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561. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
Asha Starwind wrote: BioClone Ax-45 wrote: The-Errorist wrote: Does anyone see a problem with this or think it's fine? Volume means nothing, should a 120mm Iron be more effective than a 60mm kevlar? you know the reply. Your exampl...
- by BL4CKST4R - at 2014.05.06 10:22:00
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562. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
BioClone Ax-45 wrote: The-Errorist wrote: Does anyone see a problem with this or think it's fine? Volume means nothing, should a 120mm Iron be more effective than a 60mm kevlar? you know the reply. 60mm Kevler has much less mass than...
- by BL4CKST4R - at 2014.05.05 13:02:00
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563. [Suggestion] Shields and Armor my view on how to balance - in Feedback/Requests [original thread]
The-Errorist wrote: Here is my attempt at compromising with what you said you want in your thread: Remove shield delay, so that there is only a depleted shield recharge delay.
Reduce base shield recharge rates of suits by 30%.
Move s...
- by BL4CKST4R - at 2014.05.01 23:52:00
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564. [Suggestion] Shields and Armor my view on how to balance - in Feedback/Requests [original thread]
Galvan Nized wrote: BL4CKST4R wrote: Galvan Nized wrote: BL4CKST4R wrote: Galvan Nized wrote: RedUvimhing on board shields repair would ultimately destroy the only reason to run shields in the first place. Plus rechargers/energizers...
- by BL4CKST4R - at 2014.04.30 20:02:00
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565. [Suggestion] Shields and Armor my view on how to balance - in Feedback/Requests [original thread]
Galvan Nized wrote: BL4CKST4R wrote: Galvan Nized wrote: RedUvimhing on board shields repair would ultimately destroy the only reason to run shields in the first place. Plus rechargers/energizers would now be completely worthless. I see ...
- by BL4CKST4R - at 2014.04.30 19:41:00
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566. [Suggestion] Shields and Armor my view on how to balance - in Feedback/Requests [original thread]
Galvan Nized wrote: Reducing on board shields repair would ultimately destroy the only reason to run shields in the first place. Plus rechargers/energizers would now be completely worthless. I see you don't want to change HP on Shields extende...
- by BL4CKST4R - at 2014.04.30 16:05:00
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567. [Suggestion] Shields and Armor my view on how to balance - in Feedback/Requests [original thread]
Shields are to be low HP rep tanked suits, while armor should be high HP stand and deliver suits. Most people counter the "imbalance" by saying shields need more HP, but in fact what shields need is to be able to repair more while not relying on d...
- by BL4CKST4R - at 2014.04.30 11:48:00
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568. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
Quote: You can remove high uptime as it's the same thing as regen for shield. You also don't address fitting costs, HIGHLY favorable toward armor. Nor do you address scaling, again highly favors armor over shields. You also fail to mention ...
- by BL4CKST4R - at 2014.04.29 23:56:00
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569. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
Del
- by BL4CKST4R - at 2014.04.29 23:44:00
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570. Duel wield - in Feedback/Requests [original thread]
DUAL NOT DUEL
- by BL4CKST4R - at 2014.04.29 22:17:00
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571. Swarm Missile intelligence - in Feedback/Requests [original thread]
Finn Colman wrote: Tell me, Heavenly, how would these missiles logically work? The missiles should simply go straight if it loses "sight" of it's lock. We're assuming already that they can track a full 360 angle to find their target. Does cu...
- by BL4CKST4R - at 2014.04.29 18:20:00
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572. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
Monkey MAC wrote: Korvin Lomont wrote: Monkey MAC wrote: RINON114 wrote: It sounds like a good idea, assuming that there is a problem in the first place. - Armour has a much higher HP pool than shields. - Shields regen MUCH faster. ...
- by BL4CKST4R - at 2014.04.29 17:54:00
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573. [Request] Inhibitor field grenade - in Feedback/Requests [original thread]
I would much rather 1 shot my enemy with a core grenade. This would be much better if we had a tactical grenade slot.
- by BL4CKST4R - at 2014.04.29 10:36:00
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574. Tier based queues 4 fair game play - in Feedback/Requests [original thread]
Tl; dr segregate the player base to an even smaller number than it is now.
- by BL4CKST4R - at 2014.04.29 10:16:00
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575. Suggestion: Aegis Shield Extender - in Feedback/Requests [original thread]
Asha Starwind wrote: Operates by diverting suit resources allocated to shield recharge rate towards maintaining higher shield capacities. - Leverages suit shield regen for higher hp buffer. - If implemented would further promote the use of rec...
- by BL4CKST4R - at 2014.04.29 01:52:00
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576. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
Massively reduce the amount of HP shields regeneration and massively reduce the speed penalty of armor. If this is what you want... Shields: 50%lower HP for 2x-4x Higher repair and ~20-30% high mobility Armor: HIGH HP for low repair and low mobi...
- by BL4CKST4R - at 2014.04.28 19:50:00
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577. nerf the madrugar or make 1 armor rep only - in Feedback/Requests [original thread]
THEPIMP NAMED SLICKBACK wrote: Atiim wrote: Odigos Ellinas wrote: You are infantry, it should never be possible for infantry to solo a HAV. You are a tanker, it should never be possible for tankers to solo an AVer. LOL so are you say...
- by BL4CKST4R - at 2014.04.27 00:52:00
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578. nerf the madrugar or make 1 armor rep only - in Feedback/Requests [original thread]
Odigos Ellinas wrote: Kratek Heshan wrote: the madrugar have 3 heavy armor rep it heals 100% every charge on my forge gun and same on swarm it just ignoring my shoots You are infantry, it should never be possible for infantry to solo a HA...
- by BL4CKST4R - at 2014.04.26 19:50:00
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579. basic frames vs. specialized - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: currently we all get stuck with adv level basic frames and it sorta just a a skill that sits their i do not like this basic frames should a. get a general purpose bonus, idk what just an extremely generic one ...
- by BL4CKST4R - at 2014.04.25 10:22:00
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580. Flaylock Rifle - in Feedback/Requests [original thread]
https://www.youtube.com/watch?v=f2ZpNaqAVC8
- by BL4CKST4R - at 2014.04.25 02:29:00
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