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901. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
gargantuise aaron wrote: This is o.p. for armor, also mimnatar is the naturally regen guy so yeah I do not support this How is it OP.
- by BL4CKST4R - at 2013.08.24 12:59:00
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902. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
Text Grant wrote: Caldari A/L/S - 1/3 Minmatar A/L/S - 3/5/7 Gallente A/L/S - 8/10/12 Amarr A/L/H/C - 7/9/7/8 This is a no. Gallente should have the highest but Minmatar should be second. Amarr is supposed to be huge buffer. Gallente is repair...
- by BL4CKST4R - at 2013.08.24 12:07:00
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903. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
Meeko Fent wrote: BL4CKST4R wrote: Meeko Fent wrote: Passive Armor Rep is BAD. It makes the usage of Armor Reps obsolete. Why Skill into Armor reps when you don't need them? To get a faster recharge, at the cost of 150 HP? They'd be l...
- by BL4CKST4R - at 2013.08.24 11:36:00
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904. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
Tal-Rakken wrote: BL4CKST4R wrote: Tal-Rakken wrote: Your forgetting triage hives easy 220 rep per cycle. Although I do kinda like my unique 1hp/s armor regen on my minny assault. 220 or 22? Isn't a cycle every second. i said per ...
- by BL4CKST4R - at 2013.08.24 11:25:00
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905. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Reactive plates and ferroscales suck due to their fitting costs.
- by BL4CKST4R - at 2013.08.24 11:20:00
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906. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cosgar wrote: Lazy Scumbag wrote: The best indicator that there is a problem is that I cannot envision the playstyle that makes armor tanking optimal. Try and think of a situation where someone who runs Caldari fits would say "When I get som...
- by BL4CKST4R - at 2013.08.24 11:17:00
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907. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
Meeko Fent wrote: Passive Armor Rep is BAD. It makes the usage of Armor Reps obsolete. Why Skill into Armor reps when you don't need them? To get a faster recharge, at the cost of 150 HP? They'd be like Shield Rechargers. Sure probably SOME...
- by BL4CKST4R - at 2013.08.24 02:25:00
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908. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
ZDub 303 wrote: What is the gallente shield regen? Is it not the same 20 as caldaris have? I mean the the assault bonus should be changed to something better and the base regen should be equal to what is it now with assault 5. Gallente assa...
- by BL4CKST4R - at 2013.08.24 01:34:00
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909. [Request] Change Kinetic Catalyzers to High Slots. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: This way they can be used by armor tankers to attain better sprint speeds and help make up for the movement speed penalty. Ideally, you could give Gallente suits bonuses for these, as speed mods are an essential component ...
- by BL4CKST4R - at 2013.08.24 01:28:00
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910. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
ZDub 303 wrote: BL4CKST4R wrote: ZDub 303 wrote: I completely agree with this, however I do think that if armor reps are going to be different on a class by class basis then shield regen should also be different on a class by class basis....
- by BL4CKST4R - at 2013.08.24 01:25:00
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911. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
ZDub 303 wrote: I completely agree with this, however I do think that if armor reps are going to be different on a class by class basis then shield regen should also be different on a class by class basis. Well technically they already are, ...
- by BL4CKST4R - at 2013.08.24 01:22:00
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912. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
Tal-Rakken wrote: Your forgetting triage hives easy 220 rep per cycle. Although I do kinda like my unique 1hp/s armor regen on my minny assault. 220 or 22? Isn't a cycle every second.
- by BL4CKST4R - at 2013.08.23 23:58:00
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913. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
When Uprising 1.4 comes out there will be a better balance between shields vs armor unfortunately it will still not be complete. The balance still hasn't hit the sweet spot. The next big problem with armor is repair, because there is no passive ar...
- by BL4CKST4R - at 2013.08.23 21:23:00
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914. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
I want this badly.
- by BL4CKST4R - at 2013.08.23 12:01:00
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915. [Feedback] Battle rewards: - in Feedback/Requests [original thread]
Breakin Stuff wrote: Isk numbers need to be a ****-ton higher than they are now. freefits and absolute ebenezer scrooge levels of dropsuit spending shouldn't be the only way to make ISK. The counter argument to this is that in EVE players do...
- by BL4CKST4R - at 2013.08.23 12:00:00
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916. Vehicles 1.5 and beyond - in Feedback/Requests [original thread]
It's not that AV is OP its that tanking is expensive. AV should be strong enough to 1-3 shot a tank, but tanks should be cheap enough that being destroyed is like HAH! and they should have counter measures against swarms like flares. Forge guns ar...
- by BL4CKST4R - at 2013.08.23 11:40:00
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917. [Feedback] Battle rewards: - in Feedback/Requests [original thread]
Breakin Stuff wrote: Alright, just about everyone has noticed that the only real way to make ISK in DUST is to utilize freefits. It is cost-ineffective to use advanced or higher gear because there are maniacs who giggle at the prospect of destr...
- by BL4CKST4R - at 2013.08.23 03:25:00
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918. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
D legendary hero wrote: BL4CKST4R wrote: I think what the Heavy suit needs first and foremost, along with all other suits, is a passive armor repair that is dependable by itself but not as high as shield repair. this could be advantage...
- by BL4CKST4R - at 2013.08.23 01:12:00
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919. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
D legendary hero wrote: BL4CKST4R wrote: [quote=D legendary hero] [to avoid distorting the page i have removed the numbers] Adding a passive armor repair of 7-9 would definately increase the survivability of the Gallente suits by making ar...
- by BL4CKST4R - at 2013.08.22 23:37:00
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920. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
D legendary hero wrote: BL4CKST4R according to your numbers here and the fact that a militia AR does 467 dps with no mods, without proficiency and without head-shots. 110% to shield and 95% efficacy to armor. because with the bonus 1.1x every s...
- by BL4CKST4R - at 2013.08.22 22:30:00
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