 HP depending on your modules/suit. This would make calculating even something similar to what BF3 did extremely difficult. You do know percentages work the same no matter how big the numbers are I take it? The high HP in the game only compounds the problem that some people just take more bullets than you have to actually kill them... (cough Caldari Logi cough) But then you are IE so surely that must make you a headshot machine right????
Seeing as the focus of the game is supposed to be about WP accrual to help your squad\team then a fair distribution of said WP is key |
nukel head
Knights of No Republic The Superpowers
51
|
Posted - 2013.07.11 15:56:00 -
[24] - Quote
Exionous wrote:I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled* 1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist. 2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations. 3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look: Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only And the list goes on with Skirmish and Domination. I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post. Exio out.
Hey, did you need that? "Need what?" *headshot* Your life.
I get a lot of my kills "stolen" also, but as long as the enemy is dead then mission accomplished. Matter of fact, I am much more angry when my team DOESN'T finish off an enemy I sacrificed my self to bring to the brink of death. |
semperfi1999
Internal Error. League of Infamy
642
|
Posted - 2013.07.11 18:13:00 -
[25] - Quote
Cybus Trama'dol wrote:semperfi1999 wrote:Spademan wrote:regarding point 1: Here's my proposal. The actual killing shot gets the "kill" but, have WP rewards scale depending on percent damage up to 50% For example, say Joe of here is shooting Jim, takes 50% of his health, but Jim sneaks away. He runs into John, Joe's teammate, and he takes a total of 40% of Jim's health, leaving him with 10% He gets away again but is sniped by Jack, also on the team on John and Joe. Joe, having done 50% damage, gets 50 points but is credited with an assist. John gets 40 points, also credited with an assist. But Jack is credited with a kill but only 10 points. Thats way too complicated of a system. Why would any developer bother to write that complex of an algorithm in their programming when the current one works fine. The only thing I think should change is anyone who had dmged the other person in the last x amount of time should get assist kill WPs. BTW this is how almost every single FPS game works and the fact that you even have a problem with this shows that you dont play FPS games at all. BF3 is the only game I know of that gives you a percentage of points based on the mount of dmg done....but then everyone HP is the same. In this game you can have 200-1200 HP depending on your modules/suit. This would make calculating even something similar to what BF3 did extremely difficult. You do know percentages work the same no matter how big the numbers are I take it? The high HP in the game only compounds the problem that some people just take more bullets than you have to actually kill them... (cough Caldari Logi cough) But then you are IE so surely that must make you a headshot machine right???? Seeing as the focus of the game is supposed to be about WP accrual to help your squad\team then a fair distribution of said WP is key
Well I must assume your reading comprehension must be somwhere close to 0. So I will do my best to spell it out for you. First read the post and the suggested workings of the WP/Kill mechanics noted by the person whom I originally quoted. Now note the fact that writing a algorithm that would take all possible situations into account (this also means if someone has fallen and dmged themselves now suddenly you dont get full WP for killing them but since all warpoints must be allocated the person who dmged themselves would likely earn WP for dmging themselves that percentage. Now that you begin to get a tiny inkling of an idea of how complex a system like this would be to write up.........
What I am suggesting is quite simple. Right now it seems that only the last person to hurt an enemy (besides the person who gets the kill) actually gets assist points for the kill. In reality if you put 1 round into the enemy within a X period of time (probably before their HP starts to regen) then you get assist points for the kill. This means a squad can potentially get 1 kill and 5 assists for shooting at a single enemy (this is an example to illustrate my point since as previously discussed comprehension is an issue here). Notice this is how assist points for a kill works in 99% of all FPS games....the notable exceptions being BF3 and Dust 514 (BF3 which chose an even better route and Dust which chose the worst possible route in rewarding teamfire).
If this is not clear enough for you to comprehend then I apologize that I cannot make it any more clear than I already have and we will just have to go our separate ways in mutual understanding that you have no clue what I am talking about. |
Exionous
The Brotherhood of Snipers
4
|
Posted - 2013.08.08 20:22:00 -
[26] - Quote
Aizen Intiki wrote:All I see is *****, *****, moan, complain. Be quiet child. Peace, Aizen
All I can see is "blah blah blah I use full proto and love taking kills and being a troll." Seriously kid, if you don't like what I say, don't f***in' say anything, and get off the page. It's that simple. |
Buster Friently
Rosen Association
1513
|
Posted - 2013.08.08 20:40:00 -
[27] - Quote
Exionous wrote:I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled* 1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist. 2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations. 3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look: Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only And the list goes on with Skirmish and Domination. I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post. Exio out.
Hey, did you need that? "Need what?" *headshot* Your life.
See, if you didn't kill your target, then you don't get the kill.
Simple. Obvious.
Also, as far as the sniper complaints, I've never had my sniper rifle not fire - though I have had it lag out and take almost a full second to do so. I'm guessing that what is happening to you is a result of the LOD/draw distance issue where you see what looks like a valid target, but the target is actually behind some structure that isn't being rendered properly. Thus you shoot, and hit nothing, but it looks like you should be hitting. This happens to me all the time. |
D legendary hero
THE WARRIORS OF LEGEND
599
|
Posted - 2013.08.08 20:42:00 -
[28] - Quote
Exionous wrote:I'm serious. I'm borderline tired of all this. This has more requests than feedback, so if you don't feel like hearing rambling, you might as well leave now. If you haven't seen my other post of feedback and requests, please check it out. *title: Personal Thoughts With Intent to Not Be Trolled* 1. THE F****NG KILL ASSIST SYSTEM. OH MY F****NG GOD. If I take 100% of shield and 99% of the persons' armour, then someone runs in and pokes him with his pinkie, HE SHOULD NOT GET THE GODDAMN KILL. Do you realize how many kills I've had stolen because of this abso-f***in'-lutely ridiculous system?! FIX IT NOW! A: Make it where the person who deals the most damage to the enemy get the kill; everyone else who deals damage gets the assist. 2. Fix the problem where sniper rifles stop firing. No, I'm not missing. They're not moving and my crosshair is right on their head. This also happens with installations. 3. Add gear restrictions to instant battles. I'm sick of being stomped by squads of prototype gear. This is sort of how the instant battle screen should look: Instant Battle - Ambush - Militia & Standard Instant Battle - Ambush - Standard & Advanced Instant Battle - Ambush - Advanced & Prototype Instant Battle - Ambush - Prototype Only And the list goes on with Skirmish and Domination. I'm about ready to just quit because of these problems. They're big enough to make me go that far. The rest of the problems I've noticed are on my other forum post. Exio out.
Hey, did you need that? "Need what?" *headshot* Your life.
naw you should get WP porportional to the damage dealt. so out of the 50 points for the kill, if you did 99% of the damage, you should get 49.9 WP, and the guy who got the last shot should get .1 WP. so, yeah he still got the kill but you got the most WPs. |
RoundEy3
Metal Mind Industries
307
|
Posted - 2013.08.08 20:51:00 -
[29] - Quote
I'll summarize the OP for anyone interested.
RRRRRRRAAAAAAAAGGGGGGEEEEEEE!!!!!!!
I'M GONNA QUIT IF YOU DON'T MAKE THIS ONE FEATURE WORK THE WAY I WANT IT TOOOOOOOO!!!!!
|
Beeeees
KILL-EM-QUICK RISE of LEGION
93
|
Posted - 2013.08.08 20:52:00 -
[30] - Quote
DUST is an inherently teamwork focused game.
There is no "I" in team. Whoever gets the kill should not matter, a point for your team is a point for your team. |
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