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401. My reasoning on why the AR and aSCR suck - in Feedback/Requests [original thread]
bamboo x wrote: you lost me on TTKS/A Time to kill Shields TIme to kill Armor Basically the time to kill for x weapon to kill 500 armor and 500 shields. I like to look at a weapons DPS based on these figures better than overall DPS due to p...
- by BL4CKST4R - at 2014.08.31 23:23:00
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402. My reasoning on why the AR and aSCR suck - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: A scr has no kick it's a graphic only does not effect accuracy Actually it does, maybe not the scr, but the aSCR has very noticeable kick and by kick I mean it actually IS missing.
- by BL4CKST4R - at 2014.08.31 23:19:00
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403. My reasoning on why the AR and aSCR suck - in Feedback/Requests [original thread]
Adipem Nothi wrote: \o/ mathematics! It's OP.
- by BL4CKST4R - at 2014.08.31 22:55:00
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404. My reasoning on why the AR and aSCR suck - in Feedback/Requests [original thread]
Quick damage comparison of automatic rifles vs a suit with 500/500 HP. Duvolle Assault rifle 125/90 33.99 800 RPM 60 = 2039.4 DPC 0.88 TTKS 1.22 TTKA 2.11 TTK Kaalakiota Rail rifle 90/125 51.70 461.54 42 = 2171.4 DPC 1.40 TTKS 1.00 TTKA Tota...
- by BL4CKST4R - at 2014.08.31 21:13:00
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405. How do we fix melee mods? - in Feedback/Requests [original thread]
Delete em
- by BL4CKST4R - at 2014.08.31 17:30:00
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406. CCP Rattati, about the HAV inertia - in Feedback/Requests [original thread]
CCP Rattati wrote: I just came out of a Domination with 2 Blaster Maddies, alternating constantly with each other, like clockwork. We had 3-5 swarmers who could not take one tank down in a go, before the other came back 100% healed and the othe...
- by BL4CKST4R - at 2014.08.31 16:52:00
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407. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Quote: HAV inertia increased so switching from forward to backward movement is more realistic, and reduce fuel injector boost to speed. Can this be added to dropsuits (when changing directions)
- by BL4CKST4R - at 2014.08.31 16:04:00
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408. Question for CCP: Cost of basic frames? - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: BL4CKST4R wrote: CCP Rattati wrote: We put basics on the backburner, I want to see what we can do for them properly. Remove them because they are a waste of SP, or make them a USEFUL alternative to role suits, o...
- by BL4CKST4R - at 2014.08.31 16:03:00
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409. Question for CCP: Cost of basic frames? - in Feedback/Requests [original thread]
CCP Rattati wrote: We put basics on the backburner, I want to see what we can do for them properly. Remove them because they are a waste of SP, or make them a USEFUL alternative to role suits, or give the skill a bonus that ties into the rol...
- by BL4CKST4R - at 2014.08.31 12:13:00
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410. The Magsec in Hotfix Delta - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: only things wrong with magsec is that it needs less dispersal so its more effective at range and a scope. and perhaps 10 to 30 more dps Why more dps it already has about the same dps an smg.
- by BL4CKST4R - at 2014.08.30 21:34:00
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411. Dust 514 nerf guns - in Feedback/Requests [original thread]
Or an air soft gun.
- by BL4CKST4R - at 2014.08.30 21:30:00
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412. Micro-MCRU (MMCRU) - in Feedback/Requests [original thread]
Rizlax Yazzax wrote: So if you want to be a mobile spawn point you have to gimp your fit, reducing offense and defence, for less points than links, more spawn time than links (no bleedout countdown), hoping the people who spawn on you are half ...
- by BL4CKST4R - at 2014.08.30 12:22:00
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413. shield tanking.... - in Feedback/Requests [original thread]
DeathwindRising wrote: BL4CKST4R wrote: DeathwindRising wrote: i still think a zero shield delay should be possible. if shield regulators were changed to a flat 2 second reduction to shield delay (but keep the percentage bonus for deplet...
- by BL4CKST4R - at 2014.08.30 04:47:00
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414. Resistance plates and shield modules for drop suits - in Feedback/Requests [original thread]
DarthJT5 wrote: Sure, if tanks get their resistance mods back, im all for it. You do have resistance mods.
- by BL4CKST4R - at 2014.08.30 04:32:00
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415. Resistance plates and shield modules for drop suits - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: TechMechMeds wrote: Vulpes Dolosus wrote: They'd be worthless on anything but an already overly bricked heavy. that is a weak troll attempt. 1/10 It's not a troll attempt, it's math. A Cal heavy with 3 Cplx p...
- by BL4CKST4R - at 2014.08.29 21:18:00
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416. Resistance plates and shield modules for drop suits - in Feedback/Requests [original thread]
Ripley Riley wrote: Logi Bro wrote: Resistances+HP, on the other hand, would be synergistic, which makes them overly efficient. Not only would you get your 10% resistance to your base armor, but also 10% resistance on the +35 armor that came...
- by BL4CKST4R - at 2014.08.29 21:14:00
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417. Resistance plates and shield modules for drop suits - in Feedback/Requests [original thread]
TechMechMeds wrote: Shields and armour plates with less hp than normal, quite a lot less but offer resistances to whatever type of weapon you wish. Shields are the higher HP values. STD - 4% 15HP/25HP ADV - 8% 30HP/45HP Proto - 10% 45HP/50HP ...
- by BL4CKST4R - at 2014.08.29 13:34:00
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418. Gallente and Caldari : hybrid love (hoping for Rattati love) - in Feedback/Requests [original thread]
Jack 3enimble wrote: BL4CKST4R wrote: Jakkal Shoobah wrote: The suits are designed to use their races weapon. I wouldn't want any gallente assault to be touching those filthy rail rifles. I'd imagine caldari would cringe at the thought of...
- by BL4CKST4R - at 2014.08.29 13:07:00
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419. Gallente and Caldari : hybrid love (hoping for Rattati love) - in Feedback/Requests [original thread]
Jakkal Shoobah wrote: The suits are designed to use their races weapon. I wouldn't want any gallente assault to be touching those filthy rail rifles. I'd imagine caldari would cringe at the thought of using ARs. You have a valid idea, but then ...
- by BL4CKST4R - at 2014.08.29 04:07:00
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420. New armor tanking module... - in Feedback/Requests [original thread]
Kinda useless, we need more modules in the highs anyways.
- by BL4CKST4R - at 2014.08.29 02:07:00
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